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A Little Learning - Rune Stones/Savage Blight part 3
Game Master Rev Rosey

Part 3 of the Rune Stones saga.
Urban and taking the characters from level 5 to level 8/9


Gameplay

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Seraphiel calls on his long past and brings blades of searing light to add to the wounds on the sacrificial clerics.

Blades of Astral Fire (ref) v S2, S3 (1d20+9=16, 1d20+9=26). Misses S2, hits S3
Blades of Astral fire damage on S3 (1d6+6=7)

MAP

Vel - bloodied
Whiteclaw - 26/70; bloodied; 7 ongoing acid damage (se)
Reason - bloodied; 7 ongoing acid damage (se)
S1 - bloodied, marked by Whiteclaw; -2 to attack to end Vel's next turn
S2 - bloodied
S3 -
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi
Arianwyn - bloodied; taking 7 ongoing acid damage (se); prone
Kia
Gobi
Seraphiel

(Female Human Wizard 11 / Master of Flame)

Vel strides forward and attempts to finish off even one of the bloody priests.

Move to O11
MM vs S2 ref (1d20+9=18, 2d4+6=12)


The flickering light and the moaning fanatics put Vel off slightly and her usually sure aim just betrays her. The force missiles land close, but not quite close enough.

Whiteclaw shrugs off the encroaching acid and slams her axe hard into the mutilated human in front of her. He falls dead at her feet and the fanatics start a low, inhuman wailing what bites into your heads.
Flavour text only, no actual game effect.

Ignoring the wailing and her own wounds, the gnoll pads menacingly up the stairs to help Gobi. She marks him for herself with a slight determined nod.

MAP

Reason - bloodied; 7 ongoing acid damage (se)
S2 - bloodied
S3 -
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi; marked by Whiteclaw
Arianwyn - bloodied; taking 7 ongoing acid damage (se); prone
Kia
Gobi
Seraphiel
Vel
Whiteclaw - 26/70; bloodied

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

I've cursed at least 1 of these chaps. I forget who. Sorry.


Arianwyn wrote:
I've cursed at least 1 of these chaps. I forget who. Sorry.

You cursed S2 in the first round. Second round you moved to Pirot and didn't curse anyone. Third round you didn't curse, as you were unbinding Pirot and nobly dragging him clear before slipping over.

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

I thought it was S2. Excellent...

(Male Tiefling Cleric 11)

Reason returns to the welcoming warmth, and blasts at his bloodied foe.

Move to P6. Lance of Faith vs S2 Ref (1d20+9=18, 1d8+5=6)

Save (1d20=2)


Reason's bright attack just fails as his target ducks aside at the last second and the tiefling looks to be in increasingly dire straits as the acid continues to eat into him.

The clerics are starting to look battered themselves as their wounds continue to bleed. Even in the depths of his pain, Reason realises something.
Reason

Spoiler:

Blast your high passive. You see that when bloodied, the clerics fire resistance is considerably less. Halved in fact.

S2 spins towards Pirot and Arianwyn and hurls a ball of fire towards them. Flames leap upwards, charring them and Whiteclaw into the bargain.
Call Inferno (Ref) - area burst 3 within 10. Centred on H1. Versus Whiteclaw, Pirot and Arianwyn (1d20+12=19, 1d20+12=21, 1d20+12=28)
Call Inferno fire damage (1d10+9=13). 13 fire damage to Whiteclaw, Pirot and Arianwyn

S3 moves vengefully towards Kia, stabbing at the warlord with one of the now familiar and hateful glassy daggers. His aim falters at the last second the dagger shatters, wounding both Kia and himelf. He is now visibly bloodied himself.

Acid Dagger attack v Kia. On hit target takes 7 ongoing acid damage (1d20+9=20, 1d4+6=7, 2d6=4). Missed. On miss does 4 damage to everyone in burst 1 and 3 ongoing acid damage. S3 and Kia are both hit.

