A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"The dead things are not exactly observant, we would be best served by not entering into a battle of attrition with them," Luther said.


Scath:
As you sniff her hand she is patient, and she lacks a smell of fear of you. But you remember it was someplace dark, like a cave. There are a few other scents on her. Death and rot, multiple other people, one striking the same familiarity as hers.

You'll find out soon, Alexis. :) I'll do more of an update when I get home this evening.


The door opens to a passageway. There are no zombies visibly waiting here, the path goes to the left and to the right. Updated the map with what you see.

DM Things:

Time: 3 mins 54 secs


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis lowers her voice to barely a whisper and asks the others:
"Push forward?"


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

"We're already here. Might as well keep going."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Valeria nods. "Yes, push forward..." She says in a harsh whisper.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath's hackles rise at the smell of death and rot. Those are things that raises his hackles.

Int recognize other scent: 1d20 + 3 ⇒ (13) + 3 = 16


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Yes!"


And after much chaos, needing to stock my desk with garlic, holy water and a stake, and murphy's law being in full effect...

There are two paths beyond the hidden door. Both extend into darkness. Which way do you head? Just need to know which direction you choose :)

Scath:
As you hackles raise, and you search you brain for where you have encountered this male scent upon her, thoughts of a cave come to the forefront. Her face lifts, looking away from you, as if hearing something else. She moves as if responding to someone, fading from sight as she responds. The birds stop chirping, the breeze stops blowing. Everything but you seems frozen before darkness swallows you whole. You can feel the cool damp ground beneath you. The area smells of dampness, rot, and the female. When you open your eyes, you realize you are in some sort of cell, entrapped here. Sitting just outside your cell is the female. She doesn't appear to have noticed you are awake, and is looking off into the nothingness. You are now visible on the map :)


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Welcome back!
1=west
2=east

1d2 ⇒ 1

Guided by destiny, Alexis suggest they head west, but by then she remembers she's not from the destined bloodline.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Is this cell built to hold a human, or animals? If it's built to hold humans, it's likely a small feline (small long not tall) could squeeze through the bars with a good escape artist check. From the map, she's within claw range through the bars anyway.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Not having any idea on where to go from this point, and without knowing what waits ahead of them, Trusk becomes more wary of the situation.

In a whisper he says, "We should be careful. I didn't scout this area before, and I don't know what's waiting for us ahead. And opening that door might just make the zombie around the corner aware of our presence. So if you plan on opening it, do it quietly."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

So we're all that's left? Show up folks, or lets call it a day.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Well, if we are all that is left, we can continue on. We were down one person anyway, down two isn't that much worse. And we can recruit replacements while finishing the cave.


I just want to clarify before I assume, you are heading inside the hidden door and then to the 'west' (which is more left/north)? Or are you heading west before you go through the door?


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Yes, we are heading into the secret door, and then to the westernmost path.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Yea, I'm pretty sure that was the plan.


Scath:
The bars are similar to this in style. It would be a very tight squeeze to get out. And yes, she is in claw reach through the bars.

Moving west, there is a zombie kobold currently slamming repeatedly into an alcove. This noise, makes it hard to hear much else going on around you. It is currently oblivious to you, concerned more with it's reason for slamming into the wall. The path beyond leads deeper into the cave, though what lies beyond, you cannot see yet.

EDIT: Changed the spoiler from saying Scram to say Scath.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scram? I'm a jet now? :)

GM:

Perception: 1d20 + 7 ⇒ (10) + 7 = 17 Trying to see what drew her attention. If it sounds like the others, Scath will reach through the bars while she's distracted and claw the heck out of her.


Sorry >.< There's a panther named Scram in another game I'm in... Guess I got all name confused.

Scath:
There appears to be no one in front of her, but her eyes are unfocused. You can tell she's not dead because she is still breathing.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath, seeing she is blind, wrestles with himself. But he's not sure what is going on. Instead, since she can't see, he will try to stealth and squeeze through the bars while she is distracted.

Escape Artist: 1d20 + 2 ⇒ (17) + 2 = 19
Stealth: 1d20 + 15 ⇒ (6) + 15 = 21


Scath:
As you try to escape, you hear the sound of something moving, like someone shifted. But when you look at the female sitting in front of the cell, she hasn't moved.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath freezes and closes his eyes, using his ears and whiskers to try to discern where something was when it moved.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis tries to stealthily move past it, to get into shooting position. Stealth: 1d20 + 3 ⇒ (17) + 3 = 20

She also keeps an eye on the northern path, since the kobold's action is obviously a decoy.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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