A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


1 to 50 of 674 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Expert 1/ Cleric 2

Elizabeth Hann disappeared three days ago. Up until now, danger had a face, and it lived in the woods. Never before has this danger encroached upon the safe haven that is Perdition's Point. When the Carevin child first went missing nearly a month ago, the townspeople figured he had gotten lost in the woods when sneaking out with the lumberjacks and rangers, but no evidence was found that he had ever left his room the night before. The scouts searched Cadaverwood for days, but nothing came up. In a final act of desperation, his father descended into the well, but to no avail. With no hint of foul-play, the townspeople shuddered to think it was the evils that lie in the forest. While most of the town did their best to move on, the Carevins found it hard to ignore the newly formed hole in their family, especially their daughter, who no longer had anyone with whom to make mischief.

When he found out another child had mysteriously disappeared, Oliver Ebonlocke felt he had to act, taking it upon himself to investigate the fate of these children. However, unlike the first disappearance, which left no clues to be found, Elizabeth's room was marred with large muddy boot-prints. Unable to make sense of what he found, Ebonlocke decided he would assemble a small party to investigate her disappearance. The churchbells gave three long rings to call together a meeting in the townhall. The empty streets were soon filled with the heavy footsteps of a somber population. The meeting hall was silent, and after a quick headcount, Ebonlocke began to speak.

"The recent events that have transpired have shaken Perdition's Point to its core. After the first tragedy that occured nearly a month ago, we tucked away the idea that the spirits who reside in the forsaken woods may be invading our peaceful home. But when the same tragedy repeated itself only days ago, I devoted my time to discovering the truth behind these horrendous crimes. However, it is not a task for a man to take alone. I have called you all here today to see who of you would be willing to join my efforts and put an end to these unforgivable acts. As I am sure you all wish to provide support, I need those with the time and resources to devote to this cause. For everyone else, continuing your work and providing for the town will be just as supportive. If you would like to join, please rise."


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath had been sneaking about the town, hiding in bushes and lurking on roofs, listening at windows and eyeing people with suspicion all morning. Some children had seen him and commented on the new 'big kitty cat' but he'd not let himself be seen by any adults.

But when the church bells rang, and everyone began filtering in to the church, he followed along, skulking from bush to bush, from wall to wall, his nose testing the air, searching for anything odd. Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Once he get's to the church, he climbs up the outside Climb: 1d20 + 9 ⇒ (7) + 9 = 16 leaving claw marks on the old church's wooden beams and scrapes on it's stones, but finding an easy way into the bell tower. From there, he sneaks down onto the rafters, able to watch the church without being seen. Stealth: 1d20 + 17 ⇒ (7) + 17 = 24

He listens to the man talk, and watches to see who is going to be taking the job he has given himself. "They no think of Lynx be good. Foolish two-legs. But me follow them, listen, kill taker of children. Then go home, knock acorns on heads of my children." The lynx grins, bearing sharp fangs at the thought of the squealing from acorns falling.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

From the middle of the crowd, Trusk is first to stand. He stands with his shoulders drooping and his head hung in shame. Twisting a worn leather cap in his hands, he speaks up in a quiet, reserved voice.

"I'll go. I feel like it's my fault the kids are gone, being on the night watch and all. I should have been able to stop it, whatever or whoever took 'em. And so it's my responsibility to bring 'em back home. It's all I can do at this point..."

He falls silent and continues standing, staring at the floor.

It's all my fault...


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther is the second to stand, the calm and collected bartender was well known in town as the sort of man to whom violence was not the first recourse. Rarely did he join the militia in their operations and almost as rarely did he exercise his right to give patrons the bum's rush from his place of work. If he was volunteering then he must consider this to be an especially grim set of circumstances.

He certainly did not look all that intimidating, he certainly was not the tallest man in town or even the most obviously bulky. Of course, everyone at the gathering had heard the tales of how handily he dealt with rowdy drunks and worse at the Jolly Spirits. A few had even seen him do it or remembered the last time he took part in the Harvest Festival Games. The sight of his bouts in the boxing tourney had been a point of much conversation among the town for a few days afterward.

