Act one: Greywater hollow (Inactive)

Game Master Archae

a fresh beginning in a new type of apocalypse. The world is a jungle, Nethys has disappeared, arcane magic is weakening. So many mysteries...


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Male Dungeon Master Dungeon Master / 21 levels

hey guys, drop a dot here

for now just make sure all your stuff is set and together, i'll post an introduction scene and everything sometime tom...today i guess almost forgot it's midnight.

feel free to use this discussion to talk amongst each other, doesn't have to be about the game but there's no telling home long this game will be so strap in for a long ride.

If you guys have any questions specifically about Grey water Hollow ask away: whose the mayor, guard captain, local merchants, taverns, anything at all.

i run combat mapless (as i don't really have a reliable map system) so i'll get as descriptive as possible with how close enemies are, how far away they are, the terrain ,ect


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan checking in.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Checking in, too. Thanks for selecting Seka to be in the game, GM.

Looking forward to playing alongside the others. :)

When you can, I'd be interested in getting the rundown of Greywater Hollow - main/notable NPCs, religions, trade/economy, guilds etc ... I'm all for description and narrative.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Agreed, with Targan's background he should know something of the local structure.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

I'm in the southern hemisphere, GMT+10. This doesn't affect my posting rate, but it can influence the timing of my posts some days (those dreaded work/life BUSY days). If I'm unavailable to post for some reason, I will leave a note on discussion re my absence. :)


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

dot. I revised and added a little more lore to zheng and tweaked some of his stats to make him more smithy.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Checking in and thanks. GMT +5.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

GMT + 12 here. Bottom of the world really.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Targan, you aren't too far from me. :)


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.
Seka of the Silver Wings wrote:
Targan, you aren't too far from me. :)

Are you next door to me in Australia? I'm in NZ.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Yep. Oz, here. ;)


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

I live in a GMT +8 timezone. I guess it's best to pace everything out so everyone gets a chance to contribute


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Male Dungeon Master Dungeon Master / 21 levels

yea pacing everything out is the plan with everyone in a different timezone, luckily i'm up till all hours of the night anyway. if at any point anyone can't post just drop a small mentioning of it in hear and your covered, that's my only posting rule really.

Ask and thy shall receive, i'll be posting an intro in a bit

a few things of note about Greywater hollow

The city is almost entirely built over the water, on docks. many of the buildings are either small shacks or old ships.

it's a fairly newly established town not too far away from were Sandpoint was. the trade/ economy is rather slow.

the local market and artisans, smiths, ect live and set up shop on the eastern section of the city.

notable npc's:

The Mayor- A female human wizard named Aaliyah, she seems to be young. she's been the mayor since the Greywater was founded, nobody know's really where she came from but she seems to have everyone's best interests at heart.

Gilles- leader of the local thieves guild, he's a thief however more along the lines of the robin hood type. he also runs an orphanage in town.

Guard captain- a hardworking Gnoll paladin named Gnashbone. separated from his tribe, he holds an incredible loyalty to the mayor

local important places:

The Crimson Oar- the local Tavern run by an old Elven bard named Kryas Azrin, he always seeks to tell stories of the "old day's": the times before the world changed.

The Monastery of all- one of the first building built in Greywater, a place of peace and worship where all religions are respected. it takes up nearly the entire western half of the city as it also is a place where monks, paladins and those seeking enlightenment train.


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Male Dungeon Master Dungeon Master / 21 levels

letting you guy s know that i'm going to be looking for pictures nad stuff to help get a better image of the town

but in essence the town is built almost entirely on dock and wooden planks , something like that.

The northern pier of the city is basically your government buildings, guardhouses, trading ships, ect

the western pier is residential area and the eastern is artisans, markets, ect.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Thanks, GM! I'm a visual sort, so images work very well for me. :)


Male Dungeon Master Dungeon Master / 21 levels

i have a few up under the campaign info tab give them a check and see if the links work for me


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

I can see them. Pretty good.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

The links work fine and they are good - thanks!


Male Dungeon Master Dungeon Master / 21 levels

thanks for checking , wasn't sure how to go about getting pictures for things and i think i may have finally solved it. i'll probably being adding mroe as time goes on


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Excellent.


