AR's Crypt of the Everflame! (Inactive)

Game Master Daxter

Map Level 2 Part 1

Map Level 2 Part 2


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Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

acro dc 10: 1d20 + 2 ⇒ (8) + 2 = 10
acro dc 10: 1d20 + 2 ⇒ (15) + 2 = 17
acro dc 10: 1d20 + 2 ⇒ (7) + 2 = 9

reflex dc 20: 1d20 + 2 ⇒ (2) + 2 = 4

oops... bring on the bad stuff I guess

fly check dc 15 to glide and avoid any falling damage, see racial traits: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human(Amazing)

Victor is able to make it down but Bambang and Fyssaryx are not so fortunate. The Occultist starts the descent by sliding down a muddy hill and then falling down a 20 foot cliff take 2d6 ⇒ (3, 2) = 5 damage before he is able to make it down to the bottom. The Aasimar however slides far down the hill near the end through a pair of thickets before landing on some hard rocks taking 1d6 ⇒ 1 damage. Wei slips at the very end but is able to glide down and thus avoid damage.

An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a set of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hang lazily in the air above them.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

"Take care here... scenes of battle... might still be danger near by" Fyssaryx tells the others as they get closer...

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"Good point... these animals were slain here, but not eaten, so it wasn't predators, just killers. That's not a good sign."

at least that's what I understand from the description - slaughtered, but nothing about being half-eaten or anything


Male Human(Amazing)

Yes. Also no sign of riders for these mounts yet. Let me know when you want to enter the Crypt. Some of you still have some damage as well.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang pulled himself together after the bruising fall, certain that he had broken some bones along the way. Grasping his medallion, he silently beseeched the spirits within to heal his wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Some time later...

Bambang draws close to the carcasses, examining them to determine how long the horses and ponies have be dead for.

Knowledge(Nature): 1d20 + 8 ⇒ (1) + 8 = 9

"Let's camp out a night to gather our strength before we enter. This looks ominous."


Male Human(Amazing)

It would be a heal check. So with that roll Bam can't really tell.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"I'd like to get away from these corpses before setting up a camp... they are likely to draw other things than flies... things I'd rather not have to deal with."

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

"If we set up camp we should burn the corpses. Drag them away from entrance and burn them. Or drag them away from entrance for carrion eaters. No good to sleep near them. No good to have the corpses by entrance either."

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor gingerly moves forward to inspect the bodies (after putting his armor back on!).

Heal: 1d20 + 1 ⇒ (16) + 1 = 17.


Male Human(Amazing)

Victor:

As you investigate the scene you notice that the animals were slain two days ago by claws and crude blades. You also notice that one of the packs is still full. Inside is 2 days worth of actions, a quiver with 10 blunt arrows, and 2 pints of lamp oil.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor frowns.

"These animals were slain about two days ago by claws and crude blades - whatever happened, it was quick; one of the packs is still full..."

Specifically, containing 2 days worth of 'actions' (?rations), a quiver with 10 blunt arrows, and two pints of lamp oil.

He then nods to Fyssaryx.

"Agreed. I would rather not camp next to a pile of rotting flesh... that said, I am surprised that carrion eaters have not already been attracted..."


Male Human(Amazing)

Let me know when you're ready to enter.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Ready.

Victor dips one of the torches that the party received in lamp oil, and then lights it with a tindertwig. Once it is burning merrily, he gently glides into the tomb, torch in one hand, and battle aspergillum in the other.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Once the animals are moved a safe distance away Fyssaryx will enter as well.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang called healing magic upon himself once again before he rested that night.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Bambang readies his shield and battleaxe as he similarly accompanies the team into the tunnel.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

After getting a good night's rest, Wei Tchak readies to move into the tunnel, weapon drawn and in hand.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Looking at their surroundings, Fyssaryx points to the door to the west and the stairs on the middle and anything else of interest...

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Male Human(Amazing)

As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The room appears to be the sight of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber. Six of the skeletons rise up and attack!

