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| 501 to 550 of 550 |
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| Amestri Atezadeh |
| Female Fire Genasi (Ifrit) Tattooed Sorcerer (Primal Fire) 3 |
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Lol. I find it easier than looking up what the words might be in Latin, Russian, Arabic or whatever for a suitably 'mystical' verbal component (although it does, admittedly, take a bit of time for me to piece it together backwards). I suppose I could have just said she spoke mystical words or something like that and save myself the trouble entirely, lol.
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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hardly seems fair that Hezar is on a date while the newbies are watching people be eviscerated...
though i do think that Hezar is in FAR more danger than anyone else.
| Matthias Valbrand |
| Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent) |
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I just want to say that I think everyone's scenes are really awesome. High-quality RP all around!
@Amestri: Heh, I thought the 'mystical words of power' sounded very Calishite in nature, so long as you don't read them backwards. I love it when people write out the mystic whatsits, I think it adds something to the game. Though sometimes, all you can do is write, "-and then they spoke the arcane words to do (whatever)." Same way with prayers when you're in a hurry. LOL
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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dm I have been so paranoid tthat she was goin to wind up being a succubis or something equally evil!
lol.
| DM Locke |
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Aww, I wouldn't do that! I wouldn't mess with you guys in that manner. Never-ever!
EDIT: Almost certainly never!
EDIT: Okay, pretty unlikely I would mess with you like that.
EDIT: Okay, I would definitely mess with you guys like that. Forewarned is forearmed! :-)
| Matthias Valbrand |
| Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent) |
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Yay, zero ranks in Knowledge (Religion)! As far as I know, undead reproduce by fission! Or zombie storks!
Actual, real-life LOL!
Eww, zombie storks.
| Landon Crane |
| Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+6 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7 |
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Plan to defeat undead army
1 find undead eating trolls
2 chop into a hundred pieces each
3 sprinkle pieces liberally amongst infected countryside
4 watch the ensuing feast
5 figure out how to get rid of hundreds of trolls
| DM Locke |
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It's kind of like unleashing the Krogan on the Rachni, then waiting for the inevitable to happen after they win. Can we not learn from fictional future sci-fi history? :-)
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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check This Bow out.
That is sweet.
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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cool I'll put it on my sheet...
:)
| Soren Amarillis |
| Male Moon Elf Magus (Bladebound, Kensai) 3 |
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Heh, there's an awesome monster feat on the SRD that lets trolls read the future in their own entrails. I designed an NPC around it for my last Faerun campaign who became like a wonderful sidekick to the party. He was a scrag (aquatic troll) named Skrogg who followed their ship around (it was a nautical game), spouting prophecy, until they realized he was harmless and took him aboard. Later, he took class levels in bard, but had like a 6 Charisma, and so could only cast cantrips. Nobody had the heart or courage to tell him his music was bad. All he did in combat was cast Summon Instrument and bash them over his enemies' heads while humming off-key.
Good times.
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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i will be taking some students i am teaching on a field trip and may or may not get to post all day.
| DM Locke |
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@ Soren: FANTASTIC NPC! :-) Sometimes what starts as a joke can turn out to be one of the most entertaining parts of a game. What a neat character!
| DM Locke |
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Will be out of action for most of the day, my friends ...my presence is required at a family gathering. Hope everyone has a great day!
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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have fun. Behave :)
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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oooo those wis and int checks sure failed hezar-lol
Ranger EXPLOSION!
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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poor hezar is an emotional mess
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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Hemp, it is thicker so when I pull my Robin Hood rescue I have an easier target :)
| DM Locke |
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There's really something not-too-good about this website sometimes. Note to self: learn to type posts in wordpad first before putting into dialogue box on page.
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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DM I have started RPing trying to teach Apollo the tricks Come and Track, with my handle animal.
I believe it takes aweek of training, usually, so far I have succeeded once on "Come" and no times on "track"
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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I think while we doin our csi bit belgrin and soren should be hard at work bakin cookies or something
btw my sideplot has kind of exploded here, ty for divin into it folks. I will certainly be equally involved in yours as well when they come!
| Matthias Valbrand |
| Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent) |
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I'm going to be pretty busy the rest of today and tomorrow, but in the meantime Matthias will question the servants as to who saw exactly what and when, and sense motive on them like crazy. He'll do his best to be diplomatic. Wishing he had Zone of Truth handy...
| Amestri Atezadeh |
| Female Fire Genasi (Ifrit) Tattooed Sorcerer (Primal Fire) 3 |
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I tend not to post much on the weekends anyhow, but it's even less likely this long weekend, as I have family over.
| DM Locke |
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It's Victoria Day weekend here, though I anticipate still being able to post a bit. I feel like I should roll a random encounter for Belgrin and Soren - sorry for not engaging you guys more in the theft sidestory.
Let's see, the random encounter table indicates - a harlot! And rolling on the subtable - a slovenly trull! Yay! I'll go stat her up :-)
Also, a random note: Pandas are REALLY overrated.
| Hezar |
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M Skills: Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5 |
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These are cool Cloak of the Hedge Wizard
| 501 to 550 of 550 |
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| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / DM Locke's classic FR Adventure discussion thread | All Messageboards |
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