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Halloran frowns at Rory No need to be rude, we're going to be in this area for awhile, if we can make some friends or at least allies who know this area better than we do, it should make our job of exploring much easier.

Turning back to the kobolds, he says in Draconic My companion gesturing at Royston noticed you seem to have overindulged a bit in your radishes, he was wondering if you needed medical attention?

I didn't make a healing roll, but I'm going to assume considering the circumstances in which we found them, that Halloran will reach the same conclusion Royston did.

Silstaren, did you receive the composite longbow (STR +2) and the 40 arrows I offered you?

(Game Master, Creator 100)

Draconic:
"No we good, just need a moment."

and you hear one of the kobolds do a loud belch

same kobold you talked to says

Draconic:
"Nice Going, Shemp."


**** Time flash

Halloran Westover wrote:

...

Speaking of dealing with bandits Silstaren, we recovered these from the last group we dealt with, can you find some use for them? Halloran offers him the bandit leaders composite longbow (STR +2) and 40 arrows.

If you can and no one else objects, you may use them as you see fit. ...

Silstaren reaches out to take the weapons. "Thank you. " He examines them quickly and tests the bow's pull. "A noble gift. The Queen's bowyer Fellendress could fashion no better. I will employ these arms in the service of your charter to the benefit of us all."

Completely missed this post somehow or else was waiting for objections form the party. Odd since Silstaren makes out like a bandit in it .... Thanks for the bump Halloran.


Sir Eamon gives his horse a gentle kick to get it walking. "Let's go," he says.

(Male Human Cleric 1)

The cleric looks at Rory and smiles.

"It's not mercy. It's manners. If we're all going to be neighbors, we might as well be neighborly."

Royston smiles at the belch, knowing the kobolds will be OK. Then he gets back on his horse, nodding his head in thanks to them since he cannot speak their tongue.


A moment more please Eamon. Halloran says before turning back to the kobolds and continuing in Draconic.

Very well then, oh by the way do you happen to know if their are any humans camped around here? We're looking for a group of bandits and we were told they're in this area. Also if you know of any dangers in the area we should watch out for, and were willing to share that information, we would much appreciate it.

Your welcome, Silstaren.

(Game Master, Creator 100)

Draconic:
There is a human camp that moves around in trees. they that away I think.

it points to a direction south south west.


Thank you again, Halloran says with a bow of his head. Glancing at the radish patch he turns back to the kobolds and says, Those radishes do look rather delicious, might I purchase some from you?

(Game Master, Creator 100)

Wow, I did not expect that.

(Game Master, Creator 100)

the Kobold looks deep in thought.

Draconic:
Hmm, This could bring wealth to tribe, but don't know good price for radish, or if leader wants to sell radish?


Well, how's this for an offer, 5 gold for as much as I can put in my saddlebags. Halloran says.

I can pay you now or, I can wait until you've discussed it with your leader. We should be passing through this way again in a day or so and I can either pick the radishes then, or discuss your counteroffer.


"Five gold coins for a handful of radishes seems a steep price to pay, Halloran. I would think a pair of silvers more than adequate. Have they some medicinal use?"

(Game Master, Creator 100)

with a smile on his face the kobold says

Draconic:
"It's a Deal"


Does Silstaren speak Draconic? Because my entire conversation with the kobolds was in that language.

Done then. Halloran will dismount from his horse long enough to give the kobold the agreed upon price and shake his hand, to seal the deal.

Upon remounting his horse, he'll raise his hand in a gesture of farewell and say, Well met dragon kin and farewell, may all our future meetings end so well. As agreed, I'll pick my radishes on my return through here, safe journey home for you.

With that he'll turn his horse and join his companions.


Sorry, you didn't flag Monday's post as draconic. I thought you'd switched to common.

Retcon:

Silstaren waits while the bargain is sealed. When Halloran is mounted and they are on their way again the elf asks, "What was all that about?"


Sir Eamon grins as his horse picks its way across the heath. "Either our wizard friend was engaging in some prudent diplomacy, or he has a very serious love of radishes," he says.

(Game Master, Creator 100)

Who knows


Rory, who didn't understand a word of the conversation in the reptilian language, mutters under his breath: "Stopping by the kobolds to buy passage past them, what's next? Asking the bandits to rob us blind?"
He then trots off on his mule.

(Game Master, Creator 100)

The party spends the rest of the day exploring and mapping that hex,
night falls what do you do?

(Male Human Cleric 1)

Royston offers to take a watch. He used no spells, so whenever should be fine.


As the sun begins its descent, Silstaren starts looking for a likely campsite, a sheltered flat patch of ground near a stream, with the surrounding ground pitched so that water won't run into the camp. Finding such a place, he suggests stopping there for the night.

After cooling down, brushing, and picketing his horse, he helps with campsite chores. He's willing to take any watch.


