Absalom in Shadow (InnRoads) Chapter 1 - In my Time of Waking

Game Master Song of Chiroptera

There is a new darkness taking shape in the city. It's tendrils are stretching forth to greet the waiting world outside.

Group Treasure
Current Map (Demgazi)


1,751 to 1,800 of 1,878 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

At McCree’s Tavern | Drogan, Phedron, Lavios & Agidor

Amazing as it seems, the gnome’s grin broadens even further at Drogon’s words. The gnome pulls his flask forth and pours two servings into two cups, passing one to the dwarf bard. The liquid within is clear and very clearly alcoholic. ”Vacla likes dwarf as much as Phedron here.” He tips the cup back and drains the contents, slamming the cup down on the table. ”Yes, Vacla enjoy Drogan Anvilsong’s vords.” He eyes the ancient section of cloth and laughs. ”You are part of carte vierme, eh? You are book vorm but out of cave, yes?” He lets out another laugh and thumps the table with his small fist. ”Vacla love these types!, But love vorm out of cave better, yes? You go and see vorld not in book! Good! ”

He pours another helping of the clear liquid and downs it just as fast. ”Vacla tell you vhat he knows, yes?”

Drogan, Lavios - go ahead and read the postings further up the page between Phedron and Vacla. I’ll summarize here...

Vacla describes an exciting life on the road with his beloved wife, Divora. The two spent many years learning more about herbalism, committing magic to paper and watching as she combined her love of art with her love of history. The latter is a passion the two share. Their travels eventually lead them into Taldor, first to Oppara where they spent time refining Vacla’s scribner skills. Then heading southward to the border with Qadira and the town of Zimar. The path followed rumors and whispers of a small town further west called Demgazi where an odd school resided on a large hill. Tales of treasure within the deep catacombs and ancient beasts guarding it littered a few texts and the words of a select few clerics and wizards local to Zimar. Once priest of Shelyn in particular, warned of the strangeness of the Demgazi people, how they were so closed off that not even one of his goddess’ temples could remain in their presence.

But it was a nobleman passing through Zimar and making a stop at the small vendor stall Vacla and Divora had established that coaxed them to follow the rumors to Demgazi. The nobleman spoke of a group of like-minded individuals seeking to know more about the mysteries beneath St Antoinette’s. Going so far as to form a secret society to investigate it. This latter causes Vacla to laugh loudly at the “nobles playing adventurer”.

He finishes describing what he knows and sighs. There is a pause at the table, Nosatrub considers something deep within him that has been turning over in his mind since Vacla Goldenleaves had begun speaking. Perhaps it’s the gnome’s Ustalavan accent, one so close to the knight’s own. Memories of a place like Ustalav can darken any man’s mood. For the time being, the paladin holds his council.

”Vacla remembers Svestenik lepote in Zimar, uh, a priest of Shelyn.” He leaves his flask on the table between himself and Drogan and runs a hand through his white hair. ”He say one of them made home in Demgazi vone hundred years ago. Had to replace predhodnik...predecessor I think is vord. Say priest had just departed church, so they send replacement. This replacement send vord north and to Zimar, say things are strange in Demgazi, people are nice one day, angry next.” Vacla shrugs. ”Vacla never here nice thing about Demgazi.”

He shares a look with Drogan, remains silent for a time then says, ”Stari nacin mog naroda…”

”The old ways of my people…” Nosatrub translates, eyes studying the tabletop.

”Da.” Vacla responds then continues. ”The old vays of Vacla’s people, they hold svay in Goptner’s Grove, yes? The forest between Demgazi and the hill. Divora and Vacla, ve seek after gnomes who make home in that place. But, these gnomes, they are not of same line as Vacla or Divora. They do not speak as ve do. They are not, how you say, gostoprimljiv...kind is vord. They let Vacla and Divora pass thru to caves under hill, but they vatch. They always vatching. Vacla think they are in strange gnomes. Maybe they help, maybe no.”

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Phedron grows incredibly curious. "There are gnomes there? In the woods? Well, under them?" In a hushed voice he continues "Did they have scars? Strange in that way? In this area I wouldn't blame any for being watchful."


Group Treasure ☨  Current Map

Beckett, Marsh there's a post for you on the previous page...

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Ah ha! Sneaky DM!

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett turns to return toward the shanty, pacing himself to meet the forester at the door.

Well now... a generous man... Tossing silver and giving away other men's barrels. I could grow to like you.

Beckett doesn't smile.

Sadly, time is short. St. Antoinette's isn't to tend to itself, eh?

Spoiler:
Bluff: 1d20 + 10 ⇒ (18) + 10 = 28
Sense Motive: 1d20 + 11 ⇒ (2) + 11 = 13


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

Night in Inspitah | Beckett, Karl & Linkah

The forester is facing the door to the shanty when Beckett makes his presence felt. He pauses, hand on the latch to the door coming back down as he turns back towards the new conversation. For Beckett, he can tell the lanky man has raised his alertness, seeing his eyes sweep back and forth along the path, pausing long enough to setting on the alley way holding Karl and the cart where Linkah is ensconced. Then he eyes the other man for a full 3 seconds as he takes in the whole of Beckett Foxglove.

The forester places himself in front of the shanty door and rests his hands on his weapons belt, the hilt of a bastard sword on his left hip easily within reach. ”Marr’s contract is taken. Stitches n’ me have this in hand.” He looks Beckett up and down, right foot rotating clockwise. ”...so sod off, bamstick. Or I’ll bleed all 7 shades of ya on the dirt.” His hand now rests on the hilt of his sword.

