Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

AZ's Kingmaker

Game Master Azure_Zero

4-6 player, 20 point buy Kingmaker game


1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>

I am continuing a Kingmaker game, but some of my players have disappeared. Looking for 2-4 players.

Base creation rules:
Stats: 20 Point Buy (no stats below 10)
Traits: 1 Campaign, and 1 more.
Classes and Archetypes allowed: CRB, APG, UM, UC. (No magus, Summoners, Gunsligners) and other paizo material, but you must note the source.
Races: Core + Others*
Starting Cash: Max
Character Background: Ideal, if none I'll make one up and it becomes your back story, with a job that best matches your profession/class and that is it.
Must be willing to post at least once a day for 5 days out of the week.

Alignments: Non-Evil.

Your level 1.

*Other races are Assimar, Tieflings, Changelings, and a few others that are listed in ARG, but no customs (except I few I made)
and to get access to them will be by chance, pick 2 Core races, and 1 non-core race, (I'll add 1 more race randomly), and I'll randomise the gender, like in my Expanded Horizon games.

Lantern Lodge

Pathfinder Adventure Path Subscriber

what are they lacking at the moment?

Taldor RPG Superstar 2010 Top 16, 2011 Top 32

I wouldn't mind trying a Fighter (Aldori Swordlord) 1, a human from Brevoy, probably a second son from a minor noble house without many prospects. I'll put together a sheet and stick it up ASAP.

Mikka Restokov:

Mikka Restokov
NG Human Male Fighter (Aldori Swordlord) 1
Init +4; Senses Perception +0
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 19, touch 14, flat-footed 15 (+4 armor, +4 dex, +1 shield)
hp 13 (1d10+2+1 FC)
Fort +4, Ref +4, Will +0
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee Aldori Dueling Sword +7 (1d8+1) or light mace +5 (1d6+1)
Ranged chakram +5 (1d8+1)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 12, Dex 18, Con 14, Int 10, Wis 10, Cha 13
BAB +1; CMB +2; CMD 16
Feats (3) EWP: Aldori Dueling Sword, Weapon Finesse, Weapon Focus: ADS
Skills (3 skill) Handle Animal +5, Intimidate +6, Ride +8
Special Abilities:
Traits: Sword Scion, Bully
Possessions (300 gp) Aldori dueling sword (free), chain shirt (100 gp), buckler (5 gp), 3 chakram (3 gp), light mace (5 gp), light (war-trained) horse (110 gp), military saddle (20 gp), saddlebags x2 (8 gp), adventuring gear (25 gp), 24 gp coin.
------------------------------------------------------------------------

Stat Math:
Str 12 (2 points)
Dex 16 (10 points +2 racial)
Con 14 (5 points)
Int 10 (0 points)
Wis 10 (0 points)
Cha 13 (3 points)

Mikka was always a bully. His older brother was a good and noble man, but Mikka was pampered by his mother and given everything he desired, which rapidly became sword-fighting lessons. He was a natural bravo, but his overbearing nature set his teacher's teeth on edge and alienated virtually anyone he met. When he turned 18, his father took him aside, bestowed upon him the sword of an Aldori Dueling master and kicked him out. Cut off, he left with his horse, Brightest, and his gear and wandered around. Perilously close to going bandit, he heard of the recent call for heroes. Fancying himself such, he headed to the Stolen Lands to make a name for himself, and prove his father wrong.


Currently the PC's are a Wizard and a Ranger.


The ranger is being built as a switch-hitter slightly weighted toward archery. He plans to be an arcane archer or bladesinger someday.

From that info you can probably tell I'm not an optimizer.


I am interested wanting to play a druid. For races to pick human, dwarf, aasimar.


2d100 ⇒ (67, 81) = 148 human, dwarf
2d100 ⇒ (51, 59) = 110 aasimar, Changeling

2d100 ⇒ (71, 86) = 157 dwarf, Changeling

Doc_Wu has Changeling Druid.


Kingmaker Players Guide
For those that need it.

I'll also admit that I do tend to favor clerics over oracles and druids, mainly due to the channel energy feature (which I have observed stopped a number of TPKs).


Mikka Restokov looks good,
but you did not note the source of the Aldori Swordlord archetype,
and I need the Aldori dueling sword stats.

Taldor RPG Superstar 2010 Top 16, 2011 Top 32

Gotcha. The Aldori Swordlord archetype is from the Inner Sea Primer and the Aldori dueling sword stats can be found here and here.


This is my changeling druid I am starting on. Also want megaloceros companion from bestiary 2 it is also in the players guide.


Dotting. I think I might try my hand with a dwarven cleric of Gorum.


