A Hero, lost in the dark, shall be found

Game Master Terquem

A Hero, Hallister, was captured in the Palace of the Vampire Queen

Can his friends hire the right kinds of heroes that can help them to rescue their lost friend?

Encounter with the night's spawn


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Male N Dwarf Druid 5 | HP: 41/41 | AC: 22 T: 12 FF: 21 | CMD: 16 | Fort: +7 Ref: +4 Will: +9 | Perception +12 | Initiative +7

My bad, forgot the OOC tag, I mentioned that Barnabas is in the porkers pants though


Ancient Mariner | Male Dwarf Cleric 4 | HP 31/31 | AC 16 (T 11, FF 15) | CMD 14 (17 v bullrush/trip) | F +7 / R +2 / W +11 | Speed 20 | Init +0 | Perception +11 (darkvision); Sense Motive +10 | Channels 3/4 | Spells: 1st 3/5, 2nd 4/4 | Surge 7/7, Wind Blast 7/7 | Active Effects: magic stone 1/3 remaining; life pact 7/7 min remain

Agos will wait for Roarke's reply, but if Miagnik seems to be wrapping up his business/leaving before then, he'll abandon the drunken dwarf to engage with the plain-spoken goblin.


male

I have created two maps, a Drop Box link to each map is located at the top of each game thread.

Please check to make sure you are placed in the right Tavern

Mixz (who I know is having some real life things to deal with) and Chuffer have not told me what Tavern they are going to go to

Moralane is in the Lantern

Miagnik is in the Porker's Pants

I am typing a game post with some things right now.


male

As a reminder, some of you may notice that most of the characters use a couple of lines of the Alias Profile page to ensure critically important information about your character is always visible next to your Avatar image. If you don't know how to do this, or not sure about how to format, I am sure looking at a few of the other cha4racters profile pages will get you going in the right direction.

This information helps me a great deal in most encounters.


Mutation Warrior (3) Urban Barbarian (1) Cleric (1) HP (58/58) Saves (10/3/6, +2 vs Spells, SLA, Poison) AC (26/11/25, +2 Mutagen, +1 vs undead) C (2/2) Trade (5/5) Alchemy (5/5) WtT (2/2) AR (1/1) EP (1/1) ER (1/1) Perception (+11) K-Religion (+8)

Checking in. Character checked out for the night but I’m still around


Male CG Dwarf Ranger 2 | HP: 19/19 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 20ft | 1st Favored Enemy: Undead | Spells: None | Active conditions: Life Pact

I finally was forced to remember to install the Paizo Campaign Tools on my new laptop so now I won't screw up my aliases anymore (hopefully!).


Hp 38/50, AC 19*, Fort +9*, Ref +8*, Will +8* Blessings 5/5, Spirit spells: 1st 2/2

Terquem can go to the campaign info tab and edit it so your GM alias isn't an active character anymore. That should help too.


male

I thought I had already done that, but I just checked it again and it turned out I clicked it to be an NPC instead of unclicking it to be active.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 60 minutes / Shield, 5/6 minutes /
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Hey Terquem, do we still have those weapons we found near the end of last game? I realize they won't have the magical weapon enhancements anymore, but the shattering cestus, adamantine battle axe, and the shocking adamantine whip will still be very useful. It's understandable if we don't but it would be great if we did.


I won't clutter the gameplay thread with more annoying elocution(just yet) but if you move to the next day, Terquem, assume Dinura sticks around bothering Moralane until she leaves. Also, she'll get up before dawn to be at the park early so she doesn't get left behind, so I imagine she's there first(I could be wrong).


male
Miagnik wrote:
Hey Terquem, do we still have those weapons we found near the end of last game? I realize they won't have the magical weapon enhancements anymore, but the shattering cestus, adamantine battle axe, and the shocking adamantine whip will still be very useful. It's understandable if we don't but it would be great if we did.

Yes, you have an Adamantine Axe, an Adamantine cestus, and an adamantine whip,

each has additional special properties that you were not able to reveal in the dungeon, given the time and and other constraints.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 60 minutes / Shield, 5/6 minutes /
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Alright, that's good to know about those particular weapons. Going to have to try casting Identify on them later.

As for the rest of the Porker's Pants goers, is it obvious that there were any other patrons listening in or is Miagnik unsure?

He doesn't really get the too much idea, he's willing to show up at the park with the entire Inn if they'll listen and follow him.


male

I am going to try to set the next scene tonight, if I can. (going out to see Coco)


male

Just a reminder that it will help me a lot if everyone remembers to put an ooc tag at the top of their post reminding me of where you are (until that time when everyone winds up in the same place).