Beckett:
Gregor “Marr” is a name you heard back in the tavern.

What do you do?

--------------------------------------------------------------------------- -

Relevant DM Rolls
Carver’s Sense Motive: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 (vs humans)


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

At McCree’s Tavern | Drogan, Phedron, Lavios & Agidor

Vacla angles his head slightly as if to give his right eyebrow more room to rise. ”You have fascination with necks, moj prijatelj. Most disconcerting, yes?” But in the end he shrugs. ”But perhaps you have something, no? These gnomes, they vear leather around their necks, like this one has of metal…” He gestures with his flask towards Nosatrub’s gorget. ”They have hide armor, soft armor Vacla thinks. But around neck, leather is boiled.” He pours another shot of vodka and downs the cup in two motions. As he screws the lid shut he adds, ”Perhaps you see these gnomes, da? You tell them for Vacla, ‘pecenje u sedmom paklu’, this is for way they speak of beloved Divora. They call her veak, say she should stay avay from school…”

The white-haired gnome falls silent, eyes distant. Then his hand goes to Phedron’s, covering it as he looks up at the half-elf. ”You find Vacla’s Divora, da? You bring her to Vacla, please. Nema cenu i ne bi platili.”

”There is no price I wouldn’t pay…” Nosatrub translates. The paladin’s eyes grow dark, something in his memory tugging at his countenance.

Vacla nods and looks back to the rest of the group, tears welling in his eyes. ”Vacla pay handsomely, whatever he can.”

--------------------------------------------------------------------------- -

Leaving it open for further questions of the gnomish scribner.

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

"Sure... sure..."

Beckett slowly raises his hands to the side, palms up... but also calling a prayer of dazing to the forefront of his mind.

"Marr's contract is yours. Not after your trade."

"But here's the thing, friend. We also have business at the school. Now, normally, I wouldn't be sticking my nose in your business..."

Beckett shrugs.

"...but your tenderfoot bumbling about makes it difficult not to notice. And once I noticed... well... It seems that a stronger group on the road will stand a better chance of making it in once piece."

Beckett gestures slowly toward the human's sword.

"I can tell you're a hard man, used to moving swiftly in the wild. But... you've got baggage friend. I'd like you to think about the advantages of making this trip with a more... experienced crew."

Beckett drops his hands slowly and nods back toward the hammer strapped to his back.

Spoiler:
Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18
Sense Motive: 1d20 + 11 ⇒ (4) + 11 = 15


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

Huh, my post got eaten a couple of days ago I guess.

Karl's chosen course of action changed. The young inquisitor was trying something other than smashing with his hammer.

Let's see how this one plays out, yeah, let's see where this goes."

Gathering himself in his cloaks Karl scrabbled for the tossed coins like a beggar eager for coin, but wracked with age and stiffness of sleeping outside. In a garbled accent he replies in a tone of one used to being beneath notice and ignored.

"Oi! It must be me lucky day. Thanks guvnah for puttin a roof over m'head."

With disinterest Karl makes as though gathering up his transient camp.

"I be leavin straight away, just gettin me things is all. Be right out of foot. Me hearin ain't what it once was. Just grab me dentures an be off in, but a moment now."


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

Night in Inspitah | Beckett, Karl & Linkah

Carver's jaw muscles bulge and roll. His hand doesn't leave the sword hilt. "You got some stones on ya, pup. That's for sure." He spares a look towards the "bumbling homeless man" but dismisses him as harmless. Back to Beckett. "Who are you? Who ya work for that I should know hide or hair of this scrapper before me?"

The forester is tense, angered, but listening.

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett offers a shallow bow.

"Beckett Foxglove, at your service."

The Inquisitor shrugs.

"We're... self employed at the moment. We stopped off here for a spot of trade and need to move along to attend to some business at the school. Our little band includes some warriors of considerable skill, and a few who care for our more arcane needs."

Beckett gestures toward the outskirts.

"Honestly, when we began our journey I wouldn't have anticipated needing any extra muscle.... but we had a bit of a scuffle with those festering dogs on the way here."

Beckett waves his hand, dismissively...

"We dispatched them, of course. But it was a closer thing than I prefer, if it can be helped. Nothing wrong with some added margin, especially when it's without cost."


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

Night in Inspitah | Beckett, Karl & Linkah

The forester is suspicious. All the things Beckett had said were in line with what he'd expect. The mention of fighting off the Death Dogs raises an eyebrow of appreciation. But when it's mentioned that the aid would be free of charge, he holds up a hand. "Wait a tick, you're sayin' you got business in the school, eh? Wanna team up and get in from under..." He presses his hand to his chest and grins. "...me, I can appreciate a man who knows his limits, sure." His smile fades and he tilts his head to the side. "But ya want me to believe you're gonna join up for the free? What's your angle, scrapper? Gotta job you're pullin'? Gets me thinkin' if me n' Stitches brings you n' yours along for this little stroll, maybe we're invitin' more risk than we know, savvy?"

He rolls his shoulders, then his eyes as he hears muffled voices from inside the shack. He swiftly gives the door a kick. "Shut it." He commands. Then he returns his attention to Beckett, eyes rolling and shaking his head as if to say, tourists, right? . "So give over, scrapper. What sorta jackpot's waitin' for ya? Maybe you give me and Stitches a cut, we show ya in, even help if there's a melee."

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett sighs...

A suspicious lout... seems he is not going to listen until I give him some 'angle.' As if arriving with our mutual hides intact isn't enough.

