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A storm over Tethyr
Game Master JohnLocke



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501 to 550 of 550 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Female Sun Elf Rogue 3

We doing the Zatanna thing now? Nice.


Female Fire Genasi (Ifrit) Tattooed Sorcerer (Primal Fire) 3

Lol. I find it easier than looking up what the words might be in Latin, Russian, Arabic or whatever for a suitably 'mystical' verbal component (although it does, admittedly, take a bit of time for me to piece it together backwards). I suppose I could have just said she spoke mystical words or something like that and save myself the trouble entirely, lol.


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

hardly seems fair that Hezar is on a date while the newbies are watching people be eviscerated...

though i do think that Hezar is in FAR more danger than anyone else.


Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent)
1 person marked this as a favorite.

I just want to say that I think everyone's scenes are really awesome. High-quality RP all around!

@Amestri: Heh, I thought the 'mystical words of power' sounded very Calishite in nature, so long as you don't read them backwards. I love it when people write out the mystic whatsits, I think it adds something to the game. Though sometimes, all you can do is write, "-and then they spoke the arcane words to do (whatever)." Same way with prayers when you're in a hurry. LOL


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

dm I have been so paranoid tthat she was goin to wind up being a succubis or something equally evil!

lol.


Aww, I wouldn't do that! I wouldn't mess with you guys in that manner. Never-ever!

EDIT: Almost certainly never!

EDIT: Okay, pretty unlikely I would mess with you like that.

EDIT: Okay, I would definitely mess with you guys like that. Forewarned is forearmed! :-)


Male Dwarf Fighter/3, HP 34/34

Danger, will robinson. Danger.


Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent)

Whoa, Soren is fearsome. O_O;


Male Dwarf Fighter/3, HP 34/34

Vivid descriptions of combat. That's how you roleplay, son.


Male Moon Elf Magus (Bladebound, Kensai) 3

Yay, zero ranks in Knowledge (Religion)! As far as I know, undead reproduce by fission! Or zombie storks!


Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent)
Soren Amarillis wrote:
Yay, zero ranks in Knowledge (Religion)! As far as I know, undead reproduce by fission! Or zombie storks!

Actual, real-life LOL!

Eww, zombie storks.


Male Dwarf Fighter/3, HP 34/34

At least they're not like trolls. Cut a troll into a hundred pieces and you'll soon have a hundred trolls, as the saying goes.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+6 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Plan to defeat undead army
1 find undead eating trolls
2 chop into a hundred pieces each
3 sprinkle pieces liberally amongst infected countryside
4 watch the ensuing feast
5 figure out how to get rid of hundreds of trolls


It's kind of like unleashing the Krogan on the Rachni, then waiting for the inevitable to happen after they win. Can we not learn from fictional future sci-fi history? :-)


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

check This Bow out.

That is sweet.


That's pretty badass! Great concept, powerful - but not crazy overwhelming. I like it!


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

cool I'll put it on my sheet...

:)


That MIGHT put you slightly over the WBL guidelines....


Male Dwarf Fighter/3, HP 34/34

Just a wee bit?

Oh, and step 5 is summon a few hundred fire elementals and sic em on the trolls...


Male Moon Elf Magus (Bladebound, Kensai) 3

Heh, there's an awesome monster feat on the SRD that lets trolls read the future in their own entrails. I designed an NPC around it for my last Faerun campaign who became like a wonderful sidekick to the party. He was a scrag (aquatic troll) named Skrogg who followed their ship around (it was a nautical game), spouting prophecy, until they realized he was harmless and took him aboard. Later, he took class levels in bard, but had like a 6 Charisma, and so could only cast cantrips. Nobody had the heart or courage to tell him his music was bad. All he did in combat was cast Summon Instrument and bash them over his enemies' heads while humming off-key.

Good times.


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

i will be taking some students i am teaching on a field trip and may or may not get to post all day.


Hope the field trip goes well, my friend!


@ Soren: FANTASTIC NPC! :-) Sometimes what starts as a joke can turn out to be one of the most entertaining parts of a game. What a neat character!


Will be out of action for most of the day, my friends ...my presence is required at a family gathering. Hope everyone has a great day!


