A Gossamer World (Inactive)

Game Master Rednal

Dalaston
Temple of Abadar
Tactical Map


Adam, the Defender
LG Colossal construct (clockwork, kaiju)
Init +7; Senses darkvision 600 ft.; Perception +70

Defense
AC 44, touch 6, flat-footed 40 (+3 Dex, +1 dodge, +38 natural, -8 size)
hp 500 (40d10+280); fast healing 30
Fort +26, Ref +31, Will +26
Defensive Abilities recovery, reinforced construction; DR 20/adamantine and epic; Immune construct traits; Resist acid 30, cold 30, electricity 30, fire 30, sonic 30
Weaknesses vulnerability to electricity

Offense
Speed 100 ft.
Melee 4 slams +65 (6d6+33 plus stun/19-20 plus unconscious)
Ranged cannon +35/+30/+25/+20 (10d6/x4)
Space 80 ft.; Reach 80 ft.
Special Attacks hurl foe, trample (8d6+49, DC 63)

Statistics
Str 76, Dex 16, Con —, Int 13, Wis 10, Cha 10
Base Atk +40; CMB +81; CMD 94
Feats Alertness, Big Step, Combat Expertise, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Exhausting Critical, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Mobility, Power Attack, Skill Focus (Perception), Skill Focus (Sense Motive), Spring Attack, Stand Still, Tiring Critical, Vital Strike, Whirlwind Attack
Skills Acrobatics +43 (+71 jumping), Intimidate +33, Perception +70, Sense Motive +50; Racial Modifiers +20 Perception
Languages Celestial, Common (can't speak)
SQ efficient winding, massive, proficient, standby, swift reaction

Special Abilities
Cannon (Ex): One of Adam's arms ends in a cannon. It may use this as one of its four slam attacks, or it can use it to fire cannonballs. A cannon has a range increment of 200 ft., and deals 10d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. Adam's cannon can hold up to 50 cannonballs—reloading a single cannonball is a standard action. It can scoop up raw materials to replenish its reserve of cannonballs.
Efficient Winding (Ex): Adam can function for 100 days when fully wound.
Proficient (Ex): Adam is proficient with all simple and martial weapons, and does not suffer a -4 penalty when using improvised weapons.
Reinforced Construction (Ex): Adam has a total of 280 bonus hit points, and gains a +13 bonus to all of its saving throws.
Standby (Ex): Rarely needed, Adam is able to remain at rest for long periods of time. As a standard action, it can place itself on standby. While on standby, it can't move or take any actions. It remains aware of its surroundings, but takes a -4 penalty on Perception checks. Time spent on standby doesn't count against Adam's wind-down duration. Adam can exit standby as a swift action, gaining a +4 bonus to its Initiative check if it does so to initiate combat.
Stun (Ex): Creatures struck by Adam's slam are stunned for 1 round if they fail a DC 63 Fortitude save. If struck by multiple slams, the duration increases by 1 round for each failed Fortitude save. The save DC is Strength-based.