Beckett shakes his head, sadly.

"I do mean free. Free to you, and free to us. We are both traveling the same road... It just makes sense to do it together. No need to complicate matters."

The Inquisitor smiles.

"And besides... there is no percentage on our mission for you to share, my friend. Our business here was trade. Our mission at the school is spiritual. I am something of a man of the cloth, and the profits I seek have nothing to do with gold or silver."

Beckett slowly reaches into a pocket, and holds aloft the chain of his holy symbol in his fist, allowing the metal to catch a glint of light. Then he returns it to his pocket.

"Now it could be, along the road, that we may talk about matters spiritual. Part of my mission is to always look for opportunities to spread the faith. It could be that you or your apprentice might hear something that you like. Perhaps think more kindly of my Divine Lady. If that happens, I will have fulfilled my oath. If it doesn't... well, you've picked up some help for only the cost of a few hours of listening to a crazy young scrapper."

Beckett shrugs.

"Seems to be a good deal, for all of us, friend."


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

Night in Inspitah | Beckett, Karl & Linkah

”Okay, scrapper.” He acknowledges with bow of the head. ”You says all for free, who am I ta question the divines, eh?”

Heavy boots approaching draws the forester’s eye briefly, not out of surprise, more from recognition. Lumbering through the pools of light cast by the various lanterns and braziers approaches a half-orc of such prodigious height he has to duck under the nearby lantern casting light upon the scene. Standing well over 7 feet, skin a greyish-black hue, canines protruding from his lower jaw a good 3 inches, the fellow doesn’t need the massive hammer on his back to look imposing. If it weren’t for the fact he is garbed in traveling leathers and tunic and jerkin, the half-orc cuts a figure harkening more closely to his more beastial half.

The forester gives the giant a nod of the chin. ”Stitches.”

”Cahvuh,” the half-orc answers. He slips his hammer of his shoulder smoothly and lets the head rest between his feet, resting his palms on the end of the handle. Beckett recognizes an Earthbreaker when he sees it, owing to the tales of Shaonti tribes near his homeland.

”Stitches, give a hullo ta Mister Beckett there,” Carver waves a hand in the Inquisitor’s direction.

Stitches turns his frame towards Beckett, the lantern nearby illuminating the right side of his face where most of his ear is missing. A long, snaking scar runs from the top of his head down to his neck. The old wound having been bound together with what seems steel wiring, it’s easy to see where the half-orc got his name. ”Hullo,” He says simply, voice like a tempany drum. Though it could be mistaken that such a large being would be dull of wit, it’s hard to say when seeing his eyes. They survey Beckett closely.

”Mister Beckett ‘as given his warrant ta accompany our lil endeavour under the caves. See to it we gets our rich wankers to the school. All for free.”

”Free.” A statement or question, it’s hard to tell given that Stitches doesn’t remove his gaze from Beckett.

”Aye yuh. They’ve got doin’s in the school, so they offer a few blades, we lead ‘em in, then we part company.” Carver folds his arms aross his chest, the first time he’d released his grip on the bastard sword at his hip. ”This one’s a true believah, ain’t that a sort, eh?”

”Climbuh’s group.” Stitches says. He stops and looks at Beckett’s weapon. ”Humans… dwarf… halfling…” His eyes cut to the side momentarily to catch a glimpse of Linkah in the back of the nearby cart. Then he looks back to Beckett. ”...survived Death Dogs n’ the Hoppers. So Auran says.”

”Hoppers, huh?” Carver nods, impressed.

Stitches just nods. ”They come. They get none o’ the contract.” He looks to Carver, head turning. ”We’ve a butcher’s bill ta pay.”

Carver frowns, the last bit reminding him of something he’d prefer to forget. But he waves towards Beckett. ”Go on, then, gather your mates n’ make it back here. We leave in an hour.”

Stitches rests a heavy hand on Carver's shoulder. "Tomorrow night. This hour. We leave."

"But..." Stitches' glare stops any further argument from the forester. Instead, he says. "Right then."

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett cranes his neck to look up at Stitches, keeping his face passive.

What? I thought the half-elf was 'Stitches.' Dawn's Light! I really have no idea what I'm doing. Ah well... The Everlight will shine the way.

Tomorrow night.

Beckett allows a brief look of annoyance to cross his face. But then he quickly smiles.

Of course, Master Stitches. Tomorrow night it is.

Why tomorrow... Nefarious business? I wonder if the wizard's bird could keep an eye of this lot until we depart...

Well, if you will excuse me, I'll go gather our team and make preparations.

Beckett makes a short bow and withdraws to gather up Linkah.


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

content that there wasn't going to be an immediate melee, Karl shuffles off in a random direction like a hobo with no real place to be.

As soon as he is a few blocks past where he knows he isn't bring watched he straightens his back and dusts himself off before circling back to the tent city inn.


Group Treasure ☨  Current Map

Okay, all, time to reconvene and info share. Plus you've the delivery to Borrs... You have a day and - if you agree to go with Carver & Stitches - you depart for the school on the hill.

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Phedron nods to Vacla. "I will do my best. I will try to remember the message you want to give... if it won't make them ill disposed towards us."

During the next day, Phedron will make a couple scrolls before leaving for the school.


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

Karl moves back into the tent. His mood one of thoughtful brooding. He gets a drink and rejoins the party. After watching Drogan and Vaca speaking of books and archiving techniques and the paladin exchanging pleasantries with the dwarves for almost a half an hour, Karl stands up and interrupts.