S4, trapped between the two evils of Whiteclaw and Gobi makes the best of a bad job and stabs at the dwarf with his last acidic dagger. The blow strikes true, but his actions damage and bloody him in the process.

Instinctively, Whiteclaw lashes out at him with her frosty axe, nearly bisecting the man as he stands. Desperately, he shifts away from the pair.

Basic melee for not being attacked (1d20+11=29, 1d10+6=12)

Acid Dagger attack v Gobi. On hit target takes 7 ongoing acid damage (1d20+9=25, 1d4+6=7, 2d6=11). Gobi takes 18 damage and 7 ongoing acid. S4 takes 4 damage and already has 3 ongoing acid.

MAP

Arianwyn - bloodied; taking 7 ongoing acid damage (se); prone
Kia - 3 ongoing acid damage (se)
Gobi
Seraphiel
Vel
Whiteclaw - 13/70; bloodied
Reason - bloodied; 7 ongoing acid damage (se)
S2 - bloodied
S3 - bloodied; 3 ongoing acid damage (se)
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi; marked by Whiteclaw

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

Move - Stand; Minor - Fiendish Resilience (6 temp hp); Standard - Eyebite vs Will.
1d20+7=14, 1d6+4=10, 1d6=4 Probably a miss.

Arianwyn snarls in fury, "Pathetic figments, you shall be rendered unto ash!" as he fires a bolt of white energy at one of the cultists.

Save - 9. Delver's Armour - reroll with +2 = 19!

The sigils on Arianwyn's armour glow as the acid evaporates away.


Rising like an enraged phoenix from the bloody squalor of the floor, Arianwyn curses his foes and prepares to defend Pirot with his life. Anger makes him misjudge his attack, but the acid befouling him is eradicated in a single burst of white flame.

As Reason is not likely to be around to point out the thing his passive perception perceived, I'm going to take the liberty of telling you.

In the depths of pain, Reason turns to Vel. "You can probably fry them now. Their resistance to fire is diminishing. They're not full tieflig yet."

MAP

Kia - 3 ongoing acid damage (se)
Gobi
Seraphiel
Vel
Whiteclaw - 13/70; bloodied
Reason - bloodied; 7 ongoing acid damage (se)
S2 - bloodied
S3 - bloodied; 3 ongoing acid damage (se)
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi; marked by Whiteclaw
Arianwyn - bloodied

(Female Human Wizard 11 / Master of Flame)

Vel's face brightens.

(Female Eladrin Warlord/10)

Kia is bloodied.

Trying to find some of her old inner calm, Kia steps in front of the foolish priest and with a peculiarly heartening shout, stabs at him with her longsword.

Inspiring war cry vs. S3. (1d20+9=23, 2d8+3=12)

"We will triumph, no matter what you do! And Reason will no longer be subjected to your ongoing torture. So say I!"

Move to R9, inspiring war cry at the priest and reason can take (yet another) saving throw.

Save vs ongoing. (1d20=10)


Finding an inner strength in this horrible place that she didn't know she had, Kia strikes hard and strikes true. Something of her indomitable spirit rubs off on Reason and he finally breaks free of the acid eating into him.

Save v ongoing (1d20=10). Roll made on behalf of Reason. At last, and not a moment too soon.

MAP

Gobi - 7 ongoing acid damage
Seraphiel
Vel
Whiteclaw - 13/70; bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied; 3 ongoing acid damage (se)
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi; marked by Whiteclaw
Arianwyn - bloodied
Kia - bloodied


Gobi is bloodied and at 20hp currently, can I save against that ongoing?

Gobi edges in towards his injured friend, he swings his weapon at the evil creature in front of him.

Vs. S4 AC (1d20+10=14)

1d10+6=16

"Avandra tells me it's your lucky day" Gobi says to whiteclaw as he extends his hand outward and channels his healing energy towards her.

Lay on hands you get to spend a healing surge, yay!

In case I get to Save (1d20=12)


Whiteclaw smiles back at her old friend as he sends holy energy coursing through her body. While his own blow misses, he nonetheless shakes off the acid afflicting him and glares sternly at the demented cleric in front of him.

