A Rise With A Difference

Game Master Dabbler


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Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

I assume small goblins have small arrows, but maybe not.

Gornak doesn't look terribly reassured by the goblin's comments. "Well...I guess I'm ready when everyone else is ready..."

"Brother Vaclav, how much more healing magic do you have? Enough for us to take on a whole nest o' goblins?"


A few minutes looting and a little work and you all have full quivers inside half an hour.

Map.

The rope bridge spans across to the top of the sea stack. From this angle the sea-stack looks almost like the lopsided head of an enormous statue. On top of the stack a crude wooden stockade or fortress has been built. It has two open-topped low towers on each side of the building facing south, but there are no signs of movement, no windows, only a heavy set of double doors.

Tudmunch and Gob cross the rope bridge without incident, and secure the bridge on that side while Snovli secures some loosened pegs on the landward side.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak waits until the bridge looks good and secure, then he hustles across the bridge at a brisk walk, keeping a firm grip on the side ropes in case the bridge snaps.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6
Gornak wrote:

I assume small goblins have small arrows, but maybe not.

Gornak doesn't look terribly reassured by the goblin's comments. "Well...I guess I'm ready when everyone else is ready..."

"Brother Vaclav, how much more healing magic do you have? Enough for us to take on a whole nest o' goblins?"

"I can't say. I don't know how big this nest of goblins is. If they prove too tough we can withdraw across the bridge and hold that while we wait until tomorrow."

Doh! Well spotted on the arrows. That's just the kind of insert adjective here DM move I would pull if I was running the game. Fortunately we have a kind and benevolent DM in Dabbler.

regarding healing power -- metagaming spoiler :

Spoiler:
I've got 2 channels and 1 clw substitution available. Also since we leveled in mid-adventure, Vaclav hasn't been able to pray for the shiny new second level spells he got. Dabbler might give us a break should we get walloped too hard.

Jumping right into the goblins nest looks kind of risky. And there are good in-game reasons to stop before we cross the bridge. Namely if we give it a go and have to retreat, then getting back across the bridge will be risky. Better to blockade the bridge overnight, pickoff any goblins that try to cross and hope they don't notice we're here. Then we can hit them fully charged in the morning. How're all you psionic types doing on power expended?


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Thanadros is fine to keep going. But if the others want to rest he has no problem with that.

Thanadros aims his bow towards the other side looking for trouble as everyone crosses. Once every one else is safely across he quickly crosses to catch up.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

I still have most of my power points, so I'm not opposed to continuing on. However, if our healing resources are getting low it might not be a bad idea to rest for the night and observe any comings and goings from the goblin fort.


Tudmunch nudges Gob.

"Front door is still open!" he sniggers, pointing at the slightly ajar double doors on a few dozen yards from the bridge, "Grogmurt, he not like Chief Ripnugget for dealing with longshanks, he no warn him you are here me thinks!"


Male Half-Giant Monk (Monk of the Four Winds/Ki Mystic/Qinggong) 4/ Psychic Warrior 2

Quickly crossing the bridge after Gornak, Albrecht stands on the other side of the ravine watching the open doors that the newly found goblins have found, his blade still in his hand. Speaking quietly to Vaclav and the group as a whole, just a bit more than a whisper, he says, "Right now we have the element of surprise; if we wait to assault their nest, they might realize that they are under attack and prepare accordingly..."

I think that we should push the element of surprise, but if need be we can fall back to the bridge. As for my PP spent, I should be good, assuming that my Inertial Armor is still going (it lasts 4 hours, so it should be).


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

Vaclav nods assent. He stations himself with bow ready while Todmunch and Gob secure the bridge and the others cross. Then he follows across last save Thandros.

Onward then, brave companions!


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Assuming Aylmora's Mage Armor has expired, she will renew it before crossing the bridge.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak's metaphysical weapon should still be running (5 hours).


You have been going for approximately an hour in the brambles.


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

I'm at 1/3 pp. I have a potion or two. Full HP. However, I'm leaning toward waiting 8 hours.

Gob looks the the fort, the bridge, and his companions and ponders a few moments.

Gob whispers, "If Grogmurt hasn't sent word, we'd be okay, but did any of the other goblins escape?"


