Aylmora Mvashti |
With the undead bat eliminated, Aylmora dashes down the other passageway leading to the battle between Iesha and the ghouls. Snarling in anger the young Varisian woman points at the final ghoul battling the revenant and unleashes a bolt of fiery energy at the enemy undead.
Move action 20 feet down the side passage to the opening SE of Iesha. Standard action to fire Energy Ray augmented by Wild Surge at the last ghoul battling Iesha.
Energy Ray Ranged Touch Attack: 1d20 + 6 + 1 - 4 ⇒ (16) + 6 + 1 - 4 = 19 (surging euphoria, firing into melee)
15% chance Psychic Enervation (1-15): 1d100 ⇒ 17
Fire Damage: 3d6 + 3 + 1 ⇒ (4, 2, 1) + 3 + 1 = 11
Power Points used today: 6/35
Aylmora's AC: 21
Aylmora's HP: 41/56
Rune_Master |
Vaclav Rennet |
Vaclav spins left at the bottom of the stairs and hurries to meet the others.
Gornak, Thanadros, Gob --
"Where's AYlmora?"
The move's too far to do anything. If Dabbler allows, once the other's tell him where she is, he'll continue his movement to join her. So he ends his turn either behind Thanadros or Aylmora, depending.
Gob Slickarm |
Round 4:
Seeing the enraged ghoul about to maul him, Gob teleports behind Thanadros and moves back a bit, keeping the ghoul in his sights. this occurs before full atrack from ghoul
Round 5:
Gob fires his crossbow at any ghoul he can see, or readies to do so.
1d20 + 7 ⇒ (3) + 7 = 10; 1d6 ⇒ 1
Thanadros |
Thanadros lets two arrows fly at the ghoul infront of gob and steps forward if it falls.
Hawkeye | 1d20 + 8 ⇒ (9) + 8 = 171d20 + 8 ⇒ (13) + 8 = 21 | Damage: 1d8 + 11 ⇒ (3) + 11 = 141d8 + 11 ⇒ (6) + 11 = 17 | Crit: 20/x3
Deadly Aim, Rapid Shot, Focused, Point Blank Shot, Precise Shot, Psionic Shot
Rune_Master |
Thanadros' first shot brings down the ghoul facing Iesha, who promptly races ahead of you into the next chamber. Thanadros may have a move action if he wishes.
You can continue to act in initiative order, or break and regroup, it's up to you.
Thanadros - 25
Gob - 22
Iesha - 21
Ghouls - 21
Aylmora - 15
Gornak - 10
Vaclav - 4
Aylmora Mvashti |
Aylmora retrieves a curative potion from her magical haversack and drinks it.
Move action to retrieve Potion of Cure Light Wounds; standard action to drink. 1d8 + 1 ⇒ (6) + 1 = 7 hp healed.
Vaclav Rennet |
Vaclav takes a moment to retrieve the flask Aylmora gave him and to rub the oil of magic weapon onto his mace. "I think we're getting close."
Quick break to buff now. Then hot foot it after Iesha. Vaclav will cast bless on first contact with a new enemy. Re-roll initiative or not, it's up to you Dabbler.
Vaclav Rennet |
It's not misfortune. It is strategy. Where could I be safer?
Vaclav runs after his companions. I'm too old for this. I haven't run like this since the time we thought we were trailing an orc raiding party, and found out the whole damn tribe was camped over the ridge.
Rune_Master |
Sorry for the delay!
Gornak follows the narrowing cave until he reaches a point where it splits, with a nondescript cave opening to the left and a larger chamber smelling of salt water to the right. From that way comes a shriek of rage from Iesha, followed by a startled cry and a splash, and Gornak heads that way.
