A Gossamer World (Inactive)

Game Master Rednal

Dalaston
Temple of Abadar
Tactical Map


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Female Changeling Intrigue Oracle 3 (covetous curse)

Sorry, Yin, got busy.

Yeah, I'm gonna move her out of the mist.

Preferably before your turn, you delaying if need be.

Edit: didn't you give us Resist Fire, Yin?


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

I already wrote with the assumption of delaying until your turn is up. No harm done there, no matter if you take me with you or not :)

And yes, did give us Resist Fire, why are you asking? Yin expects the Dragon to come back any time now, and the Duration is long enough to see us through this. (plus I was not certain if I would end up needing to use Area-Damage spells and that gave me one element I would not have to care about Friendly Fire with). Now, just means I can cross my own Trail without worry IF NEEDED, which is very good since I would probably breach my own SR and not allow a save.

on a further note, while flavor text mentions ground, there's no such limitation in the spell parameters, so I expect it works while flying.
If not, I'll have to retcon because If I'm just dripping fire down on the ground thats pointless. But since other spells(like Thunderstomp) explicitly state such limitations I believe we are fine with a fire-trail in the air. Besides, Rule-of-Cool should cover that :P


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Not really any suggestions, Sashin. Was somewhat struggling to find something cost-efficient to do myself. I expect a few rounds of buzzing through it and setting it ablaze may accomplish that, but other ideas? No more than you.

Unless you want to hear a suggestion of taking a look outside and see if you can spot any Dragons approaching the city...which the Dust Cloud may make hard. But possible you have to spend a standard action to "Drag" me out of the cloud anyway...while letting go of me, you moved towards me, then the cloud followed. I don't think I got a chance to hold on yet, and if my turn is before yours I have to save vs. Distraction on Casting anyway and don't need a lift.
So yeah, maybe just spend a action to "pick me up", then move away and "free action" let go of me when I speak up right outside the cloud.

Anyway, I'll make sure to repay you with a Telekinetic Charge or Two on more...physical encounters ;)


Female Changeling Intrigue Oracle 3 (covetous curse)

Would you be okay with losing your mount? I'm totally okay with heading away from this thing and scouting.

And I'd love a Telekinetic Charge when we meet said dragon.
I can't wait to grapple that thing and take it down.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Totally ok :) We can reestablish our mount-madness relationship later, but right now I'm quite busy anyway :)
You may want to wait a bit with scouting, though, depending on how effective my attack is. If we can expect to deal with the mist in a few rounds time, there's still a couple more aura's behind the next door...and I doubt its 4 more of these doom mists.

And I solemny promise, if the dragon shows up, you get to charge it ^_^


Female Changeling Intrigue Oracle 3 (covetous curse)

Dragon v. Dragon match to the deathhhhh!!!!!


So... just waiting on Sashin's Standard Action, I guess? Unless you'd like to pass.

Also...

Quote:
...and I doubt its 4 more of these doom mists.

*Lightbulb*


Female Changeling Intrigue Oracle 3 (covetous curse)

Yeah, I thought I had said I'd fly out and see what I can see.

My bad.


*Reviews things*

Oh, and Yin? Wild Arcana is a Standard Action now. (It got errata'd quite some time ago after they realized that it destroyed the action economy waaaaaaaay too much) Did you, uh, want to edit your post?


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Oh, okay, went by the SRD which still has it as swift. In that cast I would probably omit the Haste and replace it with Wild Arcana. Cannot edit any longer so just assume it like that. In that case, remaining movement speed is lower this round but the plan is identical. In fluff, I'm just starting later in the round with buzzing in and out.

Depending on Clouds actions next round, I'll haste then if it tries to run or is not near me, or double-move continue to buzz if it stays on me.


Battle Imp [11 CR] Brawler 2 | Harbinger 13, Champion 1 | HP: 315/315 | AC 40 / T 21 / FF 31 (+4 v AoO fr move, +2 if moved 10’) DR10/cold iron, immune: fire | F 21, R 23 (+2 if moved 10’ ), W 22 | CMB +21 CMD 31 | Init +10, Per: +30

BTW, realized I alluded in my last post but should state explicitly: Battle Imps are immune to fire. It's in my stat line and on my sheet...but we're crazy enough characters it can't hurt to be explicit. ;-)


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Ya, you are the reason i explicitly stated I spread the Communal Time-Share Protection among those NOT immune. I knew you are, but was not sure who else.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Almost expected the winds to have that effect. Pity.