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

have fun. Behave :)


Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent)

Monday evening I'll be AFK at a birthday, just so you know.


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

oooo those wis and int checks sure failed hezar-lol

Ranger EXPLOSION!


Female Sun Elf Rogue 3

Not good, not good at all!


Male Moon Elf Magus (Bladebound, Kensai) 3

Maybe when we hit 4th you should take a level of Barbarian? ;-P


Male Dwarf Fighter/3, HP 34/34

Rawr, me ranger, me hunt rabbit like WARRIOR! use AXE, not girly bow!


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

poor hezar is an emotional mess


Male Dwarf Fighter/3, HP 34/34

Hey hezar! hemp rope or silk?

LOL.

<_<

>_>

Too soon?


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

Hemp, it is thicker so when I pull my Robin Hood rescue I have an easier target :)


Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent)

Gah, I couldn't reach Paizo! Posting now...


There's really something not-too-good about this website sometimes. Note to self: learn to type posts in wordpad first before putting into dialogue box on page.


Male Dwarf Fighter/3, HP 34/34

Quote for truth, locke. Learned that one the hard way. Like, the ten-paragraph-long hard way.


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

DM I have started RPing trying to teach Apollo the tricks Come and Track, with my handle animal.

I believe it takes aweek of training, usually, so far I have succeeded once on "Come" and no times on "track"


Female Sun Elf Rogue 3

Just use an add-on called Lazarus: Form Recovery. I'm finding it very useful for these posts!


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

I think while we doin our csi bit belgrin and soren should be hard at work bakin cookies or something

btw my sideplot has kind of exploded here, ty for divin into it folks. I will certainly be equally involved in yours as well when they come!


Male Dwarf Fighter/3, HP 34/34

Heh. More plots=more time for RP. Win-win.


Male Moon Elf Magus (Bladebound, Kensai) 3

Whaddaya say, Belgrin? Chocolate chip?


Male Dwarf Fighter/3, HP 34/34

Peanut butter. With chocolate chip. The peerless, perfect cookie.


Cleric (Helm) Init +0; Perception +9; HP 25/25; AC25/16/25; CMD 14; Fort +5; Ref +2; Will +7 (+1 vs. fear, incl. any allies adjacent)

I'm going to be pretty busy the rest of today and tomorrow, but in the meantime Matthias will question the servants as to who saw exactly what and when, and sense motive on them like crazy. He'll do his best to be diplomatic. Wishing he had Zone of Truth handy...


Male Dwarf Fighter/3, HP 34/34

PSA: Sense motive is now a verb. Do it.


Female Fire Genasi (Ifrit) Tattooed Sorcerer (Primal Fire) 3

I tend not to post much on the weekends anyhow, but it's even less likely this long weekend, as I have family over.


It's Victoria Day weekend here, though I anticipate still being able to post a bit. I feel like I should roll a random encounter for Belgrin and Soren - sorry for not engaging you guys more in the theft sidestory.

Let's see, the random encounter table indicates - a harlot! And rolling on the subtable - a slovenly trull! Yay! I'll go stat her up :-)

Also, a random note: Pandas are REALLY overrated.


Male Dwarf Fighter/3, HP 34/34

Hey don't worry about it. I don't feel left out. We get plenty of action, and besides,the best part of PBP is going back to read the whole story.


Male Moon Elf Magus (Bladebound, Kensai) 3

Also, I'm out of town this week and only able to check and post by phone, so I'd be afraid I couldn't keep up with everyone, anyway. I've no complaints about being a bit of a benchwarmer at the moment.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+6 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Yay forum seems to be working for me again.


M
Skills:
+2 Bluff, Perc, SM, Surv, Know vs Hum, +2 Stealth, Perc, Surv, Geo in forest Acro+8, Climb+6, Craft: Bowyer+8, Geography+8, Handle Animal +4, Heal+6, Nat+8, Perc+8, Ride+8, Stealth+10, Surv+8, SM +8, Swim +5
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 25/25; AC19/14/15; CMD 18/19vs Trip; Fort +5; Ref +8; Will +4 (+2 fear/ME); Arrows 30/30; Blunt Arrows 20/20,

These are cool Cloak of the Hedge Wizard

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