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AZ's Kingmaker

Game Master Azure_Zero

Current Map
Current Game Date: Pharast 28th

Updated: 04/29/2014

Renders:


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Male Human Paladin 1

Hmm. Well, I was looking forward to an archer paladin, but I'll take one for the team and switch Eamon around to a more traditional warrior type. The role-playing's the thing anyway.

-Possibly- going fighter instead, but probably not.

Look for that later today.


Human Musketeer 1
Eamon, Knight of the Rose wrote:

Hmm. Well, I was looking forward to an archer paladin, but I'll take one for the team and switch Eamon around to a more traditional warrior type. The role-playing's the thing anyway.

-Possibly- going fighter instead, but probably not.

Look for that later today.

I don't see the need for that. Paladins are excellent switch hitters, that is to say they can both be devastating at range and in melee. You have a good dexterity and good strenght, no reason to not use both to full extent. Attack with the bow when you see them coming and pull out a greatsword once they get close. The archery feats are a good choice nonetheless. You don't even have to raise you constitution that much, since we have a cleric with us.

I have 13 hp, you have 12, both have AC 17, I'd say we can split the "tank" duty quite nicely.


Male Human Paladin 1

Maybe. I think if there is going to be only one front-line fighter, he ought to have some melee feats. Power Attack, for instance. I'm going to sleep. I'll make the decision later today.


Gunther, I don't see why you couldn't be a switch hitter together with Eamon. Having high dex with a musket is not too useful since it shoots touch attacks and you will be wearing medium armor. I'd go STR 14 DEX 16, and beat/trip the hell out of everyone with your flail. Also the real-world musketeers were pretty much switch hitters, since guns were short-ranged and reloads took so long.

With two full-BAB and d10 characters, we should be alright even if they're not dedicated meleers. The only place we'd have trouble would be against ambushes or stealthed enemies. Everything we can see in advance should be dead before it even approaches. Cleric, wizard and alchemist can buff both of you pretty nice, too. I'm sure GM can also tweak the encounters to match the group better.


Human Musketeer 1
Rory Wanderbilt wrote:

Gunther, I don't see why you couldn't be a switch hitter together with Eamon. Having high dex with a musket is not too useful since it shoots touch attacks and you will be wearing medium armor. I'd go STR 14 DEX 16, and beat/trip the hell out of everyone with your flail. Also the real-world musketeers were pretty much switch hitters, since guns were short-ranged and reloads took so long.

With two full-BAB and d10 characters, we should be alright even if they're not dedicated meleers. The only place we'd have trouble would be against ambushes or stealthed enemies. Everything we can see in advance should be dead before it even approaches. Cleric, wizard and alchemist can buff both of you pretty nice, too. I'm sure GM can also tweak the encounters to match the group better.

Sounds about right, I'll go for Str 14 and Dex 16 and take Amateur Gunslinger instead than Rapid Reload with the musket to improve my chances of hitting touch AC outside my regular range.

So looks like between me and Eamon we finally have what the group needs, I hope.


And just a reminder - musketeers can get Rapid Reload (musket) for free at lvl 4 anyway :)


Human Musketeer 1
Rory Wanderbilt wrote:
And just a reminder - musketeers can get Rapid Reload (musket) for free at lvl 4 anyway :)

Forgot about that, thanks!


Male Human Wizard 2

Sounds good.


Male Human Paladin 1

I thought about it. I'm going to take Gunther's recommendation and stay as-is. The two of us can "off-tank" together. We'll see how it goes.


rory, if you are insinuating, that this in any way is *too* much of a coincidence, you sir are on notice! :)

rest assured, the module does get a lot more sand-boxy, this just sets up a few things you can explore later also.


Male Human Paladin 1

What's with all the bolding instead of using quotation marks? Have the rules of English changed and I didn't get the notice?


25
Eamon, Knight of the Rose wrote:
What's with all the bolding instead of using quotation marks? Have the rules of English changed and I didn't get the notice?

The unwritten rules of these forum state than in PbP bold is for speech, blue is for OOC, unless the DM says otherwise of course. I just assumed we were going to follow those rules.


Male Human Cleric 1

Yeah, the other PBPs I am in use the same standards Pixel listed. I also include the quote marks even when using bold just because. It's partly meant to help people quickly gather information at a glance. If it's purple, we know it's OOC and don't start commenting on it in character. The DM can see attack roles in a glance, etc.


And the italics are for character thoughts, if you want them to be visible.

As for Rory's insinuations, I intended them to be entirely in-character, because currently he is sure that the whole point of sending him on this expedition was to get him killed by bandits or worse.


Male Human Paladin 1
Rory Wanderbilt wrote:
... he is sure that the whole point of sending him on this expedition was to get him killed by bandits or worse.

Whose intentions? The Sword Lords?


Yes, or so he thinks. I've just realized that I forgot to add the background from the application to the character profile. It's done now :)


Male Human Wizard 2

Nice. A little grim and somewhat foreboding, but it ties into the campaign, neatly.


Male Human Paladin 1

Yes, Rory, nice background.


