A Wish Upon a Shattered Star

Game Master Dragoncat

Seven devils all around you
Seven devils in your house
See I was dead when I woke up this morning
I'll be dead before the day is done
Before the day is done

Current Date: Starday, 15th of Sarenith, 4714 AR

Curse of the Lady's Light Loot Sheet!
Loot!

Seugathi Ambush!


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Switch Away, and i plan on trying to pick up the pace a bit, now that work is settling down some


Does anyone else want to switch up what they are doing with their charector? I have the recruitment for a few more going til the 21st.

Also if you guys have a magic item wishlist either let me know here or put a spoiler on your charector sheet.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

I'll look into it. I think the furious and courageous (I think) enchantments would be nice. But my character is good. I'm going to be the melee character's best friend from here on out. :)


Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

I'm Happy seeing what Ryn is capable of. I'll look at magic item options, given I'm not much for weapon dependency.


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I have you pegged for the returning enchant on a shield for some reason anyhow :)


Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

That would definitely work.


2 days till my deadline anyone see any submission they particularly like? Hows the charector rebuild comeing Zev?


Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

You know my opinion already.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

I haven't had time to read over the characters. I'll try to soon.


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

I sent you my thoughts just now. I didn't see the summoner anywhere in the recruitment though but you mentioned him in the completed characters post.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Would you be okay with me using this Bloodrager Archetype I submitted to the project I'm working on (kinda)?

Scorned Rager (Bloodrager):
When faced with overwhelming hate or betrayal most are laid low, but a scorned rager stands, broken, but not beaten. Anger at the great injustices they've suffered infuse and warp their very being, awakening their eldritch blood and transforming them into beings of pure wrath. Though not mindless their self loathing and vehemence at those who have wronged them make them self-destructive in their onslaught.

Class Skills: A scorned rager adds Escape Artist (Dex) and Stealth (Dex) as class skills, and removes Handle Animal (Cha) and Ride as class skills. This alters the bloodrager’s class skills.

Weapon and Armor Proficiency: A scorned Rager isn’t proficient with shields. This alters the bloodrager’s weapon and armor proficiencies.

Feral Conviction: Held together only by their rage and unbreakable will a scorned rager is more standoffish and aloof than others who are empowered by their blood. A scorned rager uses Wisdom instead of Charisma as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, bonus on concentration checks, and so on), and to determine the effects of bloodline abilities and class granted Spell-Like Abilities.

Harrowing Sanctuary (Su): Beginning at 3rd level a scorned rager’s hatred and intent to kill becomes almost palpable, unsettling those she faces while steadying herself in the process. All enemies adjacent to the scorned rager take a -1 penalty to their saving throws and -1 penalty on attack rolls. This penalty increase to -2 at 9th level and -3 at 18th level.
As long as one creature is under the effect of Harrowing Sanctuary whenever the scorned rager makes a saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely.
At 6th level, her harrowing sanctuary’s range increases its effective area, growing to a 10 ft. radius. At 15th level, this increases again to 20 ft..
This ability alters Blood Sanctuary and replaces the Bloodline feats gained 6th, 9th, 15th, and 18th level.

Vehement Casting: The scorned rager’s malice corrupts and expands their inherent magical ability, making her array of spells much more vicious and cruel. She adds all spells from the antipaladin spell list to her bloodrager spell list. If a spell appears on both the bloodrager spell list and the antipaladin spell list, the scorned rager uses the lower of the two spell levels listed for the spell. The bloodrager treats any antipaladin spells she takes with this ability as bloodrager spells for the purposes of other abilities (such as greater bloodrage).
This ability alters spellcasting.

Invite the Hate in (Su): At 7th level a scorned rager’s hate allows her to subtly alter the focus of her opponents’ ire to her liking, granting her the ability to cast Compel Hostility as a spell-like ability a number of times per day equal to 3 + their Wisdom modifier. At 10th level she can instead cast Knight's Calling, and at 13th and 16th level she gains the ability to cast Coward's Lament and King's Castle, respectively.
At 10th level and every 3 levels after the DCs of these spell-like abilities increase by 1.
This ability replaces Bloodline Spells and Damage Reduction.

Rabid Assault: At 12th level the scorned rager throws away all pretense of preservation in an attempt to take down her foe. Whenever the scorned rager charges, she can make a full attack. Whenever she uses this ability, she takes a –4 penalty to her AC until the start of her next turn (in addition to the AC penalty for charging).
A scorned rager may cast a spell with any range other than “personal” in place of one of her attacks while using rabid assault, centered on the target of the charge. If the spell involves an attack roll she can use the bonuses of the attack she gave up. Depending on the spell this may include the scorned rager in the radius. Casting in this manner does not provoke an attack of opportunity and you do not require a free hand in order to cast, the verbal and somatic components are channeled through your attack.
This ability replaces the bloodline power and bloodline feat gained at 12th level.


