Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

A storm over Tethyr

Game Master JohnLocke


1,051 to 1,096 of 1,096 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Female Aasimar Monk1/Sorceror3

Her Bloodline is Celestial (Kinda fits, what with being an Aasimar...) She does have a divine/angelic slant. But I like keeping that as a "family history" kinda thing.

I might look at Brawler vs. Monk, but I'm pretty happy with what she is right now. I'm typically pretty content with core/base classes. :-)


An unarmed combat focused magus?


Female Aasimar Monk1/Sorceror3

Dunno if it's the "unarmed combat," or the "multi-attack with strange weapons" that I like.

It's probably the Monk defensive bonus, really. :-)


Well, poke around a bit, and if something DOES catch your fancy, please let me know.


Female Sun Elf Rogue 4

Forget about prestige classes and the like, I clearly need to get some trick arrows. Might actually do some damage then!


Yeah .... I'm going to go ahead and DM veto those.


Female Sun Elf Rogue 4

Guess I'll just have to fire some scrolls of explosive runes at my enemies instead!

Seriously though, the custom ammo options that already exist have rather inspired me. I shall have to look into these things ingame.


Stats:
HP 39/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) 7,500/10,000 XP| Effects: None

Janires, have you taken a look at the Slayer? It might be right up your alley.

-Posted with Wayfinder


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

I'll be AFK a large part of tomorrow, so feel free to NPC Matthias if necessary. His first priority will be healing the wounded without accidentally healing the Schir. Ta daa! Reinforcements! ;)


Has anyone given any thought to changing their class? Kevkas and Janiries seem the most likely subjects for transmogrification....


Stats:
HP 39/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) 7,500/10,000 XP| Effects: None

Part of me finds the idea of war priest very tempting. But I really like playing a Tactician, so I don't see myself giving that up.

-Posted with Wayfinder


Female Sun Elf Rogue 4

None of the new classes look really appealing, to be honest. I'm fine sticking with Rogue.


Male Half-Orc Battle Oracle 4 [HPs: 40|40 - AC: 18|10|18 - For:+4 | Ref:+2 | Wil:+4 - Per:+4 (Darkvision) Init:+1]

I really think warpriest could work. I don't have a lot of time to spend on doing a conversion right now, though. Maybe over the long weekend.


Since Pathfinder first came out I have been opposed to having the cleric's channeling keyed off of their charisma stat. In my home campaign I've always used wisdom instead; to me, it makes more sense. Not only thematically (clerics gain their spellcasting through an understanding of their God's aims and desires, as well as possessing the willpower to channel divine energy) but in terms of a cleric's MAD as well.

With the ACG, Paizo has keyed the warpriest's channeling to their wisdom; so I'm extending this rule to clerics, as well. Matthias' channeling now uses his wisdom, rather than his charisma. DC for his channels is now 16, useable 7x per day; and selective channeling now allows him to exclude 4 targets of his choosing.

I HAVE SPOKEN. *sound of a distant gong*


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Woohoo! Thanks, DM!

Since Matthias also has Extra Channel, he can actually channel 9 times a day now! YOU get healed, and YOU get healed! EVERYBODY gets healed!


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Did you ignore Kane's offer of a handshake on purpose, Hezar? Just wondering.


Runelords

No I had missed it.

Was reading on my phone and sometimes I skip over paragraphs and don't realize it

I fixed that!


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

well while everyone gangs up on Hezar here. Until this moment no one offered an alternative. so until now tracking has been the only way. so lets all be fair. and yes i was just playing my character. i settled the issue via pm cause posting in the thread was making it look more dramatic than it is. i have said i will not do that again, but i also pointed out that given the situation telling the person with the most to lose that they are being useless when no one has proposed a better idea is equally incendiary.


I don't think anyone is piling on here. We're just talking, right? I see both sides and am trying to defuse any hard feelings.

As for Kane and the other NPC's not speaking up earlier, I'm trying to make this the PC show - you guys are the prime movers here. I rolled a local knowledge for Kane and was lucky to get a 26 - if I'd rolled lower he'd just be standing there doing nothing :-)


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

This is more Hezar and Janiries' field than Matthias', so he'll take whatever advice on it they have.

I've got some RL stuff to deal with over the next few days, so I may not post, or at least not frequently. Feel free to move my character.


Male Half-Orc Battle Oracle 4 [HPs: 40|40 - AC: 18|10|18 - For:+4 | Ref:+2 | Wil:+4 - Per:+4 (Darkvision) Init:+1]

I'm not trying to pile on here, but I have been kind of wondering why Hezar's wife/girlfriend is following the group around. Is she a former PC? This isn't a criticism or a jab, I'm actually wondering why she's out here with a group of bounty hunters and bandits hunting demon worshippers.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

She was an npc from one of the first adventures. One of the folks saved. She has continued to travel since we are al moving to or new keep. She is a bard and has helped the party in combat before.

She went with the others cause it was in theory safer and it cut down on npcs in combat. Oops lol


Stats:
HP 39/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) 7,500/10,000 XP| Effects: None

Oh, Hezar, since I'm giving you my cold iron arrows, could you spot me some regular ones? 5 should be plenty.

