paizo.com Recent Gameplay Posts for A storm over Tethyrpaizo.com Recent Gameplay Posts for A storm over Tethyr2014-04-29T17:32:01Z2014-04-29T17:32:01ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadKevkas the Battle Oracle (alias of karlprosek)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34832014-09-26T12:27:39Z2014-09-26T12:27:39Z<p>Kev shrugs. <b>"One trumpet blast, coming up."</b></p>
<p><span class=messageboard-ooc>DM, how big is the area we're talking about? Would a 20' radius fill the whole courtyard? Alternatively, could a 20' radius cast on the near side of the house cover all the windows facing our entry point?</span></p>Kev shrugs. "One trumpet blast, coming up."
DM, how big is the area we're talking about? Would a 20' radius fill the whole courtyard? Alternatively, could a 20' radius cast on the near side of the house cover all the windows facing our entry point?Kevkas the Battle Oracle (alias of karlprosek)2014-09-26T12:27:39ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadDavin Greyhill (alias of wicked_raygun)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34822014-09-26T01:57:52Z2014-09-26T01:57:52Z<p><b>"Fog is fog. Either they see it or not. But more importantly it'll help to reduce our chances of taking a crossbow bolt to the face."</b></p>"Fog is fog. Either they see it or not. But more importantly it'll help to reduce our chances of taking a crossbow bolt to the face."Davin Greyhill (alias of wicked_raygun)2014-09-26T01:57:52ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34812014-09-23T15:08:13Z2014-09-23T15:08:13Z<p><b> if ninjena is right they know we are here. At least this will keep us from attack right away and then we can move out of sight.</b></p>if ninjena is right they know we are here. At least this will keep us from attack right away and then we can move out of sight.Hezar (alias of Vuvu)2014-09-23T15:08:13ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadKevkas the Battle Oracle (alias of karlprosek)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34802014-09-23T15:03:52Z2014-09-23T15:03:52Z<p>Kevkas grunted. <b>"I can, but a fog appearing out of thin air might as well announce that somebody's coming, and where they are. You sure you wouldn't much rather me wait?"</b></p>Kevkas grunted. "I can, but a fog appearing out of thin air might as well announce that somebody's coming, and where they are. You sure you wouldn't much rather me wait?"Kevkas the Battle Oracle (alias of karlprosek)2014-09-23T15:03:52ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34792014-09-23T14:23:39Z2014-09-23T14:23:39Z<p><b>Can anyone provide some magical cover? Mist or smoke?</b></p>Can anyone provide some magical cover? Mist or smoke?Hezar (alias of Vuvu)2014-09-23T14:23:39ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadMatthias Valbrand (alias of Krisam)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34782014-09-23T14:12:18Z2014-09-23T14:12:18Z<p><b>"I'm not exactly the right man to scout stealthily,"</b> Matthias whispered to Hezar, gesturing at his brightly polished heavy armor. <b>"If there are guards, they might best be dealt with by someone less noisy and shiny than those among us who are heavily armored. Do you want to go through the shrubs and have a look, or should we just try to take the building?"</b></p>"I'm not exactly the right man to scout stealthily," Matthias whispered to Hezar, gesturing at his brightly polished heavy armor. "If there are guards, they might best be dealt with by someone less noisy and shiny than those among us who are heavily armored. Do you want to go through the shrubs and have a look, or should we just try to take the building?"Matthias Valbrand (alias of Krisam)2014-09-23T14:12:18ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadOsuki Nijena (alias of i.jason)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34772014-09-23T14:01:02Z2014-09-23T14:01:02Z<p>Nijena froze, eyes locked onto a side window. After a moment, she frowned, then whispered to Kevkas.</p>
<p><b><span class=tiny>"There was a man... I think. At the side window. I was sure he was watching us, but... now I see nothing. He looked very old, and thin... almost dessicated. I do not know if what I saw was real, or something else, but I would suggest that we proceed as if we are expected."</span></b></p>Nijena froze, eyes locked onto a side window. After a moment, she frowned, then whispered to Kevkas.
