A Rimward Spin (Inactive)

Game Master Phntm888

A Star Wars Saga game set after the end of the Clone Wars.


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The splicing would not damage the ship, it would potentially damage the power cells in the preservation crate. The way I'm handling it is if you get into a fight and take damage exceeding your damage threshold, there's a chance the damage will cause the preservation cells in the crate to fry. Sorry about the confusion, does that help with making a decision?


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

It helps but Daaneth considers himself more of an elected official than anything else, he wouldn't want to force the rest of the crew go Balmorra without input. If no one else says anything then he'll divert to Balmorra though.


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]
Daaneth Qilat wrote:

"I can't leave Teeka on Balmorra, but, splicing those cells sounds risky if it damages the ship. I don't want to put our reputation at risk either."

Daaneth rubs his chin in frustration. "I'm seriously contemplating finding my own way there so you guys can deliver the goods." He signs, unsure of what to do. "Any opinions? What would you do, f your oldest friend was stranded and in need of help?"

"I do not have old friends." NT-2B replies. "But I do value life. I would not want for your friend to suffer, and nor would I want you to be captured. Though I am owned by Warrior Poet, you are my captain and I would not permit you to go alone."

"Of course, if everyone feels similarly, and it would be more beneficial, I could also take the ship myself to do the delivery, but I warn you that I may push it beyond safe limits in my desire to not abandon you for long. For instance, I could turn off life support, and dedicate more power to the engines."

NT-2B, taking steps towards Independence.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

"I agree with NT. You ain't goin' alone," Vessani said, straightening up. "But I doubt our buyers would accept just a droid delivering the goods, so at least one, preferably two, biologicals need to be with him. I think the best split would be me and Jeren going with the captain, with Jarl and Jace making the delivery."

K.Tactics: 1d20 + 8 ⇒ (17) + 8 = 25 Would that be a good tactical choice?


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

"Not2 bee an I can handle a delivery. The rest of you should go to rescue the Captain's friend. If you are in a bind you may well need Jace's skills to get you out...

But, what ship do we take and what ship do you take?"


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

UTF to search feelings 1d20 + 13 ⇒ (16) + 13 = 29 to see what hte best course of action might be.


Male Human Jedi 3; HP 46/46; FP 5/6; Threshold 14; Fort 14 (19 vs. extreme heat or cold), Ref 18 (flat-footed 14), Will 16; Initiative +9; Perception +8

"I think if we are to split up, then doing so evenly is probably the best choice," Jeren offers, essentially agreeing with Vessani. "It may be only truffles, Jarl, but they are expensive ones. And one never knows who may catch wind of such a delivery and want to do something about it."


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

"An even split makes sense." Daaneth agrees. "Plus, we'll have Teeka with us, so we'll have another steady arm if we end up in some sort of fight." Daaneth is heartened by the offers to help.

"Now we just need to figure out how we're getting there. Jarl you take the Dwarf. It wouldn't be good for our image is we have to shuffle cargo between ships."

Not sure what roll would be relevant to know how much a shuttle to Balmorra might cost, but I'll give Galactic Lore a shot.

Galactic Lore: 1d20 + 8 ⇒ (19) + 8 = 27


Jace:

The Force is silent on this. Neither action seems to bring good or ill to the group.

Remember, Search Your Feelings is good for things in the immediate future. It is not for long-term.

Daaneth:

It would likely take a week to a week and a half, but you could probably take a bulk transport to Balmorra. Such would likely cost around 200 credits per person. Otherwise you could see about hiring a ship just for yourselves, which might get you there in less time, but would cost more (depends on negotiation).

Vessani:

That seems like a good split. It gives decent combat ability with each group - NT-2B's inability to cause harm weighed against Jeren's poor aim with a blaster.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

"I think this will be the best option for us for now. Without knowing more of the situation, a more specified plan would leave us scrambling once there," Vessani said, thinking quickly. "Daaneth, you would know more about the people involved. Is there anythjng special we would need to watch out for?"


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Seperating might be best. The Force is giving no guidance on the event that I can discern.


So, what's the plan, guys? Who goes with whom, how are you getting there, and where will you rendezvous?


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

I am okay with Vessani's suggestion


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]

Galactic Lore: 1d20 + 9 ⇒ (15) + 9 = 24
Use Computers (Astrogation): 1d20 + 14 ⇒ (7) + 14 = 21

As the others discuss how to best divide the group, NT-2B begins making complex calculations involving travel times and estimates for a daring rescue mission.

Can I come up with a good planet for us to meet on in between? If the Taris job is another ~5 days beyond the Balmorra rescue, it would make since for us to meet up on the return trip.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Is separating the group going to cause a problem for the GM?


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

"Alright, so we're splitting up. This should be interesting. Why don't we see about hiring a ship out to get to Balmorra, I should be able to negotiate a decent price, if not we can always go by bulk transport. In anyway, we should get moving so we don't delay the delivery too."

