A River Into Darkness - GM Justaworm (Inactive)

Game Master justaworm

“Anything can happen on the Blood“

Current Date: Erastus (aka July) 16th [Day 6]

Campaign shared space on Google Drive.
Loot Sheet

Current Reference Posts:
Notable things along the Vanji
Ship and Crew introductions
New Ship Battlemat
Captain's Map - Region Overview Map with boat location
Whitebridge Station Map

Selena Shadethorn, Female Fetchling Bard 2 / Rogue 2
Shwarto, Male Wayang Rogue 1/ Wizard 3 (with Twikli)
Stígandrr, Male Human Unchained Monk 4
Waseem Hunter, Male Catfolk Summoner 4 (with Jaqu)
Shakaro Jun, Male Nagaji Oracle 4

River Queen Crew:
Captain Esteban
Faruq (first mate, half-orc)
Hurg (engineer, dwarf)
Sperrago, Houghman "Mannie", Danner (crew, human)


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Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

After scrolling (heh heh) forever, I finally found the custom scroll thing. I was skipping over it in that long list. x] Do scrolls work similarly to wands that the spell has to be in your class to be able to use the scroll, or can a caster use any scroll? I'm technically a caster, so I would be fine grabbing scrolls instead of potions if I could use them myself.


They have to be on your list (even if it’s a higher level than you can cast yet). If not, you can still use one with a successful Use Magic Device check. So yes, just like wands.

Dark Archive

  • Shakaro had previously asked about the boat. The captain mentioned it was a stern paddlewheel type river boat. Your assumption from your Prof (Sailor) check would have been some sort of steam or man powered boat. Since your comments were ooc, I didnt want to assume you asked about it. You can still use the morning to head to the docks and check it out.

  • Infernal healing itself is fine; whether the other characters would accept it or not is a different story. While the target's alignment may very well not change (as per the spell), the caster's alignment may. With any Evil typed spell, there is probably going to be some type of effect for using it and we'll see what happens if/when it comes to it.

  • If there are any other skill checks you would like to make in preparation, please go ahead.

    edited multiple times

  • Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
    GM Justaworm - RID wrote:


  • Infernal healing itself is fine; whether the other characters would accept it or not is a different story. While the target's alignment may very well not change (as per the spell), the caster's alignment may. With any Evil typed spell, there is probably going to be some type of effect for using it and we'll see what happens if/when it comes to it.
  • Wow. While certainly within your rights (I'm NOT complaining about the decision itself) that is a HUGE data point to casually drop. If you consider casting an evil spell to be a sufficiently evil act as to change alignment then there is no way that Shwarto would use Infernal Healing. Mechanically, he is Neutral and happy to stay there. From the more important character point of view he just wouldn't do an act that is considered to be that egregiously evil.

    He might have a couple of scrolls for an emergency, mind :-)

    Do you have any objections if I sell the infernal healing wand and buy something else?

    To others - I think buying a communal CLW wand (or even 2) is a great idea.


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1
    Shwarto wrote:
    GM Justaworm - RID wrote:


  • Infernal healing itself is fine; whether the other characters would accept it or not is a different story. While the target's alignment may very well not change (as per the spell), the caster's alignment may. With any Evil typed spell, there is probably going to be some type of effect for using it and we'll see what happens if/when it comes to it.
  • Wow. While certainly within your rights (I'm NOT complaining about the decision itself) that is a HUGE data point to casually drop. If you consider casting an evil spell to be a sufficiently evil act as to change alignment then there is no way that Shwarto would use Infernal Healing. Mechanically, he is Neutral and happy to stay there. From the more important character point of view he just wouldn't do an act that is considered to be that egregiously evil.

    He might have a couple of scrolls for an emergency, mind :-)

    Do you have any objections if I sell the infernal healing wand and buy something else?

    To others - I think buying a communal CLW wand (or even 2) is a great idea.