James, reading the Aldori Swordlord archetype and looking at the sword.
I can accept the sword,
but the archetype does have some cheesy elements (when compared to other archetype features at their levels) which is putting it on the fence.

Taldor RPG Superstar 2010 Top 16, 2011 Top 32

No problem. I can go for Free Hand Fighter, from the APG instead, if that works. Same concept, different way to get there.


Finished finally yay Animal companion is from bestiary 2 or the players guide I think they are identical.


I'll see if I can come up with something.

No magus? :(

Ok. Looking.


I am looking at this also.
What is cheesy about the sword lord? No, I don't plan to play one, but it will give me an idea of what not to try, which will give me a better chance at getting in.

Well counter attack at level 11 is not shabby, but it requires a high dex, and another feat to make decent. Meh.

I might go with a regular fighter.

In randomized choices I tend to let the random chance influence what I might play.

My core races are dwarf, and half-orc.
My non-core race is hobgoblin.


I would be interested in playing a Crusader Cleric of Hanspur Race wise i'm looking at Human, Half Orc, or Aasimar.
Alternatily if you prefer of Erastil in which case Aasimar would be replaced with Oread


doctor_wu wrote:
Finished finally yay Animal companion is from bestiary 2 or the players guide I think they are identical.

They do look identical. I'll double check it in a bit.


Query: When you say "no stats below 10" is that before or after racial adjustments?


@Mr. Swagger
2d100 ⇒ (34, 98) = 132 dwarf, half-orc
2d100 ⇒ (24, 78) = 102 hobgoblin, tiefling
2d100 ⇒ (60, 56) = 116 half-orc, tiefling

Gender: 2d4 ⇒ (1, 4) = 5

A male Half-orc Fighter

-----------------------------------------

@Bertious
Hanspur does fit the region in the river kingdoms,
but I'll ask what alignment are you going for and what domain?


Dark Netwerk wrote:
Query: When you say "no stats below 10" is that before or after racial adjustments?

I prefer it after racial adjustments,

but do allow before racial adjustments, (especially true for interesting class race combos)

Grand Lodge

Hmm, would you let great bald head play?

Weapon Adept monk. Core races: Half-Elf and Human
Non Core Race: Aasimar


Both characters i envision heroes so the cleric of Hanspur would be CG and seeking to protect the river kingdoms as a whole and through that increase the worship of his/her god.

The cleric of Erastil would be NG and far more interested in helping people than actually following the overly precise rules of his/her faith even if that upsets the more straight laced of his/her clergy.


@DM Faelax
2d100 ⇒ (65, 36) = 101 Half-Elf and Human
2d100 ⇒ (9, 41) = 50 Aasimar, Changeling
2d100 ⇒ (51, 17) = 68 Half-Elf, Changeling

Gender: 2d4 ⇒ (3, 2) = 5

So Male Half-elf Monk.


Bertious wrote:

Both characters i envision heroes so the cleric of Hanspur would be CG and seeking to protect the river kingdoms as a whole and through that increase the worship of his/her god.

The cleric of Erastil would be NG and far more interested in helping people than actually following the overly precise rules of his/her faith even if that upsets the more straight laced of his/her clergy.

I'm digging the cleric of Erastil more.

2d100 ⇒ (16, 63) = 79 Half-Orc and Human
2d100 ⇒ (5, 11) = 16 Oread, Suli
2d100 ⇒ (99, 77) = 176 Suli, Human

Gender: 2d6 ⇒ (4, 2) = 6

So a female Suli Cleric


DM Azure_Zero wrote:

@DM Faelax

2d100 Half-Elf and Human
2d100 Aasimar, Changeling
2d100 Half-Elf, Changeling

[dice=Gender]2d4

So Male Half-elf Monk.

Awesome. Will have something up soon. BTW, where do you stand on the flurry of blows debate?


What flurry of blows debate?


Fixed an error on skill bonuses. Also added class features and spells per day.

Grand Lodge

Male Half Elf Weapon Adept Monk 1

Str: 16 Dex: 14 Con: 12 Int: 12 Wis: 14 Cha: 7
HP: 10 AC: 15 CMB: +3 (+5 to Grapple) CMD: 18 (20 vs Grapple) BAB: 0
Speed: 30 ft Init: +2
Fort: +3 Reflex: +4 Will: +4

Temple Sword
+3, 1d8+3 19-20/x2
Temple Sword Flurry
+1/+1, 1d8+3 19-20/x2
Unarmed Strike
+3, 1d6+3 x2

Feats:

Dodge
Improved Grapple
Skill Focus Perception

Skills:

Acrobatics: +6
Knowledge Religion: +5
Perception: +11
Stealth: +6
Swim: +7

The flurry debate thing was weather or not a monk flurries with one weapon or two since flurry says its like TWF


Here is Morgrym Hammarstahl, dwarven cleric of Gorum.

