A storm over Tethyr (Inactive)

Game Master JohnLocke


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M Human Cleric/2 Initiative +1; AC 22; HP 17

With a nod at Landon, Duvall says, Lead on, Marius.


Female Sun Elf Rogue 4

"Hey, Duvall. Mind taking a look at this?"

Janiries would show the Helmite the whips taken from the bounty hunter, pointing out the unusual markings.

Looking at through the loot, it seems that both Hezar and Ariael have taken the Composite Longbow +1. We do only have one guys! ;)


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar gives a test pull on his new bow, then laughs as he finds he cannot pull it. He trails back to Jan and trades it out with his old Longbow.

I guess I will just have to make a better one for myself.


@ Duvall and Janiries: remembering, of course, that interpreting the marking requires a DC 15 religion check....


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

"Not too worried about a few wolves. Unless they outnumber us a good three ta one, doesn't seem likely they'd attack a group this large. If they do, then we'll have some nice new pelts for ya, eh druid?"


M Human Cleric/2 Initiative +1; AC 22; HP 17
DM Locke wrote:
@ Duvall and Janiries: remembering, of course, that interpreting the marking requires a DC 15 religion check....

Religion check:1d20 + 5 ⇒ (13) + 5 = 18

Will do, Duvall replies, taking the whips from Janiries and examining the markings. By the way, how is your arm? he murmurs as he looks at the whip.


Female Sun Elf Rogue 4

"Pretty good, you're decent at the whole healing thing. Bedside manner could do with some improvement though."

She'd grin playfully to Duvall, before looking back at the whip.

"So, what you thinking?"


@ Duvall:
The white wand is a symbol of Loviatar, maiden of pain, goddess of torment and suffering. The white wand, or a symbol thereof, is often gifted to those who have (even unknowingly) caused great pain and suffering in others. Whoever bore such a whip must have been a sadistic individual indeed....


M Human Cleric/2 Initiative +1; AC 22; HP 17

"I'm thinking I feel even more justified for killing these men. These symbols represent the maiden of pain, Loviatar. Such enjoy inflicting pain and suffering. We will burn these in the fire tonight."


Female Sun Elf Rogue 4

"I'm no expert on religious matters, but wouldn't it be safer to wait till we get back to your temple for a proper disposal? I wouldn't want to draw the disfavour of the Maiden of Pain."

That, and the Helmites might pay us for such an act.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

"Aye, best to keep hold of at least one for now, bring it back later, so the temple has proof and somethin to act upon. Stories are one thing, but evidence of a deed tends to spur people onward just a mite faster. I say let's cover the ground we can; we'll judge what to do with 'em tonight, eh?"


M Human Cleric/2 Initiative +1; AC 22; HP 17

"Good advice, all. And as Belgrin said, let us ride while we still have light!"


The remainder of your travel for the day is quiet; you don't run into any other people at all, which is somewhat odd as you are still not that far from two major towns and their surrounding farms.

When it comes time to camp, Hezar easily finds a secure camping spot under an outcropping of rock, roughly 100 feet from the road. While obscured by shrubs, you still have a pretty good view in either direction, which should allow you an advantageous vantage point on any traffic going in either direction.

Marius proves to be an engaging companion, with an easy manner and many stories to tell of his forest adventures. He makes a serviceable quarterstaff from a hawthorn sapling, whittling it down in less than half an hour. He also found a holly bush, providing him with needed materials for many of his spells. He also picked up several small stones and makes a sling out of the remnants of one of the bounty hunters cloaks.

Are you going to use a watch schedule similar to last night? With eight of you, you could have shorter watches (assuming you trust Marius, of course).


Female Sun Elf Rogue 4

"I see no reason to change up the watch schedule. Marius can help with the first watch, if he feels up to it."

Keeping the loot rather close, Janiries would break out the cooking pots again and attempt a decent meal, muttering to herself about the need to learn how to cook soon.

6pm: Set up camp
7-11pm: First Watch (Hezar/Elur/Marius)
11pm-3am: Second Watch (Janiries/Belgrin)
3am-7am: Third Watch (Landon/Ariael/Duvall)


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar sets his snares in hopes of having rabbit in the morning.

Survival 1d20 + 6 ⇒ (11) + 6 = 17

Agree on same Watch


Female Ifrit Scorcerer 1

Elur sets up the fire, watching it dance as she eats her rations for the night. Her laugh floats through the camp as she listens to Marius' stories, and when the time comes for watch she sits back and watches silently, for a change.

Yeah, same watch.
Perception for watch: 1d20 - 1 ⇒ (1) - 1 = 0
Lol. It's a good thing we have two other people watching with me.

After an hour of "watch," Elur's snores can be heard from where she sits.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

watch schedule is good.