Everflame Init:

B: 1d20 + 3 ⇒ (17) + 3 = 20
F: 1d20 + 2 ⇒ (19) + 2 = 21
S: 1d20 + 6 ⇒ (7) + 6 = 13
V: 1d20 + 6 ⇒ (13) + 6 = 19
W: 1d20 + 2 ⇒ (7) + 2 = 9

Everyone except for Wei is up! Map is ready.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor steps forward, and smacks a skeleton sharply with his aspergillum.

Battle Aspergillum: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21, for 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9 damage.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang charges into the midst of the skeletons, and swings down hard on one of the skeletons with his battleaxe. Whilst doing so, he attempts to recall what he might know about such unholy monsters.

battleaxe, enhanced strength, charge: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
knowledge(religion): 1d20 + 7 ⇒ (11) + 7 = 18


Male Human(Amazing)

Bam:

These are basic skeletons, standard undead traits and they have DR that can only be overcome by bludgeoning weapons.

Victor easily smashes his target and it shatters into pieces. Bam slashes with his axe but the bony skeleton resist some of the damage and is still up.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang shouts out to the rest of the team, "Use blunt weapons if you have them!"

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx drops her nodachi and draws her great club and then advances towards the closet skeleton on the east taking a swing at it...

Great Club+PA: 1d20 + 3 ⇒ (18) + 3 = 21DMG: 1d10 + 7 ⇒ (5) + 7 = 12


Male Human(Amazing)

Fyssaryx moves up and smashes the skeleton to pieces! The remaining skeletons attack the nearest target. One steps over and full attacks Bam while the other three move to attack Fyssaryx.

Claw vs Bam: 1d20 + 2 ⇒ (17) + 2 = 19
1d4 + 2 ⇒ (3) + 2 = 5
Claw vs Bam: 1d20 + 2 ⇒ (4) + 2 = 6
1d4 + 2 ⇒ (2) + 2 = 4

Claw vs Fyss: 1d20 + 2 ⇒ (8) + 2 = 10
1d4 + 2 ⇒ (1) + 2 = 3
Claw vs Fyss: 1d20 + 2 ⇒ (12) + 2 = 14
1d4 + 2 ⇒ (1) + 2 = 3
Claw vs Fyss: 1d20 + 2 ⇒ (9) + 2 = 11
1d4 + 2 ⇒ (1) + 2 = 3

Party is up!

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang attempts to withdraw from the claws of the skeleton but one manages to catch him across the chest, leaving a deep gash.

Me, dumb. Didn't realise battle map was up. :)

Seeing Fyssaryx surrounded, Bambang trusts Wei to finish off the lone skeleton. He steps forward, drops his battleaxe, and smashes the skeleton beside Fyssaryx with his shield, firmly grasped in both hands.

5-foor step, free action to drop battleaxe, standard action shield bash.
shield bash, enhanced strength: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage, enhanced strength, two hands: 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor lithely jumps forward, and takes a swing at the closest skeleton, hoping to thin the heard threatening the party's bloodrager...

Battle Aspergillum: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21, for 1d6 + 1 ⇒ (6) + 1 = 7 damage.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx swings her great club once more against the skeleton in front of Bam...
Great Club+PA: 1d20 + 3 ⇒ (4) + 3 = 7DMG: 1d10 + 7 ⇒ (4) + 7 = 11

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei clacks his beak softly in disgust at his own lack of a proper weapon against these creatures and swings with his sword.

to hit: 1d20 + 4 ⇒ (1) + 4 = 5
dmg if hits: 1d8 + 3 ⇒ (6) + 3 = 9

But it matters not, because his aim is so badly off.


Male Human(Amazing)

Only Victor is able to strike a skeleton and it destroys a skeleton. The remaining undead keep fighting.
Claw vs Wei: 1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 2 ⇒ (2) + 2 = 4

Claw vs Wei: 1d20 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (1) + 2 = 3

Claw vs Bam: 1d20 + 2 ⇒ (14) + 2 = 16
1d4 + 2 ⇒ (4) + 2 = 6
Claw vs Bam: 1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 2 ⇒ (3) + 2 = 5

Claw vs Fyss: 1d20 + 2 ⇒ (9) + 2 = 11
1d4 + 2 ⇒ (2) + 2 = 4

Claw vs Fyss: 1d20 + 2 ⇒ (13) + 2 = 15
1d4 + 2 ⇒ (1) + 2 = 3

Party up!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei strikes again or tries to anyway...

to hit: 1d20 + 4 ⇒ (6) + 4 = 10
dmg if hits: 1d8 + 3 ⇒ (5) + 3 = 8

... And again his aim is off, though not quite as bad as last time...