The cramped tunnel opens into a vertiginous gulf here, a cathedral-like cavern with a roof arching thirty feet overhead and dropping into a sloshing pool of foamy seawater fifty feet below. A steep stone ledge winds down to these surging depths, its slope glistening with moisture and mold. Narrow fissures wind into the rock face to the north-west, rivulets of water dripping down from them across the sloping ledge into the pool below, where Iesha flounders having clearly lost her footing on the path. Three diminutive ghouls (Gob recognises them as goblin-ghouls) look to have just emerged from these holes, and three more are clustered near a stone door that stands in the northern wall about halfway down the slope.
Standing in this doorway is a figure of both horror and pity: clad in the tattered remains of a nobleman's finery, this ghouls is tall, lean, and austere, yet also hairless, fanged. In it's twisted features Aldern Foxglovbe's can still be made out, especially as his face softens at the sight of Aylmora:
“You! You’ve come to me! I knew my letters would sway your heart, my love! Let us consumate our… our… hunger!” A bestial expression suddenly crosses his face, and all trace of Aldern vanishes, and he hisses at the group. The ghouls begin to move in the direction of the party...
Initiatives?
Goblin Ghouls: 1d20 + 5 ⇒ (18) + 5 = 23
Aldern Foxglove, aka The Skinsaw Man: 1d20 + 8 ⇒ (2) + 8 = 10
Gob Slickarm |
Init 1d20 + 5 ⇒ (2) + 5 = 7
Stealth if any cover available 1d20 + 20 ⇒ (2) + 20 = 22
If Gob acts before ghouls, he moves to M20, and manifests energy ray at the closest ghoul. If not, he does the same but movement will depend on what ghouls do
3pp fire energy ray 1d20 + 6 ⇒ (8) + 6 = 14 vs touch AC; 3d6 + 3 ⇒ (5, 3, 4) + 3 = 15
AC: 25/ FF: 22 Hit Points: 38/42, pp 15/32
Thanadros |
Initiative 1d20 + 6 ⇒ (13) + 6 = 19
Thanadros moves up to 7K and shots down at Foxglove.
Hawkeye | 1d20 + 9 ⇒ (8) + 9 = 17 | Damage: 1d8 + 10 ⇒ (3) + 10 = 13 | Crit: 20/x3
Deadly Aim, Focused, Precise Shot, Psionic Shot, Offensive Prescience , Offensive Precognition +
Rune_Master |
Duh! Forgot Iesha!
Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
The first three ghouls advance cautiously (to M07, M08, K07). The second group also advance, more rapidly (to N10-N12).
Thanadros' shot skims the ghoul's ear without apparently phasing him.
Shrieking curses Iesha thrashes to the edge of the pool and scrabbles onto the slippery rock...
Acrobatics 1d20 + 3 ⇒ (13) + 3 = 16
..but begins to make slow progress up the ledge (to K08, and she is looking very battered indeed by now).
Aylmora Mvashti |
Unable to get a clear shot at Aldern, Aylmora points her finger at one of the advancing goblin ghouls and unleashes a bolt of fiery energy at the undead creature.
Standard action to fire Energy Ray augmented by Wild Surge at the goblin ghoul that advanced to square M,07.
Energy Ray Ranged Touch Attack: 1d20 + 6 + 1 - 4 ⇒ (18) + 6 + 1 - 4 = 21 (surging euphoria, cover)
15% chance Psychic Enervation (1-15): 1d100 ⇒ 63
Fire Damage to Goblin M,07: 3d6 + 3 + 1 ⇒ (4, 1, 4) + 3 + 1 = 13
Power Points used today: 7/35
Aylmora's AC: 21
Aylmora's HP: 48/56
Rune_Master |
Aylmora's blast of fire consumes the lead goblin with a shriek of pain.
"No!" Aldern cries out in fear, and falls to his knees, eyes wide. "Don't hurt me! He made me do it! THEY did this to me!" he babbles. "Help me before He comes back!"
Unless Gob can fly or levitate, moving to I08 will involve approximately a 30' drop down to the spiral path below. I am assuming that was not the intention...