A Stitch in Time Saves Everyone - a Dungeon World Campaign (Inactive)

Game Master Dalton the Thirsty


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Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Eh, you'll get used to the hood. Seeing in the dark is a neat trick Bolus says.

Myltharial, you any good with tech stuff? The alchemy lab and the circuit breaker all seem to be right up your ally. If not then I figure we should make ourselves comfortable and rest. It's been a long day and I need to heal some.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Olivius is very wary of the hood. Last time he wore something like this the situation involved a rope, a horse, and some extremely smooth talking followed by extremely frantic running and extremely nerve-wracking hiding. It distracts him, so he takes it off post haste.

His eyes widen when he takes in the lab. This would be the perfect place to scrounge for materials!

I use the prisoner move to create three doses of Goldenroot using archaic methods before settling in to camp.
I can't seem to find tags for new potions or poisons. Do we make these up?


Yala helps out by moving all of the chairs and leftover debris in the waiting room over to one side, creating a more comfortable resting space on the floor for those like her who do not wish to use chairs.

I forgot that the tags for potions and poisons were added for the Alchemist class in the Pirate World playbook. I've copied them to the Campaign Info tab for your reference.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Speaking of tags. This is one part of Dungeon World gear that I am just not familiar with. Can you let me know the tags on my equipment so I can get an understanding of it please?


The explanation for many tags can be found here.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

While making his own poison the old fashion way, Olivius tinkers with the fancy looking tools, only a few of which he recognizes...

random poison thing made from messing around, 2 tags: 2d12 ⇒ (4, 2) = 6 = Fire, Corrosive = Fire bomb thing that produces corrosive smoke.
Use the Thing!: 2d6 + 2 ⇒ (5, 6) + 2 = 13

Olivius isn't really sure what he's just made, but it smells foul so should probably only be used on enemies.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

He also breaks out his damaged rapier and attempts to make repairs on the lava damaged blade.

Then he secures the perimeter and makes sure the door is well blocked.

Then he makes sure the room is secure again.

Then he makes sure Yala and Sinathel are comfortable. The men can care for themselves, as gentlemen should.

Then he finally beds down for the night.


You're able to whet your rapier to full sharpness once again. It feels like forever since you've had a chance to enjoy its truly sharpened sheen; it looks like new - almost. All weapons show their experience in combat, like warriors do, as they age, in subtle ways.

The door you pile a bunch of chairs in front of, wedging them together to make a crude barricade a la The Walking Dead show.

Can you explain what your 13 roll is for? Anyway, addressing your 6 roll:

You successfully create 6 firebombs, but you have a disastrous accident as you're finishing the mixing process. You move the tray to one end of your desk, and one of the bombs slips off! The majority of the ensuing minor explosion is directed at the wall, thankfully, but you take 1d6 fire damage (does not ignore armor) and lose a bomb from your collection. The alchemy lab's also pretty smoky with smoke that makes you cough unpleasantly. Too bad. Mark an XP.

Make Camp move!:
Make Camp
When you settle in to rest consume a ration. If you’re somewhere dangerous decide the watch order as well. If you have enough XP you may level up. When you wake from at least a few uninterrupted hours of sleep heal damage equal to half your max HP.

You usually make camp so that you can do other things, like prepare spells or commune with your god. Or, you know, sleep soundly at night. Whenever you stop to catch your breath for more than an hour or so, you’ve probably made camp.

Staying a night in an inn or house is making camp, too. Regain your hit points as usual, but only mark off a ration if you’re eating from the food you carry, not paying for a meal or receiving hospitality.

Sinathel, of course, need not mark any ration; but a little flavor RP of how you feed yourself in this sewer environment would be cool! :)


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

the six was a 2d12 roll to randomly determine what I would make from the list as I just started throwing things together. The 13 is the real 2d6 attempt at making stuff.