Male Human(Amazing)

Don't Tengus have a bite?

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

This time, Bambang's defence manages to hold as the skeleton's claws clang harmlessly across his armor.

Hearing Wei cry out in pain behind him, Bambang swings around and slams his shield against the skeleton behind him. (the one between Wei and Bambang)

shield bash, enhanced strength: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
damage, enhanced strength, two hands: 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor tumbles around to a flanking position with Fyssaryx, and takes a swing!

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15.

Battle Aspergillum: 1d20 + 4 + 1 + 2 ⇒ (14) + 4 + 1 + 2 = 21, for 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10 damage.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssarys strikes at the closest skeletal foe...

Great Club +PA: 1d20 + 3 ⇒ (18) + 3 = 21...DMG: 1d10 + 7 ⇒ (8) + 7 = 15


Male Human(Amazing)

Bam's shield bash misses. Victor tumbles into the flank and strikes down another skeleton. Fyss has similar success and destroys a skeleton. The last skeleton claws at Wei again.

Claw vs Wei: 1d20 + 2 ⇒ (10) + 2 = 12
1d4 + 2 ⇒ (4) + 2 = 6
Claw vs Wei: 1d20 + 2 ⇒ (5) + 2 = 7
1d4 + 2 ⇒ (2) + 2 = 4

Party up.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx strikes at the remaining foe with her club...

Great Club +PA: 1d20 + 3 ⇒ (6) + 3 = 9...DMG: 1d10 + 7 ⇒ (10) + 7 = 17

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei strikes at the skeleton again.

to hit, slashing: 1d20 + 4 ⇒ (19) + 4 = 23
dmg if hits: 1d8 + 3 ⇒ (7) + 3 = 10

to confirm crit, slashing: 1d20 + 4 ⇒ (15) + 4 = 19
addl dmg if crits: 1d8 + 3 ⇒ (1) + 3 = 4


Male Human(Amazing)

Wei smashes the last skeleton to bits! Combat is over. As you can see on the map, there is a door to the east and a door to the west. Which way?

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor breathes a sigh of relief when he realises that no-one was mauled by any of the skeletons.

He then sets about searching the room

Perception 'Take 10' - I would normally take 20, but we have a limited supply of torches and oil, so I don't think that is feasible.

He then...

1d2 ⇒ 1

...heads through the door to the west.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx looks around the room before following Victor...

Perception: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human(Amazing)

There is nothing of note in the first room. In the center of the next room is a large pool of clear water fed by a fountain on the wall above it. The fountain has a stone statue of a weeping maiden holding the slain body of Kassen, but his head has been broken off and is nowhere to be seen. A voice booms out from the darkness, saying, "Magic is the key." The voice slowly fades, leaving a dreadful silence.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"Anyone have any idea what the heck was meant by that?"

With a shrug, Victor searches the room.

Perception 'Take 10' = 20.


Male Human(Amazing)

As Victor searches the room, he sees 100 keys all nearly identical at the bottom of the pool which seems to be 40 feet deep.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor raises an eyebrow as he regards the deep pool full of keys.

"Right. I get it - something to do with keys... swimming down to get them seems like an awful lot of effort, though... not to mention, whomever did it would become thoroughly soaked!"

He then turns his attention to the doors exiting the room, to see if he can open them.

...and if they are locked, he will try to pick them - Disable Device 'Take 20' = 30.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei Tchak casts detect magic and scans the area, including all the keys.


Male Human(Amazing)

Wei looks down and a single key glows indicating it's magical properties.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei reaches in carefully and pulls out the magical key. "This was what the voice must have been referring to... that magic was the key."


Male Human(Amazing)

The key is at the bottom of the 40 foot pool. You'd have to swim down there to get it.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

oh... didn't realize it was that deep, lol

Wei is no swimmer and turns and asks the others... "Can anyone here swim well? There is one magical key among all the others, and it's at the bottom of the pool."

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