Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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CladissaVelorryan wrote:

That's a good point, fighting undead. While we're shopping for clothes, I could pick up a scroll of chill touch and make the brew for Cole to learn it. I won't be able to memorize it until the next day, but it seems like we have the time.

What do you think? Doable? Will I have the time?

That's up to the rest of the team, but there's certainly nothing in the scenario preventing it.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Jelani, can I find someone to teach me Detect Undead today? (Could be either a wizard or alchemist, though I'm assuming I'd find the latter). If so, I think that's 50 GP.

Extracts prepared:
* Detect Undead (assuming I can learn it in time)
* Comprehend Languages
* Enlarge Person
* [unused]

Mutagen prepared:
* Strength + 30' swim speed


Yeah, you can learn detect undead just pay the 50.


I'm going camping until Sunday, so bot me


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Hrim, bad timing, but certainly a thematic time for your drawback to take effect.

Cladissa, thanks, that evens the odds a bit! Nyug has 3 vials of holy water and as an Alchemist can add +2 to the damage. Next round the allip might well attack Nygug (which will wake me) but if it doesn't, it'd be awesome to have Cole wake him up...

...Although I just read the Allip's pfsrd entry and yoiks! Now I'm really nervous. (Not that we know all of this in character but) these guys have 30 HP +5 THP for every time they hit one of us. That means both are at 40 HP now (including THP). Assuming the holy water deals average damage (2d4=5), it would take 16 vials of holy water total to kill these two. If every one of those vials was thrown by Nyug they'd do (7) average damage instead...which would still take 12 vials. (Oh, and that's assuming all of those vials hit, and they never hit us again. If they get hit by one vial/turn and hit one of us once/turn, that's a net 0 effect on their HPs, meaning we're really pretty f**ked.)

Gromm, do you have a magic weapon? or a means yet to make your attacks count as magic? Does anyone?

I don't, so my claw/claw/bite routine doesn't help here.

My thought is that (assuming we survive this) we are going to need to drag Argor -- and likely others of us too -- somewhere for a Restoration (or a handful of Lesser Restorations). Then, before we come back, I think we'll need at minimum a *lot* more holy water, and either some magic weapons or some potions of Magic Fang.

...unless y'all tell me you're much better prepared for this than I am.

EDIT: Oh Jelani, I did notice one small thing that I believe works in our favor: It says that their Touch of Insanity allows a DC 15 will save to negate, so (if I'm reading that right) Argor should get four will saves, one for each touch (the latter ones with a really bad modifier, admittedly) . Does that make sense?


I suppose it does require a save, my bad, I didn't realize that. So Argor, you should give me four will saves, unpenalized, and we'll retcon how much wisdom damage you've taken. If you pass a DC 15, you don't take, if you fail, take 1d4 and then apply that penalty to the further saves.

Also, Hrimnagel's shadow form ability gives him...

Shadow Form (Su)*

The eidolon's body becomes shadowy and more indistinct. This shadow form grants the eidolon constant concealment (20% miss chance), and its melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon's melee attacks deal only half damage to corporeal creatures.

So waking him up should probably be a priority.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Wis Damage: 1d4 ⇒ 2
Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
Wis Damage: 1d4 ⇒ 4
Will Save: 1d20 ⇒ 2
Wis Damage: 1d4 ⇒ 4

10 Wisdom Damage, still down.


In less than 24 hours I'll be heading out for three weeks of international travel. There will be times when I'll be able to post, but other times I may not be able to. Please bear with me, and/or bot me as necessary.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Well, have fun and be safe on your trip(s). I think we can fill the space pretty well with planning for a return to fight the allips. I'm sure we'll also have a nice bit of (in character) bickering to take up time. :)

Oh, and I always flash back to Aliens when my adventuring party has to pull out of a place with baddies we can't deal with. I like the We are LEAVING! and Let's rock! quotes better than Monty Python's Run away! Shows a little more dignity.

... very little bit


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Hey Jelani, I know you're on vacation so don't expect this to be updated for a while. If you get a chance though...if we know we made it back to town OK there's actually some roleplay, strategy, and prep we can do in your absence, to be ready when you get back from vacation.


Feel free to strategize, but the thing's going to chase you (at least for a couple more rounds). I probably won't have time to update for a couple more weeks, sorry for the long delay!


No worries, just wondering. As you say, we can strategize anyway.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Solutions as I see it:

Wand of Command Undead: 4,500 gp cost though...don't think we can afford a fully charged one.

Magic missile spam?

Magic weapon scrolls?

+1 Ghost Touch Nets?


Magic fang on grommuk would handle it pretty quickly I think, assuming he's not fascinated.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Any chance we can get a ruling on whether we can get away from the allip without trouble? That way we can do some rp while we wait for your return.


We got a negatory on that. There *will* be a chase.

Jelani said above "Feel free to strategize, but the thing's going to chase you (at least for a couple more rounds). I probably won't have time to update for a couple more weeks, sorry for the long delay!"


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Hide from undead might work as well. Magic fang too, as mentioned. Grommuk being fascinated seems a given, I can't make saves against anything haha.


well, we can knock some sense back into you as a standard action.