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

Vaclav remembers another time, another man fighting in the foothills of the Mindspin Mountains. The orcs were tough and ferocious, but in a way, you could depend on them. The goblins were another matter. Unpredictable, canny and mean, their hidey-holes were awash with traps and filth, and there were always more of them.

"Does it matter? The door is open. It might be a trap, but if it's not then we won't have to scale the walls. Reconnaissance in depth. If it doesn't work out we retreat and hold the bridge."


Gob Slickarm wrote:
"If Grogmurt hasn't sent word, we'd be okay, but did any of the other goblins escape?"

"No chief, we counted corpses and dogs, you got them all," Snovli replies confidently.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Aylmora arches an eyebrow at the goblin's confidence in its counting abilities.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"I'm with you, Brother Vaclav. If there's one thing I learned working at the junkyard, it's that you shouldn't let rats time to regroup! Er, no offense, little goblins."


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused
Aylmora Mvashti wrote:
Aylmora arches an eyebrow at the goblin's confidence in its counting abilities.

Darn beat me too it.

"...You know how to count?" Thanadros asks skeptically to Snovli. He then looks over to Gob. "Do goblins know how to count?"


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"Yes yes, was one arm and biggest finger of dogs, and one arm of goblins and Grogmurt," the goblin replies animatedly. Holding his hand up he proceeds to tap his fingers with the other hand: "Smallest, middle, biggest, pointing, thumb, arm," he finishes slapping his arm.

Gob:
He is translating goblin counting literally into Common by listing the corresponding digit starting at the little finger and working across the hand. Goblins can count in this way, an 'arm' means six, the highest 'number' a goblin usually counts to. Larger numbers are referred to as 'one arm and' which limits even advanced goblin numerologists to an 'arm of arms' (thirty six) which is generally the number of fighting males in a small-sized tribe. Goblins handle larger groups by referring the number of war-bands, harems, or whatever. This means the bigger the numbers, the more inaccurate the count, which goes a long way to explain why very large groups of goblins rarely form, and almost never under command of goblins.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

"Haha! So you can!" Thanadros says, amused by the goofy little goblin's counting method.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"If anyone looks over that palisade or through the gate, they'll sound the alarm. We're too exposed here."


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

"He is translating goblin counting literally into Common by listing the corresponding digit starting at the little finger and working across the hand. Goblins can count in this way, an 'arm' means six, the highest 'number' a goblin usually counts to. Larger numbers are referred to as 'one arm and' which limits..." Gob pauses, "Well, I can explain later."

Gob looks to the gate. "Any chance of us disabling that door to prevent us from getting locked in, since we seem intent on storming the castle, so to speak?" Gob makes sure his crossbow is loaded, and Tudmunch and Snovli's armor are adjusted fairly.


Male Half-Giant Monk (Monk of the Four Winds/Ki Mystic/Qinggong) 4/ Psychic Warrior 2

"Well then, we should fix that by being less exposed inside there; fortune favors the bold after all," Albrecht says in response to Vaclav's concerns. Taking a single quiet step closer, he stops when he hears Gob's appraisal of the possibly trapped or lockable door. "Good point," he says while turning to Gornak. "Hey Gornak, you feel like helping me 'disable' that door once we are inside?" he asks with a slight smile on his face.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"Heh heh! I'd like to see the goblin door that can stand up to us, buddy!" Gornak cracks his knuckles.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"Just do it quietly. We don't want to lose the surprise you (Albrecht) were talking about earlier."


The stockade is made of thick wood. Closer inspection reveals that most of the wood seems to have been scavenged from ships—a few nameplates remain affixed to some of the timbers, while others look like they might have once been masts.

The door is solidly made, but with no lock or other mechanism. It is closed via a simple bar across the inside. Other than putting something large and heavy against the outside, there's no visible way it could be made to lock everyone in.

Inside, the floor of this room is hard-packed soil, as if the builders either ran out of lumber after building the walls and roof, or as if they simply never thought about building a floor. A number of poorly preserved horse and dog heads are mounted along the eastern wall, while along the southern wall hangs a pair of large batlike wings tacked to the wall with daggers.