"You must excuse me gentlemen, but my party and I have a schedule to keep and should i fail to move things along, we might greet the dawn before Mister Drogan is done explaining the different grades of acid free velum preparation washes he endorses."

"We have delivery for you sir."

He says gesturing towards the rightful owner of the masterpiece hammer.

"A small item that you had ordered sometime ago from a blacksmith shop on the coast."

"Would you like to take delivery here sir? Or would you prefer to conclude our business and balance books in some other location?"


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Drogan, having had more than a few by this point, stands up. He points to Karl and says, "Runebinder's Lime Solvent is the only wash worth a piss, an' a'll 'ave words with anyone soon 'as cross me!"

After this, he collapses to the floor.

Still on his back, he raises one finger towards the sky, "Discussion over!" And then, groaning a soft rumble, "perhaps iss time fer me te get te bad as well."

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett returns and tells the story of his conversation, and that we have a guide to the academy, if we wish to go.


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 22 Lamashan, 4714
♜ Evening | 70°

---------------------------------------------------

At McCree’s Tavern | All

There are three dwarves at the table when Karl approaches, tankard of ale in hand, a greeting on his lips. At the mention of his business, one of the three gestures for him to take a seat at their table. Although he has a stern gaze and furrowed brow, the expression seems to be inscribed on the dwarf’s face.

”Borrs Stoneheel,” He greets. ”Assume yo been sent by Corg. Glad the ol’ son of a mountain finally got it done.”

A second dwarf at the table, one with a face very similar to Borrs but more readily split with an expression other than sternness, asks. ”Six months?”

”Aye.” Borrs waves a calloused hand towards the other two. ”Mah blood, Trudo n’ Handt.”

Both nod greeting.

”Le’s see her, then. Ah’ve been waitin’ a long time ta see Corg’s work.” He waves away the surroundings, intent on the implement. ”People here no better than ta cause a stir with me n’ mah brothers. We can settle up here.” He eyes Karl more closely, taking in the table where the rest of the group is located. ”Ya don’ look like normal couriers, lad. Ya got business out East, or lookin’ ta set up shop?”


Group Treasure ☨  Current Map

♜ McCree’s Tavern | Inspitah
♜ 23 Lamashan, 4714
♜ Early Evening | 68°

---------------------------------------------------

Western Edge of Demgazi, South of Goptner’s Grove | All

The next day arrives and departs, thankfully taking the heat along the way. Leveraging Vacla’s information and his map, the party determines that while the forest holds plenty of unknown quantities, it’s the caverns beneath the school that could pose the most danger. Luckily, Borrs and his brothers can provide equipment for the journey (50 gold per person should cover the spelunking gear you need}.

Just before departing to make the meeting with Carver, Stitches and the group you’ll be escorting, Nosatrub pulls the party aside for a discussion. It’s then that he reveals his intent to stay on with Borrs and his brothers as he searches the town of Inspitah for a potential squire. It is apparent that he feels passionately about this next phase in his life, but indicates that should the party need his help, they’ve but to ask. His departure, while unexpected, feels temporary but important.

---------------------------

True to their word, Carver and Stitches are waiting for Beckett and his party of adventurers. Whether they’re surprised by the arrival of seven armed men to the little shack on the other side of Inspitah, they don’t let on. But the trio of humans with them are another matter.

”Just what is the meaning of this?” The first one complains, running a hand through his well-groomed hair and looking decidedly out of place in the dingy travel clothes on his shoulders. ”We’ve paid our fee and you won’t be seeing a single coin more.”

”Quite right.” A second pipes up.

”Put a sock in it,” Carver interrupts, teeth grinding with the annoyance. ”Fees doesn’t change, we jus’ gots support for the trip. Be happy for it.”

”Gathuh yuh things. We’re leavin’.” Stitches says evenly, holding his Earthbreaker over his shoulder. The half-orc’s 7 foot frame is garbed in dark colors, mottled grays and blacks under a set of studded leathers. At his feet is a pack larger than Linkah, pounds of gear carefully arranged that includes a length of silk rope, pitons and even a pair of climbing hammers.

The nobles make no more arguments, picking up their own - much smaller - packs and falling in line.

”Look here, scrapper,” the forester addresses Beckett. ”I take the lead when we hit the Grove. Any of you lot got the sneaks, eh? I can do with another scout.” He eyeballs Karl then Linkah then Agidor, then the others. ”Maybe those two.”

--------------------------------------------------------------------------- -

So, how do you want to proceed into Goptner’s Grove? It’s roughly a quarter mile of travel through the forest before you reach the rocky foothills below the big hill supporting St. Antoinette’s.


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

To the dwarf.

"No. No we aren't. I'd guess we're more like pilgrims than couriers."

"I think the young knight and you should go speak somewhere in private."

-------------------------------------------
To Nosa.

". . . Good luck son. We had to leave someone behind that knew what our mission was about. Of all of us you're in the best position to do something with that knowledge. Quite frankly an armored knight down in the caverns beneath the school would be a liability, but all that aside we will miss you and we will miss your sword. I wouldn't be here without you son, what, three times now."

"Meh, superstitions, uh?"

"Tell you what, take the horses and keep them for us. You can sell em if we don't come back. Make alliances and try to find out whom we can count on in this shanty town. Who's who and all that."

"<<<sigh>>> I'm not gonna lie, I'm worried about this lot Beckett joined us up with. Nothin for it now, but find out what you can about them too. Here's a scrap of paper I wrote down a description and what little I know of them and their charge."

"Well that's it I guess. Want to place a bet? Next time we meet will it be in line to see the Lady of Graves, or us needing to beat feet outta here? Heh heh."

