Absalom in Shadow (InnRoads) Chapter 1 - In my Time of Waking

Game Master Song of Chiroptera

There is a new darkness taking shape in the city. It's tendrils are stretching forth to greet the waiting world outside.

Group Treasure
Current Map (Demgazi)


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Group Treasure ☨  Current Map

DM Screen:

Round 3

NosaShBa: 1d20 + 2 ⇒ (17) + 2 = 19 (B2)
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

OSBAtt: 1d20 + 5 ⇒ (7) + 5 = 12 (B3)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

VTDAtt: 1d20 + 6 ⇒ (19) + 6 = 25 (B3)
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

HAtt: 1d20 + 5 ⇒ (12) + 5 = 17 (Nosa)
Damage: 1d8 ⇒ 8

B2Att: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 (Nosa)
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

B3Att: 1d20 + 5 ⇒ (10) + 5 = 15 (Beckett)
Damage: 1d8 ⇒ 4

B4Att: 1d20 + 5 ⇒ (8) + 5 = 13 (Beckett)
Damage: 1d8 ⇒ 5


Encounter Map (link)

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Nosatrub ☦☀ Beckett

At the Pastry Shop:

Round 3 - Results

Nosatrub plunges into the thick of battle with his shield held high. The man to Herkel's right is the unfortunate recipient of a vicious shield bash which crushes his nose and sprays blood.

Beckett jumps the counter and charges forward to side with Nosa in his attack. But his hammer swing sails over the man's head.

Onura and Velryssa seek respective covers and send weapons downrange. The sea captains shot is wide, but Velryssa's sinks into the side of the thug to Herkel's right.

¤¤¤ Enemies ¤¤¤
Herkel loads his crossbow one more time and fires at Nosatrub and misses. He curses and flings the weapon aside, reaching to his hip for his longsword.

His henchmen fare little better. The man wounded by Nosa swings his crossbow in a mighty heave, but the improvised weapon is woeful to the task. The other two train their loaded crossbows on Beckett and Nosatrub in turn but miss as well. They drop their weapons and reach for their melee implements.

♗ ♗ ♗ ♗ ♗ ♗

Heroes Up!! Map updated above!

Current Status
➢ Nosatrub (HP 22/22)
➢ Beckett (HP 17/17)
➢ Velryssa (HP 32/48)
➢ Onura (HP 32/32)


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"So Cognitions, you are familiar with Helios Sunstreaker?"


Male Human Paladin 2 | HP: 33/33 | AC: 24 T:16 F: 19 | CMD: 15 CMB:+4 | Save: (F+6 R+4 W+5) | Init:+5 | Perception +0 Paladin 3

Hearing the sounds of weapons being drawn, Nosa wants to end the foe before him quickly before his other enemies can gain any advantage.

attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Group Treasure ☨  Current Map

Nosa & Beckett:

..
The enemy before Nosa (and Beckett) falls in a bloody heap.


Group Treasure ☨  Current Map

Reposting from Previous Page
Item added for Marsh

Transporters (map link)

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Karl ♜♬ Drogan
Phedron ♞♆ Lavios

Take em to Church:

...

Begin Edit
Karl asks his question of Cogitations. The thin man considers for a moment then finally nods.
I'll leave it open in case you want to continue.
End Edit

Deciding on the best course of action, the party gathers the Argus family and head for the exit. On their way out they confer to Chissdir and Three-draw that Cogitations is ready to go as well.

"Listen, ya didn't have ta do what ya did," Chissdir says awkwardly. "Just wanted ta say my gratitudes, gents. And ta apologize to you n' yours, miss."

Elyria looks to be angry but in the end smiles. "I'm glad our discussions didn't fall upon deaf ears. Now run along, and help the people."

The two smugglers seem emboldened as they enter the warehouse.

Salutations completed, the party sets off with Phedron in the lead and Caster high overhead to spy their see destination.

I believe you guys were taking the roundabout along the central park. See the map.

After tense minutes of working their way thru the daylight crowds, Caster sends word that he sees conflict ahead; stabbing darts and blood and the food of baking. He also sees the two-legs that are part of Phedron's caste going into the wood structure of baking food. See 'ruckus' on the map.

Actions?