"I'll go," he stated simply, in a voice that left no room for argument about his involvement.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Unaware of the meeting, Valeria steps into Perdition's Point, putting an end to her morning's travel and briefly glad to be at her destination. The red haired lass steps into town, her leathers creaking as she turns this way and that, trying to get a sense of the place. It was hardly impressive - she had seen temples bigger than this entire hamlet. Her brows furrow as she catches sight of the temple of Erastil, but he's not the worst thing they could be worshiping by far.

"Hello?" she calls softly, not catching sight of anyone at all.

Pressing on she hears voices coming from the building next to the church, though Valeria cannot hazard as to what it is. Rather than surprising an unknown number of villagers with her sudden entrance, she takes a seat by the well, resting her back for a moment to catch her breath. She plants her greatsword in the ground before her, and utters a quick prayer to the Pharasman iconography in the hilt.

Then the inquisitor leans back and pricks her ears, hoping to catch a snippet on the conversation going on inside.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath watches the two-legs ritual. It seems a very complex way to figure out who does what. Then, he's always thought two-legs did things way more complicated than they needed to, especially druids.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Scath's ear twitches, and he sneaks across a rafter to get closer to a window he can see out of. Stealth: 1d20 + 17 ⇒ (17) + 17 = 34

Once he settles in again, he glances out the window, to see another human who seems to be listening to the conversation as well. Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Thinking that perhaps this human might be involved, since it's sneaking about listening at windows, he decides to go see if he can make it's presence known. He sneaks back to the Bell Tower. Stealth: 1d20 + 17 ⇒ (9) + 17 = 26.

Once in the Bell Tower, he sneaks back out on the roof of the church, and looks around for something to push off. Stealth: 1d20 + 17 ⇒ (15) + 17 = 32Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Finding some of the slate shingles are loose, the cat bats them off, sending them sliding off the old roof and hopefully onto the creature below. Claw: 1d3 ⇒ 1 Attack Roll: 1d20 + 6 ⇒ (3) + 6 = 9

He watches as a measly half a shingle slides off the roof. Frustrated, the cat falls back on instinct and after sneaking to the edge of the roof, the lynx uses the oldest of feline methods to mark an intruder. Stealth: 1d20 + 17 ⇒ (3) + 17 = 20 Attack: 1d20 + 6 ⇒ (13) + 6 = 19

A pungent stream of feline musk hits the eavesdropper from above. Hopefully that will cause them to make enough of a racket to be noticed. And even two-legs with their blind noses usually notice the smell of a marked target. His work done, he ducks back down as out of sight as possible. Stealth: 1d20 + 17 ⇒ (12) + 17 = 29


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Valeria's careful listening is suddenly interrupted by a sudden pouring of rain.
No.
Wait.
That is not rain.

A second later Valeria is on her feet screaming at the rooftop where she thinks the source came from, waving her sword in a rage worthy of a barbarian. It would be red-hot like her hair, except her hair is now plastered down by the most foul smelling liquid.

"Get back here this moment!" she shouts to the rooftops. "Nobody does that to me! I will clean myself with your pelt, you tatty cat!"


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath not tatty! The feline thinks to himself, a bit miffed at being insulted like that. He scrambles up the roof and to a new position, trying not to be seen. Stealth: 1d20 + 17 ⇒ (8) + 17 = 25

The feline listens to the sneaky stranger ranting and raving below, and begins to purr in satisfaction. Even half-blind half-deaf nose blind two-legs should notice that.

Sorry!


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk raises his head at the shouting outside and turns to look at the door. When no one comes in, he makes his way over and opens it to look outside.

Seeing the woman waving her sword in the air just outside the door puts him on edge.

When things start out like this, it's never a good sign.

Putting some bass in his voice and straightening himself out of his dejected posture, he asks the woman "Excuse me, ma'am. Can I help you?"

I sure hope she calms down. I left my sword at home...


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Valeria pauses, sword mid-air. Middle aged half orcs. Great. she thinks to herself, not in a charitable mood.