"If it's the first, I need you to go get a package Linkah's uncle is holding for you in Absolom."

"Your dad would be proud of the man you've become son. Live it."


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

At the grove.

Karl takes a pinch of powdered chalk out of a pouch on his belt and dusts his hands with it.

"I might be your man then. I know my way around a forest a bit."

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Patting Haleef goodbye, he gathers his gear and stows his newly minted scrolls. "Be watchful Nosa. The madness is at hand around here and they will soon know something of our business if they don't already. We will see you soon."

Phedron feels uneasy with the maw of darkness growing ever closer. Making their way to the woods, Phedron travels warily with sword in hand.

Speaking to their guide he prods for what to expect. "Carver, since you seem to know something of these woods, what's the worst we may find?"


Group Treasure ☨  Current Map

Carver shrugs. "Wolves, lil pesky gremlins...ghoul or two what been feedin' on Demagazis gone womdering. Then there's the gnomes. Wonky gits, that's for sure."

He looks to Karl and nods. "Ok, then. You me n' the wee one. We can scout ahead. Stitches here will keep the rest on the trail."

Okay, those scouting let's get a perception check (or survival) and a stealth check. Time to go into the woods.

Drogan, Lavios? Still there guys?


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Drogan takes a sip from a flask, STILL nursing a headache from the previous bout of drinking with the scrivener.

"Sneakin' isn't necessarily mah strong suit. A'm more a' the, 'let Marsh find it then I come in after an' kill it' sorta fellow."

He hoists his axe, the weight of it in his hands and the feel of the leather grips brings him one level back into consciousness.

"I'll juss be here when the shoutin' starts."

Grand Lodge

Human Human Inquisitor lvl 3 | HP: 31/31 | AC: 17; T:12; F: 15 | cmd: 15; cmb: +3 | Save: F+3 R+4 W+5 | init +9; perc. +3

Sorry guys, spent a bit too long settling into a new school year

Lavios looks around the woods, thinking of his village home and remaining family.


Group Treasure ☨  Current Map

♜ Goptner’s Grove
♜ 24 Lamashan, 4714
♜ Evening | 68°

---------------------------------------------------

Local Map

  • Page 1 - Demgazi & Inspitah
  • Page 2 - Goptner's Grove & St Antoinette's
  • Gray Bar on page 2 is the cliff face leading up to the school

They move around the southwest edge of Demgazi, Stitches and Carver lead the way with their charges in tow. Behind them, the party. To their right the walls of the small town soar 20 feet above. They tread in and out of pools of light cast by torches mounted on the wall at regular intervals. Beyond the torches, they can see guards roaming the walls, watching them as they pass. Even in the dark shadows their suspicion of the party are clear.

"Nevuh mind 'em," Stitches says over his shoulder. "They leaves outsiduhs to themselves."

"S'long ya keeps ya arses away from their gates at night." Carver adds.

Continuing past Demgazi places them at the edge of Goptner's Grove. The title doesn't do the place justice. The trees ahead of them grow densely under the lurking shadow of the hill beyond. Raising a torch aloft reveals a path into the forest.

Carver signals to Karl and then Linkah that it's time to scout ahead. The three move into the deeper forest, following a narrow path until they are out of site of the rest of the party.

Scouts Only:

Karl, Linkah & Carver

Karl

  • Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
  • Perception: 1d20 + 7 ⇒ (20) + 7 = 27
  • Knowledge (nature): 1d20 + 6 ⇒ (4) + 6 = 10

Linkah

  • Stealth: 1d20 + 11 ⇒ (8) + 11 = 19
  • Perception: 1d20 + 7 ⇒ (12) + 7 = 19

???: 1d20 + 7 ⇒ (4) + 7 = 11

------------------------------------------------------

The trio flit through the forest, careful of footing and keeping a sharp eye out for danger. It isn’t long before Karl raises a hand to signal he’s spotted something in a small clearing ahead. He sneaks up next to a tree and surveys the scene, Linkah to his left and Carver two trees over to his right. In the clearing there are three figures hunched together. They appear humanoid in general shape, the cloaks they wear have a greenish tinge as spears of moonlight pierce the canopy above.

But Karl sees something further. Beneath the cloaks, the humanoids have a general purplish-blue color to their skin as he catches glimpses of forearms and thighs.

The last thing he senses for sure, is sound. It is the unmistakeable gnashing of teeth as the three figures in the clearing devour a meal. The veteran warrior considers what he sees and hears, but nothing of his experience tells him more than to acknowledge the crawling feeling along his skin.

What do you do?

Those With the Main Group:

Beckett, Drogan, Phedron, Lavios & Agidor

As the scouts head forward to explore the path ahead, the remainder of the group maintains a slower pace with Stitches’ 7’ frame leading the way. The three noblemen - which after a few moments listening to them complain it is apparent what the are - turn their attentions to Phedron and Drogan and Lavios and Agidor, the thinnest of the trio speaking for the others in a reedy whisper.

”So, why is it you seek this entrance to the school?” He says, retrieving a finely woven, monogrammed handkerchief from his pocket. He dabs at his forehead, licking his lips as he studies the party in the faint moonlight penetrating the canopy above. ”Are you Seekers?”

The second man gives the reedy-voiced one a shove. ”Mind your tongue…” He hisses in warning. But he looks to the party for their response.

--------------------------------------------------------------------------- -

Okay, map design is done, backlog of prep is done, I’m ready to move this thing forward. Hope everyone is still around!


