A storm over Tethyr (Inactive)

Game Master JohnLocke


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Male Weremonkey Rogue/Ranger/Trickster

Ok, first of all, I work at a grocery store, and I really should never be on my cell at all while on the floor, so I either have to be really sneaky about it, or get a spot in the store where I won't get caught. Often, if I am on the floor, or at a register bagging, I can usually only read, not post, since that's far more obvious.

Reach beyond Tivler's Folly I get, but to be fair, we aren't that far. So it doesn't have as much of an impact. As for the us reaching level three, that decision is on you. Though of course, I am all for leveling, and that particular level gains me something you and I spoke about.

Its not an enemy spellcaster that's the issue, its that its another big bad NPC, just like the flaming skeleton on the stake and the one who tried convert us.

Think about it this way: We're a group of friends in the military, and we get ambushed at a small bunker. Among the enemy is a feared, infamous solider, who could likely kill all of us on its own.

But we survive and make it out of there. Then the very next night, while resting at a way station, we're ambushed again, with yet another badass solider, who might posses the ability to kill all of us without help.

Its kinda what we're dealing with.


I appreciate your work situation; I'm not telling you that you need to post from work. But finding a few minutes sometime in the day shouldn't be such a horrible task. See how much you've posted in the past few minutes? You're making my point for me. Let's direct that time towards productive interest in the game.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

I am enjoying the game but have been having technical issues for the past week with my tablet, my main form of Internet connection, in addition most of the action does seem to occur while I work (9-8 est) so sometimes I miss my opportunity to post in combat. I've just purchased a new tablet today so hopefully I can get back into the swing of it.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Ummmm...am I the only one who just posts at odd times out of random coincidence? lol. Maybe it hasn't affected me because I'm a fighter, but I think the combats have been fairly manageable so far. Having larger encounters like this gives us a chance to lead, and its a great way to get lots of flavor out of a single encounter. That said, I guess it's a fair point that we could probably use a little variety in content, but I imagine that's already in the works. Maybe everyone's just stressed from the various challenges of life at the moment? I know I am, but I've already watched three PBP's just kind of die off mysteriously. I don't want to see this one split up too...


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

interesting belgrin...i had two die off recently.


Male Mountain man Woodsman/6
DM Locke wrote:
@ hedgeknight - I appreciate you being forthright with your criticisms. I don't appreciate you being silent in the gameplay thread, then jumping at the chance to bail on the game when confronted here. Would you have just disappeared, leaving us to wonder what happened, if not questioned here? Your actions display a lack of consideration for me, and your fellow players. I do hope you find a game more in line with your expectations, but you're right, your time here is certainly done.

I never just disappear from a game without notifiying the DM and often the players as well. I check these boards every day and just because I don't post a dissertation on my actions, doesn't mean I'm not posting. Sometimes I only have a minute or two to jot something down. But more often than not, it's not my character's turn in the long list of actions, or you've already posted for me.

I post as frequently as I can, which obviously is not frequent enough for you. You've driven this game since the beginning, pushing characters along, posting for them - this is a prime example of being railroaded in D&D. We have no choice as players but to go along for the ride. So, in that regard, YOUR actions display a lack of consideration for us as players. It's fine and okay when you disappear for a couple of days and we sit waiting for a post, but let us miss a day of posting and then we become the irresponsible ones.
But, you're right, I'm done.


A lot of PbP games die out because players and GM's have very little invested in them. It's not like a real life game, where people will call you and follow up if you don't show up for sessions; on the internet, you can sort of just "fade out" without any real repurcussions.

Needless to say, that is NOT how I want this game to go down.

By my count, right now I have to replace just one character. Everyone else is sticking around?


I hate entering squabbles ooc, but come on man.

You last post as Duvall was 12 days ago. He disappeared for 3 days, came back and apologized. He told us in recruitment that the first part of this was going to be a set path that we were on, then choices opened up afterwards. I know that because I asked that question.

I am 100% a believer that you can lose interest, think the game is not what you expected it to be, not like large parties of npc's or whatever you want but ALL of us need to take accountability here.

For my part Monkeygod and I took our character fight too far and made the game less fun for some for a time, ourselves included. That damaged the game. I apologized. DM had something happen and disappeared for a bit. He came back and apologized. None of us is perfect, all of us have lives outside, and jobs that allow for more or less posting on a daily basis. Let's all try to calm down step back and move on like adults...which I assume most of us are.

Now I will step back and prepare to get flamed by someone who takes what I wrote as a personal attack. It is not. I promise. I am just as culpable as anyone else in the rockiness that has come up in this game. Let's all recognize that and those that want to leave can leave, and those that want to stay can stay.

/endrant


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

In all honesty I found the hezar/Ariael spat to be entertaining. A little conflict now and then keeps things spicy, and as far as I could tell, it didn't really hurt our party dynamics, as it seemed to be all IC.

^my two cents.


Female Sun Elf Rogue 4

Heck, I've been planning out Janiries' build for the next few levels. I'm sticking around.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

For some odd reason, I can't right click to cut/paste, instead I need to use Ctrl+X and Ctrl+V. Never been like that before.