♗ ♗ ♗ ♗ ♗ ♗

Current Status
➢ Karl (HP 20/20)
➢ Drogan (HP 14/14)
➢ Lavios (HP 28/28)
➢ Phedron (HP 17/17)


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

With Brainy Smurf:
"I know the work he does, we helped him rescue a kidnapped village just about a week ago. I just don't understand how your group would be convinced to take the family of a priest of the people hostage. Do you know what it was that Argento and Herkel were after? What was your end goal? Helios works to keep the beardless safe. He feeds the poor."


Group Treasure ☨  Current Map

Karl can really Smurf it:

...

[bp"Argento's is a practice of opportunity. While the efforts of aiding the people is a noble profession on its own, it is not a lucrative one."[/b] Cogitations runs a hand along the bridge of his prodigious nose. "He was contacted, as was this band of men, for our skills at smuggling. Argento also favors the trafficking of antiquities. Both skills net our cause a benefit. But there are risks. This being his and some of his employee's greed."

A nod towards the family as they ascend the stairs leading out of the basement. "We've done this sorry of thing before. Normally the heirs of fortunes, that sott of thing. But our targets are observed for their readiness to become sympathizers to the plight of the beardless." A pause and he smiles warmly. "Mistress Argus is now sensitive to that fact, this we've gained a friend. But the taint of Herkel's employ upon Argento's already greedy nature may threaten to color that budding relationship."

"To answer your question, profit. That was their goal. We contracted with a person we should not have. As soon as this employer mentioned the desire for blood letting - the death of Captain Onura's fixer - we should have walked away. Alas, we did not. And now we leave empty of remuneration, but at least laden with supplies of more humble nature."

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

"Devil smurf! Devil smurf!"

Beckett swings!

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d12 + 3 ⇒ (6) + 3 = 9


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Drogan eyed the commotion further up the road. "I don't know what is hap'nin' up there, and I hope to avoid discovering it."

They could skirt the park, walk the road along the edge until they make the main thoroughfare. Without a better idea, He begins to move.

"If we keep te the main road, we'll get lost in the crowd. Herkel may be a monster - but he's not about to start a full scale brawl in a crowded street."

"... I hope so anyway."

He couldn't quite make out everything, but there was a square half way between the temple and their current location. It would be filled with people milling about.

"Hide in plain site. Keep moving, but don't stand out. You belong here, and you have nothing to fear. Just head to the square and then onward to the temple beyond."

smurf ... because I can. Some people just want to see the world smurf.


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Male Human Paladin 2 | HP: 33/33 | AC: 24 T:16 F: 19 | CMD: 15 CMB:+4 | Save: (F+6 R+4 W+5) | Init:+5 | Perception +0 Paladin 3

smurf?


Male Human Paladin 2 | HP: 33/33 | AC: 24 T:16 F: 19 | CMD: 15 CMB:+4 | Save: (F+6 R+4 W+5) | Init:+5 | Perception +0 Paladin 3

With another enemy down, Nosa focus' his attention on Herkel and strides across the room to engage him.


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

The smurfin response from Karl:
"Don't take children hostage from their fathers. In doing so you make yourselves little better than common ransomers. You can earn hatred and powerful enemies. I am sure there were some good people killed as a result of this and if not for Chissidir, many more. You almost brought the Inquisition down upon you and the item you were trying to "collect" is nothing less than a human soul."

"Good luck Cognitions, you remind me of someone Helios knows well."

"Oh, one more thing. . . You heard of a man named Dobbs?"


Group Treasure ☨  Current Map

Karl:

...

"I'm unfamiliar with the name." He bows in understanding of Karl's passions and turns to go. "Fair thee well, soldier. Good luck on your future endeavors."


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"The young man in me would like a rematch, but my more mature self tells me to stick to the mission. A fight avoided is a fight survived."


Group Treasure ☨  Current Map

DM Screen:

Round 4

NosaChAtt: 1d20 + 7 ⇒ (11) + 7 = 18 (Herkel)
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

OSBAtt: 1d20 + 5 ⇒ (17) + 5 = 22 (B3)
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

VTDAtt: 1d20 + 6 ⇒ (6) + 6 = 12 (B3)
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

HAtt: 1d20 + 4 ⇒ (15) + 4 = 19 (Nosa)
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

B3Att: 1d20 + 3 ⇒ (16) + 3 = 19 (Beckett)
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

B4Att: 1d20 + 3 ⇒ (16) + 3 = 19 (Beckett)
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Encounter Map (link)

.