"There was a man... I think. At the side window. I was sure he was watching us, but... now I see nothing. He looked very old, and thin... almost dessicated. I do not know if what I saw was real, or something else, but I would suggest that we proceed as if we are expected."Osuki Nijena (alias of i.jason)2014-09-23T14:01:02ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadDM Locke (alias of JohnLocke)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34762014-09-23T12:37:56Z2014-09-23T12:37:56Z<p>The night is still, save for the singing of the crickets and the occasional clank of armour as you make your way around to the back of the compound.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>There are still no signs of activity evident from the house as you approach the rear. The plant life is even wilder back here, with overgrown grass and weeds supplementing the cover provided by the vines on the fence and the untended topiaries. The back of the house does not meet the fence, as you thought, as there is at least a twenty foot gap between the house and it's perimeter. Your trip around the compound is not in vain, however; several of the gates' upright posts have been torn out of the ground, leaving a gap that can be exploited. Entry will leave anyone exposed for a few moments until they can reach the cover of the untended shrubberies.</p>The night is still, save for the singing of the crickets and the occasional clank of armour as you make your way around to the back of the compound.
[Spoiler omitted]
[Spoiler omitted]
There are still no signs of activity evident from the house as you approach the rear. The plant life is even wilder back here, with overgrown grass and weeds supplementing the cover provided by the vines on the fence and the untended topiaries. The back of the house does not meet the fence, as you thought,...DM Locke (alias of JohnLocke)2014-09-23T12:37:56ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadKevkas the Battle Oracle (alias of karlprosek)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34752014-09-18T12:28:20Z2014-09-18T12:28:20Z<p><span class=messageboard-ooc>I think we agreed on everybody staying together at least until we all climb the back wall. After that we may split up. That's my understanding, anyway.</span></p>I think we agreed on everybody staying together at least until we all climb the back wall. After that we may split up. That's my understanding, anyway.Kevkas the Battle Oracle (alias of karlprosek)2014-09-18T12:28:20ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadDM Locke (alias of JohnLocke)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34742014-09-18T11:50:46Z2014-09-18T11:50:46Z<p><span class=messageboard-ooc>Just to make it easy for me to understand - are you guys splitting up into two teams? Stealthy ones making their way around to the back of the estate, more heavily equipped ones staying put and/or readying to make a break through the gate? Your plan has me a little confused, but I'm sure I'll get it if it's explained nice and slow to me :-)</span></p>Just to make it easy for me to understand - are you guys splitting up into two teams? Stealthy ones making their way around to the back of the estate, more heavily equipped ones staying put and/or readying to make a break through the gate? Your plan has me a little confused, but I'm sure I'll get it if it's explained nice and slow to me :-)DM Locke (alias of JohnLocke)2014-09-18T11:50:46ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadOsuki Nijena (alias of i.jason)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34732014-09-16T14:52:33Z2014-09-16T14:52:33Z<div class="messageboard-quotee">DM Locke wrote:</div><blockquote><p> <b>Another possibility,</b> Shiang muses, <b>would be to scout the perimeter of the fence and see if there are any area where we could break through - rust, for example, or other existing areas. If it could be done quietly, we could enter the compound and use the overgrown foliage to our advantage. At the very least, our more armoured companions could take this route. Cover sometimes trumps stealth.</b></p>
<p>•• spoiler omitted ••</p>
<p>As far as you all can tell, you remain undetected....
<br />
</blockquote><p><b>"Either way, we need to get moving. Let us follow the wall around - at least to the back of the manor."</b> With that, Nijena nodded to Hezar to take the lead.DM Locke wrote:Another possibility, Shiang muses, would be to scout the perimeter of the fence and see if there are any area where we could break through - rust, for example, or other existing areas. If it could be done quietly, we could enter the compound and use the overgrown foliage to our advantage. At the very least, our more armoured companions could take this route. Cover sometimes trumps stealth.
