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Aardvark's "To What Depths Would You Go For Freedom?" S&S Campaign (Inactive)

Game Master Troy Malovich

Four unlucky souls find themselves press-ganged into the crew of the Wormwood.


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Background:
Gruff and sarcastic, this young man was raised by a carpenter father who regaled young Kelly with tales
of his young life at sea. As the ships carpenter he was often called upon to perform meatball surgery,
doing amputations to remove mangled or infected limbs, then crafting crude wooden replacements.
This went on until his father met a similar fate and retired from the sailor’s life after losing both an arm
and leg.
Kelly was both abhorred and inspired by these stories, why settle for mere amputation when better care
could be easily provided. After a forced education in basic carpentry, young Kelly took to the road to
seek a better education, studying what books he could get his hands on, while supporting himself on
ships as a ships hand, and carpenter.

Alchemist with the Chirurgeon archetype. I took the ships surgeon as my campaign trait. The rest is in my profile. There maybe a minor adjustment or two as I tweak the character.


I was so surprised not to see a single Pirate (rogue) in the list that I decided I simply had to make one.

Sarien Ruseff, Human Pirate Rogue, N

See profile for build, bio and description below.

Bio:
Sarien was born the bastard son of a well-known and greatly feared Free Captain of the Shackles. Though his father was not known for human failings such as compassion or love, he did seem to feel some pride in his son and would occasionally visit Sarien in the Port Peril brothel where he was being raised. At those times, the large and bearded pirate would feel Sarien's ears with tales of the sea and the thrills of conquest, taking a ship at sea, looting her and spilling the blood of those who could not keep her.

The song of the sea sung to Sarien's blood and he dreamed of one day being old and large enough to serve aboard his father's ship, to live the adventures he'd heard tell of. Alas, shortly after his 8th birthday, Sarien's father was slain by another Free Captain, his ship taken by that bilge-water drinkin' scum and all of Sarien's dreams along with her.

The day the tale of his father's death graced the thin walls of the bawdy house was the day Sarien cut his first man, grabbing a knife from the drunken mongrel's belt and stabbing it into his eye. That blade still hangs at Sarien's hip today, 10 years later.

He left his mother when he was 10, sneaking aboard a ship that set sail for Eleder in Sargava. He was caught 2 days from shore and by only the grace of Besmara was he not slain. Instead he'd been put to work in the riggings. Upon reaching Eleder he was beaten and left bloodied and bruised on the docks. Not long after, however, he was able to find work as a ship's boy and for the next several years he worked every ship he could get hired to crew.

Today he has returned to Port Peril a man, with four sharp daggers at easy reach, a few gold coins in his pouch and a bright future waiting for him. A few drinks, a pleasant tumble and new employment awaits.

Description:

Sarien is a slight man with a thin frame. With only 5'3" of height and weighing so little as to seem likely to be blown off deck at the first gale, he depends on his skill with his knives to show his worth. Skin roughened by the wind and salt spray of the sea, his brown hair is kept short to keep it out of his brown eyes and he dresses simply, with only a plain set of studded leather for armor.


I have decided to withdraw. May everyone have lots of fun!


Sarien Ruseff wrote:
I was so surprised not to see a single Pirate (rogue) in the list that I decided I simply had to make one.

I was really close to going for the Pirate Archetype, but it just didn't fit with my background. Nice to see someone's going with it though!


Sarien Ruseff wrote:
I was so surprised not to see a single Pirate (rogue) in the list that I decided I simply had to make one.

I'm surprised more people don't play rogues in general. They have a broader range of abilities than nearly any other class.


That d8 HD is a bit of a problem for those of use with bad luck. But I agree with you, rogues are fun to play.


I don't play rogues often enough myself. I was actually going to go with a totally different concept until I noticed the lack of pirates and made a last minute change.


FYI - Wander Weir, you are using the exact same avatar as our glorious DM, which is quite confusing when scanning for DM posts.

Allysen wrote:
That d8 HD is a bit of a problem for those of use with bad luck. But I agree with you, rogues are fun to play.

This makes me laugh. Obviously you never played AD&D with 1d4 hp for magic users and 1d6 for thieves.


Miraji Haelmar wrote:


This makes me laugh. Obviously you never played AD&D with 1d4 hp for magic users and 1d6 for thieves.

I remember 1d4 - with a random roll for hp instead of max and only a single spell per day at first level.

