The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?
As you sniff her hand she is patient, and she lacks a smell of fear of you. But you remember it was someplace dark, like a cave. There are a few other scents on her. Death and rot, multiple other people, one striking the same familiarity as hers.
You'll find out soon, Alexis. :) I'll do more of an update when I get home this evening.
The door opens to a passageway. There are no zombies visibly waiting here, the path goes to the left and to the right. Updated the map with what you see.
And after much chaos, needing to stock my desk with garlic, holy water and a stake, and murphy's law being in full effect...
There are two paths beyond the hidden door. Both extend into darkness. Which way do you head? Just need to know which direction you choose :)
Scath:
As you hackles raise, and you search you brain for where you have encountered this male scent upon her, thoughts of a cave come to the forefront. Her face lifts, looking away from you, as if hearing something else. She moves as if responding to someone, fading from sight as she responds. The birds stop chirping, the breeze stops blowing. Everything but you seems frozen before darkness swallows you whole. You can feel the cool damp ground beneath you. The area smells of dampness, rot, and the female. When you open your eyes, you realize you are in some sort of cell, entrapped here. Sitting just outside your cell is the female. She doesn't appear to have noticed you are awake, and is looking off into the nothingness. You are now visible on the map :)
Is this cell built to hold a human, or animals? If it's built to hold humans, it's likely a small feline (small long not tall) could squeeze through the bars with a good escape artist check. From the map, she's within claw range through the bars anyway.
M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13
Not having any idea on where to go from this point, and without knowing what waits ahead of them, Trusk becomes more wary of the situation.
In a whisper he says, "We should be careful. I didn't scout this area before, and I don't know what's waiting for us ahead. And opening that door might just make the zombie around the corner aware of our presence. So if you plan on opening it, do it quietly."
Well, if we are all that is left, we can continue on. We were down one person anyway, down two isn't that much worse. And we can recruit replacements while finishing the cave.
I just want to clarify before I assume, you are heading inside the hidden door and then to the 'west' (which is more left/north)? Or are you heading west before you go through the door?
The bars are similar to this in style. It would be a very tight squeeze to get out. And yes, she is in claw reach through the bars.
Moving west, there is a zombie kobold currently slamming repeatedly into an alcove. This noise, makes it hard to hear much else going on around you. It is currently oblivious to you, concerned more with it's reason for slamming into the wall. The path beyond leads deeper into the cave, though what lies beyond, you cannot see yet.
EDIT: Changed the spoiler from saying Scram to say Scath.
Perception:1d20 + 7 ⇒ (10) + 7 = 17Trying to see what drew her attention. If it sounds like the others, Scath will reach through the bars while she's distracted and claw the heck out of her.
Scath, seeing she is blind, wrestles with himself. But he's not sure what is going on. Instead, since she can't see, he will try to stealth and squeeze through the bars while she is distracted.
As you try to escape, you hear the sound of something moving, like someone shifted. But when you look at the female sitting in front of the cell, she hasn't moved.