A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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Male Human Expert 1/ Cleric 2

Creating Thread


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath finalized.

Reduced INT by 2
Reduced Skill Ranks spent by 3
Added 3rd hit die feat
Added Traits/Drawbacks


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Luther is ready to go.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Based on background, I'll assume Scath's 'family' is one of the ones that lives in the surrounding area, and not the town proper? And based on what he overheard, he knows the vanishing children are vanishing from town, thus he would head there? A new experience for the Lynx, a human town (having only been exposed to an Elven city before).


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Ready! We need to hurry! Please?!


Male Human Expert 1/ Cleric 2

A Gameplay questions:

As stated in the description, I am fan of doing all of your rolls at once in order to increase the speed of the game. To take this a step further, I was considering implementing 4e's mechanics of saving throws. In other words, rather than the defender rolling to meet a dc, the attacker would be rolling to beat their defense. This would be calculated by taking the modifiers that determine your DC (usually 1/2 level + ability score modifier OR spell level + ability modifier) and adding it to your roll. And for defense, I would take the bonus to that saving throw and add it to 10. An example of player attack: Cleric with 16 Wisdom casts Doom on a goblin, rolling against his save defense. Cleric rolls a 10, and adds 1 for the spell level, and 3 for the Wisdom modifier, totalling 14 vs the goblins Will defense. This would be base 10 + Will bonus (-1 for goblins) for a Will defense of 9. The cleric obviously won and the goblin is doomed. In this manner, you can make all of your rolls in the same post you declare your action. Additionally, it allows me to make saving throw rolls without prompting you to roll in another post (Player:"I open the chest." GM:"You see a pool of water with a horrifying image staring back, make a Will saving throw." ...1 day later... Player:"14") vs. (Player:"I open the chest." GM:"You see a pool of water with a horrifying image staring back, *rolls gets 16, +1 from DC of trap for 17* 17 beats your Will defense of 12 - you are now frightened."

What do you guys think of this?


Android

Wylliam is ready for his duties.

@Scath, nice hp. That's one tough kitty.


Male Human Expert 1/ Cleric 2

Negate the previous question. I completely forgot about using spoilers for prompted results. Which is silly because I did that all the time in a previous campaign I ran. And just to avoid confusion, it'd be a lot easier to stick with that.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Red haired Valeria standing by. (Sort of. I'll put up her stats when I get to a proper computer)


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

I'm ok with the 4e mechanics. Let's see how fair it is.
Supposing a goblin shaman casts Color Spray on me, with a DC of 14 (+1 spell level, +3 cha).
My Will save is +2, so I would have 55% of chance to fail on that (roll 1-11).

Instead, My Will defense being 12, the Goblin would have +4 on the Color Spray (+1 Spell Level, +3 charisma). The Goblin would fail on 1-7, so a 35% of chance to fail on that, or 65% of sucess. So the attackers get 10% more of a chance, and thus the defense should be 12+the modifiers, to make that even (I would have a Will defense of 14).

BTW that's 2 more than the usual 10 base, because of the "average" of the d20 being 10.5, not 10, ans for inverting the "target" number to fail or pass.

I do believe we could try that, and if it doesn't work we go back to the Pathfinder spells. All up to you.


Male Human Expert 1/ Cleric 2

I think just to keep confusion down, we'll stick with the default saves. If this was in person where it was quicker and easier to communicate, I would go for it. Interesting to see how the probabilities change, I was wondering that myself.


Male Human Expert 1/ Cleric 2

I will be posting the first part of gameplay tonight around 12:30-1:00 EST since 5/6 have checked in.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk is here, I just need to get everything added to his profile. I'll do so later tonight while I'm at work.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Wylliam Harrison wrote:

Wylliam is ready for his duties.

@Scath, nice hp. That's one tough kitty.

:)

On the other hand, I don't get any class levels until everyone else hit's 3rd level. So front loaded.

EDIT: The kitty tries to figure out a way to take EWP Katana so he can run through combat with one clenched in his teeth and take people out at the kneecaps. :)


Android

That'd be funny to see, but hard to pull off.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The feline apologizes in advance for the latest post (or perhaps that's in arrears since I'm posting afterward I posted). He hopes that Valeria is not the type to hold a grudge, and will understand that animals think like... well animals, even awakened ones.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Nice.

But I think your stealth just got shot to crap by that "attack." The sniping penalty is crazy.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Trusk, the Warchild wrote:

Nice.

But I think your stealth just got shot to crap by that "attack." The sniping penalty is crazy.

Pulls Puss'n'Boots 'Big Eyes Cuteness' attack.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Hey, don't try pulling that crap on me. My cat tried it after running away from the shedding brush and letting her fur mat up. Now she's running around the house bald and I laugh at her every time I see her.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I did the same thing to my mother's cat, for the same reasons. We called her Rat-Cat for about 2 months. Her dignity has only just recovered.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Question for GM

It's a ways off, but when we hit 3rd level and Scath can actually take a level in a class, would you be good with Kobold Quarterly's Spell-less ranger? It's basically a hybrid ranger/rogue if you haven't seen the class. Unfortunately it's not up at D20PFSRD for some reason. I could copy/paste the relevant bits into the character sheet. It get's a sneak attack that's only usable in favored terrain or against favored enemies (goes up at half the rate a rogues does), get's Ranger Talents (most of which are reflavored rogue talents) and a couple of speed boosts that only work in favored terrain and gives up all it's spell-casting ability.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Well that's one way to make an introduction, mr feline. I'm certain there will be almost no grudges or revenge at any stage any time soon. Almost certain.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Valeria Veilwarden wrote:
Well that's one way to make an introduction, mr feline. I'm certain there will be almost no grudges or revenge at any stage any time soon. Almost certain.
Meow? Me? I didn't do anything! It was the dog...