"Yes, I've been sent to aid this... village... with its problem. I am here to help. I'll need a bed, a bath, and... she glances to the roofs again "a word with the owner of one incontinent cat.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk keeps his gaze firmly fixed on the woman's face, making sure he catches every twitch, every possible tell. He's out of practice at it, though, and isn't sure how good his skills are these days. Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

"Well, I'm not sure what problem you might be thinking you've been sent to help fix. What problems we do have around here, we tend to sort out ourselves."

He pauses for a second before continuing.

"We're in the middle of a town meeting. You're welcome to come in if you want, just stand in the back and keep quiet. And if you would, could you hand over your sword? You'll get it back once everyone's gone, I promise."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis was already standing, but while leaning on the wall Oliver did not realize she was on the team, and so she stepped forward and closer to the pulpit, ignoring the commotion outside for the time being. "Count me in Oliver."


Male Human Expert 1/ Cleric 2

Scath:
You are unable to make out the details of the conversation within the townhall; however, through the windows you can see that certain individuals seem to be distinguishing themselves from the rest of the people.

At this point, most of the town is distracted by the meeting so you should only need to roll stealth against players who are looking or searching for you.


Male Human Expert 1/ Cleric 2

As the commotion outside escalates, Oliver glances at Trusk as he makes his way towards the door, giving a nod of approval, then brings everyone's attention back to the meeting.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

"What do we know so far?" Luther asked the mayor, still standing.


Android

Wylliam had just finished his shift. Hurrying as he heard the bells, he arrived at a most peculiar scene. A red haired young woman agitatedly shouting and the halforc Trusk trying to calm her down.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
He thought he saw something on the roof, but couldn't be sure. Approaching the scene he could make out the latest.
"Good day miss, have you come visit our hamlet, or are you a weary traveler?
Whatever of the two, you will find the inn in that direction."
, he points in the direction.

He heads for the meeting. As he enters and gets noticed, he makes a slight bow towards the mayor.
"Pardon me mayor, shift has only just ended, i came as fast as i could."
He sits down, listening to what comes next. After asking the person next to him what he had missed, he stood back up.
"Mayor, i would join in this task."


Male Human Expert 1/ Cleric 2

You get the sense that the rest of the citizens still seated are doing so out of fear of what may come should they get involved, and not so much lack of interest. The mood is made all the more grim as a clash of thunder sounds the beginnings of a storm soon to come. The wind picks up harshly and a light drizzle patters on the roof of the town hall.
"After speaking with the Hanns, we can be sure that Elizabeth was put to bed by her parents the night before her disappearance. Her vanishing does not seem to be marked by violence or aggression, as there was no destruction of property or, Erastil be thanked, blood to be found. However, there were large muddy boot-prints tracked across the room. Hopefully, one of you with better eyes and mind than mine can piece together some sort of significance. If no one else wishes to volunteer, than I would like to conclude this meeting with a prayer." After calling out to Erastil for aid, Ebonlocke closes the meeting and sends the townsfolk on their way. To those of you who volunteered, he stops you at the door and asks for you to follow him.

Approaching the fiery red-haired woman, he stops. "You have come at a peculiar time, stranger. We are in the midst of an investigation, one which may involve powerful forces from the tainted Cadaverwood. Unless you are here on business, I would advise you to move on - 'lest you get involved in this disastrous turn of events." You can tell the pungent odor is affecting him, his expression barely turned sour.

Rain is not uncommon for the people of Perdition's Point, most continue on with their business, despite the rain. The weather is cold - 58°F (14°C) - as the season begins to change from fall to winter. Even when the sky is not blackened by thunderheads, it is shadowed by an almost supernatural and perpetual cloud cover.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Valeria bows before Ebonlocke, mood slightly improving with the rain. "I am here on business. The Goddess Pharasma has heard of your plight and sent me to aid you. My specialty is tracking and destroying undead, which I have heard tell is a large problem this hamlet faces."

She stands, finally sheathing her sword. "So as my Goddess wills I place myself in your service until such issues are resolved."


