A Fistful of Coppers: Treasure of the Phandelver Mine

Game Master Loup Blanc

A Western take on classic fantasy.


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HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2

Indeed. See you soo. Thanks, JDPhipp's girlfriend :)


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Just wanted to check in and say that I am having a blast with this campaign so far.


Glad to hear it! I'm enjoying it as well. You guys are currently in Part 2 of the adventure, which has 4 parts (the third of which is kind of optional and mostly short adventures, but still quite fun), so you're a ways off from finishing, but I already foresee doing another, longer game in this style once we're done. It's working very well from my view, and I've got ideas rolling for what to do next.


By another game, I'm assuming you mean continuing this adventure beyond this module? I'm really digging this group of characters, so I'd hate to lose it all if we started something new.


HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2

Yeah, lots of fun!
Looking forward to more dusty, rootin' , tootin' adventures :)


I was referring to an idea for a new game with new characters, but I wouldn't be averse to continuing on with this group if you guys prefer--alternatively, characters could be brought over to a new campaign if you like. I'm not committed to any given idea, although I'll drop that the idea I like at the moment is a heavy rewrite of an Adventure Path to really play up Western tropes and draw in some more of the fantasy (especially darker fantasy) aspects.


Male Human Paladin (Oath of Vengeance) 3 | HP: 23/28 | AC: 15 | Init: +2 | Perception: +2 | Lay on Hands: 0/10

I'm liking the Western feel, though honestly, I'm not loving 5e all that much. It's a fine system, but all the mechanics feel sort of... weak.


I'm down to run through a heavily modified AP for a western feel, no doubt about it. I'd love to have this group stick together for the most part now that we're starting to really get to know one another, but if others want to mess around with new characters it'd be neat if those of us who carry over characters kept these events in our backstories or something. Either way, I'll probably stick with Drake as I'm enjoying him immensely so far. I'm enjoying 5E for this but if others wanted to switch to Pathfinder or something like that it'd be alright by me as well. I'm just having a swell time, truth be told.


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Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

It suddenly occurs to me that it probably wouldn't take much to "westernize" Curse of Strahd. It would give the setting a bit of a Dark Tower meets Unforgiven vibe.

Either way I'm cool with keeping this Ka-tet.


Westernizing Curse of Strahd would be neat, although I have a feeling it might be a very heavily modified version of Hoard of the Dragon Queen if it is a 5E adventure path at all. I know the GM owns it as we once tried to run it more or less as-written, with... some issues. I could be wrong, though, that only popped into mind because we've established that Neverwinter exists. I feel like this campaign has already got kind of an Eberron feel though, so more of those elements would be neat too.

In other news, Drake is waiting to hear from everyone else on if they think this poor bloke deserves to be a human shield.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Haven't checked in for a bit because life stuff -- but did anyone else lose their update reminders. Mine suddenly disappeared.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None
Drake Wills; "The Wendigo" wrote:
In other news, Drake is waiting to hear from everyone else on if they think this poor bloke deserves to be a human shield.

He'd probably be more trouble than he's worth. And in character I'd rather just knock him out.


I dunno if people will see this at all, but I've noticed that both myself and some other players in games I'm running have lost their dots on... pretty much every game they're in. I'm not sure why it happened, but I recommend checking all the games you're in and potentially shooting a message to your players if you don't hear from them at all. I figured I'd throw this out there to make people aware if they missed this or something like that.

Seems this is a widespread issue. I've been throwing this up in all the games I'm in.


I just noticed it myself. What's more, it doesn't seem to be coming back with just one post in the threads again... I'm not sure what the deal is, but hopefully it'll get fixed. We'll forge on for now.

EDIT: Also, to let you all know in case you're interested, I've opened recruitment for a campaign I've been planning to run for a little while now. It's in the Savage Worlds system, combining a couple of the settings/subsystems from that game. Don't worry if you're not familiar with all that--it's pretty easy to pick up, and I'm happy to help with mechanics if you've got a fun concept! Check it out and let me know if you're interested.