Belgrin takes a spot, and uses the time to keep his logbook up to date on events. His sawmill snores are known for disturbing rest, so he moves just a little further away from the group than last night. During his watch, he keeps his shield and maulaxe ready while he surveys the wilderness.

perception 1d20 + 2 ⇒ (8) + 2 = 10 don't forget 60 ft darkvision where applicable.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Watch Perception 1d20 + 6 ⇒ (19) + 6 = 25 +2 for humans


Female Sun Elf Rogue 4

Getting into a high position overlooking the road, Janiries would keep watch with her composite longbow out.

Perception Check: 1d20 + 6 ⇒ (13) + 6 = 19


M Human Cleric/2 Initiative +1; AC 22; HP 17

Duvall sleeps fitfully during the first two watches and rises when Janiries awakens him, to don his armor and take up his watch.

Perception during watch:1d20 + 7 ⇒ (13) + 7 = 20

As morning approaches, he meditates and prays to Helm, replenishing his spells.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

sorry forums wouldn't let me on yesterday. Same watch is fine with me.


@ first watch:
Your watch period goes pretty quietly; you do hear wolf howls, but they are several miles off, and to the west. They don't seem to approach any closer. Marius jokes about how oblivious Elur is, but clearly admires her beauty and holds off on trying to draw raccoon eyes on her sleeping face with grease and ash from the fire.

@ Janiries:
While your watch goes quietly, you're pretty sure you hear a woman's voice calling to you from the north, past the outcropping of rock you've taken shelter under. You can't recognize the voice, and it's faint enough to make you doubt yourself.

@ second watch:
Your watch goes quietly as well. At one point Selune's light seems to be obscured by a great shadow, and you hear a rush of wind, but it passes in an instant, and doesn't happen again.


Female Sun Elf Rogue 4

Is it possible to investigate the noise during the watch? If so..

Janiries would nudge Belgrin, before speaking quietly to him.

"Think I heard something just north of here, so I'm going to check it out. Keep an eye out here, alright?"

She'd then proceed north, investigating the source of the voice.


@ Janiries:
You walk cautiously north to investigate what might have been a voice calling your name. After several minutes you see what might be a woman's figure in the distance, her diaphanous gown blowing in the breeze as she beckons you forward. Every time you think you are getting closer, the figure seems to appear further away. You hear delicate, feminine laughter (is it mocking you? You can't say for sure) and your name is whispered again - this time, it sounds like whomever said it was right beside you. You smell a slight scent of leather and willow. The figure appears again on the horizon, beckoning you forward.


Female Sun Elf Rogue 4

Spoiler:

Janiries would follow along, trying to hunt down the strange figure calling her name, hand firmly held on the hilt of her rapier.


@ Landon and Duvall:
As you sleep, you see a horrible vision. A man hangs from an oak tree, having been dead for several days, and the crows have feasted well. He wears a crown on his head, limed with age but with a single, blue stone shining in the middle. The hanged man's eyes open - his eyes burn like green fire, and he knows you are watching him. He screams silently as his body is consumed with green flame, and his skeleton drops to the ground. The crown, now golden, shines as if it were just forged. The crown itself begins to melt, consumed by purifying fire. As it turns molten and loses its shape, the sense of dread and fear lessens, until both and the crown and the fear are gone altogether. You both wake up at the same time, your weapons lay beside you, unsheathed and vibrating. The vibrations disappear after a moment, and you find yourselves wide awake just in time to take your watch.


@ Janiries:

Perception check DC 15: 1d20 + 6 ⇒ (16) + 6 = 22
Your caution pays off - you notice just in time that the figure was leading you into a trap - in this case, a simple, uncovered pit, difficult to see in the darkness. At the bottom (some 10 feet deep) lay several animal skeletons (deer, perhaps?) and the remains of the pit's former covering.

You hear the laughter again, this time right beside you, and suddenly find your wrists grasped by hands that are supernaturally strong, and as cold as ice. You are dragged to your knees and you hear the woman's voice clearly to your left. Cold lips just brush your ear, and the smell of leather and willow is now mixed with blood.

Bring it back! It is not yours. You will not be warned again. Mistresses' symbol is not for you to bear! Bring it back or face pain such as you've never imagined possible! With that, your wrists are released and the menace in the air is gone.


Female Sun Elf Rogue 4

Spoiler:
Immediately after being released, Janiries would drop into a defensive position then draw her rapier, waving it around in a threatening manner.

Elven "You don't.. you don't scare me!"

Damn it, she could at least have said where I could take the symbol

Taking a few minutes to recover, she'd eventually get back to her feet and head quickly back to the camp.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Upon arising for his watch, Ariael will once more seek out food. 1d20 + 7 ⇒ (6) + 7 = 13 Survival and 1d20 + 5 ⇒ (5) + 5 = 10 Perception


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Helm, what was that? Looking in Duvall's direction and whispering "Did you see a hanged man?" as he grabs his sword and shield leaving his blade unsheathed and in hand for the remainder of the night.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

"ehwhathmm...what?" Belgrin rises for his watch, smacking away the grogginess from his face. Must be too worried about me cousins...ain't sleepin quite right, somehow.