Nosatrub ☦☀ Beckett

At the Pastry Shop:

Round 4 - Results

Nosatrub launches himself at Herkel, armored form a terror to see. His powerful downstroke catches Herkel on the forearm, drawing blogs and forcing the man to wield his own sword one-handed.

Beckett surges forward to the enemy north of Herkel. His mighty hammer strike rips into the man's hip, crunching the bone.

Onura and Velryssa still behind their respective cover, send weapons downrange. The sea captains shot hits , but Velryssa's last dagger goes wide.

¤¤¤ Enemies ¤¤¤
Herkel brings his longsword across Nosa's midsection, but the Knight slams down his shield to parry the attack.

His henchmen press forward with short swords, the first grazing Beckett's thigh (2 pts of damage! .

♗ ♗ ♗ ♗ ♗ ♗

Heroes Up!! Map updated above!

Current Status
➢ Nosatrub (HP 22/22)
➢ Beckett (HP 15/17)
➢ Velryssa (HP 32/48)
➢ Onura (HP 32/32)


Male Human Paladin 2 | HP: 33/33 | AC: 24 T:16 F: 19 | CMD: 15 CMB:+4 | Save: (F+6 R+4 W+5) | Init:+5 | Perception +0 Paladin 3

Nosa continues to press the attack

attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 4 ⇒ (6) + 4 = 10
crit confirm: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Phedron nods at Drogan's suggestion.

"At least until we see this family to safety. Too much can go wrong with this many, particularly if this Herkel is bent on making a point."

He steps along with Drogan, scanning the area. He keeps a thought open with Caster for dangers that may rear their heads.


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"You've kept quiet counsel. What's on your mind Phedron?"


Group Treasure ☨  Current Map

DM Screen:

Round 5

BeckettAtt: 1d20 + 3 ⇒ (1) + 3 = 4 (Herkel)
Damage: 1d12 + 3 ⇒ (3) + 3 = 6

OSBAtt: 1d20 + 5 ⇒ (8) + 5 = 13 (B3)
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

VTDAtt: 1d20 + 5 ⇒ (14) + 5 = 19 (B3)
Damage: 1d8 ⇒ 2

HAtt: 1d20 + 4 ⇒ (17) + 4 = 21 (Nosa)
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

B3Att: 1d20 + 3 ⇒ (6) + 3 = 9 (Nosa)
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

B4Att: 1d20 + 3 ⇒ (17) + 3 = 20 (Beckett)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

BeckettAtt: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d12 + 3 ⇒ (11) + 3 = 14

BeckettAtt: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Encounter Map (link)

.

Nosatrub ☦☀ Beckett

At the Pastry Shop:

Last Round - Results

Nosatrub presses the advantage and commits his shield to batting away Herkel's longsword. The move is risky, it pulls the knight's shield out from his defense, but it succeeds perfectly. Herkel's balance is thrown as he attempts to maintain a grip on his blade. Nosa presses his armored form forward, masterwork sword plunging directly into the neck of his opponent. The paladin's weight pushes the sword through Herkel's neck, severing his spine completely. He gurgles sharply, but the light in his eyes fades like a doused torch.

Beckett surges forward to the enemy north of Herkel. His hammer slams into the wooden floor, sending splinters in every direction, but missing his target.

Onura fires again, missing the lower positioned enemy.

Velryssa runs out of daggers and vaults over the counter and scoops up the fallen bandit's crossbow. She fires it quickly and hits her target.

¤¤¤ Enemies ¤¤¤
Their leader dead, the two remaining men make a break for the windows to the north side of the shop. But between Nosatrub and Beckett taking advantage of their panic, they again more both felled.

The shop cleared of enemies, there is only the sound of the whimpering baker left in the wake of the echoes of battle.

Actions?

Loot
➣ 112 Gold | 45 Silver (cumulative)
➣ 1 Mwk Longsword
➣ 4 Short swords
➣ 5 Medium Crossbows
➣ 3 Tanglefoot Bags

♗ ♗ ♗ ♗ ♗ ♗

End of Combat!!!

Current Status
➢ Nosatrub (HP 22/22)
➢ Beckett (HP 15/17)
➢ Velryssa (HP 32/48)
➢ Onura (HP 32/32)

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Hrummph...