Male Human Expert 1/ Cleric 2

"Very well, Pharasma is a god we can all respect, as are her followers. I believe your services may prove handy. If would accompany us, we are on our way to the residence of a missing child in hopes of finding out where she may have gone."

Ebonlocke leads the group out along the western road, turning down a small road leading the various homes. He stops at a simple home, smoke pouring out of the chimney. The gloomy atmosphere made better by the warming smell of squirrel-gibblet chili and the prospect of a hot meal. Ebonlocke knocks on the wooden door, which is quickly answered by a broad-shouldered man, "Come in, her room is still as it was." It was Francis Hann. You get the sense he did not want to focus on the matter, getting it over with as soon as possible. He leads you to a small room in the southern end of the house. The room is simple, a small bed, fit for a child, a wooden rocking horse, a small set of shelves with a few books and toys on them. And just like you were informed, large boot-prints track mud across the floor, leading to and from the window and bed.

Inspecting the tracks: Perception/Survival 15:
Upon close inspection, you can see that the tracks have been smeared by something.

Inspecting the tracks: Perception/Survival 20:
Upon close inspection, you can see that the tracks have been smeared by something. It appears to be made by the trailing of a cloak or robe.

"It seems obvious that whatever made its way in did so through the window, but that was just about all I could come up with, and why I decided to put together a team." Ebonlocke sounds disappointed with his inability to come up with something more meaningful. Francis has left the room to be with his wife, Fanferella, who is preparing the chili. She approaches the room to address the party, "When you are finished with Elizabeth's room, join us in the kitchen for a modest supper."

The focus has turned to the party, you may investigate the area as you would like.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther nods the Wylliam and Trusk, glad to have a pair of professionals along with them if things got messy. When he met Alexis's eyes he paused, hesitant, but nodded to her as well. Outside the bartender waits for the mayor to make his decision about the red-haired stranger but greets her afterwards.

"Sister," he says quietly, offering her a hand. His grip was strong but not overpowering, "Luther Callahan, I wish I could give you a welcoming under better circumstances." Luther was certainly a fair sight more terse than usual but he made a point not to disrespect wandering clergy.

At the Hann residence he warmed up slightly, giving the grieving parents each a light smile. "Francis, Fan, we'd appreciate it." The simple rituals of day-to-day life were some of the hardest after a tragedy. He made his way into the girl's room looking everything over with a keen eye before choosing his footing.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Noting the smudges, Luther puts his own foot next to the prints to get a rough idea of how much larger they were.

Luther is a pretty average sized guy, I'm looking for a ballpark on whether the kidnapper is about his size, a little larger, or pushing the upward limits for the size category

Next came the window. Luther had assumed the Hans had not sprung for window locks but he was more interested in any damage or tracks outside the building.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath will lose interest in the yelling woman once the town guard is with her. She seems not to be involved. He feels a minor bit of guilt over marking her, but then he forgets about it. Cat's rarely have long bouts of guilt over something so minor.

He does his best to follow the rest of the conversation from the guy everyone is deferring to. He can follow along with some of it, and he sneaks along behind them as they tramp to the Hann's.

The house is tricky, as he needs to get in and examine the area, but he can't with these two-legs watching. He moves around the back of the house, and sneaks around to the child's window and gives the window frame, the ground, and the dirt and tracks outside a good sniff. Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Knowledge (Nature): 1d20 + 7 ⇒ (3) + 7 = 10

I'll let the GM decide if Scath finds anything unusual with the scents on the window, wall and ground.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Alexis keeps quiet and follows the others to Hann's residence. She looks at Francis and nods, her face seems sad, but her eyes shimmer with determination. She starts looking at the footprints, but says a simple phrase and changes her focus to the other objects.
"These tracks have been smeared by something. Probably someone wanted to mess them so we could not find out much. I guess it's good to know we're dealing with something corporeal..."

She then takes a look at the girl's bed, and her toys, probably on stands, trying to notice if anything is amiss.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Stepping into the house, Trusk resumes his downtrodden posture. After all, this is the home of the second child to disappear under his watch. As Francis meets them at the door, Trusk droops even further. He looks at the man, sees the sadness on his face, and tries to make some small amends before heading into the child's room.