Map.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Once inside the gate Aylmora pauses to listen and look for any sentries or other goblins hidden about.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

Any relevant Knowledge checks to identify the batlike wings?

Appropriate Knowledge check: 1d20 ⇒ 17 (just add relevant modifier.)


A DC14 Knowledge (Nature) check reveals the wings are of a Harpy. A DC13 Knowledge (local) check may tell you more. You do notice that one of the daggers pining the wings to the wall has a pearl handle and might be worth a few coins.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"Nothing here. Let's keep moving. Try the double doors on the left."


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

If no one else grabs it, Gob will stand on Snovli and/or Tudmunch's shoulders to pull the knife out of the door, in case it may be of aid to the party.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

"Wait, Gob. That may be trapped." Thanadros says to the goblins.

Perception 1d20 + 8 ⇒ (5) + 8 = 13 to see if it is booby trapped.


The wings are not trapped, although pulling the dagger out may cause them to fall off the wall at a later date.


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

Gob assesses the the situation. Will the wings falling down be bad for us? Or, do they just fall down?


No ill effects at all, unless you regard it as vandalism of a valuable work of goblin art.


Male Half-Giant Monk (Monk of the Four Winds/Ki Mystic/Qinggong) 4/ Psychic Warrior 2

Creeping quietly, with his head kept down so it doesn't brush the ceiling, Albrecht begins to try and listen past the other doorways (if closed), just poking his head past one if it is even slightly ajar.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Once the group is ready to open the double doors, Thanadros draws his bow to give whomever opens it cover fire from potential threats on the other side.


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

Stealth 1d20 + 15 ⇒ (12) + 15 = 27

Gob creeps along with Snovli and Tudmunch, crossbow at the ready.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Loaded crossbow in one hand, Aylmora withdraws a small jar of harpy musk from her belt pouch and readies to throw it or pour it upon herself at the first sign of a goblin attack.


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

Gob ensures he and the other two goblins give Aylmora wide berth.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak holds his huge hammer in one hand and gets ready to open the doors with the other.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Tense and in silence the part examines their options:

From behind the two sets of double doors, there is only silence.

The single doors, left (or West) to right (or East) have the following sounds:

First door: seagulls calling.
Second door: no sounds at all.
Third door: multiple snores.
Fourth door: a raging argument in goblin.

[spoiler="Goblin speakers"]It appears to be an argument about the rules of poker, between two people playing the game but who have only the vaguest notion of what the symbols on the cards mean.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Which door should we take? Maybe sneak into room with those sleeping and take them out silently? Thanadros whispers to the others.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"I don't have the skill to do it myself, but sneaking into the sleeping goblins' room seems the easiest way to whittle down our foes."


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"At the very least, we can take them by surprise. Anyone want to try sneaking in or should we just charge?"


Male Half-Giant Monk (Monk of the Four Winds/Ki Mystic/Qinggong) 4/ Psychic Warrior 2

Keeping his voice low, Albrecht says, "We should sneak in. They may only be minor nuisances individually, but in larger numbers they can be a threat. So... you might want to stay here and guard the door to give us a heads-up in case anyone comes out of one of the other doors."


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

Gob volunteers. "I'll go."

Stealth: 1d20 + 15 ⇒ (6) + 15 = 21


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"I'll stay and watch the doors."

Vaclav nocks an arrow and takes up a position about 2 squares above the "G11" where he can watch all the doors.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Thanadros pulls out his longsword and silently and carefully enters the room with the snoring, along with anyone else whom wishes to enter silently with him.
Stealth 1d20 + 6 ⇒ (8) + 6 = 14

Assuming they are undetected, Thanadros makes it over to whomever seems to be the biggest threat and places a hand over its mouth as he slits its throat...

Thanadros expends his psionic focus to deal additional damage due to his Path Maneuver.
Coup de grace | Mwk Longsword | Damage 2d8 + 2d6 + 4 ⇒ (6, 2) + (2, 6) + 4 = 20 | Save DC 30

Assuming this works, he refocuses and continues to do this as much as is needed.

If any of the goblin's or whatever is in this room wakes up or otherwise detects them, Thanadros stops this tactic and will adjust to do something else. Once I know what is actually in the room...


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak hangs back by the doors, prepared to charge into battle when he gets the signal.

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