mdt |
Ok, recruiting another player for this game. It's a lot of exploration and random encounters combined with some oddities you have to find out in game.
For this new player, the original character creation rules should be followed, except level 4, not 3. That means your background needs to include how you died.
Gavmania |
OK, I've always wanted to play a character that has early access to the Dimensional Agility line of feats, is there a monster you would find acceptable that would allow that? What if I re-specced Blink Dog into a humanoid (same stat bonuses and abilities but with humanoid instead of Magical beast as it's Creature type).
Failing that, would you allow it to be eligible from the Wizard (Teleporter)'s Shift ability
mdt |
I'd be fine with an actual blink dog. I wouldn't allow a reskinned blink dog, the ability on a humanoid is too powerful. Put onto a non-tool using sentient creature the ability isn't overpowered.
Doing so would be using a 'monster as PC' rules from the bestiary. So, at 4th level, you'd be a Blink Dog 2/Class 2 character. Halfway to level 5, you'd switch to Blink Dog 1/Class 3 character, and then forever after be a Blink Dog 1/Class N character (one level behind).
Hilde Alfborne |
This is Alhandra. She is a cultist of the Elder Gods who live on the bottom of the ocean or the outer planes, take your pick. 8)
She is not really evil, for a person trying to bring about the end of the world. She is not a homicidal murder monkey aside from the odd NPC sacrifice that she needs to make to the elder powers.
I really want to play her in a sandbox campaign because no other kind ever seems suited to her.
She is more than a little insane and interacts with both the world around her and the one in her head at the same time. She is addicted to pesh, which drives some people mad but tends to calm down her wilder ideas...or at least make her too sleepy to carry them out.
Oh, and she has tentacles. But then, you seem open to unusual races and hers is only an "unusual race" in the Advanced Race Guide. 8)
It makes perfect sense that she has died and sprung up alive again. The opportunities for something like that in the hands of a cultist knows no bounds!
I will need to level her to level 4 which I will do if you are interested and don't rule her right out. I have entered her into another sandbox game because she almost never gets selected. I will go with whichever DM seems the most interested in having her.
So, if you'd like to usher a more than slightly made cultist through the difficulties of exploring evil temples, sacrificing everyone in them and then rededicating them to the Elder Gods, please let me know.
Hilde Alfborne |
This is Alhandra. She is a cultist of the Elder Gods who live on the bottom of the ocean or the outer planes, take your pick. 8)
She is not really evil, for a person trying to bring about the end of the world. She is not a homicidal murder monkey aside from the odd NPC sacrifice that she needs to make to the elder powers.
I really want to play her in a sandbox campaign because no other kind ever seems suited to her.
She is more than a little insane and interacts with both the world around her and the one in her head at the same time. She is addicted to pesh, which drives some people mad but tends to calm down her wilder ideas...or at least make her too sleepy to carry them out.
Oh, and she has tentacles. But then, you seem open to unusual races and hers is only an "unusual race" in the Advanced Race Guide. 8)
It makes perfect sense that she has died and sprung up alive again. The opportunities for something like that in the hands of a cultist knows no bounds!
I will need to level her to level 4 which I will do if you are interested and don't rule her right out. I have entered her into another sandbox game because she almost never gets selected. I will go with whichever DM seems the most interested in having her.
So, if you'd like to usher a more than slightly made cultist through the difficulties of exploring evil temples, sacrificing everyone in them and then rededicating them to the Elder Gods, please let me know.
mdt |
I'm severely tempted. I'd have to think about what class to make him. Blink dog Sage? Rogue? Ranger? Fighter?
Any of the above would work. I'd go with a non-AC class, personally. Rogue would lose it's ability to pick locks, due to race, so I'd go with an archetype that lost trapfinding. Sage/Sorcerer would work fine, but note that they are still figuring out magic, and it's wonky. Ranger works well and fits with the animalistic abilities, and fighter is your all around basic 'I kick butt' class.
Oracle might also be possible, as much as sage. Druid as well, again, with the non-AC route.
mdt |
Dotting for later. My Idea is a Swashbuckler (playtest) who was on a ship that was found shipwrecked (or was last spotted sailing into the Eye of Abendengo). Rumors have it that some of the cargo was cursed.
Sorry, missed this earlier.
Acceptable background. With the playtest classes, you are responsible for putting links to the 'latest/greatest' rulings from the devs. At least until the book comes out later in the year.
Gavmania |
Gavmania wrote:I'm severely tempted. I'd have to think about what class to make him. Blink dog Sage? Rogue? Ranger? Fighter?
Any of the above would work. I'd go with a non-AC class, personally. Rogue would lose it's ability to pick locks, due to race, so I'd go with an archetype that lost trapfinding. Sage/Sorcerer would work fine, but note that they are still figuring out magic, and it's wonky. Ranger works well and fits with the animalistic abilities, and fighter is your all around basic 'I kick butt' class.
Oracle might also be possible, as much as sage. Druid as well, again, with the non-AC route.