Male Dungeon Master Dungeon Master / 21 levels

More experimenting

If this works out we might have a crude battle map


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

GM, that map works, except it is in 'view only' option at present. Not sure if you're going to give us access to edit the map so we can move our own tokens, round by round (I find that's easier in combat).


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

GM, during combat, do you want us to wait until you resolve a person's action before posting next in initiative order? And since Targan took action already, was that his formal turn in round 1 or do I need to wait for his action before posting Seka's? Thanks. :)


Male Dungeon Master Dungeon Master / 21 levels

we post in block order, so basically it will go

pc's

enemy

pc's who rolled lower than enemy

Targan already rolled his action so i'm just going to take that as his for this round

and i will a rundown after each block

in block format posting for combat it doesnt matter who goes when as long as your within you block.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Okay Zheng's got flanking bonus, so that's a 21 to hit. Does it connect?


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

All,

I am traveling over the next few days and may not have internet access until Thursday evening (est). Please BOT me as needed.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Safe travels, Ikkit.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

I am considering taking a level in cleric next level to help with the healing etc. It looks like we'll need a stronger healing presence/ability in the party.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

I think you can keep progressing as a druid. At 2nd level I can take a discovery that will allow me to share my extracts with others and take some of the burden off you. But we should buy a wand of clw as early as possible.


Male Dungeon Master Dungeon Master / 21 levels

i'll try an d post tommorow guy's caught a cold...i feel like garbage


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Please feel better soon, GM. Get some rest.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

No worries.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Ok, take it easy.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

All, I am going to be on the road for the next three days and won't be able to post until late in the evenings eastern time.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

GM, how large is the ruin? Helps with figuring out how much area we have to search. Thanks.


Male Dungeon Master Dungeon Master / 21 levels

well it's the size of a castle....these are castle ruins so they are pretty big.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

I realise it is a castle ruin, but being we have no maps nor any detailed description of the surrounds, it helps to have more information as to how much of the castle is still standing so as to figure out the scope of the endeavour.


Male Dungeon Master Dungeon Master / 21 levels

well to get a better image you guys are in the main building, it's roughly 2 to three large floors with many rooms though none of you really would know how big it is beyond that.

Though none of you would really there are multiple rooms or anything.

you can make a history check to see if you would know anything potentially about this castle,

Basically most of the castle is gone, with the exception of hte main building, which would contain the throne room, kitchen, dining room, bedrooms, other things i can't directly say.

Do we go into the castle or go home?


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

It's supposedly a 2 day trek back to town, and exploring more would be a good idea, but zheng himself has reservations about exploring further given that he's already gotten himself two shiny shards of metal. If the party decides to press on, zheng will follow them.


Male Dungeon Master Dungeon Master / 21 levels

anyone currently waiting out the hurricane be safe, found out about it from a few other people i am gming for in other games.

i don't pay much attention to news or things so yea

anyway be careful not sure who among us is in it's vicinity though


Male Dungeon Master Dungeon Master / 21 levels

So i find myself asking my groups this for just in case and future scenario's pm, your character's greatest fear.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

So pm you our character's greatest fears?


Male Dungeon Master Dungeon Master / 21 levels

yup


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Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

DM "The door is 20' high and 10', it's made of mithril."

Party "We steal the door!"


Male Dungeon Master Dungeon Master / 21 levels

Okay so being real with you guy's i've been wanting to do this with a group for a while.

mostly i wanted to see what you guy's would do. would you take and carry all the mithral across a dangerous swamp or not. The though intrigued me...


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

I have done this, though not through a dangerous swamp. :)

Last book of Serpents Skull, giant doors made of Adamantine, a prison with hundreds of feet of mithril chain. The party (through Portable holes and other magic) made off with probably tons of the precious metal.

The DM "You're supposed to find and kill the evil mastermind! Not dismantle his lair."

The party. "We can do both."


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

I'm also very carefully not remarking on how well he's been rolling for the last few times. :)


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

I will be on the road Tuesday – Thursday please feel free to bot me as necessary. I do not foresee having any problems posting. However, tomorrow is going to be an 18 hour day and I might just hit the sack when I get to my hotel.


Male Dungeon Master Dungeon Master / 21 levels

alrighty thanks for the info,

side note: working on a decent sized entry for the journals contents, i'll have it up tommorow. your about to get some info dropped on you


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Info bomb incoming!

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