Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Level up!

+7 HP (d6 + 2 Con + 1 Favored)
New Spells: Flaming Sphere, Create Pit
+1 BAB
+1 Will
+1 1st Level Spell Slot
+1 2nd Level Spell Slot
+1 Charisma Stat Increase (ZOMG NOT INT!?!?)

9 Skill Points:
__________
1 Perception
1 Diplomacy
1 Bluff
1 Linguistics (Terran)
1 Spellcraft
2 Use Magic Device
2 Sense Motive

Evolutions:
1 - Skilled (Spellcraft)
1 - Skilled (Use Magic Device)


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor
DM Jelani wrote:
I'm okay with the extract. Not sure what you mean by shenanigans. You're using two standard actions to get that buff effect, and its still costing you an extract slot and money.

I haven't really played with it but it seems way stronger than a typical 2nd level spell (especially for a melee brute like Nyug, who doesn't want to cast in combat): you spend the money once, and then get to apply some crazy buffs (+5 barkskin, +5 magic vestment, stoneskin, etc), and even have the ability to choose between a toolkit of options (e.g. Acute Senses +30) as long as you have the money to buy the various potions.

The two rounds to activate only really seems significant when you're surprised, given how long many of them will last. (I guess my Stoneskin example is only a 70 min duration so he could guess wrong...but barkskin would last 12 hrs). You wouldn't do it in combat, but with the durations of high level buffs that's barely a downside.

Anyway, I'm happy to try it out.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Hey Jelani, are you open to Nyug researching an equivalent spell to Evolution Surge (Lesser) but working with the serum, as a 2nd level extract?

He doesn't have the cash to do it now, but might try it in a level or two.


Inquisitor 4

Fame 7+4 =11
+7 HP (d8+1 Con+1 Favored)
New Spells: Flames of the Faithful, Spiritual Weapon
2nd level spells per day = 2
BAB: +1
Saves: +1 Reflex & Will
New Skills: (6+1 Int) 7 ranks
1 Rank - Perception
2 Ranks - Sense Motive
1 Rank - Spellcraft
1 Rank - Stealth
1 Rank - Survival
1 Rank - Knowledge (arcana)

Judgment 2/day

Wis +1

Evolution: Ability Increase +2 Wis

1,217 GP +1500 = 2,717 gp

3 weeks downtime to train HP to max +3 HP


Nyugusk Newblossom wrote:

Hey Jelani, are you open to Nyug researching an equivalent spell to Evolution Surge (Lesser) but working with the serum, as a 2nd level extract?

He doesn't have the cash to do it now, but might try it in a level or two.

No.


Slumber is fine. Lots of things are immune to it (all the undead under the city). If you guys keep ROFLstomping everything I'll just start making all the battles harder.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Brawler 4th
+8 HP (6 + 1 Con + 1 Favored Class)
+1 BAB
+1 Fort; +1 Ref

Class Features:
AC Bonus (+1 Dodge to AC/CMD)
Knockout (1/day Fort DC = 10+1/2 lvl+STR or fall unconscious 1d6 rounds)

Ability Score Bump: Strength (gasp)

Skills (4 - 1 Int)
+1 Intimidate
+1 Knowledge (Local)
+1 Perception

Evolutions:
Slam (1)
Improved Damage: Slam (1)
Improved Natural Armor (1)
Reach: Slam (1)
Bleed: Slam (1)
Ability Score Increase: Strength (2)

Retraining
Improved Grapple -> Weapon Focus (5 days x 4th level x 10gp = 200gp)

Moving away from a Grappling Focus, as you can see. I end up forgetting about it and just punching things anyways. Now that Brawlers get more uses of their martial flexibility, I can just "flame on" if I decide I want to grab someone.

As a note to myself: +1300gp after retraining (instead of 1500)


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Someone needs to pick up Craft Wondrous for me :D


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Already been informed we can't craft. Unfortunately.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

In case it's not clear: Evolution is +2 Int.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyug leveled up in profile, thought I posted my changes here but see i didn't so...