What I am here for is this, though: "dripping oil from her body and causing it to spontaneously ignite as it hit the ground beneath the swarm and made dropping lower"

I specifically mentioned "on a further note, while flavor text mentions ground, there's no such limitation in the spell parameters, so I expect it works while flying.
If not, I'll have to retcon because If I'm just dripping fire down on the ground thats pointless. But since other spells(like Thunderstomp) explicitly state such limitations I believe we are fine with a fire-trail in the air. Besides, Rule-of-Cool should cover that :P"
earlier on this page. Was I not aware of the effects in-character? Because I expected to leave a flying Fire Trail, rather than carpet-bomb the ground below...which would, btw, also become complicated if I was flying very high, because technically, even if its 5000 feet high, I would ignite the ground instantly, if the flying variant was not using some kind of burning vapors...

just bringing this up as I explicitly stated this possible outcome and would really have appreciated a warning(even after a knowledge-arcana to know how the spell would work for me) regarding the result, especially after spending a mythic point.


Looking over the spell, I don't think hitting the ground is actually flavor text - it's not called out separately from the rest of the spell. I generally do try to run things as written - mostly because you DO have very powerful characters (randomly incompatible enemies aside), and I'm trying lumping extra power on. XD; I didn't actually see the comment on ret-conning.

That said, yes, I'll allow you to ret-con it. ^^


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Aye, its all fine. What I meant was that other spells call it out explicitly, such as Thunderstomp. "This spell has no effect if you cannot reach the ground or floor, or if your target is not in contact with the ground or floor."
I was actually looking for clarification and errata regarding fire trail, but found none. Other questions would be how it would work on planes without gravity/a reverse gravity spell, or If it would be a complete death-trap if Mineire had cast a Resilient Sphere around me and the Ooze and I just fly in circles dropping more and more burning oil...(and how would that scale).

I just focused on "During this spell's duration, each time you leave your space, you create a trail of fire that burns within the spaces you move through for 1 round before it burns out." figuring that means it works regardless of the space I move through.
and saw: "When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting." as flavor text. What if I have a Polymorph spell active and have no pores? What if I am a undead Lich that basically only consists of a skeleton with Equipment to begin with? Or if I am in a non-physical form(Gaseous Form)?
It fails to spell out fail conditions for that.

Just explaining where I came from when I assumed it would work as I thought.

So, before I proceed, let me clearly ask first how you would handle the following scenario...the spell I cast would instead be Detonate and I move into the middle of the mist. Seeing what is about to happen, Mineire casts a Resilient Sphere around us to contain the explosion.(which happens one round after casting is finished, so even if the Resilient Sphere misses, I have one more standard action before I go off.

Would this Detonation, if contained within the Sphere, be sufficient to blow the Mist up? It's a clear case of GM call-scenario since we'd be compacting a Explosion that we trigger inside a enemy, so it may well be the spell would not act exactly as written.(For the record, of course I would also eat increased damage from that-)

No worries, I'm certain I'll find other options too, just testing the waters before I post something else that won't work :)


Asking for clarification on things before you do them is always fine - indeed, it's quite welcome. ^^ I actually don't want the effects of your abilities to come as surprises - that kind of defeats the purpose of rules text, y'know? XD

And you're right in that Fire Trail would probably have weird effects in weird planes. o.O Probably case-by-case results...? As for Detonate...

1) The Resilient Sphere would need to be big enough to entirely contain the creature (the enemy is 10 feet in each direction - a 10-foot diameter sphere would be too small).

2) The blast is an area effect, and looks like it would hurt the mist, at least. Naturally, I can't tell you whether or not that would be sufficient to kill it - for one thing, you'd need to roll the dice first - but it WOULD hurt it. And the sphere, if large enough to contain the creature, would indeed contain the blast. Compacting the blast would not increase the damage, merely limit its range.