-Posted with Wayfinder


Runelords

i gave you 10 :)


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

poppin over here so we can figure out what the plan is. Hezar may be the one with the most to lose, BUT he is not stupid. lets figure out what we should do.

My thought was that some of us aren't going to be able to stealth so they should wait for the gate to be opened then move in. I thought we could send Apollo cause he is a wolf, and possibly above suspicion to the far side to make a ruckus to pull focus. But that is 3 moving parts and could be dangerous

thoughts?


Female Aasimar Monk1/Sorceror3

I think the later we make noise, the better. Because even a wolf might startle someone with a knife at Belina's throat.

If Janiries can pick this lock, we should probably just go in.

Or, send a sneakier group around the back wall to just climb up and directly in, and bypass the maze/ambush issue all together. Heck, we could probably all go around the back. Knotted rope and a wall is an easy climb DC. The better climbers could go up first, drop ropes for the armor-burdened, and then scout. At the first sound of trouble (or at a signal), armor climbs rope and comes a' running.

That said, I would not be surprised if the ritual is going on in the barn, and the lights in the house are there as a decoy. But I'm a little paranoid.


Stats:
HP 39/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) 7,500/10,000 XP| Effects: None

Whoops! Didn't realize we were planning in the discussion. Sorry, I had my Tactician make a recommendation in the Gameplay thread. But we can certainly ignore that if someone has another idea.

I will say this though - Team Backstab might be able to take down one or two baddies, but inevitably either someone is going to fail a roll or one or more of the baddies will crit their perception. It happens.

That might sound meta, and, well, I guess, technically it is. But no plot survives contact with the players - Uh, I mean no plan survives contact with the enemy. :-)

Anyway, I'm hesitant to have Team Backstab move more than a round or two of distance away from the rest of the party. And admittedly, my climb skill isn't horrible (+5). Still I'd prefer we keep together-ish.

And thanks for the arrows, Mini-Gm! I'll fix my character sheet.


Runelords

Yea I moved it for expediency


I fear we may have lost Janiries :-( The turnover for this game has been atrocious - I fear it says more about my DM'ing than anything. Sorry guys!


Runelords

Shoot her a pm?


Already done, last week. :-(


Male Half-Orc Battle Oracle 4 [HPs: 40|40 - AC: 18|10|18 - For:+4 | Ref:+2 | Wil:+4 - Per:+4 (Darkvision) Init:+1]

I'd lean toward making noise as late as possible. Kev isn't a member of team Climb, not with his half-plate. If we had Message or something so the climbing team could signal when they ran into trouble, then team not-climbing could make noise by the gate to split the reaction force.

Also, going over Kev's spell list, he has Fog Cloud for some reason. Who knew? So he can throw some fog to muddy the waters, too.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Kevkas' plan sounds good to me, though I share Davin's concern about letting Team Backstab get too far away from Team Thunder. Maybe they can go in from the side rather than the back?


Female Aasimar Monk1/Sorceror3

The reason I suggested the back is because the house is touching the back gate. There's no reason team Thunder can't climb up before Team Backstab goes scouting. It would make for a faster reaction time, anyway.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Fair enough. I have Communal Protection from Evil prepared, but do we want to use that now? I was thinking we might want to include Belina in it.

In any case, Matthias will cast Barkskin before we begin.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Sounds like Osuki's plan is the winner, want to put it into the GP thread and we can move on it?


Stats:
HP 39/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) 7,500/10,000 XP| Effects: None

Alright, I'm good with this. If Osuki or someone else could kindly disagree with Davin in the game play thread, we'll call it a plan and get this show started.

-Posted with Wayfinder


Security audit at work today friends so not likely to be able to post - going to a Jays game as well after work. Tomorrow we'll start to figure out what's going on at the old estate.


Runelords

Sounds good.

Sending you a pm bout another player

Edit I mean a replacement not me complaining


Female Aasimar Monk1/Sorceror3

If the Jays don't win, I'm blaming you. :-D


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

I'm a bit confused too. Scouting the perimeter sounded like a good idea for the stealthies, but are we all just heading to the back now?


Runelords

I think we are on shoanti plan now cause our lockpicker is gone


Female Aasimar Monk1/Sorceror3

My thought would be that the scouts go first towards the back wall (still staying outside), the "heavies" follow a bit behind. Yes, we can scout the wall for weak spots as we go.

The short-term goal is to get everyone to the back of the manor. Let's start there. If we find anything along the way, and/or if we find something at the back of the house that suggests another course of action, we can decide from there.


Stats:
HP 39/43, NL 0 | AC 22, T 12, FF 20 | CMB +6, CMD 20 | F +7, R +4, W +2; +2 vs Enchant. | Init +3, Dex 14 | Perc +13, SM +5 | Longsword +8 (1d8+11); Longbow +6 (1d8/x3), (20/20)
Male Half-elf Fighter 4 (Tactician) 7,500/10,000 XP| Effects: None

I'm good with this.

-Posted with Wayfinder


Runelords

thats fine, lets just move on


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Sounds good to me.

1,051 to 1,096 of 1,096 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / DM Locke's classic FR Adventure discussion thread All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.