Hide from undead will only buy you one round, just like invisibility. Might not be worth it. Magic fang seems like the ticket though!


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

The hide undead route would involve just running past the allips, admittedly.


The fascination is done. Can't be affected more than once in 24 hours, I think. Meta-gaming.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Yes, but that's assuming we don't take 24 hours to rest, resupply, get spells back, etc. We might want to do that to get Argor's Wisdom back up to full.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Let's pool our money and buy a scroll of meteor swarm!


Ghost touch amulet of might fists might be the same price.


6 more days till I have time. Lots of holy water and magic fang for Grommuk should do the trick guys. Especially if Cladissa can fear one of them again.


I'm at a lake house in the Catskills (NY state) for the next week. I expect to be around from time to time...but no guarantees of frequency so please feel free to DMPC as needed.


I'm leaving for a week vacation with the family and without Internet. We return next Tuesday. Please DMPC as necessary.

Jelani knows how to play my characters better than I do, but I was thinking of starting with a CLW touch on the undead to bypass their concealment.

cheers


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Stretch of work coming up. 5 consecutive nights of 12 hour shifts. I'll still post when available, but if I'm holding anything up please feel free to DMPC me.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

2 months remain on food supplies and paid servants.

Added section in my profile regarding keeping track of this as well as it's cost per person.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Jelani, would I be able to purchase a Journal of the Beast Within somewhere in Absolom?


Sure.


No worries.

Cheers


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Starting a run of 6 nights of 12 hour night shifts. Shouldn't hinder my posting much but if I'm slowing things up feel free to DMPC me.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Out of town until Monday Night, taking a trip with the family and catching a Browns game.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Should be in P9. From there can I drop my eagles close enough to full attack the ones on the roof?


Yeah, you're only 25-30' from there. You could drop them in front (above) the guys, or one on Purples left (west) and they could get full attacks.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Ok. At work. Will post when I get home


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Copycat!


CladissaVelorryan wrote:
Copycat!

Unintentionally. I completely did not see your action. I read your post as far as Cackle. I'm such a bad player in this game. Crap


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

I'm just playing -- though I'm sure the more tactically-minded players among us would point out that the stuns won't stack, so hitting him in successive rounds would be more beneficial to stun-lock him. But, he might not last that long. We'll see what Grommuk and Nyugusk do to him.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

As I've been posting elsewhere, I'm dropping out of a bunch of games on the boards here. If it's okay with you Jelani, I'd like to stay in this one with Grommuk. He's the easiest character I'm currently playing to update, being a big stupid bruiser.


Absolutely, I'd be sad to lose Grommuk. I love the Hul...I mean, Grommuk.


Hey Jelani

Can I use an acid dart to start melting the chains of slaves? By RAW, acid is no different against objects than fire, cold, and electricity, which means it's ineffective due to hardness.

If not, how much cover does the gnoll have from Hrim at the moment?

Otherwise, I'll Ear Piercing Scream the gnoll, but its save is so high, there is no hope for the dazed effect of more than a half d6 of sonic damage.

thanks


See gameplay. RAW holds for acid.

The gnoll just has cover (+4 to AC).


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Um, Argor, you're forgetting about the slaves caught in the webs...


They’re ok. His spell only burnt one 5’ square. The slaves will be fine.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Witch 4
+6 HP (d6+1 Con+1 Favored)
New Spells: aggressive thundercloud, steal breath
Saves: +1 Will
New Skills: (2 +4 Int +1 Human) 7 ranks
1 Rank - Perception
2 Ranks - Craft (alchemy)
1 Rank - Spellcraft
1 Rank - Stealth
1 Rank - Knowledge (arcana)
1 Rank - Knowledge (nature)

New hex: Slumber

Jelani: You don't have any issues with the Slumber hex, do you? I've been avoiding it until now, but let me know if you don't want me to take it.

(I'm going to add the mutations in an upcoming downtime post.)


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere
DM Jelani wrote:
They’re ok. His spell only burnt one 5’ square. The slaves will be fine.

Not that he'd have had any concerns with roasting a few slaves. But he wasn't going out of his way to do so. Lol


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8
Argor Constantine wrote:
DM Jelani wrote:
They’re ok. His spell only burnt one 5’ square. The slaves will be fine.
Not that he'd have had any concerns with roasting a few slaves. But he wasn't going out of his way to do so. Lol

For some reason I thought the fire would spread throughout the web area. That's good that it didn't. But Argor's going to get a few stern looks about that!


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Ooooo, so many choices for evolutions! I'm tempted to do something wacky like grow more legs and replace my bite/claw/claw with 4 pinchers.

Jelani, are you OK with Alchemical Allocation shenanigans? If so I'll probably buy some high level potions (e.g. 1050 GP: CL7 Stoneskin = DR 10/adamantine, discharged after 70 damage or 70 min) to (re)use with alchemical allocation.


I'm okay with the extract. Not sure what you mean by shenanigans. You're using two standard actions to get that buff effect, and its still costing you an extract slot and money.

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