A World Full of Darkness (Inactive)

Game Master Nicos


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So WWIII happened somewhere around 1960 and 1980. The details of the war are lost to common people (for some reason).

Half of the world population died. The US got annihilated. The radioactive wind poisoned a lot of mexico sending it to a medieval age. In most of the world, people died due to more mundane causes like getting shot, stabbed, bombed or starved and surely some diseases (perhaps biological weapons?). The nuclear bombing concentrated in the US, Russia and China, though these last two are not nuclear wastes (mostly).

In any case, the rest of the world is not Fallout (well, a chunk of russia actually is).

We are in is january of 2000, Most nuclear arsenals are gone for good and the world is being rebuilded. You can give input on the details of the current state of the place you want to start.

London will be retro-noir-punk. With a lot of poverty, corruption and crime. In ireland the new IRA is using terrorist attacks to fight for independence. Unless Cube have something to say against it.

StormD, you can tell me how do you want germany to be. They could be full of neonazis (though that would be quite cliche), or if you want to be an echologist, we could say that currently the german nation is a huge predator of natural resources so you have an antagonist from the beginning. Or you can let the details of the country to me.


I think Germany would actually go the opposite way. They're not neo-Nazis, they've been paranoid about letting stuff like that happen again in their country for a long time and a World War 3 would cement that. I imagine Germany these days is pretty isolationist, somewhat totalitarian with freedom of speech significantly curtailed (to reduce chances of conflicting ideals. Bullying or name calling is a felony offense). This is both understandable and highly ironic, they end up with many of the downsides of a fascist regime like the Third Reich for nearly the opposite reasons.

They'd have a strong agrarian movement to make them less reliant on foreign trade, likely with heavy incentives for farmers to expand or people to move away from cities and start developing rural land for food resources. This likely means that the previously relatively untouched wilderness of the Schwarzvald will be encroached on by loggers clearing land for new farms, and result in a disruption of the ecosystem there.

They'll have completely pulled out of any form of the UN that may still exist and effectively disbanded the KSK in favor of a militarized police force and powerful German homeland defense (tentatively called the Kommando Heimat Abwehrskraft (KHA), because Germans LOVE their compound words).

Conformity is valued, and while there's a strong nationalistic flavor the emphasis is on German culture being normal, the way things should be, and the only way anything has ever been done than on national pride. Only media created and produced in Germany is allowed.

This being only a generation later, the process of wiping away foreign culture from the collective consciousness is obviously not complete, and there is still severe resistance from some quarters. While "rebels" aren't hauled off to reeducation camps, they are surreptitiously marked as troublemakers and find their job opportunities and successful applications for things like loans tend to be hard to come by. There are rumors that these troublemakers are even sometimes secretly sterilized by the government, but no proof of this has been found.


Storm Dragon wrote:


How ambitious would you like? Take over the world big, or a bit smaller?

Take over the world is valid. But, first you might want to take a look at the demon factions

http://whitewolf.wikia.com/wiki/Faction_(DTF)

They rise important questions. For example, if God offered forgiveness to you, would you accept?


I have, I haven't settled on one yet. Cryptic is out, Reconciler is pfft, Luciferan might be neat...Faustian is closest to my "Build a nature cult around myself in exchange for godly favors" idea. Any of them wil be in service of basically bringing humanity back in harmony with nature, like they're supposed to be. By force, if necessary.


Ok, if you want god-like powers you want to have a larger base of believers than just a bunch of nearby farmers. Creating and imposing that religion, country wise at least, is a good start.


DM. wrote:
London will be retro-noir-punk. With a lot of poverty, corruption and crime. In ireland the new IRA is using terrorist attacks to fight for independence. Unless Cube have something to say against it.

Sounds good.


Sheet| Willpower 5 | Quintessence 1 | Paradox 0

TIME STUFF!


Character sheet.

I'll put backstory to paper tonight or tomorrow. I have the ideas pretty much solidified, just need a good name for my Fallen.


Male Goblin Vivisectionist Trap Breaker 10

Fancy lookin sheet there.


Storm Dragon wrote:

Character sheet.

How do you even?


How do you even what?

I just searched "Demon the Fallen character sheet" and clicked on the first link. Took me to a page with 4 different options for Fallen and a bunch for Demon: Earthbound and whatever the NWoD version is called.


Storm Dragon wrote:


I'll put backstory to paper tonight or tomorrow. I have the ideas pretty much solidified, just need a good name for my Fallen.

You have a lot of followers but you are poor and have no home. Do note that brawl is for fighting with fist, claws and bites, you would need melee if you want to use an axe or something.