Sure sure go for it. As for the summoner he shot me a request to make a special race from his backstory. I had him work up a 12, 14 and 16 point race build. Its interesting but honestly i dont think too fitting for this group. When i get off work i will copy paste it here in a spoiler.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Okies, thanks.


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

Ah, that explains it. Sounds good.


that emailed entrant:
Lamb and Wolf
Lamb unchained summoner 2 (Pathfinder RPG Advanced Class Guide 123, Pathfinder Unchained 25)
NG Small outsider (aquatic, native, water)
Init +4; Senses darkvision 60 ft., scent; Perception +0
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
hp 19 (2d8+6)
Fort +2, Ref +4, Will +3
Defensive Abilities unnatural; Resist cold 5
Weaknesses delicious, vulnerability to electricity
--------------------
Offense
--------------------
Speed 40 ft.
Summoner (Unchained, Spirit Summoner) Spells Known (CL 2nd; concentration +5)
. . S spirit magic spell; Spirit Bones Wandering Spirit
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot
Skills Acrobatics +4 (+8 to jump), Bluff +3 (-1 to affect animals), Diplomacy +3 (-1 to affect animals), Disguise +3 (-1 to affect animals), Intimidate +3 (-1 to affect animals)
Languages Celestial, Common
SQ bond senses (2 rounds/day), eidolon (unchained), immortal, immune to undeath, life link, shattered soul, spirit (), sure step, touch of the grave
Other Gear 270 gp
--------------------
Special Abilities
--------------------
Bond Senses (2 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white only).
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Immortal (Ex) You do not age naturally, and cannot die of old age.
Immune to Undeath (Ex) You cannot become undead, spells/effects that would make you undead have no effect.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Scent (corpses & badly wounded only) (Ex) Detect opponents within 15+ feet by sense of smell.
Shattered Soul Members of this race who are killed are exceptionally difficult to return to life. Those who attempt to return a member of this race to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + t
Sure Step No movement penalties when blind or moving in darkness.
Touch of the Grave (1d4+1 negative energy, 6/day) (Su) As a standard action, melee touch deals damage.
Unnatural (Ex) -4 to CHA skills vs. animals, +2 Dodge AC against animals. Animal starting attitude one step worse.
Vulnerability to Electricity You are vulnerable (+50% damage) to Electricity damage.

backstory:
o the person is brought to a cleric or healer or arcane user. In the hopes of bringing them back. The ritual/spell is cast. At first nothing seems to happen. Then the body seems to blur and fade in and out of existence. Finally. With the sound of rushing water and a roaring inferno smoke and mist envelopes the entire area in a thick fog. As the fog clears. A small girl and a large fiery hound is in their place. No memory of what just happened.

Personality wise:
Lamb is NG. She is there to help those who need to pass on. Caring. Friendly. Though a bit distracted
Wolf is NE.He is there for those who fight death. Those who cling to life for selfish reasons. So a bit brash and a bit blood thirsty.


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

Interesting, strictly speaking not possible per RaW as the eidolon has to be within one alignment step from the summoner but I would allow it in one of my games given the concept. That being said it looks like the story and such needs to be fleshed out a lot.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

If lamb went to true N it would work. I'm having a little trouble parsing the stat block, but that's just formatting.

I'm not entirely convinced such an obviously supernatural character would fit in with us. More backstory is required.


Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

Yeah I don't really thing this would be the ideal AP for that type of character. Especially with our having gotten the watch's attention already.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Hallooooo!

Glad to join this group. I've never played Shattered Star but I'm curious about the whole rod of seven parts. Er, sihedron. :)

Oh! I am wondering if the party thinks I should make any last-minute tweaks. I'm designed to do support. While this character has weapon finesse, really she's a mediocre melee combatant. I could swap that feat out and take something like Angel Blood or Lingering Performance another feat that opens up other possibilities later.

I know that Ulfr mentioned that he buffs the heck outta people for combat, but if that's done via raging song or something like that, I need to not lose concentration so that I can keep using spells and bard songs. With that in mind it might be worthwhile for me to just not bother with melee combat at all and focus more strongly on support.

At level 3 I'm planning to take Extra Channel to give even more healing power, but if that winds up being redundant with our other new party members, I can go in a different direction.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Hi!


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

Welcome to the game chosen ones.

Azure, you aren't the only one who can't accept a raging song, us concentration types need to stick together it seems.

Most of my magic will be enchantment based though I plan on taking some debuffs/control/damaging spells as I can, I can't even touch transmutation or necromancy magics so anyone taking those won't be stepping on my toes any.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

It is through Raging Song, but there's this gem:

Community-Minded
While some pray to the gods for mercy or prosperity, you follow a different tack—you believe in improving the lives of those around you through earnest labor and the efforts of you and your community. Your hard-earned discipline and the candor of your words affect all who bear witness.
Benefit(s): Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.