L4: Alchemist, fcb: +1 hp
discovery: spontaneous healing
+2 STR

New formulae known: 2nd—alchemical allocation, barkskin, bull’s strength, cure moderate wounds, elemental touch, resist energy (all but alchemical allocation come from the Journal of the Beast Within)

current evolutions
[2] extra legs
[2] pinchers (4) -- 1d6 +2 CMB to grab
[2] grab (pincher) -- free grapple check on each hit, +4 CMB to grab
[1] reach (left pincher)
[1] pounce

Purchases:
CL5 potion of greater magic fang
CL7 potion of stoneskin (crafted by summoner)

Note: happy to craft potions for folks at cost (25 GP for 1st level, 200 GP for 2nd)


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

I intended to save up for an amulet so Grommuk's punches can cut through magic DR, but it looks like that will become inherent to the class by the time I can afford it. May go ahead and invest in some of the basics instead. A cloak of resistance is probably a good idea for the big dumb-dumb.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Happy to banter a bit more but I'm done with purchases and leveling, and ready to start our next adventure.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Ditto w/ Nyugusk. FYI, I am pretty sure I have yet to type your full name correct on the first try, Nyug.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

In other news: I think I'm going to purchase a tavern/inn before I purchase the arcane college. Been workin' on a floor plan. Bored and so alone tonight. Waaahhh!


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

I think that's going to conclude the "mother saga," as it were. Thanks for letting me indulge in the exploration of that part of Cladissa's life, and all the great RP'ing that went with it. I didn't know where it was going when I set out to introduce her mother; I really didn't plan on her being such a battleaxe initially, but it happened and I just ran with it. (And just in case anyone is curious, I happen to have a good relationship with my IRL mother, thank you very much.)


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nicely done! I've enjoyed it -- and the generally high calibre of RP between adventures here. It's taken me a little while to find my way with Nyugusk (from a personality/RP perspective) but I think I'm getting there.

Oh, and I hope Cladissa doesn't mind that Nyugusk injected her mom with the Serum as she was leaving. You might want to take the Nemesis story feat, just in case. ;0)


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8
Nyugusk Newblossom wrote:


Oh, and I hope Cladissa doesn't mind that Nyugusk injected her mom with the Serum as she was leaving. You might want to take the Nemesis story feat, just in case. ;0)

Okay, you realize she'll probably turn into some sort of eldritch evil abomination!

And sorry I missed the Roll 20 gathering; I'm pretty sure I'm on the opposite side of the globe as most of you.


CladissaVelorryan wrote:
I'm pretty sure I'm on the opposite side of the globe as most of you.

Doubt it. Jelani and I have staked out two different hemispheres.


I'm GMT+8. No worries, sometimes people are on together, sometimes we're not.

I think you're on the third of the globe that we aren't...Europe? Argor, Hrimnagel are EST. Nyugusk is PST.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Oh, I'm on EDT right now, for a couple more weeks at least.


Okay...when you guys go to the roll20 map, you should only be seeing your own token's line of sight now. I haven't set up Nyugusk or Grommuk yet since they haven't logged into the roll20, but I will as soon as they do.

Let me know if there are any issues...


Self promotion for my new game.


Wow. 16th level. I've only had two characters survive to play at that level. It might take me a month to make a character...

cheers


Grommuk, I'll give you until tomorrow to post, then DMPC. I know you don't have much time for posting these days, but if participation continues at this low of a level, I might have to see about making Grommuk an NPC. I need at least a few posts a week. 1 per five or six days isn't really cutting it. If you can't up the posting rate a little, please let me know. Here's hoping you can...thanks!


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

I'll go ahead and tap out. Not getting any time at work to hop on here. Even when I get time to post I'm hitting a doldrums of not even wanting to.


Alright, man. I understand. That really sucks, but I understand. Hope your real life eases up eventually. Best of luck, until we meet again~


Don't have time to post much today. Kids are off school today with me away from home. Tonight my time.

cheers


Cool, no worries.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

I'm going to be limited this weekend. Going to a convention, so no access to Roll20.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Out of town this weekend. Will post when I can.


DM Jelani wrote:
Can you guys use the colors of their auras to declare your targets please? That way there won't be any confusion when I do the update.

ok


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Huh. Seeing only darkness on the map again. Is that a feature of being unconscious? I don't have a practical reason to view it now...just was curious.

Lurking on roll20 for a bit...


That's a feature of me turning your sight off while you're blind.


Re position: Hmmm, OK, not sure I'd have been behind our two casters but we'll make it work.

