DM Jelani |
That's a good point, fighting undead. While we're shopping for clothes, I could pick up a scroll of chill touch and make the brew for Cole to learn it. I won't be able to memorize it until the next day, but it seems like we have the time.
What do you think? Doable? Will I have the time?
That's up to the rest of the team, but there's certainly nothing in the scenario preventing it.
Nyugusk Newblossom |
Jelani, can I find someone to teach me Detect Undead today? (Could be either a wizard or alchemist, though I'm assuming I'd find the latter). If so, I think that's 50 GP.
Extracts prepared:
* Detect Undead (assuming I can learn it in time)
* Comprehend Languages
* Enlarge Person
* [unused]
Mutagen prepared:
* Strength + 30' swim speed
Nyugusk Newblossom |
Hrim, bad timing, but certainly a thematic time for your drawback to take effect.
Cladissa, thanks, that evens the odds a bit! Nyug has 3 vials of holy water and as an Alchemist can add +2 to the damage. Next round the allip might well attack Nygug (which will wake me) but if it doesn't, it'd be awesome to have Cole wake him up...
...Although I just read the Allip's pfsrd entry and yoiks! Now I'm really nervous. (Not that we know all of this in character but) these guys have 30 HP +5 THP for every time they hit one of us. That means both are at 40 HP now (including THP). Assuming the holy water deals average damage (2d4=5), it would take 16 vials of holy water total to kill these two. If every one of those vials was thrown by Nyug they'd do (7) average damage instead...which would still take 12 vials. (Oh, and that's assuming all of those vials hit, and they never hit us again. If they get hit by one vial/turn and hit one of us once/turn, that's a net 0 effect on their HPs, meaning we're really pretty f**ked.)
Gromm, do you have a magic weapon? or a means yet to make your attacks count as magic? Does anyone?
I don't, so my claw/claw/bite routine doesn't help here.
My thought is that (assuming we survive this) we are going to need to drag Argor -- and likely others of us too -- somewhere for a Restoration (or a handful of Lesser Restorations). Then, before we come back, I think we'll need at minimum a *lot* more holy water, and either some magic weapons or some potions of Magic Fang.
...unless y'all tell me you're much better prepared for this than I am.
EDIT: Oh Jelani, I did notice one small thing that I believe works in our favor: It says that their Touch of Insanity allows a DC 15 will save to negate, so (if I'm reading that right) Argor should get four will saves, one for each touch (the latter ones with a really bad modifier, admittedly) . Does that make sense?
DM Jelani |
I suppose it does require a save, my bad, I didn't realize that. So Argor, you should give me four will saves, unpenalized, and we'll retcon how much wisdom damage you've taken. If you pass a DC 15, you don't take, if you fail, take 1d4 and then apply that penalty to the further saves.
Also, Hrimnagel's shadow form ability gives him...
Shadow Form (Su)*
The eidolon's body becomes shadowy and more indistinct. This shadow form grants the eidolon constant concealment (20% miss chance), and its melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon's melee attacks deal only half damage to corporeal creatures.
So waking him up should probably be a priority.
Argor Constantine |
Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Wis Damage: 1d4 ⇒ 2
Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
Wis Damage: 1d4 ⇒ 4
Will Save: 1d20 ⇒ 2
Wis Damage: 1d4 ⇒ 4
10 Wisdom Damage, still down.
CladissaVelorryan |
Well, have fun and be safe on your trip(s). I think we can fill the space pretty well with planning for a return to fight the allips. I'm sure we'll also have a nice bit of (in character) bickering to take up time. :)
Oh, and I always flash back to Aliens when my adventuring party has to pull out of a place with baddies we can't deal with. I like the We are LEAVING! and Let's rock! quotes better than Monty Python's Run away! Shows a little more dignity.
... very little bit
Nyugusk Newblossom |
Hey Jelani, I know you're on vacation so don't expect this to be updated for a while. If you get a chance though...if we know we made it back to town OK there's actually some roleplay, strategy, and prep we can do in your absence, to be ready when you get back from vacation.
Argor Constantine |
Solutions as I see it:
Wand of Command Undead: 4,500 gp cost though...don't think we can afford a fully charged one.
Magic missile spam?
Magic weapon scrolls?
+1 Ghost Touch Nets?
Argor Constantine |
Stretch of work coming up. 5 consecutive nights of 12 hour shifts. I'll still post when available, but if I'm holding anything up please feel free to DMPC me.
Argor Constantine |
2 months remain on food supplies and paid servants.
Added section in my profile regarding keeping track of this as well as it's cost per person.
Nyugusk Newblossom |
Jelani, would I be able to purchase a Journal of the Beast Within somewhere in Absolom?
Argor Constantine |
Starting a run of 6 nights of 12 hour night shifts. Shouldn't hinder my posting much but if I'm slowing things up feel free to DMPC me.
Argor Constantine |
Should be in P9. From there can I drop my eagles close enough to full attack the ones on the roof?
Argor Constantine |
Ok. At work. Will post when I get home
CladissaVelorryan |
I'm just playing -- though I'm sure the more tactically-minded players among us would point out that the stuns won't stack, so hitting him in successive rounds would be more beneficial to stun-lock him. But, he might not last that long. We'll see what Grommuk and Nyugusk do to him.
Grommuk Breakmarrow |
As I've been posting elsewhere, I'm dropping out of a bunch of games on the boards here. If it's okay with you Jelani, I'd like to stay in this one with Grommuk. He's the easiest character I'm currently playing to update, being a big stupid bruiser.
Hrimnagel Avaldamon |
Hey Jelani
Can I use an acid dart to start melting the chains of slaves? By RAW, acid is no different against objects than fire, cold, and electricity, which means it's ineffective due to hardness.
If not, how much cover does the gnoll have from Hrim at the moment?
Otherwise, I'll Ear Piercing Scream the gnoll, but its save is so high, there is no hope for the dazed effect of more than a half d6 of sonic damage.
thanks
CladissaVelorryan |
Witch 4
+6 HP (d6+1 Con+1 Favored)
New Spells: aggressive thundercloud, steal breath
Saves: +1 Will
New Skills: (2 +4 Int +1 Human) 7 ranks
1 Rank - Perception
2 Ranks - Craft (alchemy)
1 Rank - Spellcraft
1 Rank - Stealth
1 Rank - Knowledge (arcana)
1 Rank - Knowledge (nature)
New hex: Slumber
Jelani: You don't have any issues with the Slumber hex, do you? I've been avoiding it until now, but let me know if you don't want me to take it.
(I'm going to add the mutations in an upcoming downtime post.)
Argor Constantine |
They’re ok. His spell only burnt one 5’ square. The slaves will be fine.
Not that he'd have had any concerns with roasting a few slaves. But he wasn't going out of his way to do so. Lol
CladissaVelorryan |
DM Jelani wrote:They’re ok. His spell only burnt one 5’ square. The slaves will be fine.Not that he'd have had any concerns with roasting a few slaves. But he wasn't going out of his way to do so. Lol
For some reason I thought the fire would spread throughout the web area. That's good that it didn't. But Argor's going to get a few stern looks about that!
Nyugusk Newblossom |
Ooooo, so many choices for evolutions! I'm tempted to do something wacky like grow more legs and replace my bite/claw/claw with 4 pinchers.
Jelani, are you OK with Alchemical Allocation shenanigans? If so I'll probably buy some high level potions (e.g. 1050 GP: CL7 Stoneskin = DR 10/adamantine, discharged after 70 damage or 70 min) to (re)use with alchemical allocation.