Meaning if you take round one of Raging Song you can drop it in round 2 and do whatever you like while still hulking out for rounds 2 and 3. :)

Also, we have a bard AND a Uber-Skald... I'm not sure the Nines knows what he's getting himself into. :)


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

Dotting in. Hello all. I'm looking forward to playing with you.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

Hey Ada! I think we're going to get along just fine. :)


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3
Saersha wrote:

Welcome to the game chosen ones.

Azure, you aren't the only one who can't accept a raging song, us concentration types need to stick together it seems.

Most of my magic will be enchantment based though I plan on taking some debuffs/control/damaging spells as I can, I can't even touch transmutation or necromancy magics so anyone taking those won't be stepping on my toes any.

I'm looking at primarily heals and buffs. We do have a new shaman too, not sure what her plan is? Ada, what role are you hoping to fill for the team?


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Hello, Ada!


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Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Hey Zev, you're board-famous! You have that whole thread where people say lewd things at you because nobody taught them to be polite even on the internet. A pleasure to be in a game with you!


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Uh, wow... cool? :3

And Thankies! ^w^


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Also hello Vivi-I mean Marisa!


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

My plan was to debuff, and heal. It looks like that's covered. She has channel positive 3x a day as well as bless and bane currently on her spell list. She can evil eye as well. I can try to tweak her to be more melee focused (edit:looks like that's covered too), and change her mystery to be more bad touch such as bones, flame or wind.

I'm not adverse to changing her class completely if it fits better as long as her backstory stays mostly the same.


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

We can never have too many healers and the beauty of Saersha, other than being a list mage, is she's just starting too. I'll focus on more enchantment with control/damage spells.


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

She'll get a wandering spirit a level 4, and can change that focus daily to fit what might be needed.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Ada you're a full caster, while I'm just a humble bard going into a prestige class. You'll do much better in the long run. Let me do support/spot heals and bard buffs, plus a few skills here and there, and we should be good. Also your debuffs will likely be stronger than anything I can do.

Also, question for DM the Nines: You said during recruitment, regular skills, not background skills; but Saersha has background skills. Which is correct?


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Zev? Were we doing background skills or no? I dont recall. I looked at Trendon and he didnt have them i think, but i could be wrong. This is what happens when you take over midgame...
\

you know what? background skills, everyone! go!


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

That is the loveliest possible answer. :D


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

We were indeed using Background Skills :3


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

I'm all set and super-excited to jump in! :D


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

Wonderful. Ada's updated with Background skills. Thank you hero lab.


I never gave trendon them >.<. Ada, Azura, Saersha and Marisa, to make things slightly easier you are a team of pathfinders miss Heidmarch had working on something together, so you get to start knowing one another, You can work out the details of your working together in the past if you want too, but you were on a mission for the pathfinder lodge here invsetigating a part of the irespan where monstrous creatures erupted out of in long years past. . .


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ALso I am going to work very hard on a minumum of a DM post on Thursday, Saturday and either Monday or Tuesday at the minimum post, but if I miss a day dont hesistate to poke me in discussion. I have high hopes that the new person im training actually desides to last longer than two months so i can not work as much :)


Female Human Oracle / 2 | AC 19 T 13 F 16 | HP 19/19 | F +2 R +3 W +5 | Init +1 | Perc +2

Dotting in... Marisa's character page is being constructed as we speak.

BLUF: she is an ex noble, kicked out of her house when her curse of tongues upset a potential wedding between her house and another one. She doesn't know it, but Nethys has given her unique insights into knowledge itself (hence the Lore mystery) but it comes at the price of being unable to speak any language but celestial when her emotions run high (or in combat, as she will learn).

I am still picking out her spells and her items, should be fully operational shortly. She will be getting all levels of cure spells automatically, so I anticipate her helping fill the rolls of party healer and general knowledge repository. Any requests for spells or gear?


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Sounds like we have lots of healing! The DM said maybe ranged support too?


Well Uffr and Zev are close ranged monsters, Ryn will be good at close to short-mid range. We lost our archer.


Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

Hello ladies! Pleasure to have you with us.


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AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

By monsters he means that even my familiar has a kill to his name. :)


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Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

Yup, and don't worry about there being too much healing. I'll be sure to use up a fair share of it. hehe.

Ryn's approach to problems involves getting up in it's face.


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AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21
Ryn Mero wrote:

Yup, and don't worry about there being too much healing. I'll be sure to use up a fair share of it. hehe.

Ryn's approach to problems involves getting up in it's face.

And then removing is mouth if it talks back.

Come to think of it we may have problems with proportionate responce. A social/moral compass may not go amiss.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

I love everybody and have huge... Diplomacy


Ryn MeroFemale Human Brawler (Shield Champion) 8 |HP: 77/77 | AC:22, T 14, FF 19 | Fort: +8 Ref:+8 Will:+3 |CMB +12, CMD 29 | Init+3 | Perc +10 | Martial Flex 7/day Used: 1

lol


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

LOL

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