"I'm sorry, Francis. I'm really, truly, sorry. I should have done a better job. I'm going to do my best to bring her back unharmed..."

Perception: 1d20 + 2 ⇒ (17) + 2 = 19
The room was as he'd expected. Fit for a child, but empty and cold now that she was gone with nothing to tell you about her disappearance but a set of muddy footprints. But something was wrong with the prints. Streaks in the dried mud suggest that something was dragged over them, maybe in an attempt to smear them about.

"You're right, Alexis. Someone tried to cover their tracks. But I don't know if it's better that we're dealing with something corporeal. The ways of man are just as wicked as the ways of the monstrous. Often times they're worse, because man should know better."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis takes a side look at Trusk, unsure if he misunderstood her.
"I meant that any of them is better than the haunted ones."


Male Human Expert 1/ Cleric 2

Luther:
The boot-prints are hard to make out since they are smeared, but you get the impression they are a decent amount larger than yours. Nothing that wouldn't be human, but certainly large if made by a human.

Scath:
Sniffing around the perimeter, you immediately pick up a strange smell. Something old, very old. Almost like decay, but less pungent. It most certainly leads in to the window, but you can sense it trails off to the west. Strange parallel tracks collect the rainwater, tracks you recognize as being made some man-made vessel of transportation. They, too, lead off to the west. Inspecting the window, you see etched into the sill a symbol depicting a glowing horizon cutting across a circle with a moon above and shut eye below.

Francis seems truly distant to your offerings of condolences, barely nodding to give acknowledgement and thanks.


Male Human Expert 1/ Cleric 2

Feel free to discuss your hypotheses and conjectures in the discussion thread!


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

His curiosity satisfied, Luther returns to the kitchen and without asking permission or even offering to he moves into step helping Fanferella prepare dinner. While certainly not a dedicated cook, he has helped in the Jolly Spirit's kitchen from time to time.

Profession: 1d20 + 7 ⇒ (3) + 7 = 10

As he works, he attempts to strike up idle conversation with Francis and Fanferella. He was not exactly looking to suss out and hidden truths from the two but he was concerned about their emotional states.

Sense Motive (Francis): 1d20 + 7 ⇒ (15) + 7 = 22
Sense Motive (Fanferella): 1d20 + 7 ⇒ (14) + 7 = 21


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Survival: 1d20 + 7 ⇒ (10) + 7 = 17

Valeria looks carefully over the tracks, but keeps silent on the matter, unable to discern anything the other female hadn't pointed out already.

She steps back outside and looks around, not wanting to intrude and considering the few facts she knew, trying to think up any undead known for this sort of behaviour.

Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16


Android

Wylliam made a modest nod at the parents. Needless to say they'd been through enough of things to not be as spirited in in receiving visitors.
With the whole group in the child's room, he sees Luther already sizing the smeared footprints.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Wow...a good start for a ranger :)
He couldn't see anything unusual at the moment other than that.
Feeling it to be too crowded in the small room, he heads outside, stopping sideways near the red haired woman.

"As you've heard, we from time to time have sightings of the undead and have had the occasional skirmishes throughout the years. But correct my reasoning if i would be wrong. If your goddess has sent you here during these particular times, that would suggest something more serious to be afoot.
You also told the mayor your specialty is tracking the undead and killing them. Could you elaborate your ways? I am interested in such matters. The more i know, the more efficient i can finishing them off at any future encounter. Putting them down gives a certain..satisfaction, atop the one of protecting what you value."

Perception to try to notice any expression on her face when he says it feels good to put undead down, favored enemy after all.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath finishes his investigation, and shakes his head slowly.

Knew two-legs nose blind. Also dumb, not even check outside. The lynx thinks to himself. The lynx moves to the corner of the house, wondering how to get deaf, dumb, and blind two-legs to pay attention without revealing exactly what he is.