M Human Cleric/2 Initiative +1; AC 22; HP 17
Landon Crane wrote:
Helm, what was that? Looking in Duvall's direction and whispering "Did you see a hanged man?" as he grabs his sword and shield leaving his blade unsheathed and in hand for the remainder of the night.

"By the Watcher!" Duvall exclaims sitting bolt upright and looking around wildly. He barely hears Landon's question, but has the sense enough to respond. "Yes, I did...but I wish I had not."

He too takes his watch and leaves his weapon in hand the rest of the night.


Female Sun Elf Rogue 4

Janiries would find it difficult to slip back into reverie, her encounter with the mysterious woman resting heavily on her mind.

Come daybreak, she'd arise with a yawn and try and get some food going.

"Guess we all had a good night, right?"


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar will rise early, as always and check his snares taking liberty here, with that high survival role I had He returns with a few rabbits for breakfast, saving people the need to use their rations.

Sense Motive1d20 + 3 ⇒ (17) + 3 = 20

Noticing several of his companions are troubled.

Is something wrong? He asks generally.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

"I'm not sure Hezar but something doesn't feel right. I sense that there is something far more sinister involved in our mission," he looks at Duvall, "something that Helm may be trying to warn us about."


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Anyone else notice anything last night? I saw nothing out of the ordinary. He smiles at Elur.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

"Nothin that was stupid enough to come after us, at least. Long as they keep their distance, the beasts of the woods can lurk all they want."


Third watch passes uneventfully and the sun rises into a clear sky, though to the east - your destination - the clouds seem to be gathering.

A dark omen, notes Marius, skinning one of the rabbits from Hezar's snares. It is as if all things evil gravitated to that small village. I'm not looking forward to going there. Tethys sits outside the circle of the camp, noisily devouring a fox that he caught.

You're still about 50 miles from Tilver's Folly; the Stendar estate is a little closer and south of the road. You'd likely be able to reach either destination by nightfall, if you're willing to push your horses a bit.


M Human Cleric/2 Initiative +1; AC 22; HP 17
Landon Crane wrote:
"I'm not sure Hezar but something doesn't feel right. I sense that there is something far more sinister involved in our mission," he looks at Duvall, "something that Helm may be trying to warn us about."

"Indeed, my brother. A warning or vision in our dreams - a hanged man, green fire, and a crown. Did you have bad dreams too, Janiries?"

Duvall's stomach grumbles loudly at the smell of cooked rabbit and helps himself to a thigh with a hard tack biscuit. "Much obliged, Hezar."

You cook good rabbit, pilgrim.


Female Sun Elf Rogue 4

"Elves don't dream, Duvall."

Janiries would speak inbetween eating portions of her trail rations and a bit of the rabbit.

"No, I encountered a woman during the night, a woman who grabbed my wrists and demanded that I return her mistresses symbol, whatever that means. Regardless, we can have this conversation on the road.. if we hurry and ride hard, we should be able to reach the Stendar Estate or Tilver's Folly by nightfall."

As if to emphasis that point, she'd quickly finish her breakfast and get onto her horse.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Someone approached camp in the night and you did not alert us?

Hezar leaps up and does a quick check for tracks as soon as he gets that bit of info.

Survival 1d20 + 6 ⇒ (1) + 6 = 7

No tracks that I can find.

Hezar mounts up and takes the lead again.

PErception1d20 + 6 ⇒ (14) + 6 = 20


Female Sun Elf Rogue 4

"No one approached camp, she was a distance away when I encountered her, and she disappeared swiftly, at a guess magically, after our 'meeting'

And before you ask, I did mention to Belgrin that I had heard something and was moving to check it out. The woman's threat wasn't an immediate one, so I didn't think it necessary to wake the camp."


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar nods.

Curious happenings. Well I wanted adventure.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Ari quietly considers all that happened during the night, then says "Th scourge"


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Hezar stops what he is doing, and looks at Ariael.


Female Ifrit Scorcerer 1

Elur wakes from her blankets, listening to people talk about their watch. That's why I like the first watch. Nothing ever happens then, she says, packing up her things.


M Human Cleric/2 Initiative +1; AC 22; HP 17

"Hezar's right, Janiries - you should have told someone in camp about this woman. The woman could have been a follower of the Maiden of Pain, like the slavers. If so, she is a threat, immediate or no."

After that, Duvall says little else; instead he rides ahead silently.


Female Sun Elf Rogue 4

"Lets get a move on, we can reach the Stendar Estate by nightfall if we hurry."


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

"Aye, we'll leave the dreamin' and omens to the dreamers and fortune-tellers. If we reach the estate by evenin, we'll have a good position for the next day, be able to inform the landowners, and maybe, if we're fortunate, have a chance ta sleep indoors for the night. Let's ride."

Belgrin punctuates his point by popping his logbook shut after the morning entry and stuffing it into his pack.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

"Yes let's continue." Landon will mount up and finally sheath his blade. What could the vision mean?

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