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Drogan hears the young noble's discussion.

"Ye've no need te guard yer ears around me, young masters. There's a reason I volunteered fer this escort. A've wanted te see the academy mahself. Sailed out 'ere mahself te find out more about it.

Whispers 'ave made there way all the way across the shores they did. Course, bein' a such low birth mahself, I ken never enter the school proper-like. But I long to hear if the stories are true. Such power. Such peace. Are the stories REALLY true?"

bluff: 1d20 + 7 ⇒ (16) + 7 = 23

Drogan's basically looking to get in good with them to either get information or possibly a friend on the inside.

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Listening to Drogan, he takes his lead accordingly.

"I've been sent here by my family." he says in hushed whispers to the nobles, anchoring his deception in a vague reality. This also keeps the pretense from the caravan. Phedron has always found the easiest way to befuddle people with words is to... tell the truth. Still there is a part of him that coils inside his mind, desiring to strike down the nobles if they reveal themselves to part of this evil. Still yet there is another part of him that wishes to not deceive, but to challenge dark things with all the boldness he can muster. There are times for boldness however, and that time is still yet ahead of them.

A question he has long had springs into his mind about the walled town. "The walled town, are they ..allied... with the school or do they fear it?"


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

I totally missed the info in the spoiler.

"Ghouls Linkah?" he whispered, "What are they?"

Karl gets his bow out.

"If it's going to be a fight, let's engage them at a distance for as long as possible . . . I have a feeling I don't want to know what they're eating."

"Carver, the others approaching will alert them soon. what do you think?"

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

bluff: 1d20 + 9 ⇒ (18) + 9 = 27
for the scene above.


♜ Goptner’s Grove
♜ 24 Lamashan, 4714
♜ Evening | 68°

--------------------------------------------

Local Map

  • Page 1 - Demgazi & Inspitah
  • Page 2 - Goptner's Grove & St Antoinette's
  • Gray Bar on page 2 is the cliff face leading up to the school
  • New Page Added * | Page 3 - the Clearing

Those With the Main Group
Beckett, Drogan, Phedron, Lavios & Agidor

Wow, lots of bluffing going on. Nice rolls!

Phedron wrote:
”The walled town, are they ...allied...with the school or do they fear it?”

”Fear.” Stitches responds over his shoulder. ”They light their, candles at night, ta keep da shadows away.” His eyes narrow towards the north and he halts progress. ”We wait here for Carvuh.”

The three nobles stay huddled near each other, one in particular looks down at his forest greens and leather armor with annoyance. Although he would probably look more at home in fineries, he seems put out at the amount of dirt and debris he’s gathered on his current garb.

”You’ve traveled a long way, dwarf.” The one with the reedy voice responds to Drogan’s query. He searches him with such skepticism it seems as though he won’t continue talking unless the bard can provide further information. But after a moment, he finds a place to sit and removes one of his boots. Apparently a bramble or rock had found its way into it. ”We wish to avoid the academy. Go straight to the source.”

Seeing that their leader had relented some information, the other two eagerly add their own perspectives.

The one with the monogrammed handkerchief speaks next. ”Some of us have found other means into the caverns.”

”Indeed.” The third, a shorter man on the portly side adjusts his belt, the short sword attached to it as alien to him as being in a forest of such density. He looks around and wrinkles his nose, but when he speaks there is a near mania to his enthusiasm. ”But they have been unsuccessful. Or keeping their findings to themselves. No doubt you have heard the same. We spent time in the little fort down here and found a smuggler.”

The second nods and pulls his handkerchief to dab at his brow again. He also pulls a flask, quick to unscrew and take a draw of an amber liquid held within. ”That’s right. Many years ago, the caves under the school were used by smugglers bringing spices in from Qadira to sell in Taldor.”

”Don’t be a fool Flavios. They still do, lest there would be none like our two friends Stitches and Carver to lead us inside.” The supposed leader of the three rolls his eyes. Mouthing the word ‘idiot’ to himself.

The second, reedy voiced man - Flavios - gives the leader an indignant look. But then his eyes drift to the hulking half-orc and he licks his lips with a fresh fear. ”Smugglers...of course…”

The leader points his chin towards Drogan. ”What makes you think ‘peace’ is in the offing, dwarf?” Another wrinkle of the nose. ”What are you really after, dwarf? Those coming here seek knowledge. Therein. lay the power. The power that dwells in the distance unmeasured in the ocean of night.” His last few words take on a breathy, ecstatic tone.

The third man looks to Phedron. ”Did your fa…” Stitches gives the third man a look when he hears his voice growing louder. The third nobleman gulps and continues in a whisper. ”Did your father not want to make the journey? Or is he already here?”


♜ Goptner’s Grove
♜ 24 Lamashan, 4714
♜ Evening | 68°

---------------------------------------------------

Local Map

  • Page 1 - Demgazi & Inspitah
  • Page 2 - Goptner's Grove & St Antoinette's
  • Gray Bar on page 2 is the cliff face leading up to the school
  • New Page Added * | Page 3 - the Clearing

the Scouts
Karl, Linkah & Carver
Linkah Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13

Linkah shrugs, ”Not sure, Marshy.” It’s clear he’s not eager to find out.
”All I know is I wee’d a bit jus’ then…”

”Gah…” Carver presses a sleeve against his nose. ”Ya know bloody well wha’ them fangers r’ eatin’...” He waves to the right of the clearing. ”We get hidden, lil fella here warns Stitches.” He nods back the way they came. ”You n’ me, we catch ‘em up in a pinch, yeah?”