Preliminary Crunch:

Male dwarf Cleric 1
CN Medium humanoid (dwarf)
Init +0 ; Senses Darkvision, Perception +3
==DEFENSE==
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 14 (1d8 +2 con, +3 toughness, +1 favored)
Fort +4, Ref +0, Will +4
==OFFENSE==
Spd 20 ft/x4
Melee Greatsword +3 2d6+4 19-20/x2
Ranged Crossbow, Heavy +0 1d10 19-20/x2
==STATISTICS==
Str 16, Dex 10, Con 15, Int 12, Wis 15, Cha 10
Base Atk +0, Cmb +3Cmd +13
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Craft (weapons) +5 (+7 if metal or stone), Perception +3 (+5 unusual stonework), Spellcraft +5
Languages Common, Dwarven
Combat Gear Greatsword, Chainmail

Domains Destruction, Strength (Ferocity)

Alternate Racial Traits Craftsman, Magic Resistant (SR 6)

Traits Noble Born (Garess), Magical Knack (the plan is to dip a level or two into Unbreakable Fighter or Barbarian during his career)


Rough Background:

Morgrym was trained in the art of war in Rolgrimmdur in the Five-Kings Mountains. As with all children there, he was trained in tactics and warfare long before he could read and physical training began as soon as he could walk. Morgrym found that he revelled in combat, and thus he soaked up what he could learn and got himself into many a fight with the other students.

During his time in Rolgrimmdur, he met and befriended a young noble scion of the Brevoy house of Garess, allies of the dwarves of the Goluskin mountains. He was one of the few humans given leave to learn the ways of war under the dwarves, but had a wild streak similar to Morgym's.

Feeling incompatible with some of the more orderly teachings, and already outcast from his own family for his troublemaking, Morgrym decided to leave and join his human friend who was returning to his homeland. The young noble's family welcomed Morgrym with open arms and there he lived. It was in Brevoy where he found the divinity the lord of Iron, Gorum, a god that aligned perfectly with Morgrym's ideals and his joy for battle.

Hearing of an expedition to the Stolen Lands, Morgrym jumped at the chance to join, to prove himself in battle and to spread the word of the Lord of Iron.


Looks nice, Dark Netwerk


Characters so Far
James Martin -> Male Human Fighter(Free Hand)
doctor_wu -> ElaineFisher -> Female Changeling durid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Mr. Swagger -> Male Half-orc Fighter
Bertious -> Female Suli Cleric of Erastil
DM Faelax -> Male Half-elf Monk(Weapon Adept)

STR Ranger -> ??

Valmoon ??


Ok Suli threw me a loop i'll have something soon i hope.


Bertious wrote:
Ok Suli threw me a loop i'll have something soon i hope.

Your not the only one, I picked 4 random races then threw the dice and Suli was the random race selected, then it got selected in the race selection draw.

as I posted in the OP, I'll randomly select the forth race for the randomisation.

Gotta admit though this could get very interesting.


Characters so Far:
Arcane type:
none

Assault type:
James Martin -> Male Human Fighter(Free Hand)
Mr. Swagger -> Male Half-orc Fighter
DM Faelax -> Male Half-elf Monk(Weapon Adept)

Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious -> Female Suli Cleric of Erastil

Skill type:
none

Noted interest or posted:

STR Ranger -> ??
Valmoon ??


Bertious here this is the gist of my cleric's crunch depending on what you want to do background wise Azure_Zero


Iseria Orlovsky wrote:
Bertious here this is the gist of my cleric's crunch depending on what you want to do background wise Azure_Zero

Looks good, the background is up to you as it helps get more into character when one does it themselves.

for you can be a wandering cleric hearing Erastil's call, or a member of the church in the Bevoy branch that was selected to go into the stolen lands, the possiblities are near endless.

you can use this as a sample


Characters so Far:
Arcane type:
none

Assault type:
James Martin -> Male Human Fighter(Free Hand)
Mr. Swagger -> Male Half-orc Fighter
DM Faelax -> Male Half-elf Monk(Weapon Adept)

Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious ->Iseria Orlovsky -> Female Suli Cleric of Erastil

Skill type:
none

Noted interest or posted:

STR Ranger -> ??
Valmoon ??


DM Azure_Zero wrote:

@Mr. Swagger

2d100 dwarf, half-orc
2d100 hobgoblin, tiefling
2d100 half-orc, tiefling

[dice=Gender]2d4

A male Half-orc Fighter

-----------------------------------------

@Bertious
Hanspur does fit the region in the river kingdoms,
but I'll ask what alignment are you going for and what domain?