I went out of my way to be non-threatening for my first few levels.


Updated list:

Arcane
Cardan the Carpenter, Human Wood-elementalist Wizard, LN
Jensen Roust, Half-elf Magus, LN
Kelly Forester, Human Chirurgeon Alchemist, NG
Deacon Nesser, Human Arcane Duelist Bard, NG -OR-
Kenji Jehu, Human Arcane-blooded Sorcerer, N
Faey Vallidorn, Elven Grenadier Reanimator Alchemist, ??
Randall McNally, Human Sea-singer Bard, CN
Sylvestra Striana, Half-elf Sea Witch, CN
Istvan Masterson, Human Marid-blooded Sorcerer, CN
Bingul La-Foom, Gnome Summoner, CN
Alexi "Crocodile" Montague, Human Rakshasa-blooded Sorcerer, NE (or Tambo LeFranc)

Divine
Miraji Haelmar, Human Aquatic Druid, N
"No-eyes" Bellamy, Human Stargazer Time Oracle, CG
Morvius Crispin, Human Inquisitor of Besmara, CG
Balsooma Hishal, Human Inquisitor of Besmara, CN
Turniphead, Human Cleric of Besmara, CN
Cecic, Halfling Cleric of Besmara, CN
Four Skulls, Half-Orc Oracle of Bones, CN
Tambo LeFranc, Human Dual-Cursed Juju Oracle, NE (or Alexi Montague)

Martial
Kiernan D'Agostin, Human Corsair Fighter, LN
Holgur, Human Skirmisher Ranger, N
Sarien Ruseff, Human Pirate Rogue, N
Amar the Sailor, Human Rogue, N
Ciera, Human Acrobat Rogue, CG
Allysen, Human Ranger, CN
Jericho Fiendaxe, Human Unarmed Fighter, CN
Rogue Gutstockings, Elven ?? Cavalier, CN
Xul Deepwrath, Human Urban Barbarian, CN
Brynjolf, Human Sea Reaver Barbarian, NE

Questions/Clarifications:
@Mathurin. If you are still around, would you mind if I asked why you withdrew?

@Faey. I might be missing it in the description, but I didn't see your alignment.

@Rogue and @Randall. I haven't heard back about my last reference to your names.

General conversation.
Oh, yeah, nothing like a 1 or 2 hp wizard, waiting for that one time to use their one spell. I almost always took either Sleep or Armor. Sleep was the bomb back in the day, if you can pick the one spell that could take about 5 creatures out of the fight to kill at your leisure, why wouldn't you? Armor gave you 4 more AC (on a 20pt limited scale) for an hour per level, and had anywhere from 2-8 times your HP before it went away.


Miraji Haelmar wrote:

FYI - Wander Weir, you are using the exact same avatar as our glorious DM, which is quite confusing when scanning for DM posts.

Allysen wrote:
That d8 HD is a bit of a problem for those of use with bad luck. But I agree with you, rogues are fun to play.
This makes me laugh. Obviously you never played AD&D with 1d4 hp for magic users and 1d6 for thieves.

You would be correct. I got my start last April in Pathfinder. Never played D&D, any version. I've got a bit of a reputation with the PFS group I play with for having horrid luck, most of my character have contracted Ghoul fever or been paralyzed by a Ghoul's touch, once after falling about 30 ft after triggering a trap and landing right in front of the damn thing. The rogue, whom I sadly lost the sheet to as well as all of her chronicles, I played has died twice. First was being brained by a gorilla, second was being bisected by a fighter with five levels on her after he critted with a greatsword. She also initiated a fight and promptly got skewered by the fighter she insulted to start it. That also a crit and she was behind the fighter with a monster AC. Just goes to show you, just because you have a bigger HD, doesn't mean life is any easier.


Don't think you missed it, as I couldn't find it on her sheet either. Chaotic Neutral. Also, I'm probably dropping both archetypes. Might keep bomber, but it depends. Have you seen the firebomber archetype posted on the Paizo Blog? There's some question as to it being goblin only or not. If you'd allow it, I'd like to use that archetype, but not be a goblin. If that's not cool I'll check out the normal bomber a little more and make up my mind.

Heh, I remember way back when reading an article, either in Dragon or somewhere online, about staying alive as a wizard. Sleep, creative use of prestidigitation, and unashamedly hiding behind the fighter seemed to be the biggest.


