DM The nines |
Letting out a sigh to steady himself Zev focused his thoughts on the pain in his leg. Grinning as the endorphins flooded him with euphoria he lifted said leg up and promptly kicked the door.
[dice=Strength]1d20+3
The ledge along the south wall is narrow, in fact in a few spots you are pretty sure its not even as wide as your foot...You see a ladder that goes down into the muck and up onto the second floor. The rafters above appear sturdy enough... but despite the goblins screams of vengence. from the alcolve you can just see Zev you also hear an audible buzzing from the rafters above.
DC 18 acrobatics to cross without getting into the muck.
DM The nines |
"Your weapons are $#!+, you should take them BACK!" Ryn says whipping the crossbow bolt back at the surviving shooter.
[Dice=Throw Anything/inspired]1d20+4+1
1d8+3
The bolt lands into the half rotted barrel beneath the goblin currently making a hand gesture at Ulfr.... while not fluent in goblin you are fluent in reading gestures that mean 'eff you buddy' and you are certain that is precisely what the goblin is gesturing at Ulfr.
DM The nines |
Ulfr loads his sling and whips it around again
[dice=attack]1d20+3+1
[dice=damage]1d4+4+1
This one doesn't fly as true, but it is still slung with tremendous force.
The force of your sling bullet smashes through the barrel the goblin was standing on making very crude gestures torwards you. In fact, without speaking the language you are pretty sure he just insulted your heritage...
DM The nines |
A smirk of confidence graces Marisa's face seeing the goblin's horrific attempt to throw the melee weapon at her.
"Ollphéist tipiciúla, in ann a chinneadh a bhfuil arm i gceist le haghaidh teilgin."
** spoiler omitted **
Taking aim at the creature as it fishes in the muck for its weapon, she takes a much more accurate shot at it.
[dice=Ranged]1d20+2+1
[dice=Damage]1d8+1
Your bolt strikes true impaling the goblin fishing for its weapon in the muck through its lower back. Its chattering of annoyance reaches a much higher pitch as it suddenly straightens reaching for the offending bolt boking out its back almost comically... though from the high pitched tones it didnt find the bolt that funny at all.
Ada Melgath |
Ada flicks her Scorpion Whip at the goblin in front of her. She hits it with some damage, and laughs. "Poor thing. Is your weapon stuck?"
Scorpion Whip, Bless, IC: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Trip: 1d20 + 2 ⇒ (14) + 2 = 16
Saersha |
With one of the damned goblin's right next to her Saersha found herself displeased. The more martial types were supposed to stop this from happening and it seemed they weren't doing their jobs right. She focused her mind and worked to avoid giving the goblin a chance to attack her while she cast a simple spell that most enchanters could do without thought. Unfortunately her innate beauty drew the goblin's leering gaze and she suddenly had the thought that this filthy creature wanted to have it's way with her. The mental image of being beneath such a foul smelling and hideous thing caused her to falter and she lost the spell she was casting.
Cast dazing touch defensively.
concentration (dc 17): 1d20 + 6 ⇒ (2) + 6 = 8
TheNine |
Ada's whip came down and the goblin yelp at the pain caused from the cutting slash of the exotic whip. It couldnt help but to let go of its embed dogslicer and sploosh into the sewage mess. It glanced upwards at the strangely aluring hooman distracted it just enough to cause it to really be confused as to what it was doing. Its companions howling desperately trying to pull the bolt from its back caught its eye and with a very high pitched wail of terror it started to crawl until it was able to get its feet underneath it which turned to a run for the pipes it came out of.
Seeing its friend flee the bolt in the back goblin cursed shaking its fist at the coward but yelling in excitement when it found something in the muck. It turned and glared at the human above it that had shot it and threw the muck soaked bag of well whatever it was at the oracle.
throw: 1d20 - 1 ⇒ (8) - 1 = 7
It didnt take into account it was almost directly beneath her so the bag of unmentionables struck the plank she was walking on and it exploded in a disgusting liquid cloud of sludge, dirt, and excretement... that instantly began to rain down on the goblins head.Its cry of fury turned to one of dismay.
goblin fort save: 1d20 + 3 ⇒ (1) + 3 = 4
The goblin in the crossbowmans cubby, growled ferociously at Ulfr and once more balled up its fist and brought it in an upwards motion catching it with his other arm. The he bit his thumb at the large gladiator and turned grabbing the ladder and scampering his way up to the rafters cursing darkly in goblin the whole time.
Party up! Zev you can see the goblin from the snipers cubby just climbed up into the buzzing rafter area cursing darkly. he is approximately ten feet above the first square north of you standing on some wooden planks. It wouldnt take much of an acrobatics check to be able to hop up and swing at the planks, It if you hit it hard enough it might just bring that part of the floor down. Same thing goes to you Ryn, I dont think anyone else has the movement to effect him at this time.
Zev Kelevra |
Acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8
no idea if that works or not.
Greatsword: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
That definitely doesn't.
DM The nines |
floor damage: 2d6 + 5 + 1 ⇒ (6, 2) + 5 + 1 = 14
While the jump wasnt the most impressive it got the witchwolf high enough that his large sword easily slammed up into the wood. While it looked sturdy enough a large part of it parted beneath the strength of his blow and a cursing goblin squeeled as the ceiling/floor gave way and it plummeted downward, first smacking into the ground at Zevs feet, the gravity further pulling it down with a sploosh into the muck below.
reflex save: 1d20 + 3 ⇒ (7) + 3 = 10
falling damage: 1d6 ⇒ 4
fortitude: 1d20 + 2 ⇒ (17) + 2 = 19
Zev could hear it growling quite feircely in anger its little green fist came heavily down into muck splashing up.