** spoiler omitted **
As far as you all can tell, you remain undetected....
"Either...Osuki Nijena (alias of i.jason)2014-09-16T14:52:33ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34722014-09-16T13:28:40Z2014-09-16T13:28:40Z<p><span class=messageboard-ooc> so we make it in throigh the gate? Or you mean upbtonthoabmebt we are not detected?</span></p>so we make it in throigh the gate? Or you mean upbtonthoabmebt we are not detected?Hezar (alias of Vuvu)2014-09-16T13:28:40ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadDM Locke (alias of JohnLocke)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34712014-09-16T12:31:48Z2014-09-16T12:31:48Z<p><b>Another possibility,</b> Shiang muses, <b>would be to scout the perimeter of the fence and see if there are any area where we could break through - rust, for example, or other existing areas. If it could be done quietly, we could enter the compound and use the overgrown foliage to our advantage. At the very least, our more armoured companions could take this route. Cover sometimes trumps stealth.</b></p>
<p>[Spoiler omitted]</p>
<p>As far as you all can tell, you remain undetected....</p>Another possibility, Shiang muses, would be to scout the perimeter of the fence and see if there are any area where we could break through - rust, for example, or other existing areas. If it could be done quietly, we could enter the compound and use the overgrown foliage to our advantage. At the very least, our more armoured companions could take this route. Cover sometimes trumps stealth.
[Spoiler omitted]
As far as you all can tell, you remain undetected....DM Locke (alias of JohnLocke)2014-09-16T12:31:48ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadApollo the Wolf (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34702014-09-11T19:37:22Z2014-09-11T19:37:22Z<p>Apollo slinks low to the ground moving quietly</p>
<p><span class="messageboard-dice">1d20 + 10 ⇒ (18) + 10 = 28</span> stealth</p>Apollo slinks low to the ground moving quietly
[dice]1d20+10[/dice] stealthApollo the Wolf (alias of Vuvu)2014-09-11T19:37:22ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34692014-09-11T19:36:38Z2014-09-11T19:36:38Z<p>Hezar considers. <b> Let's move. I will carry Apollo up, we might want the ability to track by smell.</b></p>
<p>Hezar leads the way keeping and eye out for guards</p>
<p><span class="messageboard-dice">1d20 + 11 ⇒ (14) + 11 = 25</span> stealth +2 if human is observing
<br />
<span class="messageboard-dice">1d20 + 11 ⇒ (6) + 11 = 17</span> percep +2 vs human</p>Hezar considers. Let's move. I will carry Apollo up, we might want the ability to track by smell.
Hezar leads the way keeping and eye out for guards
[dice]1d20+11[/dice] stealth +2 if human is observing
[dice]1d20+11[/dice] percep +2 vs humanHezar (alias of Vuvu)2014-09-11T19:36:38ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadOsuki Nijena (alias of i.jason)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34682014-09-11T19:21:00Z2014-09-11T19:21:00Z<p>Nijena had been examining the situation as the others talked. Before Shiang or Kane could answer Hezar's question, she spoke - not interrupting, but seemingly just thinking out loud.</p>
<p><b>"The house,"</b> she said, <b>"It backs onto the wall. Makes the entire yard - and any defenses therein - redundant. Get into the back wall, get into the house."</b> She looked at the others, the scroll still unread in her hand.</p>
<p><b>"If we all go to the point on the wall where the house meets it, the stealthier of us checking for guards, of course, we could climb up there. Secure a few ropes, bring up those of us in armor, and then scout the house. It would be better if we made as little noise as possible, for as long as possible. If we startle them, they may harm or kill Belina before we are able to get to her. If we are together - or at least all inside the walls - before they know we are here, we will be able to strike harder and get to her more quickly."</b></p>Nijena had been examining the situation as the others talked. Before Shiang or Kane could answer Hezar's question, she spoke - not interrupting, but seemingly just thinking out loud.
"The house," she said, "It backs onto the wall. Makes the entire yard - and any defenses therein - redundant. Get into the back wall, get into the house." She looked at the others, the scroll still unread in her hand.
