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A storm over Tethyr

Game Master JohnLocke


3,251 to 3,267 of 3,267 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>

Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 26; Blunt 18,[/spoiler]

1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 sense motive


Female Aasimar Monk1/Sorceror3

At the mention of the name "Shiang," Nijena's eyes narrowed, briefly. But that was all the emotion she showed. That, and taking a sip of her tea.

There was more to this story, but now was not the time for her to speak. Instead, she merely glanced at Kevkas, then back to their... "host."


Stats:
HP 38/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) | Effects: None

Davin scowled. He could remain quiet, no longer.

"Well, aren't you so very noble and righteous" he said scathingly. "Going after the murderers of the folks you wanted murdered simply because you detest the way they were murdered, has truly got to be a whole new level of hypocrisy."

"And, please, do not dare speak of honorable deaths. If you think letting a farmer have a go at you with his pitchfork is true combat, you're being delusional."

-Posted with Wayfinder


My code of honour is the code of nature, lad. The strong thrive, so long as they are tested. The weak are cast aside, killed. Does the Otter bemoan nature's will as the Wolf's jaws close over his throat? Some are born predators, and others, prey. I gave these farmers, and their mercenary guards, the chance to prove they were stronger. I gave them the chance to prove that they could master the wild forest. They failed. But they had a chance - more than these cultists gave them. I do not ask you to understand. For most of you have the smell of civilization upon you - civilization that stymies the strong, shields the weak. Our codes will bring us into conflict.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 26; Blunt 18,[/spoiler]

You speak of a code...you speak excuses that is all. The order of druids know more about protecting nature than you or I ever will and they have cast you out as a monster. You are a murderer, not better than those you hunt. You say you gave them a chance, a chance to what? We all know that they stood no chance against you. I might as well let an ant attempt to bite me through my boot before I step on it. What you did is worse. You gave them hope before you killed them.


Stats:
HP 38/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) | Effects: None

Davin chooses to stay quiet. He was still a stranger here, after all, and felt that the group should make their own decision on what to do about Kane.

But he agrees wholeheartedly with the ostracized man's words. Their codes would indeed bring them into conflict. Of that there could be no doubt.

So instead he stared hard at Kane, and bid his time.

-Posted with Wayfinder


Female Sun Elf Rogue 4

Janiries sighed audibly, and took another swig of her hip flask. She had heard the civilisation vs nature argument all her life, and now these humans were about to start it up again. Still, Kane was right in that these cultists were more dangerous than him at the moment, especially if that Drow was with them.

"We can debate the merits of civilisation and your ethics some other time. Right now you can tell us what you know of the cultists, and how we can track them and put them down."


Kane smiles grimly at Hezar. The code of the hunter needs no excuses, archer. I gave everyone of them a choice - walk away, defiling the woodlands no more, or defeat me in combat, thus proving their worthiness. That is the way of nature - constantly testing one's worthiness to survive. They failed, and I continue.

Kane takes a sip of tea. As for the druids you venerate - they were they very ones that showed me the harm the settlers were doing, that pointed me in their direction. They only hired you to kill me once I broke with their orders and opted to hunt the demon worshippers instead. Yes, your benign, tree-loving friends would still have me attacking farms and slaying settlers. My speaking publicly about their duplicitous natures is what prompted them to try and silence me. Kane smiles as the effect of his words sinks in.

Your druid friends have been lying to you.


Stats:
HP 38/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) | Effects: None

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

-Posted with Wayfinder


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 26; Blunt 18,[/spoiler]

perhaps we hubt these cultists. Then you and I can settle the matter. Or you can walk away.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Sorry for the sparse posting - sickness and crunch time have united to fight crime flatten me.

Scarcely able to believe the evil being spouted by this man in his deluded defense of murdering the settlers, Matthias tried to grasp the depth of truth in his words about the druids.

DM, can I use that Sense Motive roll I took earlier? Otherwise:
Sense Motive: 1d20 + 11 ⇒ (2) + 11 = 13 SIGH. OK, dicebot, I get it, you hate me.


Male Half-Orc Battle Oracle 4 [HPs: 28|40 - AC: 18|10|18 - For:+4 | Ref:+2 | Wil:+4 - Per:+4 (Darkvision) Init:+1]

Kevkas, perhaps not surprisingly to Nijena, nods along with Kane's justification. Tempus's own philosophy was similar. If he was telling the truth, Kane had given the farmers the opportunity to kill him and they hadn't been able to. Fair enough.

But the cultists hadn't afforded them that opportunity. "So what can you tell us about these demon worshipping mercs, then? Names, numbers, arms, and locations."


Female Aasimar Monk1/Sorceror3

Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21

"ll not violate the sanctity of guest-host obligation," Nijena said, carefully, in a soft voice.

Indeed, I would encourage cooperation in tandem destruction of a common, purely evil foe. However I would have words with Shang, when the time is appropriate."

She gave a small nod of her head - not quite a bow- over her teacup.

diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23 Plus an additional 1 for anyone non-lawful, and another for non-good. Those bonuses stack. As an attempt to convince folks to observe the lawful truce, and do good in cooperating to go after the demon cultists.


Sure, Matthias, use the earlier roll. Let's defy those dice Gods!

Anyone with a sense motive roll of 20+:
Kane appears to be telling the truth - or is a very accomplished liar.

Diplomacy roll success! Kane studies Nijena for a moment, before nodding his head. We should combine our efforts, yes. Doing so will allow us to cover more ground, giving us a better chance at these cultists. Kane shakes his head. I should have suspected, from the very beginning, that Sander would be tied into demonic powers. Drow are corrupt to the core; Sander claimed to be an exile, and an apostate from Lolth. He was truthful on both points. He was indeed exiled from his city, but for the forbidden worship of a demon lord - Orcus. Ammus, too, is corrupted by demons. He passed himself off as a worshipper of Talos, when in fact he is another slave of Orcus.

I know they had at least three more allies, humans, I believe - one is a dark priest, and the other, an anti-Paladin. All members of the cult are covered in tattoos. Before our parting ways they boasted of having agents deployed elsewhere in the region, and of infiltrating bandit groups, for the purpose of clandestinely gathering subjects for sacrifice.

Upon their breaking with Shiang and myself, I slew one of their number - a warrior woman named Marta - but the others escaped my grasp. They now prey upon the very settlers I once challenged. The irony of my situation has not escaped me.

At our last meeting, they were successful in summoning something with their ritual - a demon of some sort - which fled before Shiang, my sylvan brothers, and myself descended upon them. It flew off towards Port Kir - I do not know its purpose.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 26; Blunt 18,[/spoiler]

Hezar wracks his brain to see recall if any of the bandits with Belina were tattooed


Female Sun Elf Rogue 4

Snorting derisively, Janiries' voice took on a rather mocking tone.

"Who'd have guessed that not killing a Drow on sight would lead to problems."


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

It galled Matthias to admit it, but they had a much better chance at capturing the cultists with Kane's aid. But he WILL answer for his crimes - and the druids as well, if what he tells us is true.

"An alliance, then. Let us find the cultists and destroy the cult as quickly as we may. Then we will have another discussion on the crimes you have committed," Matthias said.

"Do you know if they will remain here, sacrificing more innocents, or if they will follow the demon to Port Kir? Will the wood elves aid our hunt?" He glanced at Janiries as he said the last; perhaps a request from another elf might sway them?

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