AR's Crypt of the Everflame! (Inactive)

Game Master Daxter

Map Level 2 Part 1

Map Level 2 Part 2


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Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang takes time to continue staunching his wounds.

Heal: 1d20 + 1 ⇒ (1) + 1 = 2
Bambang is down to 10/14 so he'll use the wand.

Seeing the wounds are still not closing, he uses his wand to stop the wounds bleeding once and for all.

wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human(Amazing)

Bambang decides that magical healing is the way to go and his wounds close up and he stops bleeding. Where to next?

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

With a sigh of relief, Victor moves to explore the room the bats so recently vacated.

Perception 'Take 10' = 20.


Male Human(Amazing)

Other than lots of evidence of the room being the bat's habitat, Victor finds nothing.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"Right. I have no desire to mine guano, so let's keep moving."

So saying, he moves on to the next door, and after thoroughly checking it for traps, opens it.

Assuming that it is not trapped, of course!


Male Human(Amazing)

The vaunted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor cautiously moves forward, inspecting the room, fully expecting the statues to animate, and attack him.

Perception 'Take 10' = 20.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak follows Victor, weapon out and ready in case the statues animate or something else proves hostile. As they move along the bridge, he says softly to Victor, "Are you sure this is wise?"


Male Human(Amazing)

Victor takes a look around and finds a pressure plate in the middle of the room.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

"Much as I am curious about what would be triggered, my caution warns me against finding out. This looks 10 feet across, so I believe we can all jump across?"

Would that be DC10 to jump across? If so, Bambang would remove his armor, stow his shield, i.e. to remove all his ACP, to have an Acrobatics of +1, and take 10 to jump across.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor nods at the middle of the room.

"It looks like there is a pressure plate..."

He then carefully attempts to disable it.

Disable Device: 1d20 + 10 ⇒ (12) + 10 = 22.


Male Human(Amazing)

Victor successfully disables the pressure plate!

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Oops, scratch Bambang's action/

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Not to be taken in, Victor continues his carefully exploration of the room, before moving onto the doors to the south.

Again, Perception 'Take 10' on the room (20), then 'Take 20' on the doors (30), before opening them (assuming that they are not trapped).

Also, if we have a spare wand charge, I wouldn't mind it - I am on 7/11 hit points.


Male Human(Amazing)

Victor finds no other traps in this room.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Ah, sorry didn't notice. Did Fyssaryx take some damage, too??

Bambang draws forth a charge from the wand to heal Victor.

wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Since we seem to be reaching the end of the crypt (the party can tell from the map we found), shall we exhaust the wand? 3 charges left. I think we each have a potion of CLW in case we need more healing later.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Pesky bats got Fyssaryx for 6 damage...

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Charge 1: wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

If no one else needs healing, then let's proceed then. Bambang will cast lead blades just before we enter the room.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

"Is whatever trap you encountered disabled?"


Male Human(Amazing)

The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus. A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious. As you first enter the chamber, a dry mirthless laugh can be heard from the dark recesses of the tomb.

"So Kassen's heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate. I am Asar and I will destroy you." With that a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets. Four skeletons though less impressive climb out of their coffins.

Everflame Init:

A: 1d20 + 6 ⇒ (18) + 6 = 24
B: 1d20 + 3 ⇒ (15) + 3 = 18
F: 1d20 + 2 ⇒ (12) + 2 = 14
S: 1d20 + 6 ⇒ (16) + 6 = 22
V: 1d20 + 6 ⇒ (5) + 6 = 11
W: 1d20 + 2 ⇒ (3) + 2 = 5

Asar moves up and tries to slash at 1d2 ⇒ 1 Victor. He adopts a defensive fighting style.
1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 11 ⇒ (4) + 11 = 15

The other skeletons advance and attack with their scimitars.

Vs Bam: 1d20 ⇒ 4
1d6 ⇒ 6

Vs Fyss: 1d20 ⇒ 18
Confirming: 1d20 ⇒ 12
1d6 ⇒ 5

Vs Victor: 1d20 ⇒ 16
1d6 ⇒ 4

Vs Tchak: 1d20 ⇒ 16
1d6 ⇒ 4

Edit: Party is up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"Gah!"

Victor frantically bludgeons one of the 'lesser' skeletons.