You sure you want to do that, Barrett? It merged with the ceiling and isn't currently able to be pushed around by the wind.

(Though if you just want to maintain the wind to catch it when it DOES show up again, that's totally okay.)


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

@Rednal...

quite the nut to crack. I considered asking if I can deduce if it has a hive mind, but my first approach with a Persistent Heightened Command Undead obviously won't work regardless because the Necromancy Spells all lack mind-affecting descriptors since undead are immune to those.

Which seems rather silly.

It's undead, which makes it immune to mind-affecting.
It's a Swarm, which makes it immune to all single-target except mindaffecting if it has a hivemind.

It's an Undead Swarm with a Single Mind.
I cannot cast "mind-affecting undead-targetting spells" like Command Undead and Control Undead because they are NOT mind effecting, but would need to be to get past the Swarm part.

Imho that's a rules loophole this thing is abusing :P
*smile*
(If I ever get to make another Gestalt with a freely choosen base creature, you really have to tell me where to find this thing...not so much to play it as to scare whatever GM is running the recruitment)

In the interest of proceeding faster and because it's likely to flee anyway, Yin will simply repeat calling in Ball Lightnings, via her Wild Arcana. Only this time, it's the REAL thing, and they are Persistent to boot.
(so no will save to disbelieve, and need to succeed on Reflex Save against DC 24 twice per sphere, per round)
If Mineire cannot trap it because it's too large, I guess we have no real options.

I am currently at university laboratory waiting for a project partner, but I will write it in gameplay later. Just wanted to let you know ASAP.


You're right about the fact that this thing has an exceptionally nasty combination of traits. I'm honestly impressed with the designer for coming up with this beast of an encounter.

Of course, it does have one huge weakness - Channel Positive Energy would shred it in no time, and that's not exactly an uncommon power. Heck, if you weren't on a bit of a deadline, you could hire a few clerics to come blast it for you. XD Still, I'm looking forward to seeing how you guys handle it - and it's proooooobably going to be the hardest fight in this module short of the boss.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Btw, just because I found it amusing because that thing disbelieved her Shadow Evocation...

I had considered progression before learning we only do a single module. If Yin would have made it to Level 15 she'd get her Sorcerer Capstone via Robe of Arcane Heritage. With Solid Shadows Metamagic, that means 100% effectiveness of Greater Shadow Evocation on disbelieve.

But things become better. If she gets to fight on a shadow-aligned plane(such as the plane of shadows which both Sashin and I love), then you actually want to FAIL your will save, because if you realize it's not real, it will do 110% damage/effect(70%+20%+20%). Yay RAW ^_^

"Yeah Punk, you just made your safe. Which means things will be worse for you now! Because this is Opposite-Plane!"

Kind of see it like that: You fight in the plane of Shadow, all of a sudden the enemy summons monsters which attack you. Monsters you remember from your childhood, from stories, or from ancient books you read. But they are real, they hurt, they are not illusions.
But if you were able to pierce their veil, be able to see what monstrosities from alien planes took these familiar forms, trying to breach into this reality to unravel your existance, then things would be worse!


So, what kinds of things would Yin fear... a clown who refuses to smile?


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Kittens.

They come up to her and rub their head against her. Totally unafraid. Acting as if the world belongs to them.

Yin KNOWS they are plotting, have a plan...she suspects they have telepathy with each other. And there's an equivalent of kittens in EVERY world she visited so far.

The way they so clearly establish themselves as parasitic masters in so many worlds, subtely dominating diverse slave races and the fact they seem to have taken a liking to her makes her feel very insecure, because she can feel their mind control echo through her own minds. Pet me...pet me...give me food and pet me...

Oh, also, the mother of her twin was killed by a feline predator while pregnant which is the reason she never had a living sister, unlike almost every other member of her race, so that may feed into the trauma in one of her minds.

be back later. Creating a Old Female Beastmaster Ranger(Throwing Style) with Throw Anything...who will throw her herd of cats at enemies.
Close Quarters Thrower(Cat) and False Opening(Cat) would need Weapon Focus(Cat)...good thing I won't have to meet the prerequisites.
And no, I'm not even kidding. Gonna use her as NPC in a home game. Yay inspiration. Cats will ready action to pounce(attack will be treated as charge) and will know a trick to come back and jump into Quick-Draw position.


