Daaneth Qilat |
They all look good, but I still like the first one best. Thanks for taking the time out to do that NT-2B, I really appreciate it!
GM Phntm888 |
Hey guys, the laptop I had notes for the campaign on had itself a little hissy fit, and I have to rebuild it. If things slow down, I apologize. Luckily, I remember most of what was in there, and should be able to rebuild quite easily.
The stat blocks are what I'm going to miss the most. And the pre-written dialogue. Still have the ship's stats, though, because I put those on my flash drive.
Vessani |
Oh, planning on a trip to see my sister next weekend and they don't have internet. Might go to a friend's house some time that weekend who does have internet, but I don't know how often I'd get to post. Leaving after work Friday and won't be back till Sunday. Just letting you all know in advance!
Daaneth Qilat |
Maybe a quick list on the campaign tab would be nice, in case I'm posting from my phone and draw a blank on what to add.
GM Phntm888 |
So, for those who are interested, I'm going to be posting how the planets that you guys visit fit into the greater Star Wars universe. I'll spoiler them so they don't take up too much space.
Darth Bane and Darth Zannah used the planet as they're base of operations after Bane had the Irbalisk armor removed.
Prince-Admiral Delak Krennel founded the Ciutric Hegemony here, following the Battle of Endor. He executed the Emperor's Grand Vizier, Sate Pestage, and his family. He was eventually defeated by the New Republic, with Rogue Squadron leading the charge.
F. Castor |
Jace, you might want to take a look at your stat line, the one that shows up under your name when you post. It seems to be wrong and looking at your profile page, you have put two different ones, one in the name position (which seems to be correct, but does not show) and one in the gender position (which is incorrect and is the one that is shown).
Daaneth Qilat |
Navigator requires Use Computer so I think that defaults to NT-2B.
GM: Would my Bad Feeling feat effect surprise vehicle rounds as well? If it does I'd suggest Jarl and I switch seats in the cockpit, if it doesn't than our pilot and initiative skills are close enough that it doesn't matter
As far as rooms, I've got the Captain's quarters, Jarl called the mates cabin for him and NT-2B, Jace is in a passenger room with the option to negotiate his vacancy if we ever need to use it for actual passengers. That leaves the 6 bunk crew room, or the 2 other passenger rooms for Vessani and Jeren.
Out of ship combat I also have mechanics trained and can assist in engineering. I've basically turned in to Malcolm Reynolds.
NT-2B |
I don't have the book on me and forget what Droids actually need for sleep, so my answer is contingent upon that. I'm vaguely remembering that I have to power down for a few hours, but I play a lot of different systems so that may be from something else. If I do need to disable myself, I think Jarl set it up that I have room in his room, which works for me. Droids aren't exactly private.
I have some skills that will help with Engineering / Navigation as well. Since there isn't a huge amount for me to do in the Medical area (especially since it is borderline nonexistent) and is only really needed during a crisis, I am comfortable with jumping around between Navigation / SysOps / Medical / Engineering as needed.
On "away missions", I imagine I'd probably do some degree of hacking?
Daaneth Qilat |
Looks like I share my feats as a benefit of the commander position so you can disregard my prior question and Jarl can maintain position as pilot.
Also thank you for the planet info, the extra flavor is nice to have.
F. Castor |
No problem. Now though you seem to have two different sets of abilities (your stat line and number of trained skills appear to correspond to the second one by the way).
1) Str 10, Dex 11, Con 18, Int 11, Wis 15, Cha 18
And...
2) Str 11, Dex 11, Con 15, Int 14, Wis 16, Cha 17
Your rolls in the recruitment thread seem to have been:
10, 15, 13, 16, 11, 14
So, the vurk racials give -2 Dex, +2 Con and +2 Cha, but taking that into account neither of your two stat arrays seem to correspond to the ones you rolled.
Jace Concorkill |
I asked permission to rebuild and placed the rolls in a saga forge character builder where they did the math. It us an excel based program.
F. Castor |
I understand the rebuild part. Basically, you first made the character with the first stat array, but then rebuilt him into the second stat array, which does seem a more balanced one to me indeed.
But, taking the vurk's racials (Dex -2, Con +2, Cha +2) into account, it would seem the builder you used made a mistake. Your abilities are:
Str 11, Dex 13 -2 = 11, Con 13 +2 = 15, Int 14, Wis 16, Cha 15 +2 = 17
So, basically the rolls used are (from lowest to highest) 11, 13, 13, 14, 15, 16.
Your rolls in the recruitment thread appear to be (from lowest to highest) 10, 11, 13, 14, 15, 16.