Ohhhhh! I see now, my mistake. You successfully create 13 firebombs without a hitch! In fact, because you rolled over a 12, you discover and create a new bomb entirely by accident. You gain 1 bomb since you rolled 1 over a 12. Roll 2d12 again to randomly determine the tags of the extra bomb you create!


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Olivius seems to have a knack for this kind of thing. Everything is set up logically and he is able to divine some of the equipment's function without instruction. This was fun!

2d12 ⇒ (9, 11) = 20 = Mutanegenic /fortifying
+2 armor or prevents damage from a source, provides 2 Warp(?), had side effect.


Warp's actually an Alchemist mechanic, but I'll tweak it to work for everyone by saying that you can spend Warp to shapeshift a part of your body like the Druid move, only not limited to animal forms and with a practically guaranteed side-effect. A potentially powerful but dangerous potion.


So yes, we can do a quick End of Session move here while you're camping (while we wait for Myltharial and Sinathel's schedules to clean up a bit).

End of Session/Level Up:
End of Session
When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
For each “yes” answer everyone marks XP.

Level Up
When you have downtime (hours or days) and XP equal to (or greater than) your current level+7, you can reflect on your experiences and hone your skills.

Subtract your current level+7 from your XP.
Increase your level by 1.
Choose a new advanced move from your class.
If you are the wizard, you also get to add a new spell to your spellbook.
Choose one of your stats and increase it by 1 (this may change your modifier). Changing your Constitution increases your maximum and current HP. Ability scores can’t go higher than 18.


The night passes uneventfully. Though it's difficult to tell in this underground office, your internal clocks tell you it's been about 6-7 hours since you bunkered down in here. Troll patrols have shuffled past the door, but never showed enough interest to check it.

What do you do?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I'm waiting for Myltharialto chime in. Been a while since he posted.


I know :( I'm worried his return to the boards may have been short-lived.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Next time the patrol passes by we should give it 10 minutes and then head up and get to this Professor's place. Anyone else got any other ideas?


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Olivius wakes and packs quickly. He travels light, so there isn't much to pack.

Sounds good to me. The sooner the better.


It was Yala's turn to watch the door, so she glances out through the cracked-open gap between the door and doorframe. "I see another patroll coming," she mutters quietly, gripping the doorframe in nervousness.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

After entering the office, Sinathel resumes her natural form and assist Yala with the moving of the chairs and such to make a space. Setting down her found pack, she begins to search for her dinner. As she nods in recognition of her being more of a spear user but is mostly silent as she is focused on her task. Sinathel gathers herself a nice meal comprised of insects and edible fungi. She had made sure to consult with The People when she gathered the fungi since varieties that might have once been benign in her time could have changed to become poisonous.

After getting situated for the evening, she will check in on her egg. If all is well with it, she'll sleep curled up around it.

That morning, she packs quickly and is willing to continue to help Olivius carry his prizes from the day before.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Alright close the door and let's wait for it to pass by


Yala silently pushes the door closed, and you all can hear the lumbering footsteps of the sewer trolls pass at the same pace you've grown familiar to over the night. Whomever is directing these trolls is very punctual, it seems; that, or the trolls themselves care more about being on time than they are given credit for.

Either way, the hallway outside is silent again within moments. Yala pushes the door open cautiously and peeks outside, glancing left and right. "Looks all clear out here," she says, keeping her voice down without actually whispering.


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Let's move. Quietly.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

How is my egg doing?


It's as mysterious as ever - glowing, warm and scaly to the touch. You are sure you felt movement inside as you embraced the egg in your sleep, though you may have just been dreaming.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Sinathel made sure the egg was carefully situated for safe transport as the others checked on the patrols.

"Yes, let's go."


Bolus leads the way, grasping the ladder of the sewer and climbing upward until he reaches the manhole cover. You still feel a little weak from yesterday (though your mechanical drawbacks are washed off) but you manage to lift the heavy metal lid off of the sewer hole.

