Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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(O_O)

Well, I'll be damned. You're right and I was wrong. Whoops! Thanks for the catch then (^_~)


Heh, times when I get to correct you on the rules are plenty rare. Sadly, this correction is against the party's favor. T-T


I'm traveling today out of the country and returning Monday. My Internet will be intermittent at best. Bot me as necessary.

cheers


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Looking at the map I see I'm already large so I'm guessing my spell completed just prior to round 1 though I'll wait for Jelani to confirm.

Hrim, want to flank Greeny with me?

Oh, and can one flank without giving up stealth?


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I will be leaving for the beach this Saturday morning for roughly a week. My posting will be limited to from my iPad or phone. Shouldn't affect me in the game too much, but don't expect long posts from me during this time either. Hard to type with fat thumbs on a touch screen. Heh.


Have a great time!


No, you can't flank when the person you're flanking doesn't know you're there. The whole idea is that they are distracted by dividing their attention between two targets so are less able to defend themselves.


Yes, I'm aware. Right now, Hrim is alone in the room, surrounded and outnumbered.

In the last combat, he stealthed to move and said Boo when he got in flanking position to reveal himself and divide their attention.

cheers


I was just answering Nyug's question, Jubal :P


oops


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Jelani you said "or until the monster attacks them, goes out of range, or leaves their sight".

Does dying not count as going out of range? If not, seems we could hide the corpse? The out of sight clause implies a reaction to it's presence, and it seems to me it's not meaningfully "present" after it dies... But I suppose we can at least hide it.

Thoughts?


I suppose killing it would work, sure. I didn't think about it like that.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Hey boss, my mind had way too much time to wander while on vacation, and I got to scheming up on what I want my first big purchase to be.

Argor is, at his core, a greed machine. But he does so in as legitimate a manner as he can. Via businesses and the like. Not to say he is above bending the ear of a government official in his favor by some means...but he will take the easiest road to get there that causes as few "waves in the pond" as possible.

Anywho, long story short, I am kinda thinking about using my coin to invest in the purchase of a business. Namely, an institution that houses and trains young potential wizards, with appropriate tuition, of course. Also, it would have on the premises a library of arcane lore, an alchemy lab, and other facilities he would rent out to other mages, on a case by case basis (AKA, no insane wizards coming in and doing something that would give his business a bad rep).

Some questions in advance:

1) What is your stance on using Spellcraft as "Skilled Labor" as outlined in the Downtime Rules, as in using Argor's know-how on the workings of the arcane as an adviser/teacher? Or Knowledge skills for that matter...

2) It would seem, by my understanding, that we could bypass most of the Downtime "Phase" jibber jabber outright, but I wanted to see if you agreed first. Seeing as the trend has been most of the missions we go on are over in a very short time frame, it seems that we can eliminate the Upkeep phase all together. The Activity phase is basically what my character does, which will fluctuate and doesn't really need any special notation beyond what we've already been doing. The Income phase is how my business did during X time, which to streamline things I intended to just Take 10 on all those checks to minimize distraction to the campaign. Once you made your 1d4 roll of how much downtime was between scenario's, I could tally that up real fast. The last phase is the Event phase, which seems basically up to you if you want to incorporate it or not, but I don't want to detract from the main focus of your campaign with my side-enterprise shenanigans.

3) Did my agreement with the Pathfinders basically give them free reign to any business I open, or just any business I try to open within the manor? I can't remember.

4) How much is it going to cost to stock the library in the manor? I don't recollect us covering that.


I will consider these questions and respond after I've thought about it and gone through the downtime rules (never actually used them all the way before).


1) Yeah, I'm fine with that.

2) I would like to incorporate both upkeep and events if you open a business, but we don't necessarily have to do it in phases. Each day has the four phases it seems, but we could just keep track of upkeep my the month to make it easier.

3) They have no reign over anything you do, other than PF work. They did give you a no competition clause if you want to buy their property though. So essentially if you're working out of the manor as a magical tutor/adviser they aren't going to have a problem with that. If you start hoarding artifacts and publishing Argor's Awesome Adventure Annual, you're going to have an angry Decemvirate.

