A GOLARION GRAND ADVENTURE (Homebrew Campaign)

Game Master New England Frost Giant

The time has come for the annual lighting of a lantern from the Eternal Flame located in the Crypt of the Everflame. Who will brave the wilds and what rests in the crypt?


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Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

"Good, we found the door. Logically, there should be a safe path leading to it that avoids the traps. Dart, can you see if you can find a clear route to it that doesn't involve us jumping more pits? Once we've found the right way, we should try the levers again, with someone posted at the door to try and jam it open."


Maidie Henrod wrote:
"Good, we found the door. Logically, there should be a safe path leading to it that avoids the traps. Dart, can you see if you can find a clear route to it that doesn't involve us jumping more pits? Once we've found the right way, we should try the levers again, with someone posted at the door to try and jam it open."

Dart finds a safe passage from the entrance door to the door you all need to get through.

Sorry Maidie. I somehow flagged your last post. I replied to it so it would remain in the the active game posting order. It may or may not get erased.


Half-Elf Druid/1 - hp 9/10 l AC:16 Flat:14 Touch:12 l Fort: 3, Ref: 2, Will: 5 l Per: +9 l Init: +4

Once Elias finishes filling up the saddlebags, he will return to his companions and hand them out to those who want them and move to position to set one in place.


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Lets try again, then. Maidie says after marking the safe route and moving to the lever she pulled before.


Male Dwarf Cleric of Desna 1

"Well now that we have a door! How about we try weighty saddlebags attached to the 2 furthest levers and then we can attach the last one and hopefully that will hold the door open."
Fror will assist in the placing of the weights and then just before the last one, touch Dart's arm.
"Dart as the most athletic, you should probably be the last through and just in case, may Desna bless you with luck"

Use 'Bit of luck' domain power. May reroll any d20 rolls for next round


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

hah, how's bout I carry you in with me? Or better yet! Toss you in! But, yes I'm fine with that. dart smirks as he slowly reaches for the dwarf.


Half-Elf Druid/1 - hp 9/10 l AC:16 Flat:14 Touch:12 l Fort: 3, Ref: 2, Will: 5 l Per: +9 l Init: +4

Well, are we ready then? Time appears to be of the essence, we should not tarry Elias says as he raises his saddlebag to the lever, waiting for confirmation before releasing it


Male Dwarf Cleric of Desna 1

"Now that i would like to see! You take the risk at the back I will be first in and take that risk, sound ok?"


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

Dart takes his place at the furthest lever from the door


Once everyone is in place and the signal is given, the three levers are pulled and the saddlebags are put over the levers to hold them in place.
You hear the grinding of metal against stone. The door is easily opened and the group can easily make it to the door within the one minute time limit.
Once through Fror sees a short hall that extends to the west and around the corner. A long hallway with a door at the end is to the south. A light source will be needed for everyone else to see clearly. The walls are roughly cut as well as the floor.

current map


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

well that was simple. Bah. Dark caverns, even my eyes cannot see well here. Let me see.... Ahah! I knew this would come in handy. dart rummages through his small pack until he brings out a sunrod and activates it. Maidie dear, would you hold this?


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Maidie takes the sunrod and holds it up, then waves for everyone to be quiet.

Shhh...Can any of you hear the crying noises from before?
Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Male Dwarf Cleric of Desna 1

"Ahh good point, surely they must be here somewhere"

perception: 1d20 + 3 ⇒ (7) + 3 = 10


The voice is much closer once you get through the door. Though you're unsure which direction.


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

perception: 1d20 + 8 ⇒ (14) + 8 = 22

well nothing getting done just standing here. Comon.

Dart will begin to walk down the hall way, stopping if he spots the source of the noise or anything that looks like trouble (or shiney)


Which hallway Dart?


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

(Oops),the one on the east that fror has looked down.


Male Dwarf Cleric of Desna 1

Fror will follow Dart, shield up.
" Should we call out to the person crying? They might be able to guide us to them."


You travel down the eastern corridor and it turns south about fifteen feet before turning again to the east. A door stands at the end of the corridor. Dart searches for traps and sees that there aren't any. You all try every possible thing you can think of, but the door will not open. Putting your heads together, you reason that the door does not open from the side your on.

Thought I'd save you guys a week worth of wasted time. This door will not open from where you are.


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

"Looks like we'll have to go back and try the other corridor. Let's try not to make too much noise, we don't know what might be lurking in here."


Male Dwarf Cleric of Desna 1

"Fine by me, let's see what we find,I am all curious about that locked door now."

Fror will start pushing his way back to the front and unless Dart takes the lead, he will.