War Diaries Recruitment


A fix is supposedly going up tomorrow morning when their offices open.


First off, my apologies to the delay--I started coming down with an illness on Tuesday, which is when I usually update.

Secondly, I've been continuing to think about the Go for Your Guns mechanic and how to incorporate it here. It seems difficult to really make use of while maintaining speed in play-by-post, since I'm typically rolling all your initiatives in a batch and announcing the results in a single post. This means you can see whether you've already beaten the enemies with a roll before you'd declare if you're going for the guns, essentially giving you the opportunity for "free" advantage on your attacks in the first round, without a risk of failure.

At the moment I can only really think of two fixes for this that wouldn't drastically alter our format, and one that would.

1) You can only Go for Your Guns if your first initiative roll fails to beat the enemies'. This reduces the frequency with which you'll use the rule, but makes it a real trade-off situation when you do: high-risk, high-reward gameplay at its core.

2) I post the rolls in a spoiler, but don't announce the results in the same post. I then trust you guys to choose whether to Go for Your Guns before you look at the rolls, and then it's on you to post in accordance--if you've beaten the enemy, you go ahead, and if not, you don't (or post with the understanding it'll happen after their first turn). I don't have an issue with trusting you guys, I think that's a necessary and inherent part of the game, but it does have other drawbacks, including the potential to slow things down again as I wait to post enemy actions until I get confirmation on anyone using the rule. I'd probably need to have some time constraint on this--maybe 24 hours.

3) We switch to you guys rolling your own initiative, giving you full control over things and the opportunity to decide on Going for Your Guns before I even roll for the enemies. This will probably slow things down some, however.

I'd like to hear what you think before making any sort of changes here, because it's your game, too, and I want you to enjoy it.


Could I propose an alternate change?

When it comes to this trope in Westerns, it's not something that heroes even always have the opportunity to do. When they go for their gun it's always in a situation where a fight hasn't properly started; guns are usually away, the situation is tense but it hasn't actually devolved into drawing weapons. I feel like, by the time you roll initiative, we've past the point where this trope would typically come up. What if we could only go for our guns when we actually start a fight? We then roll our 'go for your guns' initiative roll and you can roll the others? It also makes this more situational, but it also feels a little more faithful to the idea anyway. You're in a high-risk situation, everyone's on edge... and the gunslinger whips out his iron and blows one of them away before they have a chance to blink.

Alternately, I like either option 1 or 2. I feel like they'd have the least impact on the game's updating speed.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

I'm considering multi-classing as a Cleric. It would certainly be handy to have a healer in the group. And I like the story implications. Plus I just have a soft spot for clerics.

I would lean toward Pelor, which would be the Life or Light domain. Both are strong choices.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

And I really like Drake's suggestion.


Do Rangers not get healing spells at all in 5E? Drake has his own self-healing that he can get by on pretty well, and Jed has Lay on Hands. I won't discourage extra healing but if you ever get access to healing spells as a Ranger I think we'd be fine with just that.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

I do have cure wounds. But this isn't purely a mechanical choice. I also like the flavor of it.


Male Human Paladin (Oath of Vengeance) 3 | HP: 23/28 | AC: 15 | Init: +2 | Perception: +2 | Lay on Hands: 0/10

Hey everyone. I'm feeling kind of like I'm not getting into playing Jed very well. So I've talked with the GM and I'm swapping to playing a rogue instead. Jed will stick around until we get back to town, then I'll hopefully be ready to swap.

Stats: 4d6 ⇒ (5, 4, 6, 5) = 20
Stats: 4d6 ⇒ (5, 1, 1, 1) = 8
Stats: 4d6 ⇒ (5, 5, 1, 3) = 14
Stats: 4d6 ⇒ (6, 5, 3, 6) = 20
Stats: 4d6 ⇒ (5, 3, 1, 1) = 10
Stats: 4d6 ⇒ (2, 2, 4, 1) = 9
Stats: 4d6 ⇒ (4, 5, 6, 3) = 18
16, 7, 13, 17, 9, 8, 15

Wow, that is atrocious.