Azura Celestine |
Is the map correct? Saersha is in melee with a goblin according to the text, but there isn't one next to her on the map.
Ada Melgath |
That goblin is on Ada's level? Trying to figure out if I can reach it with the whip.
Ada Melgath |
Ada cracks the whip again, and attempts to trip the little bugger.
Scorpion Whip, Bless, IC: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19
Damage IC: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
CMD, IC: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
A whip has a 15 foot reach. I think I can hit him.
Marisa Vanderale |
Taking aim at the goblin she had previously hit, Marisa looses another bolt at it.
Ranged: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Seeing the bolt hit, but not deeply, she checks the sharpness of the next one before loading it.
"At least Azura sings in celestial... otherwise the only difference between my companions grumbles and the goblins would be tone and inflection."
DM The nines |
Very much so, if you uh wanted to climb up to the next area and walk on rafters here is a spot that it would be very impossible to do so as well. Also dazed yellow goblin.
Between Ada's flashing whip and the highly accurate crossbow bolt from Marisa, the filth covered half blinded goblin falls to the muck unmoving.
Saersha |
With the fighting over Saesha began to carefully make her way across the plank. She really didn't want to fall into the muck below so she was very careful.
I'll take 10 to cross if possible, that gives me a 12. If not I'm adding a roll just in case.
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
Ryn Mero |
Hoisting a broken piece of the scaffolding over her head, Ryn hurls it down at the filthy little monster.
Throw anything: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
1d6 + 3 ⇒ (5) + 3 = 8
DM The nines |
The scaffolding drops down just missing the goblin and splashing up some of the muck. Still shrieking, this most certainly laced with pain the remaining goblin scrambles for the ladder once more raggedly making it up and instead of trying to flee the way it had once ran it moved further into the building out of sight.
Party up!
Azura Celestine |
Azura pauses in her song, which trails off, leaving only a haunting memory for a moment. Then she gently says, "We must press on."
Marisa Vanderale |
"Ní féidir liom a rá má tá níos mó acu nó nach bhfuil, leat go léir fuaime go cothrom aisteach. Cad iad na riachtanais níos mó a dhéanamh?"
"I cannot tell if there are more of them or not, you all sound equally strange. What more needs to be done?"
The young woman has a genuine note of concern in her tone as she checks the condition of her loaded crossbow, ensuring it is ready to fire at the first sign of additional goblins. After a moment's thought, she touches Azura on the arm.
"Is cosaint beag a bheith ar tú, i gcás d'fhág siad iontas ann ar an mbealach."
"A little protection be upon you, in case they left surprises along the way."
Casting Resistance on Azura. +1 resistance bonus on saves for the next minute.
Ada Melgath |
Ada moves up as far as she can. There is a slight slowdown at the doorway. "Can anyone see the little beastie? Do you think it's calling reinforcements."
Zev Kelevra |
Can we move without having to make Acrobatics checks?
Zev Kelevra |
Not seeing much of chance on the current level Zev climbs the ladder up to the next level and proceeds across from there.
Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10
Azura Celestine |
Azura says to Marisa,
Automatically succeed on DC 5 Acrobatics.
Azura makes her way up after Zev.
DM The nines |
the lower room
The room is floorless, with only an exposed septic pit where the floor should be. A dry looking sewer pipe extends from the wall. The room is dominated by a massive brick fireplace that still remains in place overlooking the sewage to a fire blackened hearth above. As in the other rooms, the ceiling here is collapsed leaving rafter to reveal the attic space.
Upper room
Like elsewhere, the ceiling has collapsed in the room below, but most of the rafter have gone with with it in this area, leaving large gaps of empty space over the top. A large fireplace in the room below climbs the wall as a wide chimney hase been chipped away to create a larger hollow within, their is a tangle of discarded planks and other rubbish that serves as a makeshift floor.
A young woman, in dirty leather pants with a open armed flowing shirt finished chanting something the scroll in her hand flaring into a sudden fire and disentegrating in her hand before she starts barking orders in the goblin tongue to two larger glassy eyed goblins pointing towards the party.
From what you can see Zev and Azura... this looks like what Miss Heidmarch described to be Natalya Vancaskerkin. Also the buzzing noise you heard earlier Zev has grown louder... to large melon sized flying insects crawl out of two mud tubes approaching with a large stinger looking like tube coming from their face.
green dot and blue dot.
Everyone else up, you had enough movement to still have a standard action Zev, I double moved you Azura to catch up to Zev
Zev Kelevra |
Arching a brow in disgust at the appearances of the bugs Zev readies to strike the first creature that comes up to him.
Greatsword: 1d20 + 5 ⇒ (4) + 5 = 9
Damage (Slashing): 2d6 + 4 ⇒ (5, 3) + 4 = 12
Or better yet, remain useless.
Marisa Vanderale |
Acrobatics (Untrained): 1d20 + 1 ⇒ (15) + 1 = 16
Wordlessly, Marisa nods and follows after Azura (though not as quickly) up the ladder and into the room.
"An féidir leat a thuiscint cad atá á rá aici nó go bhfuil sé ach dom do uair amháin?"
"Can you understand what she is saying or is it not just me for once?"
Ada Melgath |
Can I climb up the ladder at the red dot, and get to the second floor? If I do that can I see my friends?
Saersha |
2 people marked this as a favorite. |
Saersha saw the others headed up the ladder and wasn't about to be left behind. She really didn't want those disgusting goblins to come back and she figured that up was better than down here. She also took the opportunity to follow Azura and Marisa up, taking a chance to look up and see if she could catch any tantalizing views.
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Zev Kelevra |
1 person marked this as a favorite. |
Saersha approved: Booties so fine they throw off your hand-eye coordination.