Beckett makes his way to the bound baker, and smiles a reassuring, gore splattered smile.

Seems you are blessed today, Master Baker.

Beckett kneels to remove his bonds.


Group Treasure ☨  Current Map

.

All Together Now

.

Karl ♜♬ Drogan
Nosatrub ☦☀ Beckett
Phedron ♞♆ Lavios

Drogan and his group divert south away from the ruckus found by Phedron's keen-eyed familiar. Once the main thoroughfare is found, they head back north for the straight path to the temple of Abadar. Though the crowds press every inward during the high point of commerce, they give way before the gathering of armed men as they escort the Argus family. Amid the smattering of conversations, the party hears word of a target lively day in the city of Ridonport...

"...heard there was open swordplay in Suvial's Square..."

"...fire, a fire nearly took the woodshop! I always said those brothers used too much lacquer add to be decent..."

"...his pastries are good, but not worth a fight! Honestly, what is this city coming to?"

It's several tense minutes later and the party emerges onto a junction with the temple at its head. There, a group of people, armor-clad paladins included, are emerging from the temple gates. Phedron and Lavios instantly recognize Hera Karavas, the Imperial Navy officer who warned them earlier in the day regarding the danger to Argus and his family. The woman, cloak drawn back to reveal her badge of office, hails the party.

"Elyria!! Oliver, Marpa!!" the sound of a familiar voice calls from the left thoroughfare.

Out of the throngs emerges Father Solin Argus, Beckett and Nosatrub right behind with Onura and Velryssa bringing up the rear. The priest rushes forward to embrace his family, covering them with kisses and giving praise to Abadar for placing the party in the Great Scales with him.

The next few minutes happen in a rush as the Abadaran priesthood takes possession of the crystal dagger and other related items. A circle of them are quick to begin the process of freeing the soul of their brethren from the insidious device. Word is provided 2 hours later that the divining and ritual are successful!

Father Argus is taken aside by Hera Karavas for questioning but is quickly released to rejoin his family. He makes arrangements for the group and the party is invited to take their rest in one of the dining halls of the temple. Food and water (and stronger) are provided and the heroes are treated to a much deserved recuperation. (all wounds healed)

Before leaving, Imperial Officer Hera Karavas, stops into the hall to offer thanks both by word and by way of gold. The outstanding warrants on Argento and Herkel total out to 1,150 gold! She offers the party their choice of notoriety should they want their names attached to the successful capture of notorious criminals.

Rested and relaxed, the party is now in the dining hall of the temple. Onura has departed with Velryssa to prep the Landless Gentry for the journey south. But Father Solin Argus is there with you along with one of your party who'd missed out in the festivities. Agidor sits at the end of table quietly strumming his guitar, having been escorted into the temple upon arrival.

Moving Onward: So things are wrapping up in the fair city of Ridonport. You've garnered contacts-o-plenty here thanks to your heroic efforts to deliver the cursed items and saving the Argus family from Argento and Herkel. Now you're ready for departure and the last leg of the journey south. Once RP is done here, I'm going to fast forward us to the southern territory for the 1st leg of the overland trip from Golsifar to Demgazi.

Next, see the loot list below and decide what you want to keep. The remainder will he claimed by Captain Onura for her crew.

♗ ♗ ♗ ♗ ♗ ♗

Combined Loot
➣ 700 gold bounty for Argento (alive)
➣ 450 gold bounty for Herkel (dead)
➣ 143 gold | 59 silver (looted)
➣ 1 Emerald Gem (on Argento)
➣ 9 Short Swords
➣ 10 Daggers
➣ 5 Medium Crossbows
➣ 6 Sets of Studded Leather Armor
➣ 4 Saps

Special Items
➣ 2 Scrolls of Bless Weapon (Temple Reward)
➣ Masterwork Greatsword
➣ 6 Tanglefoot bags
➣ 3 Jars of Alchemical Fire
➣ 2 Potions of Featherfall
➣ 2 Potions of Jump
➣ 2 Potions of CLW


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

Karl sits and listens to Agidor play guitar while looking out the window. The old warrior's eyes are usually intent, set to probing, sweeping and evaluating the environment around him or narrowed in thought. As he sits silent, his eyes do not appear to focus on anything that lies outside the window.

Finally he speaks.