Water immediately begins dripping down onto all of your heads from above. It's raining. Seeing no threats, Bolus climbs out of the hole in the street and helps everyone else out.

You're in an alleyway between two two-story buildings in a residential district of Terminus City. A small, robotic quadriped, a D.O.G. (Delivery or Guardian) unit, makes its way past your alley entrance on the sidewalk outside. It has red eyes that scan left and right in the pouring rain, water plinking off of its metallic skin. It thankfully doesn't notice you, but D.O.G. units aren't dispatched just anywhere. You must be getting close to where the Professor is under house arrest.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

"Which way?"


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

A bit of cleanup if you would be so kind

** OVERNIGHT **

Bolus patiently explains as much of how the future world works as Olivius, Yala, and Sinathel asks their questions. He's no scholar so it's not much but it's enough to give them some idea of how Terminus City works and why. In turn he asks why they're skipping around time zones and what the deal is with Gaia and the beacons anyway

**

** RIGHT BEFORE THEY LEAVE **
As the trudge of the trolls fades away from Yala's worried ear Bolus exhales and let the tension leave his body. He might not have managed to do anything for his original unit but he had managed to lead his out of town, and out of time friends, to safe harbour and a moment to rest after what seemed like days of constant danger . It wasn't enough, but it would do... for now.

But what was his purpose now? He badly wanted to exact justice on the rat bastard Temellen for his part in murdering the people of the original expedition but he wouldn't be able to do that until he got to the bottom of what was going on in the leadership structure that Temellen seemed to have been able to turn against Bolus. Having decided this he bows his head and grips his treasured dog tags. By whatever it is that keeps us safe in this harsh world I swear that I'm going to get to the bottom of why my charges were murdered and why the traitor who had a part in it is being defended by the people charged with protecting The Ark.

Going on QUEST and ASKING FOR BOONS

An unwavering sense of direction to Professor Hardworthy.
A mark of divine authority
Senses that pierce lies
Is that all ok?


Down in the sewers: You feel a strong sense of resolve as you embark upon your new quest, having satisfied your need to see your companions to (relative) safety. To receive these powerful boons, you must make three vows:

A vow of Temperance. Terminus City is a hive of corruption and vice that can distract even the holiest of men from their task. Turn your gaze from the whores, cutpurses, gluttons, and malingerers, for theirs is the path of the damned.

A vow of Valor. With his bald-faced lying and treachery, Temellen has shown himself to be the worst kind of belly-crawling scum. Exterminate him and anyone aiding and abetting him with extreme prejudice.

A vow of Truth. To seek the truth, one must encompass the Truth in their own actions. Suffer not a lie to part your lips or stain your innermost thoughts; be honest with yourself and radiate honesty to others.

In specific terms:

Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
Valor (forbidden: suffering an evil creature to live)
Truth (forbidden: lies)


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

 "Turn your gaze from the whores, cutpurses..."
Hey! I resemble that remark!


You're more of a Robin Hood style character now...or you'd better be, if you don't want to feel the icy hand of Death on your shoulder. ;)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

The last one might get tricky

** OUTSIDE **
Simmins tries to remember what Moody said. It feels like far more than a day has passed since the pilot dropped them off at the hideaway. Ah that's right, the Professor's house was near the Observatory. A large dome that was something of a local landmark and easy to find.

Near the Starscope Dome.. should be able to find that easily enough though it seems like Hardworthy is going to be under guard...

Simmins closes his eyes and concentrates trying to judge whether his divine sense is pointing him in the same direction that Moody's instructions are.


Simmins? ;)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Grah my burly men characters are bleeding into each other.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

===== Bolus's Question Response =====

"The beacons not only cause the disastrous upheaval seen all around, they also summon the Great Maw. If the Great Maw comes... it's... it's all over. These beacons are scattered across time, hence our need to jumped the time streams. We do so, at the behest of Gaia, to save this world for all who live here."