Female Changeling Intrigue Oracle 3 (covetous curse)

Maybe Yin could pull the same trick, but with dragons? xD


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

hum? are we waiting on something? I was wondering. figured I had not made that retcon post with the Ball Lightning instead of Fire Trail but only stated the intent on discussion already...is that what's the holdup?


Well, I am waiting for actions for THIS round from those who haven't posted...


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

hm. right. This round...the mist went into the ceiling, hu? My first impulse would be to disintegrate the ceiling, but i guess it'll just hide in some other part of the wall then?

Team, how about we ignore that bloody mist for now and rush through the next door? there was 4 more auras there, and chances are, if they know the mist was triggered, they are busy buffing.

Rednal, how far away where those guys again? Just considering doing a double move action, sending all 6 lightning spheres towards them if someone breaks the door open...because THEY don't know the first ones aren't real ^_^


Female Changeling Intrigue Oracle 3 (covetous curse)

Does it mean I get to break another door down?

If so, I'm all for it!

Seriously, though, we need to move on.

But, what if it attacks us from the back?


65-75 feet from the inner doors. So about 100 feet total, given your current position. Of course, you'd also have to get through the doors somehow...

(Sashin, being outside, is further away)

As for just breaking down the doors and blasting everything... *Reaches for a bag of popcorn and grins*


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

can I cast haste on the lightning balls? They are my buddies!
They are like friends to me, tiny round mindless shortlived friends!

or, alternatively, would they count as "objects" for dimension door? *gg* (yeah, I would have to touch one...)
100 feet would be 5 rounds, thats too far if they only go 20 feet each.

(I know technically neither, but don't blame me for trying ;) )

@sashin, if it attacks from the back, then at least it will join battle and we can deal with it. But right now, there's no incentive for it to even come at us. So it can make us waste resources, then hide in the floor, or the walls, until whatever we threw at it runs out, then come back out of the wall and continue to harass us.

The mist is just a roadblock(one that is currently scared of us), I vote we move on...


*Lightly thumps*

Haste can only target creatures. Unless you have a way of turning the ball lightning into autonomous electrical elementals, no. XD They're not objects, either - for all targeting purposes, they're spells.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Can i research a Level 9 Spell? "Animate Spell"? Like animate object but the targeted spell becomes a semi-intelligent autonoumous being?

First things, I would animate "Howling Agony" and "Unnatural Lust" and introduce them to one another, hoping they want to have little cantrips together.

but yeah, expected that ^_^ guess not, then.


Female Changeling Intrigue Oracle 3 (covetous curse)

Well, I have 200 feet of fly speed, and the strength to back it up.

I'm willing to blast a hole in anything.
Dragons usually are.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

On a more serious note...GM, I'm missing a target description on Force Anchor...

It obviously works on incorporeal things, but it wants to get lodged in a torso. But it does NOT have a Target line in the SRD.

Would that thing work on the mist?


They didn't have a target descriptor in the book, either - probably forgot. XD; However, I think it's clear that it's meant to be "one creature". I'm willing to accept the "torso" bit as fluff and assume that any reasonable body part would work - but it would not work on a swarm.


Just waiting on Oneidros, I think.


With the mist hiding right now we should just move on deeper into the temple. We're hardly well-equipped to deal with it so we should disengage while we have the chance. I can dispel Sirocco and we can keep hammering it if it decides to pursue.


Just waiting on Sashin, I think~

No huge hurry today, given that it's a holiday.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

what kind of light level do we have in the building? specifically, what kind of light level will we have beyond the open door.(just putting the question up already so I won't have to ask AFTER the round resolves).


All areas are naturally dark - you'll need to bring your own light or not be bothered by the darkness.


I'm not sure I understand how I would have invalidated anyone's actions in the last round. I posted last, therefore I went last; regardless of my initiative score. The way everything played out Barrett should have been the last one through the door, not the first.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff
Barrett Armstrong wrote:

I'm not sure I understand how I would have invalidated anyone's actions in the last round. I posted last, therefore I went last; regardless of my initiative score. The way everything played out Barrett should have been the last one through the door, not the first.