"Well done boys. Well done."

He turns to the human bard with a half hearted smile.

"Met some people who knew Helios . . . and you I suppose Agidor."

He stands up and crosses the room to rest a hand on Drogans shoukder. This time he speaks with a bit more energy.

"Drogan you were brilliant. Simply brilliant. We rescued the family without having to draw a weapon and avoided unnecessary loss of life. The scenario was ripe for a real tragety to occur, wasn't it."

"It was refreshing to find that not all who appear to lurk in shadows are our enemies."

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett smiles as he picks up the jars of alchemical fire. Unless anyone objects, he places them, carefully, in his pack along with a scroll of bless weapon and a potion of jump.


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

The dwarf pours the last drops of the bottle into his glass, putting an eye to the opening in hopes of something more.

"Remember back at that barn - a' told ye that there is a difference between determination an blood lust? Justice and vengence? Well, I hope a' showed ye that I've got no love for a blood bath. I'll avoid them whene'er possible."

The dwarf whistles at a temple acolyte, shaking the bottle back and forth as if to say, 'Oy, this' empty.

"I'm just 'appy we we were able te reunite the family and keep them safe.


.

.

.
Agidor tsks to himself. "Bit disappointed I missed the tussle though. I hate not bein' of use to my mates." He strums a chord, the strings murmuring the beginning of a mournful tune. At the mention of Helios and the boys Karl met, Agidor slips his hand over the strings in dramatic fashion, voice dipping low for effect. "We are everywhere, Mister Marsh... eeeeeeverywheeeeeeerrrrreeeee...." He leans back and has a jolly laugh, going back to his guitar.

"Bit of a shot in the giblets, me not getting the information on ol' Argento. But I did find a we bit o' tales - tall n' short - regarding our little hamlet Demgazi."


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"Yes Agidor there are womanizing, string plucking arrogant troubadours everywhere. Not all of them are smuggling food and supplies to poor people however."

"Good job to Beckett and you too Nosa. You boys really handed Herkel and his boys their ass. Five on two in their favor no less."

"I want to know who is trapped in the ring and dagger contraption, but . . . I guess I should just focus on the journey south."

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

At Hera's offer to attach names to the capture, he feigns modesty and politely says "Well, Nosatrub here had him in hand. Though to be honest, I can't deny being the one to finally subdue him." He then flashes a brilliant smile. "Herkel I had nothing to do with. The rescue of the prisoners was the orchestration of Drogan. I have just been lucky to have such comrades as these." He continues. "We were only too happy to help, but if you must... my name is spelt P-h-e..." he adds, making sure his name is spelt correctly.

Rejoining the group, he adds to the accolades of all. Drogan's insistence of wanting to avoid bloodshed when possible does give Phedron pause. The end result does seem to be just. he considers quietly. The dashing of his preconceptions has left him with questions of discernment.

When Karl mentions the trapped soul, he nods. "Yes, I wonder that as well. Surely they would tell us if we ask, don't you think?"


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"Yeah, put the boys names on there. They deserve it. I have no need of a resume. Just add my name to whatever makes it back to Olfrey."


Male Human Cleric 5

"Questions are like women," Agidor pipes in, letting his fingers pluck an abstract and vibrant tune. "...they can be asked but sometimes you don't like the answer." He let's the music drift between short quips of brightness and then to dramatic melancholy and back again.

But it's Father Argus who provides and answer. "A man of Abadar's, a priest from Molthune named Aaron. It had been his duty to support the paladins tasked to recover the relics originally. The relics that make up the Soul Anchor." Argus sips at some tea that smells faintly of flowers. The glass dagger is the mechanism, the ring is the trap. Father Aaron's soul is the one we seek to free. The paladins killed the ritualist behind the horrific act and retrieved the ring."[/b] Another sip of tea and Argus shudders. "Thanks to your efforts, not only is my family safe, but a good priest's soul can be laid to rest."

Argus frowns for a moment and stirs his tea with a small spoon. "I've been told you depart soon from Ridonport. Is it true you are destined for Demgazi in the south? May I be of assistance before you leave?"


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

"Perhaps. . . Let me tell you the tale Father Argus. It may be unwise for me to do so, but at this point there is no more time for games and secrecy. . ."

Marsh tells the story.

