Aardvark GM |
I've found a replacement for Thalin, and they should be showing up shortly.
Red Heat |
Hello, all. I would be The Replacement (sounds like an early 90s Arnold flick that never happened) mentioned above. And this... This is my rolling post.
Ability roll: 4d6 ⇒ (1, 3, 1, 6) = 11 = 10
Ability roll: 4d6 ⇒ (2, 1, 6, 6) = 15 = 14
Ability roll: 4d6 ⇒ (6, 2, 1, 1) = 10 = 9
Ability roll: 4d6 ⇒ (5, 6, 3, 6) = 20 = 17
Ability roll: 4d6 ⇒ (1, 1, 1, 6) = 9 = 8
Ability roll: 4d6 ⇒ (6, 3, 2, 1) = 12 = 11
Ability roll: 4d6 ⇒ (2, 2, 1, 2) = 7 = 6 [DROPPED]
The above would be equivalent to point buy 16, but the total modifier would actually be no more than +3, unless my math is somehow off. That would make me eligible for a reroll, which I think I'll take... Not entirely happy with those...
Ability roll: 4d6 ⇒ (2, 3, 1, 3) = 9 = 8
Ability roll: 4d6 ⇒ (4, 5, 1, 1) = 11 = 10
Ability roll: 4d6 ⇒ (6, 3, 3, 6) = 18 = 15
Ability roll: 4d6 ⇒ (2, 4, 3, 3) = 12 = 10
Ability roll: 4d6 ⇒ (5, 3, 3, 1) = 12 = 11
Ability roll: 4d6 ⇒ (2, 4, 6, 3) = 15 = 13
Ability roll: 4d6 ⇒ (1, 1, 3, 1) = 6 = 5 [DROPPED]
Point buy 9... Reroll...
Ability roll: 4d6 ⇒ (3, 2, 1, 6) = 12 = 11
Ability roll: 4d6 ⇒ (2, 3, 1, 1) = 7 = 6 [DROPPED]
Ability roll: 4d6 ⇒ (2, 5, 6, 3) = 16 = 14
Ability roll: 4d6 ⇒ (1, 6, 3, 4) = 14 = 13
Ability roll: 4d6 ⇒ (4, 6, 5, 1) = 16 = 15
Ability roll: 4d6 ⇒ (2, 1, 2, 3) = 8 = 7
Ability roll: 4d6 ⇒ (5, 1, 6, 5) = 17 = 16
Right. Point buy 22, total modifier of +6. Guess that's me. Do correct me if I've made a mistake, Aardvark, but I'll get to work setting up an alias. Looking forward to playing with all of you!
Sturla Sturlason |
Thank you, Braham. Sturla Sturlason is approaching something resembling ready. Background and skills have been left unfinished, the former because it still depends somewhat on when, where and how Aardvark wants to bring the character in, and the latter because I don't know where that mystery extra class-specific skill point our generous GM hands out goes in a bard.
It's hard picking skills on a bard with negative Int.
Thanion Aeraviel |
Just a heads up for everyone. I am going to be out of town from Saturday through Tuesday. Feel free to take any actions for me.
Aardvark GM |
Well, Sturla, son of Sturla. The free class skill for Bards is Perform. Don't forget about the free rank/level in a craft or profession as well.
I'll try to figure out the best way to work you in, as I try to work Thalin out. I will either post it here, or message you, depending on the method I decide. Also, I may have to do the same for Sevrin if I don't hear back from him.
Aavelixia |
Welcome to the party Sturla.
I rolled to see if the snake thing is edible. wasn't sure if knowledge nature was the skill. We could chop it quickly to take it with us on our travels. We could cook it for dinner when we set up camp.
I only have a couple of days worth rations, I was counting on goodberry to feed all of us. The more we stop and camp the more we need to forage for food. At least for me.
Aardvark GM |
Okay, I'm placing it here first, before I open other recruitments. I have some openings in some of my other games that may need to be filled, and I was wondering if anyone would be interested?
I have 2-3 spaces available in a Hell's Rebels game (early in book 1)
I have 1-2 openings in a Mummy's Mask game (middle to end of book 1)
and
I have 1-2 openings in a Curse of the Crimson Throne game (end of book 2)
Also, I have decided that it's been long enough with no word, and I will be replacing Sevrin as well.
Thanion Aeraviel |
I might be interested in hells rebels. I've had a slayer I've been trying to get into one of those games for awhile. When I get home from vacation I'll look over that game play thread and see if it's a God fit.
Drogan Stonebeard |
Just now joining in the campaign.
Drogan Stonebeard: Dwarf Barbarian
4d6 ⇒ (5, 3, 2, 3) = 13 = 11 +0 DROPPED
4d6 ⇒ (4, 2, 5, 1) = 12 = 11 +0
4d6 ⇒ (1, 2, 5, 4) = 12 = 11 +0
4d6 ⇒ (6, 3, 4, 1) = 14 = 13 +1
4d6 ⇒ (1, 4, 6, 5) = 16 = 15 +2
4d6 ⇒ (4, 4, 6, 2) = 16 = 14 +2
4d6 ⇒ (2, 5, 4, 6) = 17 = 15 +2
Buy-in of 24, +7 bonus (before applying any racial bonuses)
Will flesh out the character a bit more and post stats in the character section as soon as I have them.