Battle Aspergillum: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9, for 1d6 + 1 ⇒ (6) + 1 = 7 damage.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryk rages as a free action and swings at the skeleton with her great club...

Great Club+PA+RAGE: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16DMG: 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14

She will also take a 5 ft to Victors flank...

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Seeing that the party is once again facing facing skeletons, Bambang pulls out his makeshift club instead of his battleaxe. Taking one step across to prevent a potential flanking, he swings at the skeleton in front of him.

club, enhanced strength: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage, lead blades, enhanced strength: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak takes a step back and casts shield on himself, gripping his katana all the tighter, ready to get back in the fray.


Male Human(Amazing)

Victor misses but Fyssaryx and Bambang do not and they each destroy a skeleton. Asar steps over and tries to knock Fyss' weapon out of her hands.

Disarm vs CMD 16: 1d20 + 7 ⇒ (15) + 7 = 22

The other skeletons keep attacking.

Scimitar Vs Fyss: 1d20 ⇒ 19
Confirming: 1d20 ⇒ 7
1d6 ⇒ 1
Claw Vs Fyss: 1d20 - 3 ⇒ (20) - 3 = 17
Confirming: 1d20 - 3 ⇒ (3) - 3 = 0
1d4 + 2 ⇒ (2) + 2 = 4
Scimitar Vs Victor: 1d20 ⇒ 12
1d6 ⇒ 2
Claw Vs Fyss: 1d20 ⇒ 13
1d4 + 2 ⇒ (2) + 2 = 4

Party is up!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak tries to strike at the skeleton before him.

to hit: 1d20 + 2 ⇒ (10) + 2 = 12
dmg if hits,slashing: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor gamely takes a swing at one of the lesser skeletons...

Battle Aspergillum: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25, for 1d6 + 1 ⇒ (2) + 1 = 3 damage.

Crit Confirmation: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23, for 1d6 + 1 ⇒ (2) + 1 = 3 *ADDITIONAL* damage.

...and then starts to work his way around to a flank.

5' stepping, assuming that takes out a skeleton.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

With the skeleton out of the way, Bambang once again summons forth a celestial pony to assist his party. He then moves forward into melee, hoping to take some pressure of his team mates.

standard action to spend 1 conjuration mental focus to use the servitor power (summon monster I for 1 min).
PONY (AC 11, HP 13/13, smite evil) attacks skeleton in front of Bambang
hoove 1, flank: 1d20 - 3 + 2 ⇒ (16) - 3 + 2 = 15
damage, smite evil: 1d3 + 2 ⇒ (1) + 2 = 3
hoove 2, flank: 1d20 - 3 + 2 ⇒ (12) - 3 + 2 = 11
damage, smite evil: 1d3 + 2 ⇒ (2) + 2 = 4
Main objective of the pony is to provide flank. And maybe land a few lucky strikes?

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx sees her greatclub fly out of her hand so she draws her nodachi and attacks the one minor skeleton to her front...

Nodachi+PA+RAGE: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14DMG: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19

before stepping to her right...

best to take out the pesky minions and then surround the BBEG


Male Human(Amazing)

Both Bambang's pony and Tchak miss but Victor and Fyssaryx each take out a skeleton. Asar decides to lay into Victor while still being defensive.

1d20 + 7 ⇒ (1) + 7 = 8

Party is up.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

With Asar the sole enemy left, Bambang and the celestial pony concentrates their attack on him. The pony steps one side to attack at the same time as Bambang. After his attack, Bambang similarly shifts his position.

Pony 5-foot step to the left. Then attack simultaneously as Bambang, providing flank to each other. Then Bambang 5-foot step to the left, so that Tchak can move into flanking with him. (Better for Tchak than the pony to get the flanking bonus as the pony is not likely to hit.)
PONY (AC 11, HP 13/13, smite evil) attacks Asar
hoove 1, flank: 1d20 - 3 + 2 ⇒ (13) - 3 + 2 = 12
damage, smite evil: 1d3 + 2 ⇒ (3) + 2 = 5
hoove 2, flank: 1d20 - 3 + 2 ⇒ (20) - 3 + 2 = 19 Wow, crit!
damage, smite evil: 1d3 + 2 ⇒ (3) + 2 = 5
hoove 2 confirm crit, flank: 1d20 - 3 + 2 ⇒ (6) - 3 + 2 = 5 Nope...
damage, smite evil: 1d3 + 2 ⇒ (2) + 2 = 4
BAMBANG
club, enhanced strength, flank: 1d20 + 3 + 1 + 2 ⇒ (12) + 3 + 1 + 2 = 18
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx moves to attack the BBEG...
Nodachi+PA+RAGE: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11DMG: 1d10 + 7 + 3 ⇒ (8) + 7 + 3 = 18

but misses wide...