Yes, you can save - and did so. Whiteclaw is still bloodied but in much better shape.

Save v ongoing (1d20=10). Roll made on behalf of Reason. At last, and not a moment too soon.

MAP

Seraphiel
Vel
Whiteclaw - 31/70; bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied; 3 ongoing acid damage (se)
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi; marked by Whiteclaw
Arianwyn - bloodied
Kia - bloodied
Gobi - bloodied


Paging Seraphiel


Rev DM wrote:
Paging Seraphiel

I hear and obey.

Can't view the map.

Rev, can you center the attack where it can hit the most targets. Thanks

Attack vs. Ref 1d20+8=17, Chains of Carceri Damage 2d8+6=17

Memory of A 1K Lifetimes 1d8=4

Targets hit are slowed.


I hate Photobucket sometimes. It seems to be working for me, but then it would be, wouldn't it. Seraphiel, Chains hit, but you had to use Memory to do it.

Seraphiel calls on memories of ancient bondage and wraps invisible chains around S4, slowing the man down even as his wounds increase.

MAP

Vel
Whiteclaw - 31/70; bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied; 3 ongoing acid damage (se)
S4 - 3 ongoing acid damage (se); divinely challenged by Gobi; marked by Whiteclaw; slowed to end Seraphiel's next turn.
Arianwyn - bloodied
Kia - bloodied
Gobi - bloodied
Seraphiel

(Female Human Wizard 11 / Master of Flame)

Vel, looking grim, flings another magic missile, but to no avail.

Still bloodied, incidentally.


I had just finished this when the boards went down yesterday. Never have I been more grateful for my own paranoia about copying and pasting stuff from Word ...

Revived by Gobi, Whiteclaw prowls over the stairs to flank with the dwarf. Her battleaxe rises and falls, trailing chill mist in its wake and with a single word, she adds to the power of her blow. It is enough and the cleric falls. Now only two of them remain and the tide at last seems to be turning.

Strength of Stone v S4 (1d20+11=30, 1d10+6=13)
Invoking daily weapon power to add 1d8 cold damage on a hit.
Extra damage to S4 (1d8=8)

With a snarl, her primal instincts aroused by the sight and smell of blood, Whiteclaw hurls herself towards S2, easily negotiating the hideous slipperiness underfoot. The cleric can do nothing to stop her.
Athletics to stay on her feet (1d20+8=21, 1d20+8=28)
Charge at S2 (1d20+10=25, 1d10+6=9). Gnoll power!

Taking courage from Whiteclaw's attacks, and relieved that he is no longer melting, Reason gathers himself. Extending his holy symbol, he sends Ioun's pure light lancing into the mutilated form of the cleric in front of him. With a nod, he indicates that Arianwyn should gain the benefit of his attack.
Lance of Faith v S2 (ref) (1d20+9=20, 1d8+5=7). That hits.

S2 tries and fails completely to stab at the oncoming gnoll and can do nothing but try to shift out of her path.
Dagger attacks v Whiteclaw (1d20+9=13, 1d4+6=8, 1d20+9=10, 1d4+6=9)

S3 attempts to engage Kia, using the last of his glassy weapons on the warlord. The dagger shatters, spraying him and his victim, but doing no substantial damage. His second attack with an ordinary dagger fares even worse.
Dagger attacks v Kia (1d20+9=14, 1d4+6=10, 2d6=9). Glass acid dagger. 4hp damage to S3 and Kia. 3 ongoing acid to both
Dagger attacks v Kia (1d20+9=12, 1d4+6=10)
Save v ongoing (1d20=17). And much good may it do him, since he's just taken another lot.

With the fall of two of the clerics, the moaning fanatics seem to fade, as if they are becoming insubstantial.

