A storm over Tethyr (Inactive)

Game Master JohnLocke


401 to 450 of 1,107 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Yup, I'll work on that tonight. I was waiting for your response to my question, and I was just too busy/tired yesterday to update as I said above.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

i want to get this on my bow-prob not worth a +1 but totally fits the character. Also thinking of going into horizon walker

totally jealous of you that have weapons that are getting better over time btw


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Haven't really thought out this guy's progression, TBH. At times I like to see what a high level toon looks like, but more often, I just want to play it out and see where life takes me.

As for recruiting, It'll be my first time having to help recruiting a replacement, so I'll try to stay unobtrusive for the moment, but if I learn anything noteworthy, I'll pipe up.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Hey Locke, can we continue the scene with Hannah via PM? I'd like to finish it, but don't want to hold up game play.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

must be getting naughty under there!


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Alright, givin my official thoughts on a new player:

Drake, he who posted the Witch, would be a very solid replacement.

Not only does the Witch provide good healing, especially since he's taking the Healing Hex.

But it also gives us very nice offensive spells, more so with the Wand.

One player helping fill both roles is much better than two players each filling just one.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

I'm waiting for story see how they are at that first.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

One player filling more roles means less waiting for posts, especially in combat. That said, I do like the presentation of Drake's witch, and I too am eager to see how backstories and introductions play out.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

to play devils advocate here.

The slumber hex can be very frustrating as a DM. I would advise you locke to look closely at it.

Obviously elves and the like are immune and it has a 35 ft range or so, but it can be a game breaker. A game I am running the witch put a CR 11 demon to sleep. Stupid hard encounter over. To be fair I laughed about it, but I have heard of a lot of DM's that get super frustrated with it.


Yeah, I've been leery of witches for that very reason - because there's no HD limitation on the slumber hex, a lucky roll could put virtually anything down for the count and ready for a coup de grace.

Having said that, I differ from some other DMs, in that, during recruitment, I'm looking more at the player than their character. I'm very impressed with Drake, as well, and am interested in seeing if he's willing to put a more mainstream character forward as well (either arcane or divine).


Female Sun Elf Rogue 4

There's certainly ways of house ruling the slumber hex that would limit any game breaking ability (HD limit, save every round)

Personally, I'd like to get two new players in. We started with seven, after all.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Honestly, a save or suck spell/ability like slumber hex is easy enough to keep fair by just not using single monster encounters, IMHO. Multiple targets, some with good will saves, can significantly reduce the potential of a single, encounter ending die roll, in the same way that having multiple baddies can prevent one crit machine fighter from killing a boss in one round. At the very worst, he'll have to cast it multiple times, so the baddies have a few rounds to wrap it up. Crits, death spells, crowd controls--same principle. Besides, all these undead hordes we're bound to face won't care, so it's not like a sleep ability that doesn't suck by level 4 is going to ruin the challenge, lol.


Male Weremonkey Rogue/Ranger/Trickster

Re: Slumber Hex,

1) Its a Mind Affecting spell. Thus, all the undead we are currently facing are immune.

2) A creature can be roused from its sleep via a standard action.

Regarding the character as a whole, I must say I am a little taken aback by Locke wondering if Drake will put forth a more mainstream character. After all, Ariael is a Magus, and Landon an Inquisitor. Neither of which are Core.

Did we somehow take the only two slots for non mainstream characters?


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

I'm not sayin yay or nay. Just pointin out that it is an effect that CAN be a pain. It is neither right or wrong but a lot of dms don't want to deal w it and from experience I get it. There is a reason it shows up on the forums so often ya know?


MG, you take up the oddest causes. Do you think I'm being heavy handed by asking Drake Somerset to put forward another character? I disagree. There's no "right" to play in this game - I'm choosing who I want based upon my own criteria. If he chooses not to put another character up for consideration, that's his concern and his right. Are there "slots" for certain types of players? You bet!

If I don't choose him, please, by all means, feel free to resign your slot in protest.


Male Weremonkey Rogue/Ranger/Trickster

I guess I just don't understand why, when you ask for our input, you shoot me down. Before Hedgeknight left, you asked all of us if we had any issues with you.

He and I both presented our problems, and then you proceeded to basically steamroll right over us, making it seem like you were 100% in the right and we were 100% in the wrong.

I even thought there might have been a misunderstanding of my position, this being the internet and all, and attempted to present it differently, and you still made it seem like I was the screw up, and you were inflatable, godly DM who can do no wrong and if we players don't like it, leave.