Drogan Stonebeard |
Ok.. character complete (stats are in the profile)..
Just trying to figure out where to enter the storyline without disrupting what is already going on. Got a few ideas, but holding back until I see a good moment.
Aardvark GM |
Okay, Drogan, don't worry about working yourself in. I will introduce your character and Sturla when I find a good time and place to remove both Thalin and Sevrin.
Drogan, if you look at THIS LINK from the recruitment thread, it has all the formatting you need for putting all the character info within the profile (also so I have it in the instance that I need your stats or need to NPC you).
Sturla, I suggested to Drogan that the two of you be previously associated somehow (considering he's a barbarian and you are a skald style bard). It will also be easier to bring you both in pre-associated and traveling together.
Aardvark GM |
Also, if you look at the other characters, you see how they have a stats bar in the top of their posts? You can put all that info in the 'Class/Levels' line of the profile for it to show up there.
Drogan Stonebeard |
Ok.. think I have it all now. Made some slight changes to gear, and added traits (forgot to include that in the original character creation). Updated profile is posted for your viewing enjoyment.
Aardvark GM |
Okay, I just want to be clear, I'm not targeting Sevrin specifically. :-)
The last enemy's tactics said that it goes for the least armored, and I even randomly determined approximately where the sprites would start, and they attacked the closest PC's to them.
All the same, it will work as the impetus for Sevrin's decision to not continue, and Thalin will decide to escort him back to town. Also, if the fight goes sour too fast, I could also introduce Sturla and Drogan to help out. Two birds with one stone.
All the same, either during the fight or after Thalin and Sevrin head back to town, I will bring in the two replacements.
Drogan Stonebeard |
I would assume he is just too busy with work or something. He was over at my house on the night of the 26th (RL friends) and I know his work schedule changes back and forth every couple weeks.
Aardvark GM |
Yeah, sorry. Work has been a pain lately. I tried to post at home yesterday, but ran out of time before work. I will update today.
Aardvark GM |
Thanion, if you (or anyone else) is still interested in Hell's Rebels (or any of the openings in my other games), let me know. I'm getting close to needing to open recruitment.
Aardvark GM |
Drogan and Sturla, have you guys worked a tie in with each other among yourselves?
If you are ready, feel free to make a post in the gameplay thread (you are still unaware of both the combat and the other players) that includes a perception check.
Drogan Stonebeard |
A bit behind on contacting Sturla. Just sent a message with some basic character background (might get two messages, since the first one I sent was from one of my other aliases for a different campaign).
Sturla, when you get it, respond to the one from this alias. You can delete the other one if you got it (I deleted it at my end, but don't know if it still went through or not)
Aardvark GM |
I just wanted to apologize to all my games, especially the ones I'm running. I have been going through a bit of posting malaise, and don't want to burn out, or even worse quit. As such, I've just been trying to build up to posting. Just wanted to let you all know, I'm not gone, not leaving, just less than motivated at the moment. So, please bear with me. For my games, I expect to have a post up today.
Aardvark GM |
I'm terribly sorry. The malaise is a mix of my ability to post at work being more limited than before, and sharing a single computer at home. When I get the chance to post, all the updates I need to make begin to feel daunting. I truly intend to return to my previous level of posting.
Sturla Sturlason |
Not a problem on my end. I don't particularly mind having a slower paced game as long as it's at least somewhat consistent. Hope you find your fire again, man.
Aardvark GM |
To the new players:
Now that I've updated the loot tracker to include you, could you each place your starting gear in it.
All prices should be at half value, as that is what all things resale as.
Do not add the weight of your starting outfit.
Also, if you could let me know what the weight of your PC is w/o gear, I will update the sheet with that info as well, to be used in instances where your individual total weight can become an issue (carrying an unconscious party member, pit traps, rickety bridges, etc...)
-----------
If anyone that doesn't have their PC's body weight listed in their profile could let me know what that amount is so I can make sure my tracker is updated, I would appreciate it. Thank you.
Also, Sevrin and Thalin each left behind their vials of Alchemist's Fire. If any of you picked those up, let me know, otherwise they are left in the snow back where you fought the sprites.
Aavelixia |
Maybe I'm over thinking it, but the best way to keep the atomie safe is to just put it in a pocket. If so, could I cut some fur off the elk so that the atomie is warm through the journey? I don't want to walk around with a frozen little corpse in my pocket. At least find something I can use to help keep it warm.
Or does it need to be warm? would keeping it warm kill it since it prefers cooler weather?
Aardvark GM |
Being cold won't kill it, it is a cold-based creature, nor will being warm shy of a fire.
It will not likely want a pocket warmer made from the skinned hide of the animal it was riding.
Aardvark GM |
I don't like to do it when it's needed, because of the very implication, but I would like to get an idea of what the regular order of march would be for you guys as a group.
Originally, I said I wasn't going to ask for a marching order, but I think moving forward I would like to have one, a double and single file one.