MAP

Arianwyn - bloodied; +2 to next attack v S2
Kia - bloodied; 3 ongoing acid damage (se)
Gobi - bloodied
Seraphiel
Vel - bloodied
Whiteclaw - 35/70 (inc 4 temp hp from Strength of Stone); bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied, 3 ongoing acid damage (se)

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

Eldritch Blast vs S2.
Eldritch Blast (1d20+8=22, 1d10+4=6, 1d6=4)

"Die! Let the memory of this mockery of mortality be rendered unto nothingness!" Arianwyn cries as he blasts one of the imaginary proto-tieflings.


The warlocks invective seems almost as harmful to S2 as his arcane attack. Both hit with visible savagery.

MAP

Kia - bloodied; 3 ongoing acid damage (se)
Gobi - bloodied
Seraphiel
Vel - bloodied
Whiteclaw - 35/70 (inc 4 temp hp from Strength of Stone); bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied, 3 ongoing acid damage (se)
Arianwyn - bloodied

(Female Eladrin Warlord/10)

Slightly put out by the determined efforts of the smelly priest to deal damage to her, Kia tries hard to do lasting damage to him. Alas, to no avail.

"Can't you just learn when to leave a person alone? I am really NOT having fun here."

Warlord's favour vs S3. (1d20+9=13, 2d8+3=13)

Then she teleports to M10.

Saving throw against ongoing damage: Saving throw. (1d20=16)


Kia's efforts to hit the cleric are indeed unavailing, but she nonetheless managed to clear the acid from her system and teleports elegantly to the edge of the pit. There she is afforded a most unpleasant view of the recent activities of the clerics. Many victims lie there and beneath them, she sees steam rising and a faint infernal glow growing as she watches.

MAP

Gobi - bloodied
Seraphiel
Vel - bloodied
Whiteclaw - 35/70 (inc 4 temp hp from Strength of Stone); bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied, 3 ongoing acid damage (se)
Arianwyn - bloodied
Kia - bloodied

(Female Eladrin Warlord/10)

Kia wrinkles her nose.


Due to the recent board funkiness, I'm going to delay Gobi. Post at will when you can. If there's no show by the end of today (UK time), I'll take some action for you.

The paladin takes a moment to assess the tactical position and decide which of his friends is most in need of his help.

MAP

Seraphiel - post at will
Vel - bloodied
Whiteclaw - 35/70 (inc 4 temp hp from Strength of Stone); bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied, 3 ongoing acid damage (se)
Arianwyn - bloodied
Kia - bloodied
Gobi - bloodied. DELAYING


Boards still pear-shaped. Gobi, Reason, Seraphiel and Vel - post whenever you can. I'll stitch it together. Don't wait on each other - there's no saying when the boards will be back to normal. If you get online, grab the opportunity.


Gobi moves to his friends and tries to help them while he hurls his shield outward into the room, letting Avandra guide it.

Lay on hands for pirot, if I can't do that then use it for arianwyn

Vs. AC S2 (1d20+9=25, 1d8+4=6)

(Female Human Wizard 11 / Master of Flame)

Vel continues to pelt S2 with magic missiles. "Die, damnit!"

MM vs S2 Ref (1d20+9=20, 2d4+6=11)


Gobi and Vel between them send imposing blasts of damage at the beleaguered cleric. The shield and the force balls hit him hard, and yet, he lives. To the paladin's relief, his attentions restore Pirot to something much closer to alive.

Took a guess on your position Gobi as I guessed you wouldn't want to risk slipping over in the blood pools.

You both hit. I'll give Rad a little longer to post.

MAP

Seraphiel - post at will
Vel - bloodied - already posted.
Whiteclaw - 35/70 (inc 4 temp hp from Strength of Stone); bloodied
Reason - bloodied
S2 - bloodied
S3 - bloodied, 3 ongoing acid damage (se)
Arianwyn - bloodied
Kia - bloodied
Gobi - bloodied


Sorrow at this debased creation ritual touches Seraphiel's serene features as he sends the pure sunlight at his command lancing into S2. Seconds later, Vel's force balls hit and the cleric falls, wide-eyed with horror at the disruption of his life's work. Now only one remains and the fanatics grow mistier still.