Pretty much what I was thinking, though I can see some facility for gaining barding, Armour proficiency is largely wasted on a Blink Dog. My Racial Stat Bonuses are +2STR, +6DEX, +4CON and +2WIS. With no Armour, a front line attack character would be hard to pull off. Spellcasters would be hampered by my inability to pull things out of pockets (so no spell materials, though Sorceror gets Eschew Materials, so could work), but with most of my bonuses to physical stats, so it would make sense to take a more physical class. That said, Enlarge gives reach, which goes well with Combat Reflexes (what a shame I have no trip attack).
Skills-wise, nothing that involves hands would work, so no Disable Device, no Caft, etc., but skills like stealth and Survival are flavourful. Skills like Acrobatics and Climb would have minimal usage when I can just Dimension Door where I like.
The real trick is figuring a way to use My innate power. Dimension Door can be used to take people with me, provided I can carry them, so High STR would be desirable.
Monk also springs to mind; despite being a bit strange Fluff-wise, Bonusue to STR, DEX and WIS are all good for a Monk, and the CON doesn't hurt either. I'll have to look and see if there are any archetypes that would suit. Otherwise, I am probably looking at Ranger with the natural weapons combat style.
Gavmania |
Doh! forgot that Dimension Door is self only for Blink Dog
OK, I've looked at the Dimensional Savant chain, and I have got essentially 2 choices. I either take the first one, which would give me full attacks after using Dimension Door as a swift action, or I look to take the full Feat chain (Agility, Assault, Dervish and Savant). This would cause all sorts of problems, since I would need something that could take advantage of being able to Flank with myself (otherwise it's 3 Feats to get +2 Flanking bonus - decidedly meh), which (off the top of my head) would mean sneak attack or teamwork feats (or both). That suggests Rogue. But Rogue would not qualify for the 4th feat until level 11.
If I did go with just the first feat, I would need something to take advantage of being able to do full attacks. At lower levels there is no difference between Full attacks and Normal attacks unless you can get extra attacks, so I can see 2 options: Either Flurry of Blows, or Claws of the Beast (from Aspect of the Beast Feat in Ranger's Natural Weapons combat style). Two weapon fighting is out because I can't use weapons.
Of the 2 choices, I prefer Monk as it would give more attacks at higher levels, and with Flowing Monk archetype I can get Improved Trip.
So, I'm probably going to go Monk (though I have to ask myself if I add a level of Sorceror to get Enlarge person (nice with trip and combat reflexes)and probably Mage Armour).
Fluff-wise, It would mean that he was part of a pack that made a pact (a pack pact?) with a monastery to help guard it. After several generations, some of the pack would begin developing Monk abilities, and I was one of them.
mdt |
The only problem is, I use a custom summoner class, which is not compatible with the Synthesist archetype. Sorry.
As to the monk idea, that background works fine, and it's not an unusual setup. If I might make a suggestion, call him a Foo Blink Dog, and give him a Foo Dog appearance. Note, not saying use the foo creature template (that would be way too powerful), just the look. Then he could be from an eastern type area.
Then he can look like this. Foo Blink Dog
I'd also take the Aspect of the Beast feat (I personally allow any non-tool using race to qualify for it) to get claws. That would give you 3 attacks at lower levels, and then when your flurry becomes better at higher levels, you have multiple choices for the flurry.
Gavmania |
Gah! My post got ate! well, it went something like this:
ok, That's cool, just a shame about the synthesist as I was thinking of using him as a way of manipulating equipment (wands, potions, etc.) before dismissing the Eidolon to go into combat (how cool is that, a summoner who dismisses his Eidolon to go into combat!).
If I can't use synthesist, I'd have to go with Sorceror from the Empyreal bloodline. This would fit in with Foo Dog ancestry which would give him his looks. probably from when the pack first started protecting the Monastery, I can imagine there being a Blink Dog/Foo Dog crossbreeding, which would have resulted in several pack members looking that way, and exhibiting magical powers. It is also thematic for Blink Dogs as Blink Dog Sages (which is what they call their Sorcerors) are often of the celestial bloodline and Empyreal is a wildblooded version of that.
So, we have 1 level of sorceror and 1 level of Monk. won't be able to get Dimensional Agility and aspect of the Beast, so I'd probably go with aspect and get Agility next level.
Dal Selpher |
Hello again, mdt! If recruitment is still open, I'd like to present Lilandra Faust for consideration.
She's a slightly different take on a typical reach-weapon focused fighter and given the nature of the campaign, she may bounce back and forth between her two classes - really depends on how things develop in game. Here's her brief background, for ease of reference.
Lilandra was once a doe-eyed student, facinated by history and things long ancient. Though she didn't have the natural gifts for deep intellectual pursuits, she made up for it in long hours of study and intense dedication. Her dreams came through the day she got to apprentice under one of her professors on an archaeological dig. Shortly thereafter though, her dreams turned to nightmares when a recently excavated passage collapsed both behind and above her. Lilandra was sure she had died, can remember the sensation of the cool, dusty rock settling atop her body and the feeling of cold wetness running in rivulets down her bent back. Still, sometimes life is not so simple as remembering a thing or event. Sometimes, it's more than what's remembered.