"I will take the middle watch," says Sir Eamon. He always offers to take this watch so others can get their rest undisturbed and undivided. His long time in the wilderness makes him indifferent to sleeping in smaller stretches.

Eamon helps Silstaren set up the camp and care for the horses. While others prepare the evening meal, Eamon works up a hunger chopping wood for the cooking fire.He asks Royston to lead a pre-dinner prayer.

During dinner, he likes to listens to any tales the others have to tell, especially of far-off lands or of heroes. Unusually for a warrior, he seems to like best those tales of clever heroes who best their foes by outsmarting them. He laughs much and tells his own story, learned from his master Sir Helevorn, about a clever elven lass lost in the Seelie Court.

After dinner he goes off a small way from the campsite and kneels in private prayer for most of an hour, sword out and head bowed. After which he checks the horses, walks the perimeter bids the first watch wake him in three hours. Then he goes to sleep.


Rory produces the alchemist's kit from his backpack and begins preparing his concoctions, filling the area with a mixture of sweet and bitter smells. In about an hour he is done. He goes to sleep early, with the intention of getting up before dawn (about the same time as the last watch starts) and gathering his herbs and mushrooms from the local meadow.

(Game Master, Creator 100)

1d100 ⇒ 21


Since Halloran needs 8 hours of sleep to study his spells he'll probably be on last watch.

He'll tend to his horse, help out with camp chores and turn in early after supper.

(Game Master, Creator 100)

you see 1d6 ⇒ 2 elk grazing

(Male Human Cleric 1)

Ruston says a brief prayer to Desna, asking her to guide us safely on our journeys in the wilderness. Then he devours his evening meal, quite hungry after staring at radishes all day.

(Game Master, Creator 100)

as the sun rises, you can hear song bird singing and their is a slight wind from the north west.


Halloran will take advantage of the morning light to memorize his spells for the day.


Meanwhile, Eamon prays to Erastil in the rays of the rising sun. Then he prepares his mount for the day's ride.

When the party is ready, they head out again.

(Male Human Cleric 1)

Royston also prayers and gets ready to go with everyone else.

"We'll see how today's travels go and hope to find more interesting things."


Halloran saddles his horse and mounts up.

We should keep alert, if those kobolds were right we should be getting close to the bandit camp.

(Game Master, Creator 100)

Which Direction do you go?;
East, South East, South West, West


Towards the bandit camp. Should still be south, right?

(Game Master, Creator 100)

South East or South West (this is a hex grid, not a quad grid)


"The kobald pointed south southwest. Let us keep straight southwest until we hit the river then we can follow it southeast."


Can you still find the trail? Halloran asks Silstaren.

Hey our names rhyme, first time I noticed that.

(Male Human Cleric 1)

Royston nods in ageement with the direction for the group to go.


Halloran Westover wrote:

Can you still find the trail? Halloran asks Silstaren.

Hey our names rhyme, first time I noticed that.

"I can try."

Perception 1d20 + 7 ⇒ (8) + 7 = 15
Survival (tracking)1d20 + 6 ⇒ (3) + 6 = 9

(Game Master, Creator 100)

it takes a while but you find it.


"Here it is. The line runs in that direction. They probably bore a little to the left to traverse that slope below the crest so that they couldn't be seen from the west."


We'll then, I suggest we follow the route they traveled.

(Game Master, Creator 100)

Are you exploring the hex or are you just following the trail

and Perception checks please.

1d100 ⇒ 43


Perception:

1d20 + 7 ⇒ (3) + 7 = 10

(Male Human Cleric 1)

I say explore. Perception 1d20 + 3 ⇒ (6) + 3 = 9


Perception:

1d20 + 0 ⇒ (16) + 0 = 16


Perception 1d20 + 7 ⇒ (5) + 7 = 12

Explore or follow the trail it doesn't ultimately matter to Silstaren. Although he'd like to settle this bandit issue, the land has an appealing emptiness oddly reminiscent of the high country around Coralesion. If the party chooses to explore, Silstaren ranges from the trail with them, but returns to cross it often, hoping, but not really expecting, that he can pick up the track each time he crosses it.

In light of the gift of the bow, it would be poor manners to argue with the party members. If the rest of the party is deadlocked and he is cast as tie-breaker, he'll support Halloran's position since the mage seems most responsible for the bow.


Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Halloran favors dealing with the bandits first, the land isn't going anywhere, but he thinks they're close to the bandit camp and if they're not careful they might alert the bandits to their presence.

But if the others want to explore he won't fight against it.

(Human Jack of All trades)

Looking at responses; follow the trail.

Eamon you hear some people talking ahead.


Eamon holds up a fist, the signal to stop quietly. He points at his ear and indicates the direction from which he heard speech. "Silstaren, Rory," he whispers. "Care to check it out?"

Sir Eamon dismounts, throwing his horse's reins over a nearby branch, and nocks an arrow to his bow.

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