Team: seems like a moment for strategy. I'll post more in a minute but first a heads up to all that I'm around for a bit and lurking on roll20, if someone's around.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

OK, some strategy thoughts. I see two options here:
(A) we risk an AoO and then back away out of bite range and continue to attack by range, OR
(B) we avoid any AoO now, staying in melee range...but know that it'll keep making melee attacks against us.

Argor and I were just discussing on roll20. We think (A) is the right way to go. Next steps:
- Hrim or Cladissa -- additions? alternate suggestions?
- Decide which of us risks the AoO. I suggest either Hrim (with the best AC, 40 HP, and concealment) OR Nyug (with stoneskin, 28 HP, and IH active on him) is the one to take it. Hrim, what do you think? I tend to think you're stronger defensively (esp since you have 12 more HP than me + concealment)...but it's your call. It's my suggestion and I'll certainly take the risk if you prefer.

EDIT: If folks want to explore plan B more, here's how I think it would go:
- Cladissa casts her blinding spell defensively (and if she fails the check, dies to an AoO).
- Assuming it succeeds and it goes temporarily blind, Nyug's in position to do a full attack (4x 1d8+8+2+2d6 including sneak attack). That plus another blask from Argor and Hrim might be enough to take it down. If it isn't...well whoever it attack (presumably Nyug since he'll be there full attacking) will at least have a 50% miss chance due to blindness) so we likely get a second round to try too

I could go either way but think Argor's right that the more conservative option is backing out of range.


I'm confused. If we have cover, why is there a AOO?

You can't execute an attack of opportunity against an opponent with cover relative to you.

Please confirm before Hrim slings another magic stone in its face.

cheers


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Good point. Also, if I cast defensively and fail, I only lose the spell. I don't take the AoO as a result. But hopefully with cover I won't even need to cast defensively.


Hrimnagel Avaldamon wrote:

I'm confused. If we have cover, why is there a AOO?

You can't execute an attack of opportunity against an opponent with cover relative to you.

Please confirm before Hrim slings another magic stone in its face.

cheers

Huh....learn something new all the time. I guess you don't need to worry about AOOs then.


Hopping on Roll20.

Sorry not to post yesterday, btw. My 2.5 yr old daughter got to experience her first stiches. She ran into a window, putting her left hand through it, and getting two pretty nasty cuts (one of which had three docs conferring on the right way to stitch it back up). Happily, she's in fine shape now, if (understandably) a bit sensitive.

Thron, thought of you in the ER. The nurses were all great with her and generally made it a much more pleasant, less fearful experience than it might have been.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

And how did that make you think of me? If I'd have been there she may have lost the hand. Lol


Come Lurk with us Thron. Work is not important.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Ha. I wish trust me.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Getting on Roll20 for a bit


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor
Nyugusk Newblossom wrote:
Getting on Roll20 for a bit

Again...


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Lurking on Roll20 for ~1.5 hrs


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

I've got 3 hero points to burn if we need them. Jelani, would a hero point get me through the tentacles unscathed? Or give a +8 to my CMD or something?


Hero Points wrote:
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Since you can preview your rolls this kind of makes the +8/+4 thing mute, but you still need to declare you're using it "before" you roll.


Jelani, with you DMPCing Gromm, it's difficult to keep track of his hit points. Does he have any Infernal Healing running?

Is Gromm's CMD vs grapple 25? vs. the +12 Tentacles

Guys, Hrim can force a reroll. Should we try to keep Gromm up?

I don't know how many hero points Hrim has, but he hasn't used any (in my bad memory).

Reading hero points, I can use hero points to force a reroll per round. I can also cast another Spiritual Weapon on her, but she's buffed to the max.

How do we avoid a tpk?


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Jelani, yeah, I asked here instead of in the Gameplay thread so as not to give the appearance of

Cladissa,

Hey Hrim, one thought: Do you still have either/both of the CL3 potions of CLW that I crafted for you?

One thought: You hand them both of them (or one, if that's all that's left) to Grom. That potentially doesn't even use your HePs,

Jelani, does Grom have any hero points left? If so, he could potentially spend one for an extra standard to drink both in one round.

Last case scenario: I have a 1200 GP potion of stoneskin that I was planning on never using up, instead just using as a consumable...but if it avoids a TPK I can give it to Grommuk after he's healed some, or chug it myself (since my stoneskin is about to go away after another hit or two).

More thoughts but gotta run for now!

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