Uhm... Hmm. Yeah. I'll allow you to reroll the 7 and 8 there, or just reroll the whole set if you want.


Male Human Paladin (Oath of Vengeance) 3 | HP: 23/28 | AC: 15 | Init: +2 | Perception: +2 | Lay on Hands: 0/10

Stats: 4d6 ⇒ (5, 1, 4, 4) = 14
Stats: 4d6 ⇒ (3, 5, 6, 2) = 16

That makes it: 16, 13, 13, 17, 9 14, 15

Much better. Think I'm going to go with (Racial +1 Dex and Cha)

Str: 13
Dex: 16
Con: 14
Int: 16
Wis: 13
Cha: 18
Hon: 9


Male Changeling Rogue (Mastermind) 3 | HP: 28/28 | AC: 15 | Init: +3 | Perception +3

Alright, here's my new character concept. He's a snake oil salesman type who's going mastermind once we hit 3rd level. Specializes in social situations, but it handy with a six-shooter if he can't talk his way out of trouble. He's out in the sticks selling bogus protective charms because things got a little too hot in the last major town he was in an he had to burn his last cover identity and run with the law on his heels.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

I hope you enjoy your new character. And it seems we're at a perfectly good place for Jed to go out in a blaze of glory. :-)


Hey all! I felt I owed you guys a quick note on what's going on since I haven't updated recently. I'm in my final week of classes as an undergraduate, and it's at least as busy as that phrase suggests. I've got projects due, papers to write, tests to take, and a decent chunk of a novel to write and revise and polish up. Add in extracurricular stuff--two shows over the course of last weekend--and going over essays for the students I'm TAing for... and I'm a little pressed for time.

I'm not abandoning these games by any means, but I don't know how well I'll be able to post for the next week or so (until finals are over and everything's turned in). My hope is to have time to post on this Thursday at least, and perhaps over this weekend, but I can't guarantee anything. So please bear with me for a little while, and we'll get things going again as soon as I can!


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

No problem. I wish you success. The game will be here when you're ready.


HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2

Yup, hope your studies go well.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Congrats, DM.


Hey all, just posting in to let you know that I probably won't be updating things until Sunday evening or Monday morning (EST). My great-grandmother passed away a couple days ago, and some family I haven't seen in a while is visiting, so I don't expect to have the opportunity to post. Sorry for the delay, and thanks for your understanding.


HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2

My condolences. Wow, great-grandmother...I'd be especially grateful to have had the opportunity to know any of mine. Yer a lucky guy, despite the recent loss.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

My condolences as well.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Sorry for my delay. But I'ts been a brutal few days. I sort of need to be blunt. On Friday, June 9th, my father tried to kill himself. I'm the only close relative to him and so I've been dealing with that. It's been difficult to say the least.

I'm going to be getting back to my games a little slowly. But I do plan on coming back. Because frankly I need RPGs, especially now. I beg your forgivenss and ask for a little patience as I settle back in.


Male Human Paladin (Oath of Vengeance) 3 | HP: 23/28 | AC: 15 | Init: +2 | Perception: +2 | Lay on Hands: 0/10

Jesus. I don't think anyone can blame you for being distracted by that. I hope he's starting to recover and I wish you both the best.


That's awful. I've been in his situation, and having someone there who cares is really one of the biggest things you need in a situation like that. I hope he is doing better, and that he can find something that helps him. Take your time.


I'll echo those sentiments--that's really rough. No worries on taking your time or needing to focus on anything else.

My own deepest apologies for the delays; between being busy IRL and the site having troubles, I haven't been able to post for the last few days. That said, I should have more reliable access and enough time to post in the next couple days, so hopefully I'll get things going again as early as this evening!


HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2

Absolutely no apologies necessary. Go take care of your family, we're not going anywhere.


Sorry for falling behind again so quickly--work is neverending, and as soon as it seems like one thing's finished another pops up. Updates tomorrow, hopefully.