    I think I remember reading this in horror adventures a while ago actually. Its an official PF rule. The numbers they used were a bit ridiculous though, like a pit fiend becoming good after casting bless water 5 times consecutively.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

    Okay, here's my modified list:

    • Wand of cure light wounds
    • 7x Oil of magic weapon
    • potion of endure elements
    • potion of cure wounds
    • potion of mage armor
    • 5x trail rations
    • tanglefoot bag
    • 2x scroll of remove disease
    • scroll of endure elements

    Assuming I can get all those items, I'm good to go. Depending on long it takes to track down these items, she would head to the ship and hang out with the captain, which I can do in character if that's the case.

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
    Stígandrr wrote:


    I think I remember reading this in horror adventures a while ago actually. Its an official PF rule.

    I don't have that book nor have I read it :-(. There are far too many rules these days to keep up with them all :-(.

    As I say, I have no problem at all with the ruling. Makes sense that casting an Evil spell is an evil act. It just came as a surprise to the player (played too much PFS recently. Or house games that don't have alignment). But it shouldn't be a surprise to the character (who is all about knowledge skills, after all). All I'm hoping for is permission to sell at full cost an unused item that the character would never have bought.


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1
    Selena Shadethorn wrote:

    Okay, here's my modified list:

    • Wand of cure light wounds
    • 7x Oil of magic weapon
    • potion of endure elements
    • potion of cure wounds
    • potion of mage armor
    • 5x trail rations
    • tanglefoot bag
    • 2x scroll of remove disease
    • scroll of endure elements

    Assuming I can get all those items, I'm good to go. Depending on long it takes to track down these items, she would head to the ship and hang out with the captain, which I can do in character if that's the case.

    Are you buying a whole wand on your own?


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
    Stígandrr wrote:
    Selena Shadethorn wrote:

    Okay, here's my modified list:

    • Wand of cure light wounds
    • 7x Oil of magic weapon
    • potion of endure elements
    • potion of cure wounds
    • potion of mage armor
    • 5x trail rations
    • tanglefoot bag
    • 2x scroll of remove disease
    • scroll of endure elements

    Assuming I can get all those items, I'm good to go. Depending on long it takes to track down these items, she would head to the ship and hang out with the captain, which I can do in character if that's the case.

    Are you buying a whole wand on your own?

    Yes, as I said, I had a lot of gold from character creation that I forgot to spend, so I'm more than fine spending it on a wand. It was something I would have bought in the beginning if I had thought about it.


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1

    Nice! I must have missed that. I don't think we will need two so I am leaning towards not pooling for a second one

    Dark Archive

    @Selena, those are all fine.

    ----

    @Shwarto, you can sell at full cost and go with something else if you'd like.

    For me, casting an evil spell should feel very, very wrong to a good character (e.g.. anointing the target or self with demon blood; that's pretty rough) and should have some kind of either short or long term consequences. You are casting evil infused magic, and that has to have some kind of corrupting effect (even if just roleplaying). I am sure there is a mechanic, but it is probably non-sensical and exploitable, and so for me it is just a case by case thing. I did say *may* change. :)

    Infernal Healing, however, is pretty far down on the spectrum of evil typed spells, and I would not change alignment based on limited casting that spell alone. But again, that doesn't mean there wouldn't be other repercussions (e.g., corruption mechanic, roleplaying flair, possible extra encounters, etc.) I wouldn't consider it much of a moral issue at all for a neutral character, though again something could eventually come from it.

    Also, limited casting of a spell generally wouldn't bring anything unless the spell were especially vile in some way (requires innocent blood, etc.)

    Finally, I would never ask a PCs alignment to change without a discussion first anyway, though some actions may clearly warrant it.

    I hope that about covers it.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
    GM Justaworm - RID wrote:

    @Selena, those are all fine.

    etc

    That sounds fair and makes sense to me. With that list of goodies purchased, Selena is ready to move on. *anime as heck thumbs up*

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
    GM Justaworm - RID wrote:


    @Shwarto, you can sell at full cost and go with something else if you'd like.

    Thank you


    Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
    Resources:
    Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
    CONDITIONS: none BUFFS: barkskin, shillelagh

    Just realized I forgot to get a backpack.