Sun's Strike v S2 (Ref) (1d20+9=19, 1d8+6=9)

Barreling past Reason, Whiteclaw wastes no time with philosophical niceties. Her concerns are solely to do with ridding the world of enemies. Marking the hapless cleric, she tries to exact full measure for the earlier injuries he inflicted on her, bloodied muzzle raised high. Her axe misses. Snarling with ill-suppressed frustration, she lunges again. (AP). To her horror, her second blow fares no better.

Basic melee v S3 (1d20+9=12, 1d10+6=14)
Earthgrasp Strike v S3 (knocks target prone. When it stands up, it takes 1d10+3 damage). (1d20+9=11, 1d10+6=13)
Ouch. Rolled a 3 and a 2...

MAP

Reason - bloodied
S3 - bloodied, 3 ongoing acid damage (se; marked by Whiteclaw
Arianwyn - bloodied
Kia - bloodied
Gobi - bloodied
Seraphiel
Vel - bloodied
Whiteclaw - 35/70 (inc 4 temp hp from Strength of Stone; bloodied

(Male Tiefling Cleric 11)

Glad to be finally rid of the caustic liquid, Reason blasts at the last cleric.

Lance of Faith vs Ref (1d20+9=18, 1d8+5=12)


Reason's attack makes the hapless cleric flinch away as the group finally take control of the battlefield.

Reason - who gets the +2 attack bonus on S3?

recharge on Inferno (6) (1d6=6). Call Inferno recharges.

In the depths of extremity, with nothing left to fear, the last cleric finds himself granted a boon by his infernal masters. Calling on all the powers he has sacrificed so much to gain, he hurls another ball of explosive fire at the companions, targetting Vel, Kia, Whiteclaw and Reason.

Call Inferno (burst 3 within 10 - Ref) v Vel, Kia, Whiteclaw and Reason (1d20+12=28, 1d20+12=17, 1d20+12=22, 1d20+12=18)
Call Inferno damage (1d10+9=11). Hits Vel, Kia, Whiteclaw and Reason. 11hp damage each.

However much damage he does, he cannot save himself from either his own wounds or the acid oozing into his flesh.
Save v ongoing (1d20=7)

MAP

Arianwyn - bloodied
Kia - bloodied
Gobi - bloodied
Seraphiel
Vel - bloodied
Whiteclaw - 24/70; bloodied; will take 1d4 fire damage at start of turn due to firepit.
Reason - bloodied
S3 - bloodied; 3 ongoing acid damage (se); marked by Whiteclaw

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

Minor - Curse S3. Standard - Charge to Q9. 1d20+8 = 21 vs AC. Longsword 1d8+2 = 9. Curse damage = 4. Concealment gained.

Arianwyn's eyes gleam and he runs across the battlefield, deftly slicing at his foe, a snarl on his lips.


Stay on feet (1d20+4=17)

Your charge took you through a blood patch, but you stayed upright.

White hair flecked with blood and eyes blazing, Arianwyn charges through the battlefield to land a devastating blow on the renegade. It isn't enough to finish him, but you are all aware of how near the end must be.

MAP

Kia - bloodied
Gobi - bloodied
Seraphiel
Vel - bloodied
Whiteclaw - 24/70; bloodied; will take 1d4 fire damage at start of turn due to firepit.
Reason - bloodied
S3 - bloodied; 3 ongoing acid damage (se); marked by Whiteclaw
Arianwyn - bloodied; will take 1d4 fire damage at start of next turn (adjacent to firepit)

(Male Tiefling Cleric 11)

Gobi can have the +2. I thought I would miss.. assumptions.


You would have done last round. Their defences are variable depending on how many of them are still alive.


MAP

Kia - bloodied
Gobi - bloodied; +2 to attack S3
Seraphiel
Vel - bloodied
Whiteclaw - 24/70; bloodied; will take 1d4 fire damage at start of turn due to firepit.
Reason - bloodied
S3 - bloodied; 3 ongoing acid damage (se); marked by Whiteclaw
Arianwyn - bloodied; will take 1d4 fire damage at start of next turn (adjacent to firepit)

(Female Eladrin Warlord/10)

Kia has ref 18 (courtesy of being level 6) so she wasn't hit if I read your post correctly.