". . . so that is how we came to be here. I am sorry to burden you with the knowledge, but as a follower of Abadar and a man who has a family at risk I believe we must have other people know what it is we are about. We have done a favor for you. We may have need of your assistance at some time in the future."

"Phedron is one sharp cookie. If he could access the library I would appreciate that. Maybe being closer to our destination there is knowledge here we did not have access to from where we started from."

"We do not have a cleric with us, but we could use a wand of healing and any other survival magic that could be spared."

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Nose back to the grindstone, washes the smile off Phedron's face. Though not physically demanding, putting his mind to details that must be continually sifted are a continual exercise.

Marsh's compliment would normally make him pleased, but the wager on the table hones his focus, leaving little room now for other thought.

"Marsh is right. Any information you may have secreted away will be of help. It sounds as if you already know a bit about Demgazi. What can you share?"


Male Human Cleric 5

All Together Now

.

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Karl ♜♬ Drogan
Nosatrub ☦☀ Beckett
Phedron ♞♆ Lavios

Argus listens intently to Karl's unfolding of events. From the business with Linkah's key to the captured villagers of Southridge to the uncovering of a mysterious cult with Danton Foeward at its center. The words flow, others in the party adding portions when the moment calls for it. Other names emerge, like the odd human who'd been at the head the actors heading for Absalom, Horatio.

Eventually the story closes with the group set on Demgazi to learn the origins of the cult they'd uncovered in Cassomir.

"An esteemed undertaking, that is for certain," Argus says at the end. "One worthy of recounting." He takes a look at the map Marcum had provided what seems like months ago, eyeing a few spots and even adding two others. "Demgazi is small by most standards, it doesn't have representation of the church, but does boast a temple to Shelyn. If it's too be believed, that particular temple is bereft of the normal fanfare of colors notable to the faith. 'Disrepair' is the word used by some travelers in the area."

Argus rests a finger on the book icon signifying the academy. "St. Antoinette's Academy, remote but prestigious. There's even been a resurgence in enrollment over the last few years." He smiles slightly and taps the map once. "I only know this because my wife and I had a disagreement on whether to send our oldest there next year. She thinks it too far." He sighs and shakes his head. "After the past few days, I can't disagree anymore. But if you're going there as part of the journey to Demgazi, I can send a letter of introduction to the headmistress, Anthea Davies. A severe woman, but our correspondence was cordial."

"You'll be to be...mindful of how you represent yourselves in the town. There is an undercurrent of distrust bergen them and the school. Demgazi was founded as a serfdom to the nobility in the academy. Although that relationship no longer exists, the...friction still remains." Argus traces a finger to the depiction of a single battlement. "If you find staying in town difficult, Fort Luxtavian is accommodating to travelers."

A Little Faith (Phedron): Argus will agree to allow Phedron access to their library. Anything in particular you're looking for?

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett listens to Father Argus, but remains silent.


Group Treasure ☨  Current Map

.

A School on a Hill
To Demgazi
.

♜ Port of Golsifar
♜ Late Afternoon
♜ 19 Lamashan, 4714
♜ Light Rain | Partly Cloudy | 81°

Map of Golsifar (link)

☦ ¤ ♜ ¤ ♬ ¤ ♞ ¤ ♆ ¤ ☀

A week passes as the Landless Gentry makes her way south to the small port town of Golsifar. The seas are rough in spots, forcing through party to join in on crew activities, but Onura proves herself to be a more than competent captain.

As you pull into port, the Gentry's draft us just shallow enough to not hit bottom. To say this is a small town is to be generous, however the denizens are more of what you'd find in a more metropolitan city. Velryssa comments that it's a pass thru town. Mercenaries looking to make money traveling the East Road, military visiting the border to Qadira, even prospectors seeking the riches of untapped veins of minerals. The latter draws a significant amount of dwarves, Golsifar boasting nearly 20% of its 780 population to be of the stout race.

Weather is drier here, a hint of what to be expect out east. The arid weather, a badlands of rocky terrain and dirt and dust and the occasional mountains and canyons.

Onura indicates she'll be in port for two days as she outfits for the return north to Cassomir. The half-elf captain makes a point of saying she'd like to ensure the party attends her ship for a dinner served on deck. A traditional send off of comrades.

But for the day, the party is free to explore the town and decide on their mode of travel; as caravan guards, a traveling group in support of the two bards Drogan and Agidor, etc.