Here your doing it again. You asked us to help select a new player. A few of us like Drake and his Witch. You however, decide we must have the brain worms, and want him to make a different submission, cuz forget what your players want.

I've said it before and I'll say it again, I really do like this game, but man you honestly do come across heavy handed as a GM sometimes. Maybe its just me, but Hedge seemed to feel the same way, and I know he's a pretty respected presence on these boards...


Appeals to Hedgeknight's "respected" status on these boards won't take you far here, MG. He pledged to post on this game on a regular basis, and then chose to disappear, rather than man up and say he was done. That's the sort of behaviour that kills games - like the majority of games he's been involved with.

And you get shot down precisely because - and I'm giving you the benefit of the doubt here - you have no idea how argumentative and combative you come off as. I haven't spent a moment of time having to deal with BS from the other players. But you're a constant irritant.

And asking for your input is a courtesy I'm extending to all players in my game. Your opinions are duly noted; but getting your back up when I say I like the player, but not necessarily the character, is behaviour which defies that consultative process. Do you really think a character I don't approve of will be playing in this game?

As for being heavy handed, sure, perhaps I am. I'm also very accomodating with my players and always make sure they don't lose out if I make an error. I go out of my way to ask for their opinions on what I can do to involve them more in the game, then I try to put those ideas into play. You certainly didn't hesitate presenting me with a virtual x-mas list of requests when asked.

Is that heavy-handed enough for you?


Male Weremonkey Rogue/Ranger/Trickster

Virtual x-mas list? Dude, not even close.

A Magus, at 3rd level, can obtain a familiar, by taking the Arcana Familiar. Its straight out of Ultimate Magic, not some 3rd party company, or something I made up.

I then asked if I could have a special familiar that, until I am high enough level to take Improved Familiar, acted as a normal one.

Oh, and I asked if Hannah could have a bloodline that would make her appeal to Ariael more.

How is that even close to a virtual christmas list?? One of them isn't even anything I can't do on my own without your say so. I just asked for a more reasonable way for it to work.

and you came to me, asking if I could help you, because you felt like you were leaving me out of plot.

As for my being a constant irritant, how so? If you bring up the Hezar/Ariael stuff, that was an entirely in game interaction. Party conflict happens. Especially with a human who comes across as pretending to be an elf to a fellow PC who originally was all Elven elitist.

Beyond that, I spoke up when you asked for us to. Sorry I didn't just clam up and roll over.

If you have problems with me, feel free to address them, either here or via PM. Don't be vague, because I don't know what you're hinting at.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

never pretended to be an elf big boss.

:)


Male Weremonkey Rogue/Ranger/Trickster

Well, yes, I know that, but Ariael sees it differently.

Besides, as much as it will pain him to admit it, and he actually may never, he's got a grudging respect for your archery and woodsman skills.

Who knows, he may even have that sort of respect for you too eventually, lol.


Yes, I, the heavy handed DM, reached out to YOU, the absentee player.

Think about it for a moment, then read your last post, and consider again if you're acting as an irritant. You've not even the decency to try and avoid dragging my game through the mud with your antics, then you advise ME to PM YOU if I have an issue?

I haven't hinted at anything; I've been more than forthright about how I feel you conduct yourself. You're argumentative, demanding, and unpleasant. You play your character as an inveterate prick, picking a fight with another player and then saying "hey man, it was all in character!". But you know what, you act the same out of character, as well.

Conduct yourself as you wish, but know this: I play this game for fun as well, and you're really disrupting that fun. And only one of us has to decide you're out of the game for it to be so.


Male Weremonkey Rogue/Ranger/Trickster

Yup, and its me.

I honestly did not want to leave this game, but you're a total ass, refusing to accept any responsibility for your actions time and again.

I've tried explaining a few times that I don't always have time to respond while at work. Then the game moves too fast for me and I get left behind and discouraged.

I point out various issues I have with you, and you claim I am the problem and you've done nothing wrong.

You think I picked a fight with Hezar for seemingly no reason, yet if you look back through the game play, there's been tension from almost the beginning. Eventually Ariael snapped. It happens in real life too.

Belgrin clearly saw it as in game, and as far as I know, so did Hezar.

But whatever, you're GM so we're obviously wrong and you're right.

Go and and continue to be right, but do so without me.


You say "we", but I notice it's just your ass headed out the door :-)

Best of luck, MG!