Apologies, my friends, I had to have my friend run me to the hospital due to an infection from my wisdom teeth procedure. Am a little out of it right now, will try to post later tonight or tomorrow morning.


Female Sun Elf Rogue 4

So, getting back to the game.. Teamwork feats anyone? Outflank would be VERY useful if a few of us got it. Landon, as an Inquisitor, gets some teamwork feats for free, but if Janiries and Belgrin took it as well, then we'd have a lot of joy with flanking.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Outflank is really good, and is Precise Strike. I'm not sure if I'll be able to take PS soon, but its possible I will eventually. Despite often using his bow, Ariael is supposed to be more melee oriented.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

its a great idea. I would say outflank > PS if people are taking it and really working to get into flank, which is possible.

Obviously mr archer wont be taking it but i support the idea


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Hmmm. Often just having the inquisitor's teamwork features trigger at the right time is enough to send the flank bonuses through the roof, but perhaps a teamwork feat or two might do some good. We'll see how it looks on level-up.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Real quick question on Enlarge Person:

You get +2 Str which gives a +1 modifier, and -1 to hit due to size. For melee attacks, wouldn't that equal a zero sum to attacks?


Yes, you are correct, my apologies everyone. The +2 str bonus and -1 size bonus do indeed cancel each other out in the "to hit" equation. I'll post the correct numbers in the statuses section of the battle map.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Its ok, it took me awhile and several re-reads to make sure I had that correct. Even then, I wasn't positive, hence the asking.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Yeah, even I forget sometimes. It basically gives you reach, +1 dmg, and -1 AC, in the end.


Female Sun Elf Rogue 4

DM Locke, are you going to enforce the rule mentioned here, regarding concealment and dim light. Cause if you are, then there's a feat I need to take like right now.

Also, my changes

BAB +1
Fort Save +1
Ref Save +1
Will Save +1

Sneak Attack now +2d6

Trap Sense +1

12 skill points

Acrobatics +1
Perception +1
Stealth +1
Disable Device +1
Slight of Hand +1
Escape Artist +1
UMD +1
Knowledge (Local) +1
Craft (alchemy) +7
Craft (traps) +7
Diplomacy +1
Sense Motive +1

Feat Taken
Shadow Strike or Dodge, if the answer to the above question is no

HP Roll: 1d8 ⇒ 6


To be honest, I hadn't really considered issues of light and dark very carefully. That feat looks very specialized; under what circumstances would you see it being useful?


Female Sun Elf Rogue 4

Well, RAW, it's not at all specialised. It's actually the only way for rogues to get sneak attacks if I'm striking from the shadows, or down a dark alley.. there's a lot of situations that it comes under. Rogues need at least dim light to stealth, after all!

If you're not going to worry about dim light situations, then I don't need it.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

1d10 ⇒ 7 HP

+1 BAB
+1 Will

Favroed Terrain-Forest (might not be optimal, but for the character is has to be this)

Endurance (Ranger Feat)

3rd Level feat Deadly Aim


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

Ranks in

Acro, Craft, Geo, Dungeoneering, Nature, Perception, Stealth, Survival, Sense Motive, Swim

Favored class bonus as a skill point


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Locke,

How do you handle prerequisites? Do I need to already posses the class feature in order to take a feat, or must I wait till the next level(5th) to take it.

I'd like to take Extra Arcana at this level, but I get the feature Magus Arcana at level 3.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Considering the way this game is going do you have a problem with me taking both oath bound versus undead and undead scourge. They both affect different aspects until level 8 where they change the same ability into the same thing?

Changes: Inq 2/ Pal 1
Base attack +1
Fortitude +2
Will +2
Heavy armour and martial proficiency
Aura of good
Smite evil 1/day
Detect undead (?)
Skills (3)
Heal
Diplomacy
Knowledge: nobility


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Forgot Hit points
1d10 ⇒ 8


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

HP roll: 1d10 ⇒ 4

Increasing ranks in same skills, dungeoneering, engineering, and miner.

BAB +1

+1 to reflex and will.

bonus feat=saving shield. grant an adjacent ally +2 ac in response to an attack. Stay close for bonus AC!

armor training 1.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

only one more level and i get a puppy companion! then one more and i can get boon companion and he will be decent!


@ Ariael - I'd prefer we followed progression as per RAW, including prereqs. Sorry!

@ Landon - I'm afraid that the two are incompatible; both grant an "aura of life" ability at 8th level, but have differing effects. They also step on each others toes at 11th level. I'm sorry, but as per RAW, you can only take one since they overlap.

Just as a note to everyone: while the undead will be important foes throughout this campaign, I really hope you don't overspecialize against them, as you're going to be facing a wider variety of opposition as time goes on.

@ Belgrin - don't forget that your roll of 4 means that you actually get 6 hp, plus your con bonus and chosen class.