"If we all go to the point on the wall where the house meets it, the stealthier of us checking...Osuki Nijena (alias of i.jason)2014-09-11T19:21:00ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34672014-09-11T17:06:01Z2014-09-11T17:06:01Z<p><b>Shiang, Kane what do you think?</b></p>Shiang, Kane what do you think?Hezar (alias of Vuvu)2014-09-11T17:06:01ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadKevkas the Battle Oracle (alias of karlprosek)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34662014-09-11T13:40:50Z2014-09-11T13:40:50Z<p>Kev shrugged. <b>"I'm not getting over that wall in this."</b> He knocked an armored knuckle against his breastplate. <b>"It's splitting our force, but sending around a team to scale the far wall makes more sense to me than having the sneaks and the hulks both try the same spot."</b></p>Kev shrugged. "I'm not getting over that wall in this." He knocked an armored knuckle against his breastplate. "It's splitting our force, but sending around a team to scale the far wall makes more sense to me than having the sneaks and the hulks both try the same spot."Kevkas the Battle Oracle (alias of karlprosek)2014-09-11T13:40:50ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadDavin Greyhill (alias of wicked_raygun)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34652014-09-11T01:40:20Z2014-09-11T01:40:20Z<p><b>"Yeah, have the pup holler and see who we can draw out. If we see someone, the quiet ones can move in. If things go wrong, the rest of us charge in."</b></p>
<p><span class=messageboard-ooc><b>Team Apollo:</b> Apollo. ;-)</span></p>
<p><span class=messageboard-ooc><b>Team Backstab:</b> Janires, Hezar, Nijena, Osuki, and I guess Shiang, assuming he's stealthy.</span></p>
<p><span class=messageboard-ooc><b>Team Thunder:</b> Matthias, Kevkas, Davin and Kane.</span></p>"Yeah, have the pup holler and see who we can draw out. If we see someone, the quiet ones can move in. If things go wrong, the rest of us charge in."
Team Apollo: Apollo. ;-)
Team Backstab: Janires, Hezar, Nijena, Osuki, and I guess Shiang, assuming he's stealthy.
Team Thunder: Matthias, Kevkas, Davin and Kane.Davin Greyhill (alias of wicked_raygun)2014-09-11T01:40:20ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34642014-09-10T23:09:23Z2014-09-10T23:09:23Z<p><span class=messageboard-ooc> that was me asking what the plan is. I don't know everyones skills. are we settled on Apollo making a distraction and us trying to move in, or are the heavy hitters going with Apollo, or are they going to be a third group. I think we need a little meta discussion here</span></p>that was me asking what the plan is. I don't know everyones skills. are we settled on Apollo making a distraction and us trying to move in, or are the heavy hitters going with Apollo, or are they going to be a third group. I think we need a little meta discussion hereHezar (alias of Vuvu)2014-09-10T23:09:23ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadMatthias Valbrand (alias of Krisam)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34632014-09-10T23:02:31Z2014-09-10T23:02:31Z<p><b>"You're calling the shots, Hezar. Do anything you think is needed,"</b> Matthias said, getting his mace and shield in hand. <b>"Just remember that anything they hear on the inside will put them on alert. Give Kevkas, Kane and I the signal, and we'll push in."</b></p>
<p><span class=messageboard-ooc>Matthias can be ranged support with his crossbow instead if you want.</span></p>"You're calling the shots, Hezar. Do anything you think is needed," Matthias said, getting his mace and shield in hand. "Just remember that anything they hear on the inside will put them on alert. Give Kevkas, Kane and I the signal, and we'll push in."