Looks like we have plenty of grognards around. I've been playing rogues a long time. One cool thing about the old AD&D rogue was the fast advancement. Your HD may have been d6 but you got them 50% faster than anybody else.

Keeping wizards alive at low level. Maybe one in three made it to 2nd level, but it wasn't til fourth or so that you could really imagine surviving to a ripe old age. I kind of liked the limited spell availablity. You had to hoard those spells for the right encounter or moment.


keeping your wizard alive was a nightmare, i remember alternating between a fighter type (i used to like ranger) and a wizard then dying at level 1 and making a fighter/rogue, then getting to 3 or so and making a wizard then dying 10xp from level 2, then making...


It's even worse when you have bad luck with dice every level. I had a rogue that the DM let start with full, but I rolled a 1 for every level up through 5th (total of 10hp). When we made 6th he said, "If you roll another 1, I'm making it a 6." I rolled a 2.

Same thing almost happened with a dwarf fighter, but Con bonus kept me safer. I had rolled 1, 1, and 2 for levels 2-4.

I didn't often played wizards, with dice luck like that (and NOT a big fan of the 1/day an done spells), I didn't stand a chance.

As for creative spells, we had one guy kill a large creature with a cantrip. It was like a big angry tortoise (Mekillott in 2E Dark Sun), and he cast the itch cantrip on it's belly. It kept rubbing against the loose sand until it buried itself (repeated castings) and suffocated.


I pretty much went Basic D&D --> AD&D --> Pathfinder. I kinda missed the stuff in the middle (like cantrips). I think I have the 2ed books and stuff, but was not playing as much by then. The person I always played with in school is the one who got me back into this about 9 months ago. I forgot how much I loved this game.

I don't remember many characters dying, but it was usually just two of us playing - since we grew up in the middle of nowhere. So killing one off would have ended the game rather abruptly.


I started in 88', a year before 2E. Have played non-stop since then, all of 2E, all of 3E, and so far all of 4E, with a recent addition of PF rarely going a month without a session. I'm not an addict, leave me alone. A lot of the 2E time it was just my cousin and I. I think this is where I got most of my RP chops though. We would run games for each other, where we ran entire parties. I would be playing 3-6 characters at a time and had to adopt the mindsets, and personalities, just so it was clear who was doing what. In fact, I didn't start having regular gaming sessions with a group until my first duty station (Army) in 95'

I tend to always end up DMing though (despite actually preferring to play), just because I'm uptight about how I want the rules to be used (as well as Char gen), and the only way to have it my way is to run it. I also ALWAYS take the dice at face value, and make decisions of the enemies to the best of their potential. So I have killed more players than the amount of times I have died. Luckily, that means I haven't experienced the deaths often, but I have witnessed them more than enough.

(Insert evil laugh and wringing of hands in the direction of applicants here.)


Familiar wise, I was gonna run with Kenji having Chatterbeak (His raven) do most of his talkimg for him. Think of Kenji as theYakuza from the latest Predator and Chatterbeak as Cotton's Parrot from the Pirates of Carribean movies.


Most of my playing was also 1 on 1, started in about 81 and played fairly frequently until about '92. Didn't play at all after that until last summer. So I had a bit of a learning curve and really know nothing about 3ed, 3.5ed or 4ed. I have not DMed in 25 years, but am thinking of running an old AD&D module which I am currently converting to PF. Will probably start recruiting in another 30 days or so once I am 1/2 way through converting the module - it is 128 pages, so this is taking a while.


Is it Temple of Elemental Evil, by any chance?


I'm actually in a Return to the Temple of Elemental Evil game every other Tuesday, using Pathfinder rules. Quite fun.

I started originally in 1990, but had to quit after a couple months due to the whole "D&D is EVIL" spiel from my dad. Then in 1995 was able to start again. So not as long as a few people. Started with 2nd edition. I remember the group I played with was very creative with spell uses (which helped reinforce why I like casters now, even if not as versatile). Light to blind people, Tensor's Floating Disk to knock people over, Dimension Door to slice 'em in half. Before I joined 'em there were stories of Greater Wishes, where you could get extra arms to hold more rings on fingers. Fun times.

Still with most of the same group, alternating people in/out every now and then, Except the person who get me started (he passed away in 97 from a car wreck).


Bill Lumberg wrote:
Is it Temple of Elemental Evil, by any chance?