4)Uhhh...it seems the average scholarly book is anywhere from 50G upwards to several thousand G. It depends on what you want in the library, and how many books. Look at this to get a general idea.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

3, continued) So if I start a business in an entirely different property that may sell various magical knick-knacks (not that I craft, but to explain the revenue generated RP wise) like reagents, scrolls, potions, and the odd magic item traded around, they'd get mad?

4, continued) I kinda figured that since a Book Repository (what that room is) costs 460 and comes stocked, that it would be a fraction of that cost since the room is already built. But it's up to you, I basically just want that room to actually function is all.


3) No. If you buy your own property and start a private business they can't stop you. The Society does two things, collect artifacts for study and publish Pathfinder Chronicles. Those are their business. Artifacts do not equal reagents and common magical items. They collect rare, unique and interesting magical items. Even if you came into some artifact through non Society missions somehow, they wouldn't necessarily want it, but they would want access to it for study.

4) Sure, that's fine. As long as you're not looking to get any benefit from the books beyond having a library.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

3) ok that's what I thought just wanted to make sure I misread and signed up for something else by mistake.

4) purely RP and stepping stones towards making the hot half-elf maid fall for me, train her in magic, and take her on as apprentice. Lol


Lol. Hot elf maid indeed. Hot elf maid cohort in the future perhaps?


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Once I teach her up some...yesss


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

So...the school I spoke about opening is looking to be very expensive. So...May start smaller on another business that will help win over a larger audience and help start generating myself some extra revenue: an upscale tavern/inn/restaurant.

When we actually get to the next chunk of downtime, I'll hit you up with specifics of what I'm looking to buy.


Alright. Sounds good. Remember, you're going to eventually be filthy rich just from playing up every module and getting to level 12. So starting small shouldn't be a big deal.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Ya, but Argor has vast social/political ambitions. You know, conquering and ruling over Absalom via legal maneuvering will be very expensive, and I still need to be able to back my eventual overthrow of the Decemvirste and turn the Society into my puppet organization...lol


Yeah, that's not going to happen. But you can dream.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

...we shall see...we shall see...


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Jelani, let me confirm my understanding of the physics of the situation:

Next round (assuming it stays where it is)
* I can ready a (Stnd) attack for when it lunges out next, and get the benefit of flanking, OR
* I could get a full attack if I went to it...but would both trigger an AoO at this point and wouldn't be flanking

I don't see an opportunity to get a full attack while flanking, other than if it busts through the door and comes out to us. Am I missing anything?


Nyugusk Newblossom wrote:

Jelani, let me confirm my understanding of the physics of the situation:

Next round (assuming it stays where it is)
* I can ready a (Stnd) attack for when it lunges out next, and get the benefit of flanking, OR
* I could get a full attack if I went to it...but would both trigger an AoO at this point and wouldn't be flanking

I don't see an opportunity to get a full attack while flanking, other than if it busts through the door and comes out to us. Am I missing anything?

If it stays where it is, you cannot ready to attack it, as you can't reach it. It making an attack within its reach area doesn't constitute it being in that reach area for the purpose of you targeting it.

If you advance 10 feet, you'll take an AOO (unless you acrobatics) and then be able to make a full attack, but without flanking.

The only way you'll be able to get a full attack with flanking is if the croc is drawn at least five feet into the room, and I can draw a line from one corner of one of your squares to one corner of an ally's square that passes over one square of the croc.

If Hrimnagel moves to AA or Z 20, it will have no targets in reach and will 5' step into the room (and initiate squeezing penalties). Then it would be possible to get flanking on it with Grommuk by somehow getting to AA 22 or 23.


Next round, Hrimnagel will move to AA or Z 20, if he's not dying.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

We waiting on Grommuk to post?


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Nvm. Gonna post some stats for us to work with cap?


BTW, Jelani, I love the monkey images you chose for the map. Well played!


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Wizard 3
+6 HP (d6+1 Con+1 Favored)
New Spells: Invisibility, Summon Monster II
Saves: +1 Fort, +1 Ref
New Skills: (2+1 Human+6 Int) = 9 Ranks
1 Rank - Perception, 3 total
1 Rank - Spellcraft, 3 total
3 Ranks - Bluff, 3 total
3 Ranks - Diplomacy, 3 total
1 Rank - Linguistics, 3 total, Orc
Evolutions: lose Imp. Natural Armor, gain Skilled: Diplomacy, Bluff


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Starting to think about my level up. I'll look forward to a bit of roleplay/character development this time around -- it's a busy work time, but at least I'm not out of town this time.