DM. wrote:
Storm Dragon wrote:


I'll put backstory to paper tonight or tomorrow. I have the ideas pretty much solidified, just need a good name for my Fallen.
You have a lot of followers but you are poor and have no home.

Intentional. I live in the woods and survive on offerings from my followers and hunting with my pretty solid Survival skills.

The Followers represent the seeds of my cult, I imagine they are the heads of household for a few farming families in the area, and influential ones on whatever village council or local government they have (hence the point in Influence). In exchange for their service and Faith I have used my Lores to Quicken Growth on their crops periodically to bless them with abundance, as well as performing the odd favor like curing a snake-bit child or fixing a man's cataracts with Body Control, and keeping wild animals away and bidding tame animals to stay in their pens.

The book says it' up to you to determine who exactly these people are, though.

DM. wrote:
Do note that brawl is for fighting with fist, claws and bites, you would need melee if you want to use an axe or something.

Correct. Soon-ish I'll either be able to shapeshift into wild animals or simply modify my body to actually HAVE claws and teeth and whatnot. My ultimate goal, appearance-wise, is to change my body into an elegant bestial form at-will, stuff like making my joints be able to swap between plantigrade (normal human) and digitigrade (like a wolf or lion) so I can run on all fours, retractable claws, etc.


Sheet| Willpower 5 | Quintessence 1 | Paradox 0

Now I have a fancy sheet!


Idiot Cube wrote:

Nah I've been working on mine.

Here. Still deciding on Backgrounds and how to spend my Freebies.

I'm on the edge on the merits/flaw things, but I think it's better to leave them out. Merits will be the rewards for advancing in your life goal (aka, a treasure).


Male Goblin Vivisectionist Trap Breaker 10

Oh cool. I thought about taking the phylactery drawback for mega flavor but that sounds good too.


Sheet | Willpower 5 | Blood 7/10

Fair enough.


Scavion wrote:
Oh cool. I thought about taking the phylactery drawback for mega flavor but that sounds good too.

Well, I guess I can let you take drawback for flavor :)


Male Goblin Vivisectionist Trap Breaker 10

With NO benefits? Nooooo thank you haha.


So Isaiah starts in France?


Sheet| Willpower 5 | Quintessence 1 | Paradox 0

"Wherever you want me to boss, I can more or less get anywhere I need to be. Fate is cool like that. Oh and I know french!"


So, how does this all work with us being in different countries and entirely unrelated to each other? Do we just work on our own goals and basically play three separate games? Or do you have plans to draw us together?


There are parts where you will be alone and part when you will have the opportunity to meet. Though, maybe I'm underestimating the time it takes in Pbp games.


Aaaand posted.

Gonna put some relevant details in the profile (I already detailed his Lore and Evocations) so you don't need to consult a cramped sheet to read some stuff.


StormD,

According to your description you will need at least one point in both Eminence and Legacy background, I think.


DM. wrote:

StormD,

According to your description you will need at least one point in both Eminence and Legacy background, I think.

How so?

Look, just because I created the platypus doesn't make me all that among Demons. =p


Male Goblin Vivisectionist Trap Breaker 10

Now I don't know Demon society but I'd imagine that'd be a target of ridicule haha.


Ok so your character's layout is settled. I will comment on them so you know what to expect in the game.

Stefan

- You have no home and live on the forest. Thing is, the forest is werewolves territory. Werewolves hates demons (you are a servant of the wyrm for them) If they find about your nature, they will hunt you. You might be a match for a single werewolf, but not for a pack, and they always hunt in packs.

- Your only social skill is intimidation. You are a bad liar, and not very good at convincing via emotional argument (empathy). So, I guess most of your interaction with your follower is via fear.

- But don't scare them too much or you might found a werewolves pack knocking at your door. Or a hunter. Or worse of all, the inquisition.

- Also, You were a nobody in the creation of the universe. Good thing you remember almost nothing about it, I guess.

- You need a nature and demeanor. They are not just roleplaying things. They are the only way to recover willpower points.

Harvey

- You live with the minimum income, have a small house, have no helper and the only true ally you have is your Sire, Isla.

- As you don't have the haven background, have no ghouls or retainers, killing you at day is very easy. If an enemy of yours find where you live, they only have to set fire the building and you are dead. So, don't tell anyone where you live and find a better place ASAP.

- Also, you are a nobody in both the mortal and kindred world. Nobody will do any favour to you unless you pay for it (with the minor exception of your contact at the police, and he/she will only give you information from time to time).

- You are powerless during the day as you can't delegate missions to anyone.