¤ ¤ ¤ ¤ ¤ ¤ ¤

All:Time to explore Golsifar. Take your pick or do both. Roll up some Perception if you're intent on listening to the locals. You can also (or instead) chat up the people in town to gather information. Have fun with gathering info, but be sure to determine what you share with one another. Let's have some inter-party RP!

If you're listening...

Perception DC 10:

You overhear that Kidge's Shop is offering half price for high thread counts as the summer clings to the East.

Perception DC 15:

Summer's been on for too long. But proper clothing will see you thru the heat. Of course skip over Demgazi, rumor has it with the school year opening soon the locals are more irritable than normal.

Perception DC 20:

With the school year starting soon at Antoinette's, the Wisterix Bros are willing to send caravans east with light loads banking on the returning nobility from the school. It's not like the rich beardy-parents are going to stay on while their brats crack the scrolls and books!

¤ ¤ ¤ ¤ ¤ ¤ ¤

Chatting up the locals...

Diplomacy DC 10:

Locals are getting unhappy with the Phalanx. Their new rules are cutting into the purses of the local caravan guild (Wisterix Bros.)

Diplomacy DC 15:

I've heard tell of odd doings on the east road. Animals are getting more aggressive. If ya ask me, the Phalanx just down st want to get off their cushions to step up patrols. That's why they're clamping down on travel with their new rules.

Diplomacy DC 20:

There's a cleric over in the markets, holds counsel with a nature-walker (druid). Says the Phalanx isn't telling the whole truth. Some things got the animals stirring on the road and it might have to do with those lights we saw a couple months back. Me? I don't know for sure, but you should go ask after Lemay, a cleric of Shelyn if you can believe it.

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett looks at the town, shaking his head in mild disapproval.

But when talking to the locals, his demeanor changes to friendly and interested.

Spoiler:
Perception: 1d20 + 9 ⇒ (6) + 9 = 15Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24

"I am hearing talk that might indicate a concealment of magic. There is a druid in the market who may know more."

Grand Lodge

Human Human Inquisitor lvl 3 | HP: 31/31 | AC: 17; T:12; F: 15 | cmd: 15; cmb: +3 | Save: F+3 R+4 W+5 | init +9; perc. +3

Lavios meanders around, and listens to the locals.

Spoiler:
Perception: 1d20 + 3 ⇒ (1) + 3 = 4 The locals are just white noise to Lavios.


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

dice rolls:
perception: 1d20 - 1 ⇒ (13) - 1 = 12

diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

Drogans first instinct in a new city is to hit the tavern. Lips are looser when drinks are flowing, and all manner of folk mill about the common rooms.

Strange tidings on the east road, huh? Seems as if I know where we're headed.


Group Treasure ☨  Current Map

@Drogan: Double check your Perception skill. It should be at a +3. So your result is a 16.


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Dang it. I kept forgetting to update my little line across the top. I fixed that now though.

Liberty's Edge

Male Half-Elf Wizard 2/Cav 1 | HP 25/25 | AC:12 T:10 F:12 | CMD:11 CMB: +3 | Save (F+3, R+0, W+3, +3 vs enchantment, Immune to Sleep) | Init:+0 | Perc: +3/+5 (Day Sight)

Phedron looks out at Golsifar. A smile crosses his face, if for no other reason than it minds him of many towns similar in size back home. Pleased by the invitation to the dinner on deck, Phedron sets out about town, letting Caster wheel above at his fancy.

He makes pleasant with local vendors, looking for appropriate clothing for the area, more canteens and other things that might catch his interest.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

He visits Kidge's shop to peruse his offerings and will buy a couple sets of local attire.

When overhearing about the issues with the Phalanx's rules, Phedron gently pries with the local he is speaking to. "Phalanx? I'm unfamiliar. What rules have upset the caravan guild?"


Group Treasure ☨  Current Map

Phedron:

..

There's a pair of dwarves arguing over the need of new horse bridles versus the ridiculous prices the gnome Kidge is charging. Their conversation (well, argument really) takes a left turn towards the troubles being experienced out on the East Rd.

At Phedron's inquiry, one of the dwarves looks the half-elf up and down and snorts a laugh. "Meh, these Phalanx wanders are jus' too yellow ta get out on the East Road n' kill them bleedin' critters what's causin' the trouble."