    Are there any scrolls you guys want to get for removing status effects?

    * A lesser restoration scroll costs 150 gp. So does remove paralysis.
    * Remove fear and remove sickness scrolls would be 25 gp.

    I plan to get a few but I can only afford so many.

    My shopping list will be:

    __2 gp Backpack
    150 gp Scroll of remove paralysis
    _25 gp Scroll of remove fear
    _25 gp Scroll of remove sickness
    _50 gp 5 x acid flasks
    _20 gp 1 x alchemist's fire
    ---
    272 gp Total (I did have a bit of gold left over)


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1

    @Shakaro - I am not sure what else we would need as far as scrolls. It seems like you have the basics covered

    Current item list:

    Acid x2
    Alchemical Cement
    Alchemist's Fire
    Blasting Jelly x2
    Coral Boulder
    Oil x5
    Sack x10
    Sentry Seeds
    Water Purification Sponge x3

    Dark Archive

    Hope to advance tomorrow, let me know it you need more time.


    Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
    Resources:
    Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
    CONDITIONS: none BUFFS: barkskin, shillelagh
    Stígandrr wrote:
    @Shakaro - I am not sure what else we would need as far as scrolls. It seems like you have the basics covered

    We may need more than one of these. Likewise, I did not have enough for lesser restoration.

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

    Ready to go.

    I'm losing track (even after going back and re-reading).

    Did we still decide to get a communal CLW wand? I'm going to assume yes in my purchases :-).

    Purchases - Lots of probably uninteresting stuff, listed just in case you care. Only important stuff is a scroll with 3 spells of infernal healing, an alchemists lab and some reagents. Note that most of the funds came from selling the wand of infernal healing

    Spoiler:

    Hammock
    3 packs of marbles
    2x potion sponge (1 with air breathing in it)
    signal whistle
    tea pot
    Portable Alchemists lab
    100 gp worth of alchemical reagents (raw materials for alchemy)
    2 antiplague
    3 antitoxin
    2 alchemists fire
    3 acid
    scroll with 3 infernal healing
    Potion - CLW
    Various teas
    Ball, cards, board games
    alchemical grease
    Smelling Salts
    Familiar satchel
    Insight leaves
    Meditation tea
    3x Vermin Repellent
    3x clear ear
    3 x tindertwig
    Tanglefoot bag

    Dark Archive

    I think Selena picked up the tab on the clw, but I could be wrong there.

    Forgot it was Valentine day when I mentioned getting an update in, heh.


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1
    Shakaro Jun wrote:
    Stígandrr wrote:
    @Shakaro - I am not sure what else we would need as far as scrolls. It seems like you have the basics covered
    We may need more than one of these. Likewise, I did not have enough for lesser restoration.

    I can donate my 270 for more scrolls if you need it. My list of items was for fun anyways, nothing necessary. I will just use one gp of my leftover gold from creation to get ten sacks and call it good if that is the case.


    Stígandrr wrote:
    Shakaro Jun wrote:
    Stígandrr wrote:
    @Shakaro - I am not sure what else we would need as far as scrolls. It seems like you have the basics covered
    We may need more than one of these. Likewise, I did not have enough for lesser restoration.
    I can donate my 270 for more scrolls if you need it. My list of items was for fun anyways, nothing necessary. I will just use one gp of my leftover gold from creation to get ten sacks and call it good if that is the case.

    It’s a new monk archetype, monk of many sacks!


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1
    Waseem Hunter wrote:
    Stígandrr wrote:
    Shakaro Jun wrote:
    Stígandrr wrote:
    @Shakaro - I am not sure what else we would need as far as scrolls. It seems like you have the basics covered
    We may need more than one of these. Likewise, I did not have enough for lesser restoration.
    I can donate my 270 for more scrolls if you need it. My list of items was for fun anyways, nothing necessary. I will just use one gp of my leftover gold from creation to get ten sacks and call it good if that is the case.
    It’s a new monk archetype, monk of many sacks!

    They can use two at once! And it only replaces flurry of blows!