Hey all, posting in to let you know that I'm going to a summer camp with my family for a few days, starting tomorrow. I won't have Internet access or my laptop with me, so I don't expect to be posting at all while I'm there, but it's only a few days--tomorrow afternoon through Friday afternoon. Feel free to take the time to RP, discuss things out of character, or anything else you like--I should be back and updating things Friday evening or Saturday morning to keep things moving as soon as I can.


Alright, everyone, I'm back and ready to keep this moving this week. I'm gone again this coming weekend on a paintball trip, but until then I'm around and should be good to post regularly!


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

We're all at 725 xp. And the bugbears alone are worth 200 xp each. The bandits I'm guessing were 25 xp each. What I'm getting at is that we should be leveling up after this encounter. So everyone should start thinking about what they want to do for their 3rd level.

Personally, I'm taking my third level of Ranger. I considered Beastmaster, but in the end I decided to go with Hunter.


Hey everyone, I want to give yet another deep apology for my extended absence from the site. It started with a somewhat impromptu trip last week (my younger brother is looking at colleges) that left me with much less time and wifi access than I'd expected. I had really hoped to post regularly leading up to the weekend, but it didn't happen. Then this weekend was the expected absence from a paintball event, but I'd meant to start posting again as soon as possible after returning from that.

This week, I don't know that there's a tangible reason for my not updating so far, and I know that's really sh*tty but I'd rather be honest than come up with some other excuse. I don't know if it's just that I've been working on other stuff, or that I haven't had the mental energy, or what exactly, but I just couldn't get on here to update things. That's a really crappy place to be regardless, but it's definitely a bad place to be as someone running a game for other people (or playing in them).

In any case, it's come to a close, whatever it was, and I want to get stuff moving again as best as I can. I'm going to try and update everything intermittently throughout today, and tomorrow if I don't get to it all, so look for updates. If all the absences have killed the flow or your mood for the game, I fully understand, so just let me know, but I am really hopeful to be a better GM in terms of posting frequency. Thanks.


HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2

Hey, don't fret Blanc, sometimes the brain just needs a break.
Glad you're back.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Yeah, it happens. Don't worry about it.


Still here.

As for third level, Drake will probably take his second level of Fighter for right now. The ability to get more actions when necessary is huge, and I want that advantage for what I assume is a boss fight. More warlock spells can wait for now.


Just letting you all know that I'm leaving for a camping trip for a couple of days with my family--I know, it's another short-notice absence, but it is what it is. My apologies, but if it's any consolation I may be able to post on this one. I'm not sure exactly what the situation at the campground will be, some have wi-fi these days and some don't, but if I get the opportunity I may even use my phone to get a hotspot and check in if I can. In any case, I'll be back on Wednesday, and I'll update as soon as I can. Thanks!


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

I believe we were supposed to roll for HP at new level, weren't we? Well, here goes.

HP: 1d10 + 3 ⇒ (2) + 3 = 5

That would set my new Max HP 31. I am taking my third level in ranger. I'm taking ensnaring strike as my new spell. And I'm taking the Hunter option with Colossus Slayer. Obviously none of that kicks in, yet. I just wanted to get that out there.


You can roll or take half the hit die, whichever is better--so for example, in this case, Dom, you'd be getting 8 hit points for the level (5+3) for a total of 34.

Thanks for letting me know your build plans--if people want to state those now that's great, but you can also hold off until the rest if you want. I would like to hear what your choices (if any) are at some point, though.


Male Human Paladin (Oath of Vengeance) 3 | HP: 23/28 | AC: 15 | Init: +2 | Perception: +2 | Lay on Hands: 0/10

Hit Points: 1d10 + 1 ⇒ (1) + 1 = 2

Taking half then I suppose. So I get 6 points. Since I'm switching once we're done with this dungeon, it hardly matters. I'll make sure to level my other character too.

Other Hit Points: 1d8 + 2 ⇒ (6) + 2 = 8

Which is appropriately way better.

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