As it might reflect who ends up where, I'm going to add what people's overland snow speed is.
While moving through the snow, the speeds are as follows:
Sia 30'
Drogan, Sturla (unless he puts on his snowshoes), and Thanion 15'
Aavelixia (with Suzy), and Braham 10'
Aavelixia |
I'm not sure where I would be.
I don't have an issue being towards the front or back of the line. It depends on who wants to be where.
As for Suzy, since we are outside, she may be 5-20 feet away from me or the party at any given time. She will probably be closer to me if she senses anyone in the party stressed, or if she picks up a strange scent that may make her uneasy; death, disease .... to name a few
So I can go pretty much in any spot.
Sturla Sturlason |
Just going to throw this one out so that we have somewhere to start. How about...
Braham & Drogan (big burly melee dudes)
Thanion & Sia (more versatile with ranged options)
Sturla & Aavelixia (squishies)
Braham & Drogan are both very durable (Braham freakishly so for a lv.1 PC) and want to get into melee as soon as possible, so putting them in the front seems fair. Thanion & Sia would benefit from the same, of course, but their ranged capabilities are far better than the previous pair's. That said, if HP conservation is an issue, either Thanion or Sia could take Drogan's spot up front. The dwarf's AC ain't pretty and is gonna look downright ugly in Rage, whereas both the Magus and Rogue sport decent armor.
Now, Aavelixia and Sturla aren't actually all that squishy as is, but they are the two least concerned with getting up close with the enemy. Aavelxia is a primary caster and better with a bow than a sword, and although Sturla is intended for melee he is going to start every fight with Inspire Courage. He's not going to be engaging the baddies til round 2 anyway.
Mmyeah. So that's a starting suggestion. Now what you do is tell me how I'm an idiot and suggest something superior. Which shouldn't be hard given that I am, you know, an idiot.
And Aardvark, on Sturla's movement speed: I think he's wearing those snowshoes now. I only said he wasn't wearing them because of his half-dressed state when first running off to find the rest of the group. At this point, with wearing the rest of the winter gear, he would have slipped those on too.
Drogan Stonebeard |
Agree with the most part with Sturla's assessment. The only suggestion as an alternative would be to put either Braham or me in the back so we have a "big burly melee dude" covering both ends of the line. Pretty much a guarantee that every thing we are going to face won't be coming from the front.
How does Sia move at 30'? Not arguing the point; I'm actually jealous because I did what I could think of to bump mine up to the 15' it currently is (which I thought with the snowshoes it was 20').
Sturla Sturlason |
Very true, Drogan. The formation above would leave Aavelixia open should we be ambushed whilst walking in a line. It's just that in most every other fight, a melee combatant would be left in a less than desirable position back there. Any other takers for that backspot?
Aardvark GM |
The order suggested by Sturla works, and I will use it unless told otherwise.
Drogan, you are correct, I was forgetting your Barbarian speed. You and Sturla should both be at 20'.
Sia's unaffected speed is due to a Half-elven racial trait where the snow doesn't slow her.
Using speed as a guide, you could also go:
Braham and Thanion
Drogan and Sturla
Aavelixia and Sia
Even in the back, Sia's speed allows her to get to the front easily enough, just as Drogan and Sturla's speed, will allow them to easily catch up with Braham and Thanion.
Aavelixia, Suzy will not be able to stray too far, as she too only moves at 10'. If she wanders too wide, she will fall behind often.
Aardvark GM |
Heads up, I will be having cataract surgery tomorrow in one of my eyes. As such I will not likely be reading/writing much soon after. I may be silent this week (at the least).
Also, Sia, you're attacking the snowman, correct, or did you mean one of the unconscious ice men?
Aardvark GM |
Drogan, PF (much like 3.0 and 3.5) are really good at putting all the rules in different places, so you have to piece them together (don't get me started on the incorporeal rules from 3.0 that spanned all 3 core rulebooks). The section under crits is very basic in its explanation, because it is already more defined under the 'damage' section:
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.
So you don't roll once and multiply or roll three times then add bonuses. You roll and add your bonuses (multiple times based on your crit multiplier), then add it all together.
To all, be aware, as far as my combat descriptions are concerned. I do my best to include mechanical hints in textual form (without giving the raw numbers). It's hard textualizing the concept between natural armor making it a miss, and DR making it a hit with no damage, but I try to offer clues to what did or didn't work as would be experienced by the characters in the case of failed knowledge rolls.
Drogan Stonebeard |
Ok, so making sure I am understanding correctly for future combats. Using the Great Axe (x3 Critical Multiplier) as an example, with my +2 damage for my STR. (Any additional modifiers [Bard Song, Rage] also included, but for now just considering base damage)
With a critical hit (confirmed) I would roll the 1d12 three times and add the multiplier 3 times (so it would be 3d12 +6)?
Aardvark GM |
Correct. Crits with bonuses can be ridiculous damage. Add that to the benefits of two-handing in the first place, insane. In PF, the die type isn't the real threat (as 1's can always be rolled), it's what you can add to the rolls that do it.