F. Castor |
Not some, just one. Although due to the discrepancy being an ability score, it probably means some other derived attributes (such as defenses or skills) may need a bit of changing depending on which ability score is the one ending up being corrected/changed.
Looking at your initial rolls in the recruitment thread, it seems somewhere along the way (probably when calculating them with the help of the Excel-based program you mentioned) a 10 was replaced by a 13.
Here is the link to your rolls in the recruitment thread, by the way.
F. Castor |
Nope. You need to change one of the two 13 to 10.
My suggestion would be Constitution, as it would change it from 15 (13+2) to 12 (10+2), still respectable; just remember it affects certain things like hit points, Fortitude, Threshold and Second Wind. If you change Dexterity, it will go from 11 (13-2) to 8 (10-2), meaning a penalty, as well as changes to Reflex, ranged attack and the Dex-related skills.
The above is the simplest way to correct it. The more complicated one would be rearranging the ability scores (using the correct ones, of course) but that would mean a bit of rebuilding, thus you should ask the GM about that methinks.
Storyteller Shadow |
I will be unable to post or very spotty from this Wednesday through Sunday as I am moving. Please DMPC me as needed. Thanks.
NT-2B |
Well, let's think about this.
For this job we're making 10,000. Fialla has a standing cut of 20%, which drops us to 8,000. If we just split that, we'll each get - as established - 1,333.34.
Whether we drop that down to 1,333 even or 1,300 even, it doesn't give us much of an account with which to repair or upgrade the ship. That may not even be enough to keep it afloat. What I'd like to do is give the ship a percentage as well.
Fialla gets 20%, maybe we can also give the ship 20% (2,000)? At least for this job, that'll leave us with 6,000, which gives each of us an even 1,000. I don't know that we'll need to keep it at 20% ongoing, but until we get the ship in a better state, I'd rather err on the side of safety: We don't even have a medical bay, so if someone gets shot, there's very limited amounts of things that I can do to keep them from, you know, dying.
I don't have my book on hand, so I forget how many credits everyone started with, but I feel like getting 1,000 even rather than 1,300 is probably pretty reasonable? It's obviously for a good cause.
But this is only a suggestion, I am open to other ideas!
Daaneth Qilat |
I hadn't figured what the percentage to the ship was, but I was going to propose the same thing as NT-2B, 1000 for each and the remaining 1998 for the ship. Especially since we'll be getting another lump of 10000 in the relatively near future it.
GM Phntm888 |
Okay, so costs for starship upgrades.
Every starship size has a cost modifier. For a Colossal size starship, it's x5.
Starship upgrades all have a base cost. You multiply the base cost of the upgrade by the cost modifier for your size starship.
So, a medical bay is a 3,000 credits base upgrade. Your ship is Colossal sized, which has the x5 modifier. So, a medical bay would cost 3,000 x 5 = 15,000 credits for your ship. It would cost 1 emplacement point (you have 6 available, and can sacrifice cargo space or remove and sell systems for more).
Smuggler's compartments have a 200 credits base, so would only cost 1,000 credits for the Dwarf. Again, it costs 1 emplacement point.
The good news is that each would only take 1 day. The formula for time is Time(days)=(emplacement points X cost modifier)/number of workers. For a Colossal ship, the minimum work force is 5. So, you'd have Time(days)=(1 x 5)/5, or 5/5=1.
At the end of installation, a Mechanics check of DC 20+number of emplacement points spent on the upgrade. Only one person needs to make the check, which means technically only one person needs to be trained in Mechanics. Everyone else could take 10 to Aid Another.
You can upgrade systems for cost and the difference in emplacement points. For instance, a navicomputer costs 1 emplacement point. You could upgrade that to an advanced navicomputer for just 1 emplacement point, since an advanced navicomputer costs 2.
Prices are approximate, and can vary as I deem fit for the narrative.
Jace Concorkill |
I am kinda of playing the vurk as being afraid to make attachments and he still does not know how anyone in the group feels about Jedi or their heritage. I figure that as a nomadic race they are use to wandering and not sure how mammalian a feeling a reptile would have.
Daaneth Qilat |
I am kinda of playing the vurk as being afraid to make attachments and he still does not know how anyone in the group feels about Jedi or their heritage.
I get it, but Daaneth comes from a completely community based race and is going to find him difficult to understand. Just how it's going to be for a little while since we just started the adventure really. Although, for the record, a number of the crew have expressed a fondness for the Jedi and a history of fighting along side them.
Yeah, 15000 credits is going to take a while to amass, maybe we can just pirate a ship with the a medbay :-p, at least we can afford some of the smaller upgrades for the time being. Which also means a larger nest egg in case we end up needing to repair anything.