Meanwhile, I'm thinking of retraining my Axe to grind trait for Rescued, making Acrobatics a class skill (with the "rescued" fluff being a reaction to having his arm nearly devoured by the croc and the rest of the team stepping in to fight it...plus being impressed with Hrim's ability to avoid attacks and realizing that this adventuring life is precarious and he needs to learn practice staying out of harm's way). Does that work?


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Witch 3
+6 HP (d6+1 Con+1 Favored)
New Spells: glitterdust, limp lash
Saves: +1 Fort, +1 Ref
New Skills: (2 +4 Int +1 Human) 7 ranks
1 Rank - Perception
2 Ranks - Climb
1 Rank - Spellcraft
1 Rank - Stealth
1 Rank - Knowledge (arcana)
1 Rank - Linguistics (Orc)

New feat: Accursed Hex


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Looks like Grommuk and I won't be able to have private conversations in front of y'all anymore. ;-)

On the plus side, I suppose we can use Orc to communicate in front of foes who likely don't know it.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Why do you think Argor learned it. Granted...y'all don't know he is now fluent...hehehe


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Also, any fame/prestige this time around?

And my new feat: Superior Summoning


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

I wasn't planning on being coy about it... I figured on asking Nyug to teach me.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

And another thing: Does the gold total from the scenario include that 200 platinum the trapped scribe gave us?


Nyugusk Newblossom wrote:

Starting to think about my level up. I'll look forward to a bit of roleplay/character development this time around -- it's a busy work time, but at least I'm not out of town this time.

Meanwhile, I'm thinking of retraining my Axe to grind trait for Rescued, making Acrobatics a class skill (with the "rescued" fluff being a reaction to having his arm nearly devoured by the croc and the rest of the team stepping in to fight it...plus being impressed with Hrim's ability to avoid attacks and realizing that this adventuring life is precarious and he needs to learn practice staying out of harm's way). Does that work?

Normally can't retrain traits, but I already allowed it once. Pay half the cost and time for retraining a feat, and sure.


Cladissa Velorryan wrote:
And another thing: Does the gold total from the scenario include that 200 platinum the trapped scribe gave us?

Yes. It includes everything in the scenario. PFS is weird like that. But I actually prefer it, much neater in the end. No selling for half price blah blah. Just get a phat purse after every job.


Argor Constantine wrote:

Also, any fame/prestige this time around?

And my new feat: Superior Summoning

Yes, my bad for forgetting. Thanks for the reminder.

+1 for gaining a PC level.

+3 complete an adventure with an appropriate CR for your APL.

As word of your deeds at the famous Blackros Museum spread through the rumor mill of Absalom, the Freaks of Jabberwocky Lane gain in notoriety and fame. You have entered the consciousness of the city as an up and coming adventuring group, and another reason why the Pathfinders are a celebrated institution there.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Jelani,

Are you running the Fame rules for the purchasing of magic items? If so, it appears we can't buy anything over 500 gp until we get 9 fame.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Hmmm, I've never played with Fame before (and didn't follow up what you posted after the last adventure). I just skimmed the basic rules. I'll need to read'm more later. Meanwhile (given that he's a recent addition) where does Nyug fit in all of this? Is this the party fame of the Freaks, which he gets by joining them, or do we each have our own notoriety? (The rules seem to support either.)

If the latter, what is Nyug's fame?

In terms of leveling up:
Alchemist 3
Saves +1 Will
HP +8 (1d8[5]+2 con+1 fcb)
Skill +7 (4 alchemist, 2 int, 1 trait)
. . +2 Acrobatics
. . +1 craft (alchemy), disable device, know (nature), know (arcana), perception,
Feat: Power Attack
New formula learned: Comprehend Languages

Evolutions
[1] Reach -- his left arm has gained a second elbow, accordion-style, allowing his claws to reach foes up to 10' away

...And one more question, Nyug has the Finding Kin/Haleen trait. Looking at how I built him initially, I gave him +1 trait bonus to HP & SP, in addition to a +1 fcb to HP. Looking the trait over again, I think that's the way it's written...but it also seems so much beyond what most traits (or even feats) offer that I'm inclined to play it as only +1 HP & SP, rather than +2 HP & +1 SP. Do you have a ruling here?