I only wanted you to roll for the race. :)

Half-orc ye say. Well I think I will go bard(archaeologist archetype) with an attempt to fill the skill type(mostly social guy and scout/trapfinder).


Offering Asok Demon Tongue for consideration. Social Rogue (Thug) looking to make good. Former enforcer, blackmailer and bandit.


Mr. Swagger wrote:
DM Azure_Zero wrote:

@Mr. Swagger

2d100 dwarf, half-orc
2d100 hobgoblin, tiefling
2d100 half-orc, tiefling

[dice=Gender]2d4

A male Half-orc Fighter

I only wanted you to roll for the race. :)

Half-orc ye say. Well I think I will go bard(archaeologist archetype) with an attempt to fill the skill type(mostly social guy and scout/trapfinder).

Sorry, I over misread the I might go Fighter as I'll go fighter. in your earlier post.


Asok Demon Tongue wrote:
Offering Asok Demon Tongue for consideration. Social Rogue (Thug) looking to make good. Former enforcer, blackmailer and bandit.

Asok your at 25 points, you have to chop 5 points off.


Characters so Far:
Arcane type:
none

Assault type:
James Martin -> Male Human Fighter(Free Hand)
DM Faelax -> Male Half-elf Monk(Weapon Adept)

Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious ->Iseria Orlovsky -> Female Suli Cleric of Erastil

Skill type:
Mr. Swagger -> Male Half-orc Bard(archaeologist)
Asok Demon Tongue -> Male Half-orc Rogue(thug)

Noted interest or posted:

STR Ranger -> ??
Valmoon ??


DM Faelax wrote:
The flurry debate thing was weather or not a monk flurries with one weapon or two since flurry says its like TWF

Given the way I read it, it sounds like it is TWF, meaning you could have a temple sword and flurry with your unarmed strike and temple sword.

so a 1st level monk doing a flurry could do;
2 unarmed attacks,
2 temple sword attacks or
one unarmed and one temple sword attack.


I'm thinking about a Gnome Sorcerer, Draconic (green) bloodline. Angling towards Dragon Disciple. Will get something up when I get home from work.


This is Hod. His charter group fell apart and he didn't even make it out of Restov :(

He's mostly done. I will adjust as needed.


Here's a rough draft of my Gnome Sorcerer. Will work more on polishing him up and a background story later. Thanks for the consideration.

Buckwell Burrowholme:

BUCKWELL BURROWHOLME CR 1/2
Male Gnome Sorcerer 1
NN Small Humanoid (Gnome)
Init +4; Senses Low-Light Vision; Perception +6
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 11. . (+2 Dex, +1 size)
hp 11 (1d6+4)
Fort +2, Ref +2, Will +2
Defensive Abilities Defensive Training
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Unarmed Strike +1 (1d2/20/x2)
Special Attacks Claws (6 rounds/day)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer Spells Known (CL 1, +1 melee touch, +3 ranged touch):
1 (4/day) Color Spray (DC 15), Corrosive Touch
0 (at will) Acid Splash, Read Magic (DC 13), Detect Magic, Light
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 13, Int 14, Wis 10, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Toughness +3
Traits Excitable, Rostlander
Skills Climb +2, Fly +4, Knowledge (Arcana) +8, Perception +6, Spellcraft +6, Stealth +6, Use Magic Device +7
Languages Common, Draconic, Elven, Gnome, Sylvan
SQ Draconic: Green Dragon (Acid), Illusion Resistance

--------------------
SPECIAL ABILITIES
--------------------
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Draconic: Green Dragon (Acid) +1 damage per die for [Acid] spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.


Characters so Far:
Arcane type:
MPL8665 -> Buckwell Burrowholme -> Male Gnome Sorcerer

Assault type:
James Martin -> Male Human Fighter(Free Hand)
DM Faelax -> Male Half-elf Monk(Weapon Adept)

Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious ->Iseria Orlovsky -> Female Suli Cleric of Erastil
Höd Ronoakson-> Male Human (Ulfen) Oracle

Skill type:
Mr. Swagger -> Male Half-orc Bard(archaeologist)
Asok Demon Tongue -> Male Half-orc Rogue(thug)

Noted interest or posted:

STR Ranger -> ??
Valmoon ??


Höd Ronoakson wrote:

This is Hod. His charter group fell apart and he didn't even make it out of Restov :(

He's mostly done. I will adjust as needed.

Looks good, and we don't use hero points.

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Recruitment / AZ's Kingmaker Replacement Recruitment All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.