-Isaiah

You are a mage. Mage are cheater powergamers, you will be playing in hard mode :p (I'm kidding, or maybe not)


Male Goblin Vivisectionist Trap Breaker 10

I almost spit out my coffee when I scrolled down to me. Fairs fair I suppose.

I promise I only try as hard as my obstacles make me. Such is the creed of a procrastinator.


Try as harder as you want, paradox will do the same :p

I'm eager to start, stupid academic duties. In any case, there is an important thing missing. I've not tell you how experience points, merits and world building achievements will be rewarded. I'll do it in some of these days.


Sheet | Willpower 5 | Blood 7/10

That sounds about right for a noob vampire. Though I did imagine him having a bit more influence in the mortal world, so I might rearrange my backgrounds a little.


Harvey Willinger wrote:
That sounds about right for a noob vampire. Though I did imagine him having a bit more influence in the mortal world, so I might rearrange my backgrounds a little.

It's ok. Background are not earned via experience points but actions. You can gain (or lose) points in the allies background with your actions.


DM. wrote:
- Your only social skill is intimidation. You are a bad liar, and not very good at convincing via emotional argument (empathy). So, I guess most of your interaction with your follower is via fear.

Not most, really. He doesn't interact with them directly very often, and he's usually just honest with them in the moment. If they start questioning him he might put the fear of god into them, but that's more the stick to counterbalance the carrot. His whole plan is to make them genuinely appreciate his presence.

DM. wrote:
- But don't scare them too much or you might found a werewolves pack knocking at your door. Or a hunter. Or worse of all, the inquisition.

You'd think the werewolves would at least tolerate me. A real servant of the Wyrm wouldn't be able to live as one with nature like I do and they commit roughly the same acts of eco terrorism as I do. I may need to have a talk with them and try to make peace (unless you're saying I tried in the past and it didn't work?).

DM. wrote:
- Also, You were a nobody in the creation of the universe. Good thing you remember almost nothing about it, I guess.

I may drop a point in Followers or the freebie point in Willpower to grab a point of Legacy, but yeah Eminence is not in my plans.

DM. wrote:
- You need a nature and demeanor. They are not just roleplaying things. They are the only way to recover willpower points.

Nature: Loner

Demeanor: Deviant


Storm Dragon wrote:
You'd think the werewolves would at least tolerate me. A real servant of the Wyrm wouldn't be able to live as one with nature like I do and they commit roughly the same acts of eco terrorism as I do. I may need to have a talk with them and try to make peace (unless you're saying I tried in the past and it didn't work?).

If you are the human that do some kind of magic that helps nature, they are OK. They don't mess with you unless you mess with them.

However, if they find you are a demon they probably want to kill you (though it depends on the clan, I think).


Male Goblin Vivisectionist Trap Breaker 10

Boy I'm really glad exp isn't being rewarded normally because the Experience costs are completely borked hah.


Scavion wrote:
Boy I'm really glad exp isn't being rewarded normally because the Experience costs are completely borked hah.

explain?


Male Goblin Vivisectionist Trap Breaker 10
DM. wrote:
Scavion wrote:
Boy I'm really glad exp isn't being rewarded normally because the Experience costs are completely borked hah.
explain?

Maybe it's just mage exp costs but for example:

A point in my specialty sphere(Entropy) would cost me 28 experience, but first I'd have to raise my Arete which would cost me 32 experience.

I'm aware that furthering magical ability should take more time but it basically means characters don't grow in other ways in the meantime if they're forced to save for the huge sinks.

Backgrounds can be a bit cheaper being 3 points times the new rating. Learning a new basic sphere costs 10 by itself and furthering a non-specialty sphere is even more difficult by rating x8.

Boosting skills is a lot easier, but it feels awkward pumping your mundane abilities as a mage where your obvious interest lie in the metaphysical. Considering the PBP format, it would be several months before my mage could do something new with magic. And thats not considering if there is a campaign need to develop certain skills and personal desires. For example, establishing a Sanctum and putting points in Node are going to be things my mage will want to do ASAP. My allies may want(possibly demand) me to pursue magical interests according to their needs.


I see your point, but I will not change the cost to buy things.

Except for background points. You can't buy backgrounds, you have to play for them. For example, if you want more resources your character have to do something that give him money.

I, however, will recheck the amount of experience I was considering to give.