I hope that's up to snuff and suitable. And I am, of course, happy to answer any questions =)
Thanks for your time and consideration!
mdt |
So, we have 1 level of sorceror and 1 level of Monk. won't be able to get Dimensional Agility and aspect of the Beast, so I'd probably go with aspect and get Agility next level.
You do realize that you start with 5 HD right?
3 1d10 hit dice from Blink dog (2 feats)
1 1d8 hit dice from Monk
1 1d6 hit dice from Sorcerer (1 feat)
So yeah, you could get both feats starting. Racial HD are rolled (or average, see HP rules for thread). First level of class is max (thus assume Monk 1st level, for 8 hp), and then either random or rolled (or average) for Sorcerer.
Gavmania |
Gavmania wrote:
So, we have 1 level of sorceror and 1 level of Monk. won't be able to get Dimensional Agility and aspect of the Beast, so I'd probably go with aspect and get Agility next level.You do realize that you start with 5 HD right?
3 1d10 hit dice from Blink dog (2 feats)
1 1d8 hit dice from Monk
1 1d6 hit dice from Sorcerer (1 feat)So yeah, you could get both feats starting. Racial HD are rolled (or average, see HP rules for thread). First level of class is max (thus assume Monk 1st level, for 8 hp), and then either random or rolled (or average) for Sorcerer.
No, I assumed that Blink Dog was my "race" and I only get class HD.
That makes a difference. So, do I count as 5th level for Attribute Bonuses as well?
Also what happens with the Blink dog Feats (Combat Reflexes and Iron Will), are they bonus Feats or are they ignored as 'typical' feats for the race?
mdt |
Those are typical for the race, but you don't have to take them. You can take them if you choose. But you are not locked into them. Those are the 2 feats they get for having 3 hit dice.
But no, monsters as PCs in bestiary indicates you use the CR, not the racial HD. Basically, racial HD are not equal to class levels, except at lower levels.
Yes, you'd count as 5 HD for everything that HD count for. Attribute bonuses, detecting alignment with detect spells (weak aura), spells that only affect 4HD or less would not affect you, etc. On the other hand, you're also permanently a class level behind everyone else (which with a sorcerer is a major hit).
mdt |
For a picture, edit your alias, and choose a picture there. As to the one I linked in earlier, you can't put it in as your icon, but you can link to it in your alias's notes.
{URL=<picture link>}Picture{/url}
Just replace the { with [ and the } with ].
Equipment is, no magical equipment, with WBL as if you were a 4th level Elite NPC.
No problem on the vacation.
mdt |
Saddle bags. :) Barding. Honestly, you probably don't care all that much for the equipment. You use natural weapons, have natural armor, and natural bonus to AC from wisdom (so barding is out). You probably could forgo the equipment honestly. And catch up in game when they get enough magic to start making things.
Dal Selpher |
Level 4? Egads!
Lilandra inexplicably picked up another fighter level (armor training was too nice an option to pass up). =)
mdt |
Gav, a few issues I found :
1 ) You miscalculated your BAB. You have +3 BAB from Racial hitdice, +0 from Sorcerer, and +0 from Monk, so it's +3 BAB, not +2. This affects your attacks too under offense, bite should be +8, and flurry +7/+7.
2 ) AC is not notated correctly. 10 + 5 (Dex) + 3 (Wis) + 2 (Natural) = 20. The numbers are right, but the formula after them is not.
3 ) I only see one trait? You get two. I may be missing one. I would get Magickal Knack, as it would let you cast your sorcerer spells as a 3rd level caster (mage armor duration 3 hours rather than 1, etc).
4 ) Skills need to be broken out by ranks + stat + bonus -> Total. It's hard to ensure you have the skill points right. You get 2 per racial hit dice, remember. Also, your racial hit dice give you some class skills (see magical beast).
That's all I saw going through first time. It would make it easier to read if you could put blank lines between special abilities.
Gobo Horde |
So you have a goblin, a hobgoblin, a gnome and a kappi?
Well i think ill have to build a goblinoid on principle XD
So im thinking of a str based Feral Rager Barbarian with a kleptomaniac streak a mile wide. Im not sure whether he will be the bity type or the pitching type.
Im thinking the bity type :)
Spazzy was born under an unlucky sign to some unlucky parents in an unlucky tribe. He was doomed to die a horrible death from the start, but Spazzy didnt know that. Spazzy's tribe was a small ferral tribe hidden away near the great city of Pompey. Spazzy grew up hard, as there is no easy life in a savage and feral goblin tribe and at the tender age of 6 had already participated in many border skirmishes when the chieftain decided that they would invade Pompey. Leading the tribe of 1000 goblins into glorious battle against the cities defenses of 10,000, it was a short and ill concieved endevour.
During the battle, Spazzy found a great, shiny knight and launched himself against it with all his fury, and was promptly cleaved in two....
Spazzy soon found out, dying hurt! Intent on not experiencing the same thing twice Spazzy decides to take this second chance a little more slowly and a little more carefully, if only he could figure out Where the heck am i?