He's still wondering when the redhead from earlier steps out of the house. Then one of the men joins her. Not time for stupid two-leg mating rituals. The lynx thinks in disgust as the male begins chatting with the female. Looking around Perception: 1d20 + 7 ⇒ (16) + 7 = 23, the Lynx spots an acorn on the ground. Getting lined up, he carefully aims and then swipes at it as hard as he can. Ranged attack: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14 Improvised weapon, AC = Flat Footed Touch = 10 The acorn sails through the air like a bullet and bounces off the back of Valeria's helmet with a solid thunk. Assuming all it can do is subdual at most, and at most 1 pt, so probably nothing through armor

Scath then, without stealthing, races along the edge of the house, leaving bushes and brush shaking and moving in his wake. Around the corner the cat tears as noisily as he can, racing back to the girl's bedroom window. Once he get's there, he raises up on his rear legs, and sniffs a specific spot on the window sill. He remains there until, hopefully, the deaf dumb and blind humans see him.

If and when they do come around the corner, he gives them a good second or so's view of him where he is, then drops to all fours and tears off again, trying not to disturb the ground under the window any more than he has to. He races off west, his nose kept down along the ground, as if following something.

He'll stop 50 ft from the house, unless being chased, and look back to see what he two-legs do.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Bluff: 1d20 + 4 ⇒ (20) + 4 = 24 Dost thou even percept?

Valeria hides her smirk at the thought of smiting undead, and adopts a straight face and nods a few times. There may be some satisfaction to the deed but putting their souls back to rest is of great importance. I have studied their weak points and typical defensive mane-

Thunk

Turning to see the tail of that one bloody animal again, all her happy thoughts go to their special hiding place. She takes off in hot pursuit.

The feline's posture before the girl's room gives her pause though. "Hey, scruffy bowman? she calls. " I think this cat's trying to tell us something. Come take a look at the windowsill."

She treads after the lynx, keeping her hands low to the ground for tracks.
Survival: 1d20 + 7 ⇒ (20) + 7 = 27 That'll do it...

She stops about 20 ft from the apparently intelligent creature, and reaches into her pack, pulling out a piece of dried meat, her frown turning to a smile. "Well, someone is a clever one, aren't they? Just trying to get our attention, hmm?"


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath sniffs the air, smelling his own musk on the woman, and the dried pork. He takes on an air of aloofness, beginning to groom himself, his nose pointedly pointing away from the woman as he begins to lick his left rear leg. Dried meat, and salted nearly to inedibility. What am I, a goofy hound? He thinks to himself, his body posture a profound insult in feline. Dog berries! Two-legs so stupid, have to rub nose in things for them to smell. He waits for the male to join the female, then walks stiff legged to another house, and sniffs the window sill.

Assuming there's nothing to find, he then goes to the next window, and does the same thing. He repeats this several times, before looking at the two-legs to see if they are beginning to get a clue.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Perception: 1d20 + 7 ⇒ (4) + 7 = 11


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk replies to Alexis, "While ghosts and ghouls may be harder to fight, I'd almost rather that they be the case. If this is the work of the living, it's far more inexcusable."

Having seen all that he can, and not quite knowing what to make of it, Trusk leaves the room. Passing through the house, he stops to politely turn down the meal.

"Fan, while I'm sure that your cooking is delicious, I have to decline. There's work for me to do now. And the sooner I get started, the sooner everyone in town can rest easy again. I'm sure you understand."

He then steps outside and heaves a deep sigh.

I have no clue where to go with this outside of trying to post more guards. If we're dealing with a physical being, that might help, but there's no guarantee. And if more people get hurt or disappear...

Trusk shoves his hands in his pockets and begins rolling his holy symbol around in his hand.

Gorum, give me the strength to fight this battle.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Alexis moves after Trunk, to not lose him from sight, but she comes quickly in the kitchen to speak with Fan and Francis:
"I know I should remember this, but the last days had been a turmoil. How old was Elizabeth? Did you notices anything else was missing in her bedroom?"


Android

Wylliam's conversation is cut off as the red haired woman's attention is drawn by a feline. As she dashes off, he grins. A lynx, gracious felines. Hadn't expected to see one here yet.
He hears a yell directed at him.