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor attempts to bludgeon the remaining skeleton!

Battle Aspergillum: 1d20 + 4 + 1 + 2 ⇒ (9) + 4 + 1 + 2 = 16, for 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8 damage.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak moves into flank with Bam and strikes at Asar!

to hit: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
slashing dmg: 1d8 + 1 ⇒ (7) + 1 = 8

to confirm crit if 22 hits: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
addl slashing dmg if crits: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human(Amazing)

Bambang's pony hits Asar once as does Tchak. Fyssaryx, Victor, and Bam all miss.

The skeletal champion swings his sword at the pony who hit him.

1d20 + 7 ⇒ (5) + 7 = 12
1d8 + 11 ⇒ (2) + 11 = 13

Party is up

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak strikes at the skeleton again...

to hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
dmg if hits: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Nodachi+PA+RAGE: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11DMG: 1d10 + 7 + 3 ⇒ (2) + 7 + 3 = 12

Fyssaryx swings at the foe once again... and once again her luck is cursed...

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang swings again at Asar.

With its dying breath, the pony kicks Asar one last time before it collapses and disappears into wisps of smoke.


BAMBANG
club, enhanced strength, flank: 1d20 + 3 + 1 + 2 ⇒ (19) + 3 + 1 + 2 = 25
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
PONY (AC 11, HP 0/13, smite evil) attacks Asar with standard action, after that sustaining 1 hp damage
hoove 1, flank: 1d20 - 3 ⇒ (2) - 3 = -1
damage, smite evil: 1d3 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor keeps frantically swinging at the last skeleton!

Battle Aspergillum: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11, for 1d6 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4 damage.


Male Human(Amazing)

Bambang is the only one who is able to damage Asar who now turns his attention to.

Vs Bam: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 11 ⇒ (8) + 11 = 19

Party is up

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Nodachi+PA+RAGE: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23DMG: 1d10 + 7 + 3 ⇒ (8) + 7 + 3 = 18

Fyssaryx finally scores a solid hit on the head skeleton!

Possible Crit: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8DMG: 1d10 + 7 + 3 ⇒ (7) + 7 + 3 = 17

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

If Fyss didn't finish it off, Tchak strikes at it again...

to hit: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
dmg if hits: 1d8 + 1 ⇒ (6) + 1 = 7

... swing and a miss!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor winces at the power of the skeleton's blow (which, if it had connected, would almost have killed Bambang), but nevertheless, gamely continues to swing.

Battle Aspergillum: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18, for 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8 damage.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang raises his shield just in time to deflect the powerful blow from Asar, but it still leaves his shield arm numb. In retaliation, he smashes the skeleton with his club.

club, enhanced strength, flank: 1d20 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Male Human(Amazing)

Only Fyss is able to score a hit on Asar so he turns his attention to her.

1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 11 ⇒ (2) + 11 = 13

And the Aasimar is down. He lets out a deep laugh as strikes her down. -6 I believe. Party is up, I need a stabilization check from Fyss.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Stabilization Check: 1d20 + 4 ⇒ (6) + 4 = 10

and nope...

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak takes another strike at the the creature...

to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d8 + 1 ⇒ (3) + 1 = 4

Then he concentrates and tries to cast an acid splash spell at the critter.

concentration dc 15: 1d20 + 3 ⇒ (16) + 3 = 19
ranged touch to hit: 1d20 + 2 ⇒ (17) + 2 = 19
dmg if hits: 1d3 ⇒ 1

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Becoming somewhat more frantic, Victor keeps swinging wildly!

Battle Aspergillum: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24, for 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10 damage.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang tries again to smash the skeleton with his club. He then moves to stand beside Fyssaryx.

club, enhanced strength, flank: 1d20 + 3 + 1 + 2 ⇒ (18) + 3 + 1 + 2 = 24
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Tchak will lose the flank unless he also moves. Bambang is moving so that next round, he can move another step to switch out his weapon for his wand to heal Fyssaryx without provoking an AoO.

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