Male Human Paladin 1

Hey Gunther: How did you get a +9 in Diplomacy?


15 cha +2, class skill +3, 1 rank, +1 from trait, is 7 total. the +2 from armor of brevory should not apply in this case.

or i could be missing something else.


Human Musketeer 1
Solos wrote:

15 cha +2, class skill +3, 1 rank, +1 from trait, is 7 total. the +2 from armor of brevory should not apply in this case.

or i could be missing something else.

It's a bit more complicated than that. I have the things you listed above, and an additional +1 from a trait (Ustalavic Noble), plus the Order of the Blue Rose ability (1/2 of my level when I use Diplomacy to mediate between two parties). Then there's the armor which applies only to Brevoy nobles.

It's listed +9, but the modifier actually fluctuates depending on the situation.


Male Half-Orc Verdant Sorcerer (1)

looks like the plan is pretty much solidified. if you disagree please post in here, and continue the conversation, otherwise we'll move forward toward the morning.


Male Human Wizard 2

Works for me.


Male Human Wizard 2

Sorry to come across as sounding bossy, but we have a plan that most of the party agrees with and the GM wants to move things along.


Male Human Cleric 1

The plan sounds good to me. I understand not wanting to use Oleg as bait, but the risk should be low and the chance of them spokinG or burning the fort if things are different seems high.


Male Human Paladin 1

Here's hoping to hear from Oleg and Svetlana about -other- things going on in the Greenbelt.

Say, a question. I know we're exploring the hexes of the Greenbelt, but don't we have a base map to work from? Or is it just a blank sheet of parchment?


Male Human Wizard 2

I think we have a general outline and it's up to us to fill in the details. Unless someone else has something that needs to be addressed, you can probably skip ahead till tomorrow, Varsh.


Human Musketeer 1

Ok, let's do it your way. I'll be in one of the towers.
About the map, I saw it in the player's guide and it's completely blank. We know only the position of Oleg's and the road we took to get there.


Male Human Wizard 2

Is it just me? or has it been awhile since anyone's heard from Varash? Because it looks like the game is stalled at this point.


Male Human Paladin 1

Yep. Here's hoping he's just busy and this isn't just a one-week wonder.


25

He has been active on the forums, but probably's just the weekend.


Male Human Wizard 2

Our we ready for Round 3 actions yet?


Halloran Westover wrote:
Our we ready for Round 3 actions yet?

i think so, i may not get a chance to post tomorrow, but will see what is posted sunday evening and will respond, please post actions for 3, if you haven't yet.


Male Human Paladin 1

Is there a tactical map where we can see what's happening?


Male Half-Orc Verdant Sorcerer (1)
Eamon, Knight of the Rose wrote:
Is there a tactical map where we can see what's happening?

sorry not this fight, giving gunther some more time for round 3.


Male Human Wizard 2

Whenever your ready.


Human Musketeer 1

I had connection issues, if I delay my posts again fell free to NPC me cause it may happen again.


Male Human Paladin 1

Me too, if it happens. It's the only way to keep moving.


Male Human Wizard 2

Round 4?


Male Human Paladin 1

This is going a bit slow for me.


Male Human Cleric 1

Yeah. The reason my last post was so late was because I thought this game had died, so I wasn't checking the page. I saw someone else's post in the Online Campaigns rail on the side of the website.


Human Musketeer 1

I'm still here, but where's Solos?


Male Human Wizard 2

It's probably the holidays, everything slows down around this time.


Male Human Paladin 1

Yeeeeah. I'm getting ready to call it a day. I'll check back, but for now I'm no longer checking regularly.


Male Human Wizard 2

Well, I don't know what the status of the game is, or even if we're going to continue, but I just wanted to take this opportunity to wish everyone, Happy Holidays!

As for the game it looks like things have stalled out on both the Kingmaker campaigns, try checking back after the New Year, presumably things will pick up after that.


Merry Christmas! I hope we'll continue this after the holidays :)


Male Human Cleric 1

Merry Christmas!


Male Human Wizard 2

Hope everyone had a Happy Holidays. So anyways, I happened to look at the other Kingmaker campaign that Solo was running and at least one of their players was talking about looking for a new GM. I don't know if that's an option for us or if it's what everyone else wants to do. Or even if they're going to do that, that's just what I read on their discussion page.

But it's been about 3 weeks since we last heard from Solo, I might just be closing the barn door after the horse got out here. But if we don't hear from him soon, we're going to have to explore our options or probably just consider this game a wash. Unfortunate but there it is.


I concur. We can try to find a new DM (preferred by me), or we can try to apply with our characters elsewhere, Kingmaker runs seem to be popping up often.


Male Human Wizard 2

Good to hear from you Rory, well that's 1 vote for finding a new GM. How would we do that? Post on a forum maybe?

For that matter how much of a group do we have left? Eamon has more or less said he won't be checking back, at least not regularly. I haven't seen Gunther almost as long as Solo's been gone and Royston hasn't been around much either.

Unless I see otherwise, I think it might just be the two of us at this point.

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