    Picked up a light crossbow, another potion of cure light wounds and some sundry items. ready to go.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
    GM Justaworm - RID wrote:

    I think Selena picked up the tab on the clw, but I could be wrong there.

    I for sure bought one, so we're good in that dept.

    Dark Archive

    I am working on a larger post throughout the day today and we can shove off. Basically, you will be getting a tour of the boat and all. Stay tuned.


    Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
    Resources:
    Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
    CONDITIONS: none BUFFS: barkskin, shillelagh

    A couple last-minute things:

    Rather than a bedroll, can I have a hammock? A hammock was the standard way of sleeping on a ship, and Shakaro is a sailor. I figure the price and weight might as well be the same.

    What about mosquito netting? Is that something that's available for sale?

    Dark Archive

    Yes, hammock and bedroll is exchangeable for anyone.

    I can't find anything on mosquito netting.

    We'll say that personal mosquito netting (bedroll sized) is 5gp. I will add a +10 bonus to saves related to insect born ailments while in the netting. Given the fine threading it is easily damaged and not quite 100% effective.

    There are hats that also have face netting that are available for 5gp, which will provide a +2 circumstance bonus when worn, however they are not compatible with helms.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

    I will retroactively take you up on that sweet, sweet face netting


    Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
    Resources:
    Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
    CONDITIONS: none BUFFS: barkskin, shillelagh

    It has occurred to me that Shakaro's tribe lived in similar conditions as this, and probably didn't have mosquito netting. Perhaps their scaly hides are hard for a mosquito to penetrate? I do have a racial bonus against poison, but not disease.

    That much being said I'll still get both mosquito netting items.

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

    Right. Netting it is :-)

    Dark Archive

    I've done some reorg of the top Campaign info section and also the Campaign Info tab. You may just check it out to keep familiar with what's there. I will try to keep the tab current with stuff along the way, but feel free to ask for anything else helpful to be on there.


    Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1

    I would also like to get that face netting

    Dark Archive

    Just fyi the gm rolls got messed up from how I originally rolled and wrote up things. That d6 somehow got inserted into Stig's first check, probably stray click from the laptop touchpad on the last copy/paste from my file.

    I didn't even know you could do 1dAdB. Does it actually give you a random A number of dB rolls?

    test: 1d6d20 ⇒ (15, 11) = 26
    test: 1d6d20 ⇒ (15, 15) = 30
    test: 1d6d20 ⇒ 19
    test: 1d6d20 ⇒ (13, 8, 19) = 40

    Looks like it does. I don't know how that would be useful, but cool.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

    Yeah, a 54 on a perception check is pretty impressive, haha! That's interesting that you can have a string like that...

    test: 1d4d6d8d10 ⇒ (8, 5, 5, 9, 9, 4, 4, 9, 1, 6, 4, 7, 5, 8, 5, 8, 8, 10, 10, 5, 10, 2, 9, 8, 8, 2, 1, 4, 1, 4, 5, 9, 4, 3, 7, 9, 6, 6, 6, 1, 9, 5, 10, 6, 8, 3, 1, 8, 8, 2, 6, 1, 10, 7, 9, 4, 2, 5, 4, 5, 4, 8, 1, 6, 4, 4, 9, 1) = 385

    Oh, God, what have I done?! Lol

    Dark Archive

    Website thoughts? I am kind of in the meh category...

    It seems as though shopping is probably more intuitive for new users, but I don't care for the message board navigation.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

    Yeah, not a big fan of the new design. It looks sleeker, but it's harder to navigate.

    Dark Archive

    Shwarto wrote:

    I never stated that I even had my dagger drawn and, in all honesty, I probably wouldn't have. So, no AoO and I'm firmly grappled.

    Fortunately for me, I DO have escape artist :-)

    [dice=Escape Artist]1d20+10

    If that is enough (I REALLY hope it is :-)) He'll 5ft step to the NE (moved on map on the assumption that a 27 is enough)

    "Help. Help! Some help over here, please!"