@ everyone - remember, if you roll less than the average for your hit dice, you get to take the average instead. The averages are:
1d6 --> 4
1d8 --> 5
1d10 -->6

Plus, of course, you add your con bonus, toughness, favoured class, etc on top of that! Don't forget to note on your sheets where your favoured class bonus is being applied.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

missed that. No problem I'll just take the oath and warrior of holy light (no paladin spell casting)


Okay, I do just want to draw your attention to the fact that the oath does take away some pretty powerful abilities (your detect evil, for example, and your mercies!). I'm going to try and fill Duvall's spot with another cleric, but if absolutely no-one wants to play one, you guys might find yourselves down on healing power, unless I continue to NPC Duvall; and some have complained that my NPC's distract too much attention away from you guys.


Female Sun Elf Rogue 4

Going to take the Dodge feat, rather than Shadow Strike. Hopefully you won't worry about dim-light stopping me from sneak attacking!


No, it just doesn't strike me as a rule that I would worry about. It would seem to me dim light is exactly where sneak attacking would be taking place - there's a point where PF just gets a little TOO fussy for it's own good.


Female Sun Elf Rogue 4

Exactly. Not to get too poetic, but Rogues live in the shadows. So stopping their major class feature from working there is as stupid as arbitrarily stopping fighters from waving a sword around.

Of course, I've no problem with no sneak attacks while in areas of total darkness. If you can't see, you can't sneak attack.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

DM:
Looking ahead a 4th level I want to take animal companion, then at 5th I will take the feat boon companion so it is not easily killed. My plan is to take a Wolf (though say it is a large dog) with the Bodyguard] Archetype

Anyhow I bring it up so we can avoid the weird oh look now I have an animal with me. We can work into it. Also I am not opposed to waiting until level 5 if it does not make sense for the wolf to join where we are or he would easily get killed as a level 1 companion


@ Hezar:
We'll find a way to make it a little more organic than just having an animal show up .... let's wait and see where the story takes us, and then introduce him/her when the time is right.

As for being easily killed - it's probably wise to hold your companion out of the fiercest fighting anyways, or at most to use them as an opportunistic flanking buddy. I can't promise what the dice will do, but I'm not capricious and take no pleasure from taking away things that give my players satisfaction. If you know what I mean :-)


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

DM:
Yup, that is one of the reasons I am going w the bodyguard archetype for it Then he will hang out next to me for the most part.. Really see him/her as a true companion, less of a meta game bit of awesomeness :) Just wanted you to know where I am headed so if the time comes it makes sense...hopefully it will line up with helping out Marius


@ Hezar:
That's exactly what I was thinking - there's still a crazed Malarite out there, on the loose, that will need tracking down and killing at some point. Good time to find a possible wolf-friend....


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

I do lose out on my third and ninth level mercies but I already have detect alignment at will thanks to inquisitor so gaining detect undead is a boon versus gaining nothing. All in all I think that the oath will be good plus even if it slightly reduces my options, it is still largely thematic at this point. I like the idea of Landon rising up and gaining his powers as a paladin for the purpose of wiping out this undead threat. Plus my plan is 50/50 inquisitor/paladin so I gain a lot of versatility through that.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

i have a feeling since it is the realms it shouldnt be hard to get a new cleric.


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Just have to make sure we make them feel welcome. Nothing turns players off more than getting relegated to a healbot.


Female Sun Elf Rogue 4

If anything, a Healbot Cleric is a terrible waste. We need them slinging spells around to debuff our enemies and buff us.

I vote we grab a Sunite cleric.


I feel constrained from going forward until Ariael has had a post-combat post. I'll give him until tonight and then move the story forward...

As for a cleric - I've always loved playing clerics; when I see people not interested in playing my favoured class it makes me a little sad. I love their concept, and their role as healers/defensive specialists has always resonated with me. I'm sad to see our resident cleric leave! I still firmly believe that a cleric should be eagerly welcomed into every adventuring party. Just not necessarily a Sunite cleric :-)

I'm going to open recruitment to look for someone suitable to fill the gap in the party, aiming specifically for a cleric. Is asking for a specific role or class heavy-handed? Maybe, but I'm not comfortable with the idea of you guys facing whats to come without the abilities of a cleric to back you up. I'm going to ask you guys to get involved as well; I'd like you to share your opinions and thoughts on the process and the applicants with me, and if you know of a good player who would fit this group, by all means put their name forward and they will get preferential consideration.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

I have had limited success recruiting for games that I have gm'd after the fact, especially when I said looking for a healer. However, if you ask for a Cleric, then stipulate further down that yo uneed to be able to channel positive you should get people I think. Especially because it is a Forgotten Realms game, and people LOVE that I think.

I would be happy to help as I can


I welcome any and all help! Like I said, comments or concerns can be aired either in this forum or via pm if you feel the matter is more sensitive. I'm going to open the recruitment now and see what happens.


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Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Sorry I haven't responded post combat, yesterday was a very long day. I went to go see Jay and Silent Bob's Super Groovy Cartoon Movie, in Manhattan which included a Q&A session with them after.

This was on top of working all day. Even on the train ride home, my brain wasn't even close to functional enough to post, in any game.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

made a change gave the rank in Dungeoneering to handle animal


@ Ariael - could you update your character please? You're level three now, and those changes should be reflected on your sheet.

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