”Maybe go around, huh?” Linkah offers, big saucers for eyes as he doesn’t let the dining trio out of his sight.

Carver shakes his head, finger pointing towards the other side of the clearing. They can just make out another path leading further north. ”Only path for our course…”

”Bugger that…” Linkah responds. But he grudgingly nods.

”Right. They draw the fangers’ attention, we hit ‘em from behind.” Carver’s whispered words seem more confident than the color fear in his eyes.

The halfling slips back the way they came, soft footsteps all but silent, small frame disappearing into th forest like a ghost.

-------------------------------------------------------------------

Marsh: Okay, I’ve added a 3rd page to the map packet linked above. Let me know which sniping position you want to take. Or if you’d like to do something completely different, let’s have it! :) The main group is roughly 150 feet south of your position.


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Drogan puts on his best grin.

"What better peace is there than knowin' you are the strongest in the room? If you folks 'ave a way te bypass the school, I'd be int'rested in learnin' where such a cave might be."


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

Fangers? Gods do I hope you don't mean vampires.

Karl licks his lip before nodding to Carver.

"Alright. We will both go forward up there and to the right. With just two of us we don't dare split sides where we can't help each other flank or get back to back quick. We hit them from there, hopefully pick them off at range. Failing that we stick together and fight it out. Got it? Know of any way of doing extra damage to these guys?"

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

"Father? I didn't say my father. I am under my uncle's care currently. The school may have answers to questions." He says, unconcernedly. "I've little interest in the school myself. Particularly a school in such a remote place. The sooner I can get back to civilization the better." hoping to play on the man's apparent disdain for the wilderness. "But you say the trappings of the school can be bypassed? You may not be looking for confederates but if the school is as rumors suggest, you may need assistance. It does sound as if we might pursue the same goal."


♜ Goptner’s Grove
♜ 2 4 Lamashan, 4714
♜ Evening | 68°

---------------------------------------------------

Local Map

  • Page 1 - Demgazi & Inspitah
  • Page 2 - Goptner's Grove & St Antoinette's
  • Gray Bar on page 2 is the cliff face leading up to the school
  • Page 3 - the Clearing

Those With the Main Group
Beckett, Drogan, Phedron, Lavios & Agidor

The leader of the nobles smirks ruthlessly at Drogan's remarks, a dark approval in his eyes. "Well said, master dwarf. Peace on the other side of power... As for showing you the pathways inside, prove yourself useful and you may continue on with us into the caves. If these smugglers we've hired are as good as their reputations and you survive, we can discuss what part you shall get to play." He rubs at his well-groomed goatee and tssks. "I don't know you or your companions. For all I know you've been sent to me as a test of my loyalty. I for one am not looking for a knife in the dark."

The leader slips his boot back on, and listens to Phedron as he smooths his tunic and stands. "The same thing you say? Perhaps. Or are we in competition?" He shakes his head and crosses his arms across his chest. "Time will tell, I suppose. For now we are on the same path and can benefit from pooling our resources." Another pause. Their conversation thus far had been in hushed tones, but the underlying dance among their words carried volume and weight. "I am Reginald, the balding one is Flavios, this one is Gaston..."

"Quiet..." Stitches warns. He brings his earthbreaker up and faces the north where Karl, Linkah and Carver had scouted ahead.

The rustling of leaves, breathing and the griping of a halfling's voice anniversary the arrival of Linkah Merrywater. When he sees Stitches looming over him, he shrinks back and throws his hands up. "Oy, ya bloody pissuh, have a care where ya swing that thing...

"Carvuh?"

Linkah hooks hooks a thumb back northward. "Purple blokes back there, eatin' in a clearin' like it's St Voralund's fest. Gots purple skin, green cloaks whot look like gobber skins." He takes takes a deep breath and turns to depart again, but pauses to look back. "Well, c'mon then ya wankuhs, Marshy n' Carver are back there holdin' their Jacobs. They'll be on the other side o' the clearin'...we come in from down here, they jump them purple bastards from their blinds n' gives 'em the pinch, eh?"

With that, he heads back the way he came.

Stitches grumbles a sigh. "I stay with them. You go, see to it." He looks at the party as the nobles show no sign of moving to help. Stitches mouths the word 'purple' to himself and adds, "Ghouls, like as not"

------------------------------------

So who's following Link? On page 3 of the map, you'd be approaching from the southern path.


♜ Goptner’s Grove
♜ 2 4 Lamashan, 4714
♜ Evening | 68°

---------------------------------------------------

Local Map

  • Page 1 - Demgazi & Inspitah
  • Page 2 - Goptner's Grove & St Antoinette's
  • Gray Bar on page 2 is the cliff face leading up to the school
  • Page 3 - the Clearing

the Scouts
Karl & Carver

Carver follows along with Marsh, skirting along the right side of the clearing to get into position. "Cold Iron stings the fangers some..." He pulls pulls a pair of arrows from his quiver and hands them over. "Don't bullocks up your shots n' waste 'em."

He draws back an arrow. "Don't let 'em bite ya...or run ya with their claws, chummeroo. Ya freeze up sometimes. Seen a fella lock up, couldn't do for nothin' while they ate him."

-------------------------------------------------------------------

Marsh: Okay, surprise is yours if you decide to take the shot...


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

Karl begins to breathe out a maniacal chuckle which he has to stifle. Placing a steadying hand on his fellow woodsman he offers an explaination.

"Thank the gods, they are ghouls man, just plain and ordinary ghouls. I know it is hard for you to understand, but that's the best news I've had in quite a while."