Gather Info: 1d20 + 3 ⇒ (11) + 3 = 14 To find a ship that's hiring itself out.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Looking forward to this/1

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

Nodding his head to Daaneth, Vessani moved to his room to retrieve anything he might need on this mission before heading back to the cockpit. "Ready when you are, cap'n."


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

the vurk is staying on this ship correct?


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

Jarl, Not2bee, and Jace on the Dwarf

Daaneth, Jeren, and Vessani looking to book passage to Balmorra.

Jarl shakes the hands of his shipmates who are leaving, "Good luck Gents".

Not2bee you analyzed the coordinates for the jump to deliver the truffles right?

DM, Jarl would request to launch from the landing pad or would he just take off and worry about whether he was hailed?


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

The vurk will say farewell to the rest of the group as he prepares to go on his next mission.


Standard spaceport protocol is to request clearance. I would suggest requesting clearance, given there's a Star Destroyer in orbit, but if you want to just blast off, we can see what happens.

The group having agreed to split up with one group going to Balmorra to rescue Teeka and the other to Taris, Daaneth, Jeren, and Vessani gather their things and head out, looking through the spaceport for a ship either already bound for Balmorra or one they can hire to take them there. Unfortunately, every ship captain they speak to that is standing by a docking bay already has a destination and cargo. They do, however, suggest you try the Drunken Dewback, the spaceport cantina. You might be able to find someone there.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Is there room for the vurk near the pilot or is there only 2 seats?


The cockpit of the White Dwarf has four seats.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

Once the crew sets off to find a transport and the goods are stored below decks, Jarl contacts the spaceport, "This is the Pilot of the White Dwarf. I am requesting clearance for take off. Please advise".


"White Dwarf, this is Control. Take off is approved, however, you will need to wait five minutes, as we have a tanker ship heading up now and the Empire has requested we keep other ships grounded until the ship has reached orbit. We will contact you when traffic is clear."

Looking out, you do signs of a large fuel ship preparing to take off closer to the center of the spaceport.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

"Control. Understood, I will await your signal".


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

The vurk will take a seat at the cockpit.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

"Well, the cantina should be fun," Vessani said as they made their way over. "Think this one will be nice and classy, with sparkling water and soft music?"


Male Human Jedi 3; HP 46/46; FP 5/6; Threshold 14; Fort 14 (19 vs. extreme heat or cold), Ref 18 (flat-footed 14), Will 16; Initiative +9; Perception +8

"Well, call me pessimistic, but seeing as how it is called the Drunken Dewback, I somehow very much doubt it," Jeren replies in a conversational tone as the trio make their way to the aforementioned establishment.


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

"What do you have against Dewbacks Jeren?" Daaneth flashes a smile at his friends as they head toward the catina. "Besides the classy ones just have expensive pilots, we're not looking for class."

Once they reach their destination Daaneth tries once again to find a pilot willing to fly them out to Teeka.

Gather Info: 1d20 + 3 ⇒ (19) + 3 = 22


White Dwarf:

After a few moments, the voice comes back over the radio. "White Dwarf, you are cleared for departure. Safe travels."

Drunken Dewback:

As you walk into the cantina, you are immediately assaulted by a noisy combination of several different beings, as well as the melodic sounds of the Bith band providing background noise. A roped off section of the cantina has a few sabacc tables and what looks like some people playing pazaak. The cantina is clearly the happening place right now.

The place also smells of bad alcohol, but then you weren't here for a drink, were you?

Daaneth asks about, speaking to the bartender and a few of the patrons before he's finally directed to a table with a Devaronian and a Human sitting at it as people who might be willing to fly you to Balmorra.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

White Dwarf:
Jarl takes off leaving half of the crew behind and though not happy about it, he keep his thoughts on the matter to himself.

I believe that Not2bee already calculated the coordinates to jump to the destination DM.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

I believe that he did as well


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

Drunk Dewback:
Daaneth thanks the bartender for his information and leaves a small tip on the bar before heading to the table with the Devaronian and Human at is. He smiles as he approaches and pulls a seat up to their table.

"Hear you might be willing to hire yourselves out for a trip to Balmorra. What's the going rate?"


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

sooo?

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

Drunken Dewback:
Nodding to the bartender, Vessani ordered his own drink before following the captain to their (hopefully) future ride, keeping his eyes open for any trouble.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Hmm...spoilers don't seem to be working for me today. I can't see what Daaneth or Vessani posted. I'll check back later today to see if whatever's bugging them out has cleared.


Drunken Dewback:

The Devaronian smiles as you take a seat and says, "Well, that depends largely on how fast you want to get there, and how comfortable you are with Imperial involvement."

