Kelly Forester |
I agree, to the best of my knowledge, there is no carry over, all discreet measurements would start the "diagonal clock" over. Since a player only gets one opportunity at movement a round, (5'step, single move action, or double move action) then all your movement for 1 round would use the same "clock". But if you were to say, take a 5' diagonal step, which triggers a readied action from an opponent, who then bull rushes you 5' along that same diagonal then you would have moved 2 diagonals in that same turn, but only have actually been moved 10' not 15', but since they were both discrete measurements its 5'+5'.
I guess in this instance our opinions don't matter, it’s what the DM decides, as far as I know the rules don't actually say for sure one way or the other how the movement cost for diagonals from one round to another carry over.
Aardvark DM |
No carryover, just because it would be the worst bookkeeping aspect of the game. Even worse in PbP. The RAW doesn't actually say yay or nay.
Frytz Bootsmann |
I just did a little forum stalking and Cieran has been active in other games at least as recently as this last Wednesday. So, it would appear that his absence is not schedule related, but rather due to a lack of interest. While that is not a fault in and of itself, I consider it rather rude that he did not inform the group of his departure or planned limited participation.
Aardvark DM |
I knew Cieran had left, by forum stalking myself. He had a thing that slowed him for a bit, only telling his other game, and then never came back. I PM'd him twice and Belor did once, but he doesn't seem considerate enough to respond with a yay or nay. I've been waiting to hear back, but yes, I think he just ducked out on us. I've just been running with 4 for the time, and wasn't sure if or how I wanted to invite another.
Kelly Forester |
I figured as much, but thought that story wise, it might be near a good time for one character to fade, and there might be an opportunity to bring in another. That and figured that you might be tired of DMpcing that character Aardvark.
Aardvark DM |
Sorry, between the holidays and end of semester wrap up for my classes (last modules, finals) the weeks between Thanksgiving and Christmas tend to be real busy.
Aardvark DM |
Well, sorry to hear that, and thank you for the head's up. It is much more appreciated than the vanishing that has come before by another.
To the rest of you, Kelly, Frytz, and Belor, I think. What are your opinions? Should I open recruitment for 1-3 more, or should I go to my other games and ask those that I am familiar with? Or are the rest of you done as well? I'm willing to keep going, and as I've said elsewhere, I'm the tortoise over the hare when it comes to PbP. So we may be slow, but I'm too stubborn to just drop it, and it will keep going forward, just not at the greatest of paces.
Kelly Forester |
Well, I'm not the most reliable, but I agree I'm just a bit to stubborn to totally give up, so I'm ready to keep going. As to if we should do open recruitment or whatnot, I really don't have have too much an opinion. If you happen to know someone who won't get too antsy or upset with our pace, then feel free to try and bring them in.
Frytz Bootsmann |
So our options are: recruit from unknowns, recruit from associates, or disband altogether. I'd rather not disband. My preference would be to recruit people who will not slow down the pace of the game any further.
I noticed that you did not list, as an alternative, running the game with fewer players. I assume doing so would require more prep than you are interested in committing. If not, is this an option?
I thank Holgur for the giving notice.
I did a little trolling, and while Holgur stated his reason for leaving, I can't help but wonder if the pace of this campaign wasn't a significant factor. It may be well and true that his RL situation has changed enough to limit his online play, but given that he hasn't bowed out of all of his games (just a few), I wonder if he might have chosen to stay with this game and drop another.
Aardvark DM |
Regardless of the reason for leaving, as long as they let me know I'm okay with it.
Again, my pace is what it is. It is often slow at times, other times I can post multiple times a day. It's not likely to exceed more than a post a day average speed. There was one group that finished all 6 books of this AP in 4 months. I personally think that is ridiculous.
As for running with only 3 people, not likely. I find the more there are, the better the pace seems to balance out. WIth 3 I have to balance everything down (as many AP's are considered deadly). With 4 everything is as written. With 5 or 6, also as written, because though there are more, not changing treasure amount to follow suit maintains the balance of extra power with 1-2 extra people.
I would prefer, personally, to add 1-3 (ideally 3) and you can meet them on the island as fellow shipwrecked crewmen of Frytz.
Nico Chainbreaker |
Hey, so I think it might be appropriate to post here - Aardvark's posted on the discussion thread of one of my campaigns that he's trying to get people he knows into this game.
This character that I'm posting with is the one that would be added, and I think that Aardvark gave permission to post on this thread.
So, tell me what you think, I suppose? He's a charismatic and Good-aligned adventurer, that's in a trip just for the sake of a trip and is pretty much up for anything.
He fills, to an extent, the lack of martial prowess that you have, especially if I give him Heavy Armor Prof. I believe I'll be taking him along an unusual path with inquisitor/fighter/pathfinder chronicler (if it becomes RP-appropriate to take levels in that prestige class).
Aardvark DM |
Sorry for my general holiday inactivity, they were busier than I had expected.
Nico looks good. I see no reason why he wouldn't fit in well.
Aardvark DM |
So, far I've only had one reply for a new player. I just sent out two more. For you though, Frytz, since you want the extra time we could wait until after Valentine's day ;p
Aardvark DM |
Okay, I have two more takers, and I imagine we will see them pop up in here before long. Once the PC's are done we can introduce them and carry on forward.
Aardvark DM |
For the three new people (Nico, Brennan and Eldarel), you will all have been crewmates with Frytz.
He was on a ship called Vivian's Lust, which had sunk in the recent storm. He had washed ashore on the island, and was found by the others. He thought he was a lone survivor, but you guys had managed to cling to some wreckage and ended up on the other side of the island along a beach dominated by a large overgrown cornfield.