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

ouch. Three casualties now. We're not very good at holding on to 'em, eh?


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

yea, wellonward and upward.

If people are not happy with the game then they should leave, no biggy


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

So at this point I'd suggest you look for two, hopefully one Arcanist and one healer/cleric.


I agree - two is a good number, though I believe Janiries had indicated that a total of seven players was also of interest.

So, my question is, of the applicants thus far, which appeal to you folks the most?


Female Sun Elf Rogue 4

I'd say we need a cleric first and foremost, followed by a wizardly type. Honestly, the drow application was rather interesting to me. Selin, the conjurer, is the best wizard I've seen in the applications too, though perhaps we'd have to work something out to prevent Locke being overloaded with characters to run himself.

If we're going back up to seven characters, then Tiriael, the bard, is an obvious choice.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

the drow was interesting.

as I mentioned I think even party needs lots of Bards :)

I do actually like the shadowcasting gnome idea as well.

actually i like lots of the apps


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

i like the Ifrit as well

I am no help whatsoever!


LOL .... there are MANY good applicants, I wish I had a place for them all, but I don't.

Ifrits (Fire Genasi) seem very popular!


1 person marked this as a favorite.
Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

They know that setting fire to undead is typically effective. Stands to reason, don't it?


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

I'll PM you my critiques once i get back from work.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

jan I figure we will be able to sell all the extra loot soon

I will also sell my longbow and add it to the split.

might want to start tallying it up


Female Sun Elf Rogue 4

Fair point. Will do!


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

You may as well add the masterwork breastplate and my old scale mail to the tally.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

If we managed to hold onto my scale mail too, it'll add in. Keepin' my old maulaxe though. might come in handy.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

I completely forgot to pick my third level feat. I chose weapon focus bastard sword now.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

also my leather armor that will net 5 gp lol


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Hi mini. I stalked you.

Mini told us about you guys maybe needing new players over in his game so I came for a visit.I'm the witch over there. I just want to say you guys are doing a stellar job and this will become one of the games I read cocompulsively. I would put in an app but any currently doing a major rebuild for my fault game so don't really have time to whip up something else and work and sleep lol. Gl guys


Female Sun Elf Rogue 4

Coinage

326 gold coins
7 silver coins
3 copper coins
3 silver bars, with the number 25 and seal of Zazzespur on them (25 silver each?)

Gemstones
Small bag of five gemstones 50gp
Small pouch of three small gemstones
Small pouch containing several gemstones

Armour
6 suits, leather armour, 30gp
2 suits, scale mail, 50gp
1 suit, breastplate, masterwork, 175gp
Many broken shields and heavily damaged suits of armour, ?gp

Weapons
4 longswords, 30gp
1 morningstar, 4gp
7 daggers, 7gp
2 whips, 1gp
Fine looking dagger, ?gp
Scourge of Loviatar, ?gp (if we're even selling it)
Many broken weapons, ?gp

Other
2 Horses, (assuming light, not battle trained) 75gp
Silver Belt Buckle, ?gp
Small, Red Velvet, Music Box, ?gp
3, Kerosine Oil, 7.5gp (if we're even selling it)
3, Alchemist Fire, 30gp (if we're even selling it)

785 gold

Thankfully, Janiries has the appraise skill, so getting a valuation for some of the items here shouldn't be too hard.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

holy heck! that is a lot of stuff Jan!!

TY for keeping track


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

I'm more curious about where the heck we would put some of that stuff.


Female Sun Elf Rogue 4

Saddlebags.

Going forwards, Bags of Holding are needed. You can never have enough Bags of Holding. Maybe some Handy Haversacks too.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

I do love me some instant item retrieval plus extradimensional storage space...


Everyone, I'd like to welcome Drake Somerset, rotolutundro, and Dark Netwerk to our game! Folks, please feel free to post here, and we'll work on getting you integrated into the game asap.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Hi, folks! I'm looking forward to playing together with you. And I'm curious to see which other characters made it into the game as well!


Female Sun Elf Rogue 4

Perhaps they could be introduced as other adventurers who have arrived at the Stendarr Estates? Maybe even late arrivals to the meal?


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

ah a new cleric! Welcome!

I would set myself right behind Belgrin the damage sponge if I were you!

welcome


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

I kind of assumed those of us on the wall would be there for their arrival...maybe have to sally forth to help beat off an attack

401 to 450 of 1,107 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Locke's classic FR Adventure discussion thread All Messageboards

Want to post a reply? Sign in.