==== Outside Now ====

"What do you know of this Starscope Dome? What openings does it have to the outside? Are there potential blind spots? What dangers do those metal dogs present?"


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Dome's not under guard... well it wasn't before anyways. Open to Mimic and Wizard types as well as kids on field trips. Nice small green area in front of it too. Moody said the Professor lived close to there. D.O.Gs are a lot like regular small dogs, used to raise alarm if they're being used in Guardian mode


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

"Can they pick up scents?"


Their senses are far superior to normal animals.

You can see the dome over the rooftops of the nearby buildings. It looks to be merely a block or two away, it's very large from this distance. You sense the presence of Professor Hardworthy within.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

They can pick up almost anything. I've got the sense that the Professor is *in* the Dome. That makes things harder.

Spout Lore Dome: 2d6 - 1 ⇒ (6, 3) - 1 = 8

What does Bolus know about the Dome?


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

"Perhaps I should scout the Dome?"


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Scent is a problem. I hate dogs. Not even a roll in the trash helps.


The Starscope Dome is an observatory. Rumors abound in Terminus that it's an assigned scientific post that is viewed as a punishment rather than an honor. Almost nobody leaves the employment of the Starscope Dome when they begin working there. This part of the city is kept dark with magic spells at night to allow the telescopes to function, but during the day the observatory is a mere research lab. Strangely, there are armed Enforcers, two of them, standing before the Dome's door that you can see a block and a half down from where you're standing. As you watch, you see a mother and her child walk past the entrance. The child gets excited momentarily, but a brief head shake from the Enforcer standing guard is all it takes for the mother to pull her child back and away, protesting, from the Dome.


Male Aasimar
Vitals:
HP 76/76; AC 29, FF 28, T 13, CMD 24; CMB +10; F11, R 5, W 9; Perception +9, Init +1
Fighter 5/ Monolith 3
Skills:
Acrobatics -10 (-14 to jump), Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +6, Perception +9, Sense Motive +4
DM Frogfoot wrote:
You're more of a Robin Hood style character now...or you'd better be, if you don't want to feel the icy hand of Death on your shoulder. ;)

Mostly to dot... I HAVE COME TO WATCH YOU!!!!


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

"Seems no one enters that way. We need another way in." Sinathel eyes roamed over the outside of the Dome before she bent down to place a hand on the ground. Expanding her senses to the Voices of Nature around her she inquired of them about the Dome, it's Guardians and ways to make it inside.

Discern Realities: 2d6 + 3 ⇒ (5, 6) + 3 = 14

What here is useful or valuable to me?
What here is not what it appears to be?
What should I be on the lookout for?


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Discern realities : 2d6 + 1 ⇒ (2, 3) + 1 = 6

Olivius examines the building with the wary eye the professional thief, it seems so here that his mind fails to pick out anything really useful. He feels at home in a city again, that city to be set on frustrating his every skill.

XP marked


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Still not using the hood?


Human Thief 5 XP: 5| HP: 15/15. | Armor: 1 Golden root x2; Acidic Fire bombs x10; mutant armor potion x1 | Str: 9 (+0) Dex: 18 (+3) Con: 9 (+0) Int: 16 (+2) Wis: 12 (+0) Cha: 13 (+1) | [Current Effects:]

Derp. Now someone will to remind him. He's not overly fond of the hood anyway. It feels like that one time he almost got hung.


Female Elf Druid 3 | XP: 7 | HP: 19/19 | Armor: 1 | Str: +1 Dex:+0 Con: +1 Int: +0 Wis: +3 Cha: -1

Maybe Bolus can try to assist you again? Sinathel's a little distracted.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Well I do have two bonds with Olivus now

Aid Discern: 2d6 + 2 ⇒ (1, 2) + 2 = 5

You've really got to start using some of this stuff

Bah I really hate the idea of 'fronts' moving elsewhere because of these kinds of rolls

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