Scruffy bowman? Woman, we rangers aren't bums.
He dashes after the two. Wylliam notices the lynx' ignoring behavior when the dried meat is presented. He smiles slightly.
Between stops he reaches into his pack and takes out a rabbit's leg. Not dried or salted, fresh but not messy.

(Lynxes eat rabbit according to d20pfsrd)
"Sorry to say this Red, but felines aren't exactly fond of dried meat. They are into game."


Male Human Expert 1/ Cleric 2

I will be fairly busy during the next couple hours. I will try and get a response in around 6 or 7 eastern time.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The lynx looks as the ranger joins, and then offers it food. It growls low in it's throat. Idiots! Two-legs are stupid! The lynx thinks to himself. He stalks up to the ranger, takes the rabbit leg in his fangs, growls at both of them, turns around and heads back to the girl's bedroom window. It drops the rabbit leg at the bottom of the window, and pretends to bury it, as if he were burying his scat.

He growls angrily at the two-legs before rising up against the wall of the house and angrily hissing at the window sill. Dropping to the ground, the lynx walks slowly along the ground, it's nose sniffing in a perfectly straight line to the west. He stalks 10 feet this way, moves a few feet over, and does the same thing in a straight line back toward the window. The entire time the Lynx oddly hops around as if avoiding stepping on something here and there.

When he's done with this, he sits and growls at the two-legs. If not figure out now, will rip faces off... He tells them in growling feline, showing fangs to both of them.


Android

"Plus, they can sometimes have kind of a temper..regardless, if i hadn't known any better, it would seem it's trying to make us see something."

Attempting to make out anything from the digging..
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
But, not having encountered a lynx like this before, the point eludes him.
Wow....the forum gives bad rolls when i use that skill....hopefully it won't turn into a spree.

The way the feline moves though is peculiar.
Looking at the lynx' walking path for anything special.
Survival: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human Expert 1/ Cleric 2

Luther:
Fanferella readily accepts your help, moving around you as if you had been there all along. Francis seems a bit hesitant to speak, giving short responses that sometimes don't even make sense. You feel that he has almost given up with the loss of his daughter. Fanferella, however, masks her sorrow much better. She gladly carries the conversation, even cracking a joke or two to lighten the mood, but you sense the recent events are still fresh on her mind. They both seem genuine in their feelings.

Valeria:
No undead that you can think would be able to act with such grace as to not bust through the window or damage the furniture in the room. Perhaps a ghost of sorts could, but then again, they wouldn't leave tracks.

Scath:
As you run from building to building, inspecting the window sills, You come across one (#4 on the town map) that has a familiar scent to the Hann residence, although much fainter and lost to time. In addition, you spot the same marking from the first house.

In response to Alexis's question, Ebonlocke steps out to ask the parents. "She was 7. They searched the room for any signs, but didn't notice anything out of place. They can't afford much, so anything out of the ordinary would stand out."

William:
(A bonus will be given since Scath is essentially aiding you.) You are able to pick up on something odd in the mud. Surprised that you missed it before, you recognize them as wagon or caravan tracks, concealed by the water pooling in the grooves. They head west, meeting the road and leaving the town. This must be what Scath was trying to show you.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Pausing in his duties for a moment, Luther looks to the Hans.

"Fan, Francis, there ain't much I can say here that'll make you feel better but I ain't gonna stop until I've found Lizzy or until I've drug them that's responsible into town. If you'll give me a few bowls I'll make sure my intrepid comrades get a good meal in them before they go running off into the dark. Mayor Ebonlocke? We should part ways here."


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Maybe we should call the others in Luther. It's unwise to go into the woods with an empty belly." She speaks this not looking at you, as if she had more reasons than just that. Alexis sits down at the table when the supper is served and eat a little in a haste, avoiding conversation if she can. She knows all to well how they feel.

Do the Hanns have more children?


Male Human Expert 1/ Cleric 2

No, she was an only child.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Does my survival roll from before pull up anything useful in track finding?


Male Human Expert 1/ Cleric 2

Aah, wasn't sure you wanted to use that to search.