Male Goblin Vivisectionist Trap Breaker 10

I wasn't asking to change any costs, I was just glad that there are going to be ways to get backgrounds/merits without having to wait forever for experience to accumulate =P

By the by, Sanctums and Nodes are backgrounds so keep them in mind for me =3


Scavion wrote:


By the by, Sanctums and Nodes are backgrounds so keep them in mind for me =3

If you want a sanctum you have to build it / buy it / steal it...it's up to you. If you want a node you have to find it :p

Nah, there will be ways to get them as a reward, but stuffs like merits and combined disciplines (also available as rewards) are more tempting, I think (specially since things like sanctum you can do for yourself, but a merit can only be get via a reward).


Scavion wrote:
DM. wrote:
Scavion wrote:
Boy I'm really glad exp isn't being rewarded normally because the Experience costs are completely borked hah.
explain?

Maybe it's just mage exp costs but for example:

A point in my specialty sphere(Entropy) would cost me 28 experience, but first I'd have to raise my Arete which would cost me 32 experience.

I'm aware that furthering magical ability should take more time but it basically means characters don't grow in other ways in the meantime if they're forced to save for the huge sinks.

Backgrounds can be a bit cheaper being 3 points times the new rating. Learning a new basic sphere costs 10 by itself and furthering a non-specialty sphere is even more difficult by rating x8.

Boosting skills is a lot easier, but it feels awkward pumping your mundane abilities as a mage where your obvious interest lie in the metaphysical. Considering the PBP format, it would be several months before my mage could do something new with magic. And thats not considering if there is a campaign need to develop certain skills and personal desires. For example, establishing a Sanctum and putting points in Node are going to be things my mage will want to do ASAP. My allies may want(possibly demand) me to pursue magical interests according to their needs.

I think it's just Mages. For example, upgrading my Lore to any given level is only 7 EXP. Though I guess the costs might be equivalent to "bang for buck" since your stuff is broader in scope.


Freedom at last. Horrible, horrible freedom. Now, lets prepare to enjoy the life of a highly qualified unemployed.

So, lets see. Your character profile need the physical description and a clear statement of your life goal. Experience points and reward are highly tied to your life goal.

In the mini stats of your character aliases, you put your will power, blood points, quintessence or whatever you use. Also, put there the link to your sheet.


Storm Dragon wrote:


I think it's just Mages. For example, upgrading my Lore to any given level is only 7 EXP. Though I guess the costs might be equivalent to "bang for buck" since your stuff is broader in scope.

Unlikely. It should be 7 times the number of the dot you want to buy.


DM. wrote:
Storm Dragon wrote:


I think it's just Mages. For example, upgrading my Lore to any given level is only 7 EXP. Though I guess the costs might be equivalent to "bang for buck" since your stuff is broader in scope.
Unlikely. It should be 7 times the number of the dot you want to buy.

I misread. NEW Lore (picking up a brand new tree) is 7 (10 if from a different House), upgrading existing Lore is rating x5. That's still not too bad, about 3-5 EXP from every "session" isn't too bad as long as we can determine where a "session" or story chapter is in PbP.


Also, congrats on your freedom! Your horrible, horrible freedom!


Sheet | Willpower 5 | Blood 7/10

So I just roll my initial blood points randomly, right?

1d10 ⇒ 8

Woo!


So, I was underestimating the contact background. You have access to a major contact from within the police. You are free to choose the details of that contact. You also have a number of minor unidentified contacts.


So, traded in one of my Followers for a point of Legacy, since I want to remember SOME of my past.

That leaves me with three Followers, which I need you to design. Most importantly I need to know their Faith Potential, basically how devout they are. This is a number between 1 and 5.

The average human has 2, your standard priest or pastor has 3, true fanatics like a Buddhist Monk or hardcore fundamentalist born again Christian are 4, and the Pope is 5.

1 almost completely lacks belief (so wouldn't really be part of a weird nature cult at this stage) and 0 are spiritually dead black holes of skepticism completely devoid of Faith.

Half of this Faith Potential (rounded up) is what I get per day, and goes into my Faith pool at the crack of dawn every morning (their time, no matter where I happen to be). The remaining Faith can be used to Empower my thralls, but cannot be used for my own personal gain.

So EX if my high priest has a Faith of 3, I get 2 Faith per day from him, and the remaining point would have been used when the Pact was struck to empower them in some way (give them a lesser piece of my Lore to use, increase one of their ability scores, etc.). If their faith in me deepens at a later date (his FP becomes 4), I can then Empower them further.


Eh, you can design them. You can even pool those three normal follower into one influential one. I'll read more carefully abou faith and tell you later.


So, with the sception of Stefan faith I think is all ready.

However,before playing I have to ask:

- Is there any real world thing you have personal problem with?, like immigration, terrorism, religious stereotypes, racism, sexism, anything you don't want to be in the game?. Because, as I'm planning it the game can get very politically incorrect.

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