Torn between whether or not Arianwyn or Vel are in most need of healing, Kia opts for Arianwyn (who keeps getting himself into trouble) on the grounds that he it right next to the enemy and Vel is sensible enough to look after herself.

Minor inspiring word for Arianwyn, standard action - Move action kinght's move Whiteclaw can move to R9 (next to S3) - standard commander's strike Whiteclaw vs S3

"Arianwyn, please be sensible and step back! Whiteclaw, if you wouldn't mind trying to end this...?"

Arianwyn can spend a healing surge with an extra 1d6+3=7 HP.

Whiteclaw vs S3. (1d20+9=18, 1d10+9=10)


Weakened by the disappearance of his allies, the proto-tiefling is unable to fend of Whiteclaw's savagery. The man is barely alive, as the acid from earlier wounds continues to eat into his body.

MAP

Gobi - bloodied; +2 to attack S3
Seraphiel
Vel - bloodied
Whiteclaw - 24/70; bloodied; will take 1d4 fire damage at start of turn due to firepit.
Reason - bloodied
S3 - bloodied; 3 ongoing acid damage (se); marked by Whiteclaw
Arianwyn - bloodied; will take 1d4 fire damage at start of next turn (adjacent to firepit)
Kia - bloodied (but 11hp better off than I thought).


1d20+9=20,(+2=22) 1d8+4=12

Gobi hurls his shield across the room once more.


Rev, am having problems accessing IC, please have Seraphiel attack S3 with Sun Strike


Once again, Gobi's marksmanship proves its worth. Scything through the air, the shield decapitates the last cleric.

As he falls, the fanatics vanish too along with the bodies and you are left in the blood-soaked temple, silent but for the crackle of the flames and your own heightened breathing. Pirot remains unconscious at Gobi's protective feet.

Bloodied as you are, you know you still have work to do. Pirot must be restored to sanity in order to release you all from his very personal hell. Knowing Kyleth as you do, you are all aware that she will not give up her prize easily.

Skill challenge coming up. You may take a short rest first. I'll dole out XP if you get back alive.

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

I'm on 0 surges, guys, so... it was nice knowing you! :D


Everyone is in quite poor shape. You may not be alone. Apologies in advance. Although I note that as a group you have a tendency to pull through when the going gets tough.

(Female Human Wizard 11 / Master of Flame)

Spent 3 surges to be nearly full; 2 remaining


Skill challenge - Two parts

Objective 1 - heal Pirot and convince him this place is not real. Without his help, you can't get back to the real world.

Complexity 2 (6 successes before 3 failures)

Primary skills: Healing, History, Insight. History and Insight can be used twice each. Healing has no limit.

Secondary skills: Perception, Arcana, Nature. Success here does not contribute a challenge success, but does lower the DC on primary skills. Feel free to offer up other solutions. DC will be based on creativity of choice and appropriate presentation.

Objective 2 - assist Pirot to open the necessary portal. DC and skills variable depending on what happens during part 1.

Pirot lies unconscious, moving slightly as though flinching away from something invading his mind.

(Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path)

Arcana check 1d20+12=21

Arianwyn examines Pirot, looking in his eyes, and thinking of any previous experiences he may have read about that could have a bearing on this.


Old tales of fey illusions clouding the mind and forcing the victims to believe themselve imperilled return to Arianwyn. Crisply, he outlines a few helpful pointers.

Success. DC lowered for primary skills.

Objective 1 - 0 successes/0 failures (6 before 3 needed, DC lowered on primaries. Unless anyone rolls above 25 on an Arcana check, no further lowering of the DCs for that skill. Perception and Nature can still be used to lower.


Perception (1d20+10=21)

Heal (1d20+10=11)

Boo. Also, I spent 3 healing surges, have 3 left and am at full hp

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