"Easier ta jus' keep travel 'tween certain hours 'stead o' gettin' off o' their duffs n' going' huntin'." the second dwarf retorts, stabbing a finger at his fellow. "They ain't yellow, they be lazy."


Drogan and Beckett (and whomever else is around)

Beckett wrote:


"I am hearing talk that might indicate a concealment of magic. There is a druid in the market who may know more."

Agidor looks up from his ale as Beckett claims a seat where he and Drogan are chatting. "Concealment you say?" Agidor replies. "Did you hear anything regarding the road east? Bow is this druid involved?"

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett nods.

"Something about animals being stirred up on the road... and lights in the sky..."


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

"Roads'll be full a' nasties. Folk say iss te do with Phalanx, but if magic's involved - could be any number a things. Didn' hear anything about any lights, but if Beckett's ear is true - that makes me even more wary a' magics on the road."

He leans in to whisper, "However, on the plus - it also means I might have us an easy way to scare off the more superstitious lot that cross us. Just whisper a few dancing lights into the night sky."

"Not just animals are a problem too. Seems tell that the people are up in a fuss for no good reason. I don't fully buy the story a'm told as to why. But somethin's settin' 'em on edge. All told, strange business is hov'rin' around Demgazi of late - an' sure enough that's where we aim to go."


Male Human Rog1/Rgr2 HP 31/31| AC:18, T:13, F:15 | CMD:15 CMB:+2 | Save (F+4, R+8, W+1) | Init:+3 | Perc: +7 | (+1 trap sense)

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

So close to 20s so close.

"Perhaps we should review what our goals here are. I assume we want to look at the school, but do we go directly there? Or do we take our time and hang around the edges for a bit and observe?"


Linkah, quiet up until this point as he busies himself with practicing a salior's knot, pipes up nearly causing the others at the table to jump. "Seems we mights see what's what in Demgazi first, eh? Ain't that where that ol' Vicar o' Shelyn came from in Dragon-drum's book? All o' them shady goin's on sounds a fright better than sniffin' after some stuffy school." He looks back down at his latest attempt at a knot and frowns. "Besides, chums, we can also pay our respects at that caravan town what's been set up outside Demgazi, eh? Inspitah, ain't it called?"


Dwarf Bard lvl 3 | HP: 22/22 | AC: 17; T:10; F: 14 | cmd: 12; cmb: +2 | Save: F+1 R+3 W+2 | init +0; perc. +3 (Darkvision 60ft), Versatile Performance (oratory), Well Versed (+4 save vs. other bard)

Drogan shivers. "Only one thing unnerves me more than starin' into the darkness. That's beenin' next to the darkness without lookin'. I'd rather get to the school sooner rather than later an' see what's what there - but the little one's got a point. Caravan town'll be full a' travelers. Disgruntled travelers unsettled by the powers that be. Nobody's better at spillin' road stories than a frustrated trader - 'specially if you make up fer 'is lack of business."

He stands from his seat.

"I'll go where the road leads. Come an' grab me when a decision's been reached. I'm goin' te hit the pub. The journey's been rough, but there is drink here an' dwarves not tryin' te split our skulls. I need to be in it for a bit so I don't end up like so much forge scale - scraped off an' cast to the winds. I'll be there whene'er we're ready."

Gonna do an "In the pub" post later. Don't have time for it now and I'd want to split it up anyway rather than have an uber-post.

Silver Crusade

Inquisitor 3 | HP 26/26 | AC:16, T:10, F:16 | CMD:14, CMB:+4 | Save (F+3, R+1, W+7) (+2 vs. Mind-Affecting effects of Evil Outsiders) | Init:+4 | Perc: +10 (+4 to identify the abilities and weaknesses of creatures)

Beckett stops...

Inspitah...

The Inquisitor shakes his head... then smiles.

Very well, my friend. We will do it your way.


Male Human Paladin 2 | HP: 33/33 | AC: 24 T:16 F: 19 | CMD: 15 CMB:+4 | Save: (F+6 R+4 W+5) | Init:+5 | Perception +0 Paladin 3

I will go wherever the group chooses, and wherever the Lady leads. While any of you were out, did you happen to notice a blacksmith or armory? I would like to see about upgrading my armor. The road ahead will be full of danger and I want to be prepared.

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