Valeria:
You are able to pick up on some odd tracks in the mud. You recognize them as wagon or caravan tracks, concealed by the water pooling in the grooves. They head west, meeting the road and leaving the town. This must be what Scath was trying to show you. It appears Wylliam has caught on to it as well.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The following assumes that Valeria or William one or the other managed to twig to what was on the ground.

The lynx grumbles fitfully, growling and snarling under his breath until the two-legs seem to finally twig to what he's trying to show them.

The following assumes that Valeria or William, one or the other, managed to twig to what was on the house

The lynx collapses begins to purr finally, although it still glares at the two-legs for being so dense.

The following assumes that the two managed to twig to the ground things, but not the house things

Seeing that the two-legs are at least figuring out what he was showing them on the ground, the lynx growls to get their attention, and walks up to the wall for a 3rd time, and pats the window sill repeatedly until one of the two come close enough to see what he's patting. If they don't, he'll snarl at them. Proceed to below option about sundering backpacks

The following assumes that the two managed to twig to the house, but not the ground

Seeing the two-legs are at least figuring out what he was showing them on the house, he stalks over to the standing water, and carefully bats at it Will: 1d20 + 2 ⇒ (18) + 2 = 20, spraying the two with water while avoiding getting anything other than his paw wet until they come over and pay attention to this.

Once the two have identified both the thing in the water, and the thing about the house, the cat will growl and run over to building #4 on the map, and growl at the window sill on that house, patting it repeatedly until they look there as well. That assumes we get here, if not, proceed to Sundering.

The following assumes that neither Valeria nor William managed to twig to anything and that all the spoilers above were just the GM telling them things about the lynx.

Frustrated beyond reason, the lynx snarls and launches himself at Valeria and William (but only when they are not around the stuff he's been trying to show them). The cat attacks their backpacks in a fit of rage, attempting to rip them open to punish the two-legs for being so dense.
Sunder Attempt Valeria: 1d20 + 6 ⇒ (2) + 6 = 8Damage Valeria Pack: 1d3 ⇒ 3
Sunder Attempt William: 1d20 + 6 ⇒ (17) + 6 = 23Damage William Pack: 1d3 ⇒ 3

The lynx then goes off to look for smarter two-legs, maybe the big half-orc is smarter....


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

A short-tempered Lynx...

Once the meal is finished, Alexis comes out to speak with the others:
"So, don't you want to come inside to eat something? Fan made it as best as she could to help us, she would be happy if you ate a little, at least."

She then notices a Lynx patting at Valeria's backpack. "What's up with the Lynx? Is that your pet William? I've never seen it before..."


Android

Wagontracks?
Wylliam follows Scath towards the house.
Seeing how the cat is restless, he takes a look for anything.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
He must be tired from the shift prior to this....he clearly overlooks it.
William will wait for Valeria to arrive.

Alexis, maybe Valeria's pack wont be shredded, but hold the thought.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

That's why I said 'patting' ^_^


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk answers Alexis somewhat curtly,
"I can't. Not tonight. Work to do."

He then walks around to the side of the house that Wylliam and that crazy woman went off to, speaking as he heads that direction.
"Food's ready if you want some. I've got to go do some prep work of my own, so I won't be joining you."

On rounding the corner and seeing the cat jumping around, clawing things, and snarling, his eyes grow wide.

"Gods! That's the biggest house cat I've seen in quite a while! Friend of yours, Wylliam?"


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

'Fraid the Lynx doesn't beat the CMD to sunder Valeria's bag either way.

Her attempt to bait the cat hasn't worked, but it was close enough now for her purposes. She clicks her fingers and speaks a quiet word, calling forth her magical power to cast create water about a foot over the lynx's head, dropping two gallons of water on to the arrogant feline.

Then she turns back to the house.
"Looks like wagon tracks headed west. Right from the houses. Most suspicious indeed." Valeria notes, looking closely at the window sill where the cat had been performing and where Wylliam was now.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26 To inspect the window sill.

1 to 50 of 674 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A Haunting at Perdition's Point All Messageboards

Want to post a reply? Sign in.