A dream of Kithios (Inactive)

Game Master Torvald Torvaldson

Using the Falcon's Hollows modules in a home brewed world.


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Male Half-orc Paladin/1

Give it a shot Azz.


Come on Azz, save the day! Open the door, make some diplomacy rolls, tell our buddy Kerr how we are going to help him out.


Female Human hmam

I open the door and speak in Draconian

Hail Master Kerrdremak...I wish to parley

My name is Azzakhan and I wish to speak with you about an issue that will be beneficial for both of us. The Truescale Tribe led by Merlokrep has made a major mistake in judgement. The kidnapping and eventual sacrifice of the sun dwellers children has not gone unnoticed. Those above ground are upset. I would like us to work together to change the leadership beneath the ground.

I will help release the Truescale Tribe of its terrible and inept leadership and allow a much more intelligent leader to take his place. But you and you must help. My friends and I will help take down Merlokrep, your leader who shall lead your entire tribe to ruin, if we can make a simple deal.

We work together to make this happen. We aid each other in battle. You give us the proper battle information and you are trustworthy. We take all the sun dwellers with us. We will help make you the new leader of the Truescale Tribe. We have our pact completed when we reach the bright light above.

My friends and I take the sun dwellers and go up sunny side freely without any resistance. You take control of whatever you want under the sun. The caverns are yours.

Deal!

diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


Male Half-orc Paladin/1

Wait!! Don't do it now...What're you thinking!!!!


Male Half-orc Paladin/1

Nah....Just kidding...Woot! Go Azz!!


Female Human hmam

To Daed: was it +20 for good luck?


Male Elf Druid/1 AC:20 HP:24/24

Several kobolds blink at you in surprise, slowly taking in your many words.

Azzakan:
~hissing~So YOU say, but why should we trust you pink skins and how know you of the Truscales? Maybe better we kill you all here and now and feast on our bones?


Female Human hmam

Kerrdremak...you would be a fool not to take me up on my offer. I have given you a choice. If you decide not to accept my gracious offer then the pink skins/ sun dwellers will destroy all of you.

You have a choice to make. My friends are powerful. We want all the pink skins/sun dwellers to live above the ground. Once again the caverns are yours.


Female Human hmam

Kerrdremak... We care nothing about your caverns but we want our people home. I have extended an offer to help you make the Truescale stronger. Make your choice. If we do not return with the children it is on you why your entire tribe ended.


Male Elf Druid/1 AC:20 HP:24/24

Draconic:
It will be as you say then. I will give you information on where you should go to look for these little pink skins and where Merlokrep's forces are. When you are ready to confront Merlokrep himself we will join you and overthrown his rule!


"what's going on Azz?"


Female Human hmam

To Group: Haha...Donplomacy at its finest as usual. After talking with him a couple of times Kerr has decided to join us. He will give us the location of both the children and the Leader's (Merlkrepp) forces. He says he will confront the leader when we are ready. I do not know if I believe this. But if we get a true location of the children we can work from there.


Female Human hmam

To Kerr. :Where are the pink skin children?

To group: You are not involved yet. I do not know where the kids are yet. I am the only individual they know about. I PERSONALLY shall trust Kerr. Make your own decision. I am awaiting information.


Good job Azz. I agree though that we need to watch our backs.


Female Human hmam

To Group: Once I get the information we will move forward. Be Ready.


Male Elf Druid/1 AC:20 HP:24/24

Draconic:
So, here is where the lil pink skins are: One we captured, along with a half elf, and have down in our den on the lower level. One fled with a lil man and we sent some of our fierce warriors to capture them. One fled into the bones of the monks to the North. One foolishly wandered into the chain demon's domain North of this room. The last lil pink skin, well, frankly we lost the scent on that one and don't know where it go to. Be careful new friends! There are many traps on this level. Even the cauldron-elevator in the next room is trapped. If you place to much weight in it it will drop the ground below crushing you. Be wary and be safe and meet us down below in the chief's throne room. There we will join you to free our tribe of his stupitity!


Female Human hmam

Kerr tells me ...one child with a half elf is in their den on the lower level. One fled with halfling, one fled North where the monks were, one wandered into the chain demon's domain to the North, one is just lost. (Who do we have so far?)

There are lots of traps here, cauldron elevator is booby trapped..too much weight not a good idea.

After we find the kids we are to meet Kerr in the chief's throne room.

Where to now fellow heroes?


Looking back through the posts. Kimi was with the Halfling. We have Savram, from the skeletal monk room, right?

There are still three children unaccounted for: Mikra, Jurin, and Hollin. We know from the halfling that Mikra and Jurin made it to this level but Hollin was felled by the kobold's paralytic poison and is most likely still held captive on the second level. The Halfling said Jurin was with the chain wielding monstrosity.


Male Half-orc Paladin/1

Which one is the closest?


Male Elf Druid/1 AC:20 HP:24/24

The chain demon's room is in the tunnels East of the cauldron room you just battled in. Savram you don't have as he fled back into the dungeon during your last battle.

Mikra and Jurin should have made it back to the surface and Jeva.


Let's head to the chain demon room.


Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:
Let's head to the chain demon room.

Everyone good with that?


Male Half-orc Paladin/1

Oh yeah! I'm leading.


Male Elf Druid/1 AC:20 HP:24/24

Assuming no objection from Azzakan:

You head back into the cauldron room and cautiously beging exploring the natural looking fissures to the East. The talk of a "chain demon" not exciting anyone in the party very much (where's the Paly?).

Unlike the rest of this level, this area features rough stone and undressed rock reminiscent of a mine shaft. The tunnels divide and rejoin several times, making it difficult ot maintain a sense of direction. Compounding this confusion, thick acrid smoke fills these tunnels, making it difficult to see anything beyond a few feet.

~creatures in the smoke filled tunnels have "concealment"~

http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment


Well at least we should have concealment too. Lead on Jal.


Male Half-orc Paladin/1

I quietly lead on.


Male Elf Druid/1 AC:20 HP:24/24

Perception checks please...


perception: 1d20 + 13 ⇒ (10) + 13 = 23


Male Half-orc Paladin/1

perception: 1d20 + 9 ⇒ (12) + 9 = 21


Female Human hmam

perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Elf Druid/1 AC:20 HP:24/24

You can't see anything but you swear there is something out in the smoke...stalking you.


Female Human hmam

To group: what do you think, I build a bomb and throw it forward to light them up.


Unless you have a limitless supply you might want to save the bomb until we locate whatever is out there.


Male Elf Druid/1 AC:20 HP:24/24

The party stand together quietly discussing thier options as the air of menace grows about them. The smoke, cutting their lungs and watering thier eyes.


Female Human hmam

I stealthily move forward using my well earned but under used rogue abilities.


Male Elf Druid/1 AC:20 HP:24/24

DM screen:
AzzakanStealth: 1d20 + 9 ⇒ (20) + 9 = 29

Azzakan quietly moves forward, completely disappearing from sight and sound in the swirling smoke.


Daedeloth silently prays: Crazy bastard, Desna watch over him.


Male Elf Druid/1 AC:20 HP:24/24

DM screen:
stealth: 1d20 + 13 ⇒ (14) + 13 = 27AzP: 1d20 + 8 ⇒ (13) + 8 = 21DEVILDOG!: 1d20 + 5 ⇒ (2) + 5 = 7

Azzakan:
You slowly and quietly advance down the tunnels. After moving about 50 feet, the jaws of a huge redish-brown wolf with white claws and burning, firey eyes rip through the smoke clamping shut just in front of where your throat was going to be! You take HOT!: 1d6 ⇒ 2 points of damage from the heat coming off of the beast. initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Female Human hmam

initiative: 1d20 + 2 ⇒ (4) + 2 = 6


Male Elf Druid/1 AC:20 HP:24/24

Azzkan:
DEVILDOG: 1d20 + 5 ⇒ (11) + 5 = 16The beast again snaps at you but your armour stops its gnashing jaws from rending your flesh. However, the intense heat deals HOT!: 1d6 ⇒ 3 points of damage.


Female Human hmam

attack: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d6 + 4 ⇒ (5) + 4 = 9


perception: 1d20 + 13 ⇒ (10) + 13 = 23

Can I tell what is going on? Maybe hear sounds of combat and a direction?


Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:

[dice=perception]1d20 +13

Can I tell what is going on? Maybe hear sounds of combat and a direction?

Much like Schultz...you hear NOZING!


Male Elf Druid/1 AC:20 HP:24/24
Azzakan wrote:

attack: 1d20 + 5 ⇒ (6) + 5 = 11

damage: 1d6 + 4 ⇒ (4) + 4 = 8

Azzakan:
Critical FAIL!: 1d8 ⇒ 2You lose your next round's action! DEVILDOG: 1d20 + 5 ⇒ (4) + 5 = 9DEVILDOG: 1d20 + 5 ⇒ (2) + 5 = 7 The beast snaps at you wildly, missing both times but you take HEAT!: 2d6 ⇒ (5, 1) = 6 points of damage from the intense heat of the flames that cloak the creature.

Nice Hogan's Heroes reference.

Silently to Desna: "Help me find my friend Azz."

Cast 'guidance' and then look and listen for any signs of Azz again.

perception: 1d20 + 14 ⇒ (16) + 14 = 30


Female Human hmam

To DM. I take a healing infusion.

heal: 1d8 ⇒ 6


Male Elf Druid/1 AC:20 HP:24/24
Azzakan wrote:

To DM. I take a healing infusion.

[dice=heal]1d8 +

This triggers an attack of opportunity. Still do it?


Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:

Nice Hogan's Heroes reference.

Silently to Desna: "Help me find my friend Azz."

Cast 'guidance' and then look and listen for any signs of Azz again.

[dice=perception]1d20 +14

The power of your goddess pierces the veil of evil that cloaks these halls and you can sense that Azzakan is about 50' ahead and is in mortal combat with some type of eveil not of this plane!


To Var and Jal: "Azz is just ahead battling an evil beast."
I move forward to assist Azz.


Male Half-orc Paladin/1

I also move forward to azzist.

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