Matthias can be ranged support with his crossbow instead if you want.Matthias Valbrand (alias of Krisam)2014-09-10T23:02:31ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadHezar (alias of Vuvu)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34622014-09-10T22:56:10Z2014-09-10T22:56:10Z<p><b> so shall I send Apollo to the far side to make a ruckus?</b></p>so shall I send Apollo to the far side to make a ruckus?Hezar (alias of Vuvu)2014-09-10T22:56:10ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadOsuki Nijena (alias of i.jason)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34612014-09-10T22:48:13Z2014-09-10T22:48:13Z<p><b>"I can be useful with either force,"</b> Nijena said, as she unrolled a scroll from her belt. <b>"I can see in the dark, so may be useful with my crossbow, or sneaking in to close range."</b> She looked to Kevkas with a wry smile. <b>"I am usually the "subtle" part of the team."</b></p>
<p><b>"Oh, one more thing. I can create light, should we need it. For a little more than half of a candlemark"</b></p>
<p><span class=messageboard-ooc>She'll cast Mage Armor on herself from the scroll (CL1, so 1 hour duration). She also has a scroll of Gravity Bow, if folks want her to snipe with her crossbow, for some reason.</span></p>
<p><span class=messageboard-ooc>EDIT: And she means she can cast Daylight (60' radius) for half an hour (a little more, actually, but she doesn't really want to tell Shiang everything she can do, just yet).</span></p>"I can be useful with either force," Nijena said, as she unrolled a scroll from her belt. "I can see in the dark, so may be useful with my crossbow, or sneaking in to close range." She looked to Kevkas with a wry smile. "I am usually the "subtle" part of the team."
"Oh, one more thing. I can create light, should we need it. For a little more than half of a candlemark"
She'll cast Mage Armor on herself from the scroll (CL1, so 1 hour duration). She also has a scroll of Gravity Bow, if folks...Osuki Nijena (alias of i.jason)2014-09-10T22:48:13ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadKevkas the Battle Oracle (alias of karlprosek)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34602014-09-10T12:59:42Z2014-09-10T12:59:42Z<p><span class=messageboard-ooc>Wow, that was a lot of posting. I don't want to backpost, but I'd like to establish that Kevkas moved to be nearby and behind Hezar if the grapple turned into a fight.</span></p>
<p><b>"Frontal assault, I can do."</b> The big half-orc grins and draws his greatsword.</p>Wow, that was a lot of posting. I don't want to backpost, but I'd like to establish that Kevkas moved to be nearby and behind Hezar if the grapple turned into a fight.
"Frontal assault, I can do." The big half-orc grins and draws his greatsword.Kevkas the Battle Oracle (alias of karlprosek)2014-09-10T12:59:42ZRe: Forums: Play-by-Post: A storm over Tethyr - Gameplay threadDavin Greyhill (alias of wicked_raygun)https://paizo.com/campaigns/AStormOverTethyr/gameplay&page=70#34592014-09-10T12:41:47Z2014-09-10T12:41:47Z<p><b>"If the cultists are performing a ritual, a frontal assault could certainly interrupt it, but then they might kill any sacrifices they have out of spite, or force a hostage situation. So stealth for as long as we can manage it, is really our best option."</b></p>
<p>Davin drew his bow and arrow.</p>
<p><b>"A dog barking might work as a distraction for one guard, while someone else moves in to silently end the threat. But the rest of us will need to move in quickly should it go awry."</b></p>
<p><span class=messageboard-ooc>Basically, stealthy folk try to get the drop while the walking tanks provide backup. It's bound to fail sooner or later, but the consequences won't be too dire when they do.</span></p>
<p><span class=tiny>-Posted with <a href="http://play.google.com/store/apps/details?id=com.arcanosoft.wayfinder" target="_blank" rel="nofollow">Wayfinder</a></span></p>"If the cultists are performing a ritual, a frontal assault could certainly interrupt it, but then they might kill any sacrifices they have out of spite, or force a hostage situation. So stealth for as long as we can manage it, is really our best option."
Davin drew his bow and arrow.
"A dog barking might work as a distraction for one guard, while someone else moves in to silently end the threat. But the rest of us will need to move in quickly should it go awry."
Basically, stealthy folk...Davin Greyhill (alias of wicked_raygun)2014-09-10T12:41:47Z