Thanks


Ancient Mariner | Male Dwarf Cleric 4 | HP 31/31 | AC 16 (T 11, FF 15) | CMD 14 (17 v bullrush/trip) | F +7 / R +2 / W +11 | Speed 20 | Init +0 | Perception +11 (darkvision); Sense Motive +10 | Channels 3/4 | Spells: 1st 3/5, 2nd 4/4 | Surge 7/7, Wind Blast 7/7 | Active Effects: magic stone 1/3 remaining; life pact 7/7 min remain

I'm currently in the middle of a rather long day at work and only have access to my phone; I should have a post up in 6-8 hours. I shall endeavor to remember the location tag on my post :)


Male CG Dwarf Ranger 2 | HP: 19/19 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 20ft | 1st Favored Enemy: Undead | Spells: None | Active conditions: Life Pact

Just a heads up. I will be on vacation starting Friday thru Wednesday...my posting will be limited.


male

And, a reminder to all my games

I leave for Hawai'i (Oahu) on Monday, and return the following Monday. Our daughter's wedding is on Friday the 9th. Most of the week will be overrun with wedding planning and logistic (managing all the family and friends who are coming to the wedding).

I'll have my phone, so if I have to answer a question I will try to do that as quickly as possible, but I don't imagine I'll be moving games forward much.

For this game, we are about to get into something serious, so there will probably be one more post, from me, to set the scene, and then everything will go on pause.


Male CG Dwarf Ranger 2 | HP: 19/19 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 20ft | 1st Favored Enemy: Undead | Spells: None | Active conditions: Life Pact

Best of luck with the wedding. I've only been to Hawaii once and that was for my honeymoon but I LOVED it and hope to be back someday.


Hp 38/50, AC 19*, Fort +9*, Ref +8*, Will +8* Blessings 5/5, Spirit spells: 1st 2/2

I have a feeling I know what's coming, and it is going to be real bad...


Male CG Dwarf Ranger 2 | HP: 19/19 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 20ft | 1st Favored Enemy: Undead | Spells: None | Active conditions: Life Pact

How bad can it be? I mean we are all second level characters right? Oh wait, that's just me.

Hopefully Beldain has a good pair of running shoes on.


Ancient Mariner | Male Dwarf Cleric 4 | HP 31/31 | AC 16 (T 11, FF 15) | CMD 14 (17 v bullrush/trip) | F +7 / R +2 / W +11 | Speed 20 | Init +0 | Perception +11 (darkvision); Sense Motive +10 | Channels 3/4 | Spells: 1st 3/5, 2nd 4/4 | Surge 7/7, Wind Blast 7/7 | Active Effects: magic stone 1/3 remaining; life pact 7/7 min remain
Moralane wrote:
I have a feeling I know what's coming, and it is going to be real bad...

So... Think of how bad things could possibly be, and add another suitcase full of bad?


Mutation Warrior (3) Urban Barbarian (1) Cleric (1) HP (58/58) Saves (10/3/6, +2 vs Spells, SLA, Poison) AC (26/11/25, +2 Mutagen, +1 vs undead) C (2/2) Trade (5/5) Alchemy (5/5) WtT (2/2) AR (1/1) EP (1/1) ER (1/1) Perception (+11) K-Religion (+8)

A pause it is. Have fun!


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 60 minutes / Shield, 5/6 minutes /
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Agreed with the above posts. Good luck with the Hawaii wedding!

Hmm, I wonder what the serious post is going to be? I do love cliffhangers.


male

Sorry I did not get the update posted, last minute plans took all my time.


Ancient Mariner | Male Dwarf Cleric 4 | HP 31/31 | AC 16 (T 11, FF 15) | CMD 14 (17 v bullrush/trip) | F +7 / R +2 / W +11 | Speed 20 | Init +0 | Perception +11 (darkvision); Sense Motive +10 | Channels 3/4 | Spells: 1st 3/5, 2nd 4/4 | Surge 7/7, Wind Blast 7/7 | Active Effects: magic stone 1/3 remaining; life pact 7/7 min remain
Terquem wrote:
Sorry I did not get the update posted, last minute plans took all my time.

No worries, Terquem - you made it pretty clear in recruitment that this game would progress at your own pace :) Enjoy Hawaii and your daughter's wedding!


Male CG Dwarf Ranger 2 | HP: 19/19 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 20ft | 1st Favored Enemy: Undead | Spells: None | Active conditions: Life Pact
Beldain Rockdust wrote:
Just a heads up. I will be on vacation starting Friday thru Wednesday...my posting will be limited.

...and I'm back. Hopefully Terquem is having a great time!


Male CG Dwarf Ranger 2 | HP: 19/19 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 20ft | 1st Favored Enemy: Undead | Spells: None | Active conditions: Life Pact

With Terquem's upcoming return, what do you guys think will be harassing the town? Any wagers out there?