Aardvark DM |
You would have whatever you would be reasonably carrying during work on board a ship. So belt pouches and contents, armor, weapons, and the like are within reason. A bedroll or a tent, even rations, not so much.
Basically, you don't have anything you would only carry if expecting a long journey (as it would likely have been in your locker/quarters#.
@Eldarel, it looks like you only have 4 skill points, and should have 8 #or more based on which favored class bonuses you took#.
@Brennan, could you make a mark of how many ranks are on each skill. Also, it looks like you only took one trait.
@All
Could you put a line like below:
(AC: 18 [T: 11 /FF: 17]; HP: 12/12; F+4, R+1, W+3; Init: +1; Perc: +1 [Darkvision 60'])
so that it shows up in your Gender/Race/class line. This just makes it easier to see the modifiers and statuses I'm likely to narrate off of. Kelly and Frytz, go ahead and change your saves back to normal, since I just keep forgetting to convert anyways.
Aardvark DM |
But you are 2nd level
Frytz Bootsmann |
To the guys who just washed ashore, I believe Aard is bringing you in as Frytz's mates from the Vivian's Lust. For what it's worth, the VL was an entertainment vessel, at least that was its public face, providing high-end escorts to high-rollers and heads of state. It's prime mission was smuggling and intelligence brokering.
Aardvark DM |
No, I actually just need actions declared. So far the new guys have all said they would move in.
Initiative has no real bearing until I know what everyone intentions are. Also, the 5'/round was only if Nico was going to hack his way through.
Just to be clear, moving through the corn has no penalty whatsoever. Seeing through the corn does, but not moving.
Aardvark DM |
Yes, TWF does require a full-attack. Sadly, it is not mentioned under TWF (which I would have thought it should be). It is instead mentioned under Standard actions (multiple attacks) and Full-attack actions in the Combat chapter.
If this makes you want to modify your character, I'm okay with that since you just joined. I can understand a concept ruined by something you didn't know of when you made it.
Brennan Darkblade |
No, I finally found it under standard actions. Just can't believe I've been playing it wrong all these years. I'll keep the build. Odds are good that I'll be wanting the extra attacks in most occasions.
Aardvark DM |
I don't know if I've mentioned it here before, but I don't think I have. This is not based on any event that came up in this game, I just want to make sure there is an understanding on where I'm coming from as a GM. So there are no incorrect assumptions due to my lack of clarity.
When I play, I consider the game to be one about taking actions, and you can't assume an action that has in game consequences is taken unless declared. If there are rules for it, then it should be accounted for. If it is assumed you ate, then you should mark off a ration.
If you didn't say you used Survival to find food, then you didn't do so.
If you didn't say you were moving stealthily, you didn't do so.
If you didn't say you prepared different spells than the ones the day before, you must have kept the same ones.
If you didn't say you slept, you are fatigued or exhausted (these I'm not certain of, I can't seem to find sleep rules for anyone other than prepared casters).
If you didn't set up a watch rotation while you slept, then you all get the -10 to your perception checks for being asleep.
If you didn't say you when and where you mapped, you don't have a map.
If you didn't search for something hidden, you won't find it.*
And if you didn't say you told the party what you saw/learned/know, they don't know.
From the other perspective, there are no rules for bathroom functions, so no declared action required. No rules for breathing, unless there ISN'T air to breathe, no declared action required. No rules for sharpening your weapon (There are whetstones in the CRB, but they do nothing, and there are no rules for a blade dulling), so no declared action required.
Eldarel Japhol |
That sounds reasonable - but it does highlight the main difference between tabletop and PbP. Namely, tabletop play compresses days or weeks of game time into a few hours of real time; by contrast, PbP can take days of real time to cover a couple of rounds of game time. Thus, while our characters are aware of time passing in-game, we as players are not.
tl;dr - will you help us track time passing? E.g. 'it's getting dark' or 'it's hours since you last ate' or 'it's a new day'. Just basic stuff.
Brennan Darkblade |
Sorry I have been completely out of contact the last few days. Ice storm took out power and internet on Friday. We got power back Friday night, but still no internet at home. I will try and catch up today.
Aardvark DM |
I think I am ready to mark this game as "Do Not Resuscitate"
I has languished and petered off almost certainly, and I apologize for any unfulfilled intentions with the characters.
That said, I am willing to entertain the notion of running a different one from the start, and all of you are invited to attend.
Especially, since I would ask which one you would all like to play?
I have every AP except Jade Regent, and am running Shattered Star and Curse of the Crimson Throne as PbP's here already, so those are not really options.
Any other one is fine, just let me know and we can see about starting over anew and seeing if we can keep momentum. What does everyone think?
Eldarel Japhol |
Just checking in - I have been following the thread, but am aware I haven't posted much. I'm in a kingmaker and way of the wicked campaign, and am running a CotCT; any other would be of interest - although an alignment change would be in order if we go for wrath of the righteous!
Aardvark DM |
Lein, there's kind of a reason I don't have Jade Regent, though I will likely get it just to have all of them.
Frytz, that one was Council of Thieves
We have requests for it to NOT be:
RotRL
WotR
KM (Frytz and I are also playing it Tabletop. I don't think it would play well PbP)
How about we do what I did for my invite only campaign. Given the requests of what it not be, and what I'm running. List 5 modules in order of preference from those available (1 most preferred - 5 least preferred), and the one with the lowest total rank will be what we play.
Available AP's (brief description of each HERE)
Rise of the Runelords
Curse of the Crimson Throne
Second Darkness
Legacy of Fire
Council of Thieves
Kingmaker
Serpent's Skull
Carrion Crown
Jade Regent
Skull & Shackles
Shattered Star
Reign of Winter
Wrath of the Righteous
Mummy's Mask