You all turn back and travel 2/3 of the way down the southern passage before coming to another western hallway with a door at the end of it. The voice can be more discerning here and it seems to be coming from the southern door.

current map


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

"Let's find out where those crying sounds are coming from." Maidie says quietly.


Male Dwarf Cleric of Desna 1

Once Dart has checked for traps, Fror will open the door, shield up and hammer ready.


Half-Elf Druid/1 - hp 9/10 l AC:16 Flat:14 Touch:12 l Fort: 3, Ref: 2, Will: 5 l Per: +9 l Init: +4

Elias will nod and draw his spear, moving towards the southern door as the rest of the group moves, ready to strike if need be and sorely missing the companionship of Braxis.


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

well comon then. Get in there!

Derrick will stand behind the dwarf rapier drawn and dagger in his other hand.


The door appears to be locked Dart pushes past Fror and goes to work on the lock disable device: 1d20 + 4 ⇒ (14) + 4 = 18


The door appears to be locked Dart pushes past Fror and goes to work on the lock disable device: 1d20 + 4 ⇒ (11) + 4 = 15 The voice you heard coming from here suddenly stops!

Dart you probably should have taken disable device as a rogue type. You may attempt to give it another try.


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Holding the sunrod up so Dart has light to work, Maidie looks intently at the rogue's unsuccessful attempts at opening th door.

"Should he keep trying, or see if we can find another way around? Whatever is on the other side of the door is alerted to our presence now."


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

I thought I had o.0


Male Dwarf Cleric of Desna 1

" Before i smash the door in with my hammer, shall we see if the person crying can help? after all they know we are here. HELLO, IF YOU OPEN UP, MAYBE WE CAN HELP YOU!"


You hear low muffled whimpering from the other side, but no reply.


Male Dwarf Cleric of Desna 1

"Ok, Stand clear of the door, we are coming in!"

With a quick prayer under his breath, Fror tries to break open the door.
Strength to break door: 1d20 + 2 ⇒ (7) + 2 = 9

Ha ha, oh how the dice gods favour my efforts!


You get a sore arm for your efforts.


Male Dwarf Cleric of Desna 1

Rubbing his shoulder, Fror prepares to try again.
"Well that didn't go as planned,1 more go and then I start taking it apart with my hammer! "

Str: 1d20 + 2 ⇒ (3) + 2 = 5

After bruising his other shoulder, Fror attacks the door.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Seriously! 3 3s in a row!


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Maybe we should try another way or find the key for the door? The text in the room with the pool mentioned a key. It might be for this door.


Half-Elf Druid/1 - hp 9/10 l AC:16 Flat:14 Touch:12 l Fort: 3, Ref: 2, Will: 5 l Per: +9 l Init: +4

I believe we were unable to get the key last time we checked, and I don't think we have time to wait until you can ready new spells. I'm with Fror on this, we should break it down if Dart cannot unlock it. Elias will say, mumbling about how he wishes he had some adamantine.


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

We were unable to get the key by magic, but that doesn't mean we can't get it out of the pool. Any of you gentlemen fancy a quick swim?


You can always get a heavy branch and tie the gnome or halfling on a rope and fish the key out! Lol.


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

I didn't want to say it but...


Rigs for the sinker and Mossri for the bobber.


Half-Elf Druid/1 - hp 9/10 l AC:16 Flat:14 Touch:12 l Fort: 3, Ref: 2, Will: 5 l Per: +9 l Init: +4

Let's do it. I love the idea of a gnome or halfling bobber


Male Dwarf Cleric of Desna 1

Burning with shame, Fror has another go, but he really can't hit a barn door!
Attack door: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

What the hell!!


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

I love a good demihuman joke as much as the next teenage wizard, but this is getting silly. What do we do?


Maybe Maidie should try breaking the door down! Lol


Rigs makes his way toward the group and sees you're all standing by the door. Seeing the dwarf injure his arm trying to break the door down , he says, Move outta the way and let me try! 1d20 + 2 ⇒ (16) + 2 = 18


Rigs slams into the door moving it open a little. Something appears to be Blocking the door. A couple more tries and I think we get get this thing open.

Everyone make a Perception check please.

Rigliame perception check: 1d20 + 1 ⇒ (7) + 1 = 8


Female human conjurer 3 | HP 25/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +3, Ref:+3 Will: +6 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Male Dwarf Cleric of Desna 1

Perception : 1d20 + 3 ⇒ (18) + 3 = 21


Half-Elf Druid/1 - hp 9/10 l AC:16 Flat:14 Touch:12 l Fort: 3, Ref: 2, Will: 5 l Per: +9 l Init: +4

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
You appear to have lost your touch, Fror, Elias will say as he chuckles, have the rigors of travel kept you from doing a hard days work?

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