Ah yes, the great question. You will just have to wait and see. Although if you read through enough of my posts, I am sure I have mentioned it somewhere with one of my aliases.


I've been playing D&D since 86. Started with the Basic red box, moved up to Advanced 1st edition, moved on to 2nd edition and played that one for years, and then finally 3rd when it first came out without looking back.

I never liked playing Wizards back in the days when you had to wait a whole session to use that one spell you have available. It did teach me patience, though.

Aardvark DM: Just so you know, the Herolab format of my character sheet is only temporary. I'll convert the whole thing to a more profile friendly format should my character get chosen. It's just a lot more work to do it that way.


Pathfinder Adventure Path Subscriber

Haven't made Rogue Gutstockings yet, the cavalier musketeer-strategian.

He has no horse as he substitutes a little gun-use and tactical abilities for many of his cavalier abilities, including a horse.

I didn't think a horse fits the pirate theme. The pistol packing strategic genius and natural leader (think Hannibal of the A-team) has two favorite quotes -- 'I love it when a plan comes together' and 'I love the smell of gunpowder in the morning, it smell like victory'.


Chainmail, I had posted earlier a question to you about your character, and found out that musketeer and strategist can't be taken together.


Pathfinder Adventure Path Subscriber

In the PRD I didn't see any conflict. The strategist was primary, the musketeer for some flavor. Sorry about missing the earlier post.

The name is a nickname as rogue needs to protect his identity. I was going to go for the Inspiring Commander archetype if the 3rd party content is acceptable. If not, I'll keep the mount hoping for something in the water environment.

The roleplaying plan was a cultured elf trying to pretend like he is a common cutthroat and doing it poorly (hence the poor nickname). Sometimes the literal translation of elf to a human language leaves you a name like Rogue Gutstocking.


Submitting John Rhasp, Human Death Mage.

Originally built for GM Calcifer's game so there's a couple weird abilities in there as per his rules. They aren't crucial and can be easily removed (so go ahead and ignore them)


Chainmail, both the musketeer and the strategist trade out Expert Trainer, so the two can't both be taken. Also, I'm not allowing any 3rd party, not because of power issues as much as not wanting to have to review any requests to see whether I will have an issue with them or not.


I started with the D&D ruleset back in the early 90's, just after the advent of 2E if I remember. I didn't really have a gaming group until much later though, so I didn't really start a tabletop game in earnest until about 6 months after the launch of 3E. I've been playing pretty steadily ever since, 3E to 3.5 to 4E, I have a passing familiarity with PF, but haven't had a PF group, so it’s mostly an academic familiarity vice a practical one, but had years and years of great 3.5 games with weekly games of 10-16 hours, lots of great experience, both good and bad.

With people moving on and life getting more hectic day by day, I've decided to throw my hand into the play by post arena, I have time to check in and post a few times a day, but sparing a whole Saturday every week or two has just gotten too demanding.


Updated list:

Arcane
Cardan the Carpenter, Human Wood-elementalist Wizard, LN
Jensen Roust, Half-elf Magus, LN
Kelly Forester, Human Chirurgeon Alchemist, NG
Deacon Nesser, Human Arcane Duelist Bard, NG -OR-
Kenji Jehu, Human Arcane-blooded Sorcerer, N
Faey Vallidorn, Elven Grenadier Reanimator Alchemist, ??
Randall McNally, Human Sea-singer Bard, CN
Sylvestra Striana, Half-elf Sea Witch, CN
Istvan Masterson, Human Marid-blooded Sorcerer, CN
Bingul La-Foom, Gnome Summoner, CN
John Rhasp, Human ?Death mage?, ??
Alexi "Crocodile" Montague, Human Rakshasa-blooded Sorcerer, NE (or Tambo LeFranc)

Divine
Miraji Haelmar, Human Aquatic Druid, N
"No-eyes" Bellamy, Human Stargazer Time Oracle, CG
Morvius Crispin, Human Inquisitor of Besmara, CG
Balsooma Hishal, Human Inquisitor of Besmara, CN
Turniphead, Human Cleric of Besmara, CN
Cecic, Halfling Cleric of Besmara, CN
Four Skulls, Half-Orc Oracle of Bones, CN
Tambo LeFranc, Human Dual-Cursed Juju Oracle, NE (or Alexi Montague)

Martial
Kiernan D'Agostin, Human Corsair Fighter, LN
Holgur, Human Skirmisher Ranger, N
Sarien Ruseff, Human Pirate Rogue, N
Amar the Sailor, Human Rogue, N
Ciera, Human Acrobat Rogue, CG
Allysen, Human Ranger, CN
Jericho Fiendaxe, Human Unarmed Fighter, CN
Rogue Gutstockings, Elven ?? Cavalier, CN
Xul Deepwrath, Human Urban Barbarian, CN
Brynjolf, Human Sea Reaver Barbarian, NE

Questions/Clarifications:
@John Rhasp. I didn't see alignment in the profile. Where is death mage from, I can't find it? Is it a Chr class? I thought it was wizard, but saw where you put your stats.