Cladissa Velorryan wrote:

Jelani,

Are you running the Fame rules for the purchasing of magic items? If so, it appears we can't buy anything over 500 gp until we get 9 fame.

No. I'm not using the PFS fame stuff. Just Reputation and Fame


Nyugusk Newblossom wrote:

Hmmm, I've never played with Fame before (and didn't follow up what you posted after the last adventure). I just skimmed the basic rules. I'll need to read'm more later. Meanwhile (given that he's a recent addition) where does Nyug fit in all of this? Is this the party fame of the Freaks, which he gets by joining them, or do we each have our own notoriety? (The rules seem to support either.)

If the latter, what is Nyug's fame?

In terms of leveling up:
Alchemist 3
Saves +1 Will
HP +8 (1d8[5]+2 con+1 fcb)
Skill +7 (4 alchemist, 2 int, 1 trait)
. . +2 Acrobatics
. . +1 craft (alchemy), disable device, know (nature), know (arcana), perception,
Feat: Power Attack
New formula learned: Comprehend Languages

Evolutions
[1] Reach -- his left arm has gained a second elbow, accordion-style, allowing his claws to reach foes up to 10' away

...And one more question, Nyug has the Finding Kin/Haleen trait. Looking at how I built him initially, I gave him +1 trait bonus to HP & SP, in addition to a +1 fcb to HP. Looking the trait over again, I think that's the way it's written...but it also seems so much beyond what most traits (or even feats) offer that I'm inclined to play it as only +1 HP & SP, rather than +2 HP & +1 SP. Do you have a ruling here?

You share fame with the others. So your fame is the same as them now that you are tied to their "name".

That's an adventure path trait, which is why it's so beefy. I'm going to rule that it replaces your normal FC bonus. Otherwise that's the best trait in the game and everyone should take it no matter what.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

That makes sense to me!


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Ok...here are my downtime plans for my downtime shenanigans:
Day 1: Replenish Lvl 1 Scrolls (4 scribed) (50 gp)
Day 2: Finish Replenishing Lvl 1 Scrolls (2 scribed), scribe 2x Scroll of Invisibility (175 gp)
Day 3: Assuming I can utilize Pathfinder Resources, I would add some spells to my Spellbook. First up: Web (5 hours, 60 gp)
Day 4: Learn Scorching Ray (5 hours, 60 gp), Scribe Scroll of Scorching Ray (75 gp)
Day 4: Learn Bull's Strength (5 hours, 60 gp), Scribe Scroll of Bull's Strength (75 gp)
Day 5: Learn Mirror Image (5 hours, 60 gp), Scribe Scroll of Mirror Image (75 gp)
Day 6: Scribe Scroll of Scorching Ray, Bull's Strength, Mirror Image (225 gp)

Spent: 915 gp

Day 7: Look into locating and pricing an appropriate property/land suitable to serve as (or if a plot of land, suitable to build) my school and provider of minor magical odds and ends. The main building would be two stories, with a basement, consisting of a variety of libraries, offices, and other odds and ends (I have a full list at home, but am traveling this week). The second building on the grounds would serve as the dormitories for students. Would prefer to be located in a nice part of town. Take 10 Diplomacy to Gather Information = 20, On Knowledge (Local) = 20.

Remaining two weeks: Offering my services to the general public as an advisor on arcane matters, selectively allowing young mages to study my Spellbook (under my strict supervision), etc. Using the downtime rules for using a skill to earn gp: Take 10 Spellcraft = 22, divided by 10 = 2.2 gp per day x 14 = 30 gp and 8 sp earned back.

Assuming I spend 8 hours each day performing those tasks. With the remainder of my time, I'll be socializing with any party members who would like, as well as making arrangements via our hot elf maid to stock the library (still waiting on your official price for this). Also, if she is interested, I am willing to begin training her in the arcane arts. I'll have a gameplay post for the social aspects of my downtime later.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

I've been sick as a dog this week. I'll work on getting caught up tomorrow.


Sorry you're under the weather! Hope you feel better soon.

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