Mutation Warrior (3) Urban Barbarian (1) Cleric (1) HP (58/58) Saves (10/3/6, +2 vs Spells, SLA, Poison) AC (26/11/25, +2 Mutagen, +1 vs undead) C (2/2) Trade (5/5) Alchemy (5/5) WtT (2/2) AR (1/1) EP (1/1) ER (1/1) Perception (+11) K-Religion (+8)

Gnomes. Who are actually half-dwarf, half-goblin. Come to tear apart a world that can it accept them.


Hp 38/50, AC 19*, Fort +9*, Ref +8*, Will +8* Blessings 5/5, Spirit spells: 1st 2/2
Beldain Rockdust wrote:
With Terquem's upcoming return, what do you guys think will be harassing the town? Any wagers out there?

If it's anything like we've seen before, it will be horrible self-reanimating undead. A lot of them.


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

I'm reading a lot of Dresden Files, so I'll go for some kinda Fey.


Male N Dwarf Druid 5 | HP: 41/41 | AC: 22 T: 12 FF: 21 | CMD: 16 | Fort: +7 Ref: +4 Will: +9 | Perception +12 | Initiative +7

Angry kobolds


male

I am back, and almost recovered, whew. The wedding was great, no one got food poisoning from the catering so I am calling it a win.

Game post to come soon


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

But the terrible food stories are half the fun! Well, you're highly resilient to such bugs anyway. Oh how you laugh and laugh at the suffering of others.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 60 minutes / Shield, 5/6 minutes /
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Horrible Undead! Or giants. But probably self reanimating Undead.


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

Horrible self-reanimating undead giants?


Witch 6 / HP: 41/41
Kurgan Kegstalker wrote:
Gnomes. Who are actually half-dwarf, half-goblin. Come to tear apart a world that can it accept them.

But we kept the plan a secret for so long!


Ancient Mariner | Male Dwarf Cleric 4 | HP 31/31 | AC 16 (T 11, FF 15) | CMD 14 (17 v bullrush/trip) | F +7 / R +2 / W +11 | Speed 20 | Init +0 | Perception +11 (darkvision); Sense Motive +10 | Channels 3/4 | Spells: 1st 3/5, 2nd 4/4 | Surge 7/7, Wind Blast 7/7 | Active Effects: magic stone 1/3 remaining; life pact 7/7 min remain

Hi folks! I'm travelling from now-ish through Sunday Feb 18; please bot Agos if needed. Thanks and enjoy your weekends!


Ancient Mariner | Male Dwarf Cleric 4 | HP 31/31 | AC 16 (T 11, FF 15) | CMD 14 (17 v bullrush/trip) | F +7 / R +2 / W +11 | Speed 20 | Init +0 | Perception +11 (darkvision); Sense Motive +10 | Channels 3/4 | Spells: 1st 3/5, 2nd 4/4 | Surge 7/7, Wind Blast 7/7 | Active Effects: magic stone 1/3 remaining; life pact 7/7 min remain

I have returned from my journeys and may once again go online from the comfort of my own home :)


Male N Dwarf Druid 5 | HP: 41/41 | AC: 22 T: 12 FF: 21 | CMD: 16 | Fort: +7 Ref: +4 Will: +9 | Perception +12 | Initiative +7

Did I see anything when I walked out of the porker's pants?


male
Barnabas Stoneshaper wrote:
Did I see anything when I walked out of the porker's pants?

Yep, missed that, sorry. You should read the second Beldain spoiler. You would see the same thing he is seeing.


Dinura is going to stick with Moralane, whatever she does. So I'll wait to post.


Witch 6 / HP: 41/41

So, I am so sorry I have been quiet, but we just brought home mom and the newest addition to our adventuring party yesterday evening. Everyone is happy and healthy and (finally) resting.


Hp 38/50, AC 19*, Fort +9*, Ref +8*, Will +8* Blessings 5/5, Spirit spells: 1st 2/2

Take your time. That's a good reason to be away for a while.


Congratulations! Enjoy every minute. Things change fast!


male

Sorry for the delay - the new website formatting gave me a little trouble at first and now the new 2nd edition announcement has my head spinning. I hope to get this game back on track today and post over the weekend at least twice.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 60 minutes / Shield, 5/6 minutes /
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Sounds good, Terquem.


male

Sometimes it is hard not to "beat myself up" over post that I feel are ignored.

I asked for those at the Miner's Lantern to specify a movement rate so that I could track the arrival time of that group compared to the rounds that are being counted at the Porker's Pants,

none of you seemed to think it was important to give me a specific number/rule/ or any other guidance to help me keep track of this.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 60 minutes / Shield, 5/6 minutes /
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Hmm, I'm sorry Terquem. I realize that I'm not actually at the Miner's Lantern but I just went post hunting and couldn't find the request for that. I'm sure if you ask again it will be done.


male

Post #75

I realize the game drags, I also realize I am not an exciting poster, and things get missed. Heck I miss things all the time.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

I think the only one who doesn't have a 20' movement rate is Miagnik.

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