    Shwarto, unless I am missing something I believe you will have to wait until your turn before using Escape Artist, no? For the record, I hate grapple. :)


    Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
    Resources:
    Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
    CONDITIONS: none BUFFS: barkskin, shillelagh
    GM Justaworm - RID wrote:
    Shwarto, unless I am missing something I believe you will have to wait until your turn before using Escape Artist, no? For the record, I hate grapple. :)

    Normally yes, but please see my post.

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
    GM Justaworm - RID wrote:


    Shwarto, unless I am missing something I believe you will have to wait until your turn before using Escape Artist, no? For the record, I hate grapple. :)

    I thought it WAS our turn. Bad guys go, we go.

    Or do you want us to go in two separate tranches of PCs? If you said that before I must have missed it.

    Dark Archive

    Ok, I just meant that it was still Shakaro and Waseems turn to close the round before you got actions again. You may have wanted to wait and see what they do first.

    I posted the first question before Shakaro's post in gameplay, by the way ... if that clears any confusion.

    At any rate, Waseem's post (which closes round 3) will happen before Shwarto's (which starts round 4).

    Dark Archive

    Hey everyone, I forgot to mention I was out of town this weekend.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

    No worries. I'm actually in the process of making a big move for work (Alaska to Texas!!), but I'll still check in at least once a day to see what's up and contribute.

    Dark Archive

    So while we are on the boat, I will pause occasionally, generally once at some point during the day, and let your characters interact with each other and the crew. You can look through the early posts with knowledge and information to maybe ask about if you are interested or just come up with whatever you want.

    We will handle watches and placement on the boat with the scheme that you can find under the "Where am I" spoiler on the Campaign Tab.

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

    I said this earlier but I'd like to bring it back to your attention.

    When time allows Shwarto would definitely like to see if he can get the engineer to show him the engines and maybe even help him to improve them

    Dark Archive

    Thanks for the reminder!

    Dark Archive

    Stig hasn't checked in here in a while. Hopefully all is well. I will bot him a bit through this part to keep things moving.

    Dark Archive

    Shwarto wrote:
    6-8 saves a day? Wow. That is MUCH worse than I expected. Guess low level characters die a LOT out here. In a day or so :-(

    Yeah, I scratched my head on that too. It seemed too purposely geared towards hampering the party and not quite in line with the population survival. Interestingly, the module calls for 10 Fort saves (from 10am - 8pm, starting at DC 15 and increasing by 1 each time. Heart of the Jungle scaled it back to around 6, which is what I went with.

    Keep in mind that we are in middle of July and there is basically extreme heat in this area right now and basically little shade.

    My kids and I love to watch re-runs of Man vs. Wild with Bear Grylls. Re-watching the Australian outback and African episodes I believe this is very consistent with the dangers of being in extreme heat.

    However, there are a lot of precautions. We'll cover those in the main thread.

    Scarab Sages

    Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
    GM Justaworm - RID wrote:


    Keep in mind that we are in middle of July and there is basically extreme heat in this area right now and basically little shade.

    Note - This is just my kvetching about how absurd Paizo rules are, NOT trying to actually get you to change anything. They're so silly that I think that EVERY SINGLE PFS Scenario where they come up they get changed :-) :-).

    We're on a moving boat surrounded by water. We can douse ourselves with water on a constant basis (which is presumably why we're allowed to heal up our lost hit points. Normally one can't do that). We'd have an awning rigged to provide shade.

    In real life in the hottest of countries people often take a 2-4 hour gap at the hottest time of the day. But that is about it.

    Its the children who just can't live in climates more extreme than Seattle :-).
    A normal human child goes unconscious in 1 hour and dies 2 hours later :-)

    Dark Archive

    Sorry for the delayed updates. We had a minor crises at work and I spent the better part of the weeked and today dealing with it.

    Also, I go out of town Thursday through Tuesday. I should have quite a few opportunities to move things along.


    Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

    No worries on this end. As I mentioned, I'm in the middle of a big move and the start of a new job, and it's been more hectic than I thought it would be (and I thought it would be pretty crazy). Hopefully, the dust will settle in a week or so.

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