The Human chimes in, "You see, we've got a little-used route we can take to get there in less than the usual amount of time. However, it involves a bit of risk - getting a little closer than might be comfortable to a few gravity wells. Since it involves a bit of risk to us, it's a little extra. Plus, Balmorra's got a rather strong Imperial presence, so if we need to take precautions to avoid them, that's a little extra, too."

The Devaronian speaks again, "Of course, if you're not in any particular rush, or don't have any reason to worry about the Empire, the price does go down. It's all relative to your comfort and risk level."

Vessani:

You don't notice anything out of the ordinary]

White Dwarf:

Days: 1d6 ⇒ 5

Taking off from the planet, you make your way into orbit and to your launch point before jumping into hyperspace. It will take you exactly 5 days to travel to Taris.

Once you arrive, you see several other ships all waiting for clearance to land, as well as an Imperial Venator-class Star Destroyer. It would appear that the Empire is beginning to exert more of a presence in the Outer Rim.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Would he know about the Inquisitors?


Not yet.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

White Dwarf:
As the ship comes closer to orbit, Jarl comms to the surface to request permission to land.

He then turns to Jace and Not2Bee, "The Imps must have been building overtime to have so many Star Destroyers active here on the Outer Rim. I wonder if the Core just has a dearth of Destroyers.

I mean the Navy and Army must even be bigger than it was in the Clone War. How can they find so many qualified people to man these vessels so fast? Or perhaps their qualifications are not all that sharp..."


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

From what I have been able to discern in my time since the Clone Wars and the Purge, these "Storm Troopers" are of a lower quality of solider than the clone troopers were. says the padawan.


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

Drunken Dewback:
"Rush? Yeah, you could say we're in a bit of a rush. Pretty interested on laying low too, so I guess that means we get your most expensive rate." Daaneth shrugs.

"Of course, you're being hired by an expert pilot and some experienced muscle, which means your ship might actually be safer just for having us on board. You let me pilot the thing, and you could even absolve yourself of any, um wrong doing as might be perceived by the empire, you know, in the unlikely event we get caught. That's got to be worth a little discount, right?"

Persuasion: 1d20 + 8 ⇒ (19) + 8 = 27


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]

White Dwarf:
NT-2B nods to Jarl. "Their plans have been in place for years, I suspect. By my calculations, it would take approximately 2.5 years to construct a single Star Destroyer." He pauses for a second, monitoring the sensors. "I believe it would be safer, if we did not underestimate them."


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

White Dwarf:
Jarl nods at Not2Bee, "Wise advice my friend, wise advice. Even just in sheer numbers they are dangerous. Well, nothing to do now but wait for them to allow us to land".


Drunken Dewback:

The human snorts at the offer to fly the ship. "And let someone else fly the Star's Gambit? Forget it. No one gets behind those controls but the two of us. But, since you know your way around a ship, you might be able to help out with some small tasks, which is worth a discount. We'll fly you for 3,000 credits each. Sound like a good offer?"

White Dwarf:

FYI, the Venator-class Star Destroyer was the primary capital ship used during the Clone Wars, so they didn't have to build it. Also, keep in mind that the Kuat Drive Yards is probably capable of building a dozen Star Destroyers simultaneously at this time, not to mention the Fondor Shipyards, Bilbringi Shipyards, and Mon Calamari Shipyards as the ones currently under the most direct Imperial control. The Empire can churn Star Destroyers out at a pretty rapid clip. It's one of the reasons the Rebellion had such an uphill climb to victory.

After about a half hour wait, your comm crackles to life. "Ship identified as the White Dwarf, this is Taris Spaceport Control. Please state the purpose of your visit to Taris, as well as any cargo you may be carrying."


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

White Dwarf:
"Spaceport Control, this is White Dwarf. We are arriving on Taris for commercial business. Our cargo is precious foodstuffs. Over".


Male Human Jedi 3; HP 46/46; FP 5/6; Threshold 14; Fort 14 (19 vs. extreme heat or cold), Ref 18 (flat-footed 14), Will 16; Initiative +9; Perception +8

Drunken Dewback:
"That does not sound like a very reasonable price," Jeren interjects, his voice even, his tone conversational. "You must be thinking of very small tasks. Certainly smaller than what my Captain talked about. Helping with security and navigation should be worth quite a few credits, yes? What is that they say? Time is money?"

He pauses for but a moment, allowing himself the opportunity to concentrate and reach into the Force for assistance. "I would assume if each of us pays you, what, something around 1000 credits, that would be a reasonable amount. You do agree, do you not?"

Using a Force point.

Use the Force (mind trick): 1d20 + 12 + 1d6 ⇒ (10) + 12 + (2) = 24


Wheee. Moving. How enjoyable.

White Dwarf:

"White Dwarf, this is Taris spaceport control. Please follow the beacon in, and prepare your ship for customs inspection."

Drunken Dewback:

The two frown, and say, "1000 credits is a reasonable amount, but we'll handle all navigation and piloting. It's our ship. There are other tasks we'll have you do."

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