It's from Super Genious Games. It's on the SRD.

I'm posting from my phone now but I'll give you a link later on when I get to a computer.


Brynjolf is pretty much ready to go. There's just an aspect to his backstory that I'm mulling around at the moment, but the rest is pretty much ready.


John Rhasp wrote:

It's from Super Genious Games. It's on the SRD.

I'm posting from my phone now but I'll give you a link later on when I get to a computer.

John, as a note on your character sheet. I don't know if you are doing it intentionally, but if you type [spoiler=Defense] rather than just [spoiler]. You will have all your spoilers named, 'Defense' in this case, and not need to type all the titles in by hand as you have done.


Miraji Haelmar wrote:

...

John, as a note on your character sheet. I don't know if you are doing it intentionally, but if you type [spoiler=Defense] rather than just [spoiler]. You will have all your spoilers named, 'Defense' in this case, and not need to type all the titles in by hand as you have done.

Oh! It's glorious! Thank you, Miraji. That's been annoying me for some time. You don't happen to know when they made that change to spoiler formatting do you?


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber

therealthom:
It's been around since I joined the site in 2008. ;) Waiting on directions from Heward, btw.


I beat ya DM and I say DM as GM came later, I started in 77, the year I went to see Starwars, Me P Dexter and S Apleby (now dead:( all in the box with dice, the two games we had where DnD and Traveler 1st free books back then, whats that 35 years of RP and still love it.


@Amar. It looks like you are missing your human racial benefit of +2 to one of your stats. If my math is wrong, please let me know what I'm missed?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Tales Subscriber

I don't remember anyone playing D&D or AD&D or anything like that when I would have liked to play, when everyone else seemed to get into it, at school. I kinda left in 74 when OD&D was published, so no hope of it getting this side of the pond.... had to wait til my 40s before I found out and started on 3.5, along with lots of other RPGs. Have DM'd a few, some well, some not so well and sometimes to the rules...

So it might have been better to be born a bit later and I could have joined the early birds of D&D...oh well, its still been fun and I have enjoyed playing all the editions since the early 2000s.


The Death Mage

John's alignment is True Neutral at the moment. As an Amnesiac, he doesn't really have much to go on in terms of morality, so his alignment is subject to change as his personality develops.


@John Rhasp. I addressed it earlier in the thread on a 3PP cavalier question. I am not allowing any 3PP stuff. Only PF. It's not that I think it is or isn't unbalanced. It's that I don't want to have to review anything to see if it is or isn't. I avoid bloat by avoiding too much extra material, it's nothing I have against the material, I'm just a bit of a minimalist DM (as in "Impress me with what you can do with just a little more than the basics." type of preference).

TO ALL APPLICANTS

Can I get something like an "I'm still here" or "Still interested" from all the applicants? With the recruitment closing in two days, I don't want to make the tough selection process any harder by picking someone that lost interest/motivation for the game and I didn't realize it/wasn't made aware. So far I think I have had only one drop (Mathurin), but please let me know if there are others.


No problem. I withdraw the character. Happy gaming.


I'm definitely still here. I've been harassing my group to play this adventure path since I first heard of it but only one player is as gung-ho for pirating as I am.


Miraji raises her hand, then realizes the strange voice asking if she was still here was all in her head.


Still here. Just waiting patiently for the list of the vic- I mean lucky new crew to be posted.


Brynjolf's backstory is now live. It could use some polishing, but the gist of it is there.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber

Turniphead awaits


Pathfinder Adventure Path Subscriber

Still interested - Cavalier of some sort.


Still here


Still interested.


Kenji is still Here. Master doesn't talk much. Probably good thing cause stuff usually sets on fire when master talks.
When do we sail?...Oh LOOK Biscuits!

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