Because Oneidros run up to listen at the door and I went invisible(last round) and wanted to jump right behind the door to see what awaits us.

But both of those actions don't resolve before you open the door Oneidros is listening on and bump it into me on the other side :)
it also makes both of these actions pointless, as Oneidros basically wasted his turns action, and I wasted a spell and my action.

No worries, really, it's just that we would both probably have picked different things to do if we knew you'd go and open the door already :)


I still don't follow. Oneidros still scouted the door and had a standard action remaining. He found no traps and thus we were able to go through the door. He was able to go through at the same time as the rest of us.

You still would have/did ended up on the other side of the door invisible.

If you're point is that you didn't get to see the resolution of your two actions before I moved, that's not something I can control. It's for the GM to decide if he wants to give you the results before his summary or as part of it.


In general, I don't respond until everyone's acted - not unless you all specifically say "X is posting and doing Y, can we get the results of that before the rest of us post?"

(The reason for this is that PbP is slower than tabletop games, and I'm not present every moment of the day. I want people to be able to post in a timely manner, not wait for a day after each person posts in order to get the results.)


Sure, I understand. That's why I acted on the assumption that everyone's actions would be successful rather than sitting around wasting my turn.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

The point is that you made both our actions redundant. Scouting ahead implies not drawing enemys attention at the same time. Thats gung-ho :)

Totally fine with that, but I would have acted different. E.g. wait until you open the door, move forward and hit them with a spell, or propel sashin or oneidros towards them telekinetically.

Just because an action resolves does not mean it's meaningful.

Imagine the following.

Char 1 does a sleight-of-hand-action to snatch a valuable vase from a trapped pedestal.
Char 2 stands nearby and checks the vase for magic/appraises it.
Char 3 prepares an action to catch the vase if it slips from Char 1's grasp.
Char 4 pulls a weapon and shatters the vase.

Yeah, everything can still resolve, no problem. Char 1 takes it, Char 2 notices its incredibly valuable, Char 3 nervously eyes Char 1 handling it, and char 4 destroys it.
But in the scenario, actions of Char 1-3 are pointless.
Same with Char 1 diplomacy on someone, Chars 2 and 3 support. Char 4 pulls out a weapon and attacks the person. Everything can resolve. Char 1 manages to get the person to helpful and he's just about to spill the beans when Char 4 turns him hostile and starts combat.
Maybe Chars 1-3 would have taken different actions if they knew.

But it's fine, you also went right in at the brothel, so Yin will understand it's Barretts character and adapt :)


I can't say I agree but I will try more to accommodate in the future.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff
Barrett Armstrong wrote:
I can't say I agree but I will try more to accommodate in the future.

no need to do so, really, it's just that with about 5 pages of posts worth its not so easy to guess what will people do, yet.

I would guess that Yin knows your character better than I do. So she may have anticipated you will rush to the door and open it, where I did not.

Just need to get to a point where I can also anticipate the actions of others, which may take a bit. Apologies if this whole thing came across wrong. I just meant to clarify what I was trying to say. "invalidate" was the wrong word, "render pointless" was what I should have used, but english is not my primary language and sometimes I post in a hurry or late at night. sorry for any confusion that may have raised.


Also, you're all starting this campaign at a higher level and basically going into your first fight with a bunch of powers being tossed around. XD I actually kind of expected some roughness since you aren't intimately familiar with each other's strategies and what you can expect the others to do. Seriously, don't worry about it - I'm sure you'll all get through somehow.

Or you'll suffer a horrible fiery death at the... uh... mouth of an angry dragon. Also a possibility. o_O But hey, at least I decided not to go for the Monster Manual's Mythic Red Dragon after all! (Waaaaaaay above your CR, and I'm not that evil)


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Mythic Red Dragon? I'm intrigued...would it blend?


Yes.

It's also CR 27/MR 10, and in my infinite benevolence, I decided that it was a little bit out of your reach. Also, I don't have the Hero Lab files, so properly reducing its power would be too much work. XD (<- The real reason)

Instead, I just did something else. 8D

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