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Daww... but revenge... but daww...


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Revenge, like gazpacho soup, is best served cold, precise, and merciless...

Yea, right, you can never have too much precision in your soup.


Male Human Expert 1/ Cleric 2

So to sum up the changes to gameplay that I will use, at least for now:

Whenever you have use an ability or action that would prompt the target to make a saving throw, roll for that target and I will tell you if you succeeded or failed.

For initiative, I will use the following rules
1. Roll initiative for all players and monsters (monsters all rolling on one count) in the pre-combat post in which I describe the encounter setup.
2. All players who are faster than the monsters post their actions in any order.
3. Once all actors have posted, I resolve the actions in initiative order, then describe and resolve monster actions.
4. Next, all players post an action in any order.
5. Repeat steps 3-4 until combat is finished.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I seem to remember reading something about bugbears sometimes being hired as kidnappers, which is something they excel at. I can't remember where I read it, but I'm going to say bugbears.

Kidnapping? Check.

Slightly bigger than a human? Check.

I rest my case. Quote it, cut it, print it. When I'm right, you can all thank me. If I'm wrong, well, the GM must have misread "bugbear" as "(insert whatever monster here)."

Actually, wait. No. I think it was Derro. Yea. Derro work. Except to make it bigger than a gnome someone cast Enlarge Person on it.

So it's either bugbears or derro.

Or a rag man.

Insert "What have the Romans ever done for us" here.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Zombie Bugbear!


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Zombie bugbears... on ice. Trust me, I've seen them before.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Apparently Wylliam's eyes were kidnapped as well.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Must speak Feline to read:

Scath thinks it's a vampire, or a Skeletal Champion.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

"Fools! While you debate your illogical hypothesis the trail gets colder and colder. We should be moving swiftly! And what is this..."
K Nature: 1d20 + 5 ⇒ (10) + 5 = 15
"...Lynx doing?"

I will chose the unusual Bugbear, then.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath is fun, but posting 8 different possible actions based on other people's hidden results can be a bit problematic. :)


Android

Im sure he is, but.....if he launches at her pack 1st, i'd back off. Couldn't have mine ripped now could i?

However, ill try to avoid that point of the future. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath would come back later and shred it just for spite. :) He is a cat.

Or you'd wake up with a live snake in your boots, or something. :)


Android

Haha, with a ranger, if he forgot to clean them one day, you think boots worn trecking would be fancied by a snake as temporary hideout? It'd wrestle you for sake of staying away.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I officially declare Wylliam to be Blind and Deaf. The jury's still out on if he's Dumb too, but we'll learn that in due time.


Android

Hey now...not my fault the forum rolls so bad for me.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

By the way, nothing personal, Red.


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

None taken out of character at least. Being the only stranger (except the Lynx, maybe?) to the town in this group was always going to come up one way or another. But fun to play.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Valeria Veilwarden wrote:
None taken out of character at least. Being the only stranger (except the Lynx, maybe?) to the town in this group was always going to come up one way or another. But fun to play.

The Lynx is only known to one family, who lives outside the village.

But people rarely suspect 45 lb felines of leaving muddy bootprints and kidnapping children. :)


F Human HP 7/10 |AC 16 -FF 14 - T 12 | Fort +4/Ref +2/Will +5 | Init +8 |Perception +7

Which makes it... the perfect perpetrator! J'accuse!


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Wait, I thought that the first kid that was kidnapped was the boy... At least, that's what recruitment said.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Somehow after receiving a message from the GM informing me of the details my mind twisted them up. Yes it's the boy who's missing, Luke is the name. Lia is fine at home.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Oh, it's on, Valeria. It's on like Donkey Kong.


Male Human Expert 1/ Cleric 2
Scath wrote:
The Lynx is only known to one family, who lives outside the village.

Since there's a witch in the other group who lives in the woods, what if I carried her character over as an npc and she was the person in the woods that you knew? Might give a cool opportunity for investigations. I only suggest it cause I don't see a whole lot of people living in the woods by themselves if that is what you were implying.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
laughmask wrote:
Scath wrote:
The Lynx is only known to one family, who lives outside the village.
Since there's a witch in the other group who lives in the woods, what if I carried her character over as an npc and she was the person in the woods that you knew? Might give a cool opportunity for investigations. I only suggest it cause I don't see a whole lot of people living in the woods by themselves if that is what you were implying.

Uhm, ok... uh... the background I had was that Scath had been helping a family that lived near the village, but not in it, through the winter (when the father was down and injured). I had assumed he was a furtrapper or something with a family that lived just outside the village due to needing to dry/tan the hides (a really smelly undertaking small villages don't like inside their confines).

If there's no families outside the village, I'm not sure why Scath would have come into the village to look for missing kids, as he'd not have heard about them. And the family wouldn't have needed his help in the winter, as the village would have helped them out with food with the father injured.

Confused about character motivations now


Male Human Expert 1/ Cleric 2

Ahh okay, I must have missed that, but it makes complete sense. No worries then.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

It's so hard to be a cat nowadays... World domination is not easy as it was back then...


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Alexis Carevin wrote:
It's so hard to be a cat nowadays... World domination is not easy as it was back then...

I have a couple of pet mice for that.

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