"Why the uniform green cloaks though? Who were they with? City guard?"

---------------------------------------

Hood and face scarf in place, only Karl's steeled eyes were visible to someone who was good enough to to look for and find them. The two men had worked into position and Karl was ready to fire on the flatfoot beasts.

Comp Longbow: 1d20 + 8 ⇒ (16) + 8 = 24
Cold iron arrow: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10


.

.

.

Que Sorpresa!! (Surprise Round)
Longbow: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Damage | Deadly | PBS: 1d8 + 3 ⇒ (3) + 3 = 6

Ghoulish Fort Saves

  • Save 1: 1d20 + 4 ⇒ (1) + 4 = 5
  • Save 2: 1d20 + 4 ⇒ (16) + 4 = 20

Karl's shot screams into the clearing and lands with a solid thunk into the first ghoul's side! Immediately the wound begins to smoke with grey tendrils and the monster collapses in hissing pain. It scrabble at the arrow buried in its side, black blood pouring forth as its wickedly fangs gnash at the night.

Carver turns his bow to the second target of the three and looses. The arrow flies but only manages to tear I to the flesh of the second ghoul. Without the setting of the cold iron arrow head, it manages to turn aside the harmful effects!
---------------
Initiative!

  • Karl: 1d20 + 3 ⇒ (5) + 3 = 8
  • Carver: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 (favored)
  • 8+21=29 / 2 = 14.5
  • Ghouls!: 1d20 + 4 ⇒ (9) + 4 = 13

---------------

Round One | Karl is Up!

Battle Map


Carver glances over as Karl readies his next move. "That ain't clothin', mate. That's some bloke's skin."


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"Hit them again while they are still flat footed!"

Karl draws down on the one Carver had shot at.

1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

"Keep a tree between you and them so they can't get a straight shot on you for a charge!"


.

.

.

.

End of Round 1

Ghoul 1 Rounds: 1d4 ⇒ 3

Longbow: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 G2
Damage | DA | PBS: 1d8 + 3 ⇒ (6) + 3 = 9
Save 2: 1d20 + 4 ⇒ (7) + 4 = 11
Ghoul 2 Rounds: 1d4 ⇒ 4

Ghoul 1 Stunned: 2 rounds left
Ghoul 2 Stunned: 4 rounds left

----------------------

Karl's arrow stabs thru the second ghoul's neck, stifling it's shriek and eliciting a smoking ruin from the wound. The ghoul collapses amid hisses and flailing as it tries to pull the arrow free. But a third arrow impacts it's chest as Carver sends another shot it's way.

Two of the ghouls writhe in the clearing, frantic and enraged but immobile. But the third one turns its baleful gaze upon the two archers. Its claws cut into the air around it, savage maw bristling with more teeth than should be possible. It leaps forward with unimaginable speed...

1 Karl | 2 Carver: 1d2 ⇒ 2
Claws 1: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Claws 2: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Carver Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14

...closing in on Carver and taking him across the middle, cutting thru his armor as though it didn't exist. The monsters claws seep with poison, but Carver seems able to fend off its paralytic effects.

Round Two | Karl's Up!
Battle Map


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"Gods he's fast."

Karl's bow had not yet hit the ground when the old warriors blades cleared their scabbards. He took a step forward to create the flank, but it exposed his back to the two writhing on the ground. He hoped that the cold iron would buy him some time.

main: 1d20 + 7 - 2 + 2 ⇒ (9) + 7 - 2 + 2 = 16
secondary: 1d20 + 6 - 2 + 2 ⇒ (12) + 6 - 2 + 2 = 18

His Templar sword split the air after the supernaturally quick undead. He tracked his target and aimed the point of his Man Guache better, but would he connect?

main: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9
secondary: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7

"Keep on your feet man! The others will be here soon. I have healing in my belt case!"


♜ Goptner’s Grove
♜ 2 4 Lamashan, 4714
♜ Evening | 68°

---------------------------------------------------

the Scouts
Karl, Linkah & Carver

Rolls
Claws AoO: 1d20 + 7 ⇒ (12) + 7 = 19 miss/Mobility
Longbow: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21 hit
Damage | DA | PBS: 1d8 + 3 ⇒ (1) + 3 = 4
Ghoul 3 Save: 1d20 + 4 ⇒ (5) + 4 = 9 fail
Duration: 1d4 ⇒ 1

---------------------------------------------

Karl draws his blades and slashes across the monster's exposed back, cutting thru its macabre cloak and into the purple flesh beneath. Both blades score hits! Karl sets for his next strike and - in doing so - notices the ghoul's cloak undulate unnaturally as though it too has some form of life.

Carver staggers backwards trying trying to put distance between himself and the ghoul, pulling an arrow as he moves, blood running game freely from the two claw wounds along his chest. The ghoul lashes out but its opportune attack only rakes the air between them.

The forester launches a cold iron arrow into the enemy's shoulder, earning a shriek of pain as it collapses to the ground writhing and flailing.

---------------------------------------------

Status Report

  • Karl Marsh - 31/31 HP
  • Carver - 16/30 HP
  • Ghoul 1 - 10 pts Damage | Stunned 1 rd left
  • Ghoul 2 - 29 pts Damage | Stunned 3 rds left
  • Ghoul 3 - 20 pts Damage | Stunned 1 rd left

---------------------------------------------

Round Three | Karl Up!
Battle Map

1,751 to 1,800 of 1,878 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Absalom in Shadow (InnRoads): Part I - the Key All Messageboards

Want to post a reply? Sign in.