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Anselth
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A warmth fills Sir Galavaine's heart when he invokes his God's name, and the Cleric is sure Heironeous is with him. As he moves down the hall, the pervasive sense of wrongness presses in on him more strongly, though he can't yet see anything that may be the source of the feeling.
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Something seems off about the passage south. You can't quite put your finger on it, but there's definitely a sense of wrongness.
DM Anselth
Sallandrya was standing guard there the longest, could she have made a perception check to see what that was earlier? She has infra vision as well.
Edit: Cool we posted back to back.
Anselth
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| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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That's fine, no need to worry about me, I was just wondering if there was a 'new' presence that was not there before, or because Sir Galavaine used his lantern. I was looking down that hallway for a bit, I don't think I would have entered this door had there been some 'wrongness' just up ahead though. Actually I think I would have backed up! LOL Your good at setting the mood DM Anselth.
No harm, no foul.
I do think we should back each other up.
| Podo Bumbleroot |
| Male Halfling Thief / 3 |
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Since there is obviously something in the room, and Podo can't tell what it is, his bravado takes a back seat to his self preservation, and he waits for one of the "longlegs" to enter the room first. He will eagerly watch, and prepare to enter if necessary...or run the other way if that is more prudent.
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Sallandrya arches an eyebrow, in partial disbelief that they are pulling away from the door, but knows that a hunting pack is more formidable than a lone wolf.
She backs up, keeping her line of sight on the unopened barrier and follows Tarmin's lead towards the others. TThe Ranger priest is determined to keep pace with her sister in arms, but is not altogether certain if that is the wisest action.
Sallandrya will be taking Favored Enemy: Doors, as soon as possible.
| Sir Galavaine of Verbobonc |
| Male Human Cleric of Heironeous 3, Hits 27/27, xp 3281.6/6000 |
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"Nothing but more a sense of unholiness and evil entering my soul," shrugs the knight. "But you are right locking that door reduces the threats for now."
Sir Galavaine continues to step forwards slowly now that Andre is with him. He puts the lantern down for others to hold so that he may draw his warhammer.
Anselth
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Salla, you can hit anything easily that nobody is right up against.
Podo quickly locks the door as the rest of the group proceeds south into the corridor. Andre and Sallandrya begin to feel the same pressure that Sir Galavaine felt...
The group moves carefully until they can see into the first cell. A flicker of movement in the door draws their attention, and two humanoid forms shuffle into view. They were apparently once human, but their movements are jerky, and their rotting flesh is almost falling off their bones. The smell from the bodies is noticeable. The creatures peel their lips back, baring yellowed teeth where they still remain. They shuffle slowly forward, arms outstretched towards the priest and the Paladin.
No need for initiative, these guys always go last. Group is up.
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Sallandrya's eyes adjust to the low lighting and as she makes out the approaching forms.
Chilled by their unnatural forms and with a look disgust for the walking abominations on life, she whispers a quick prayer to the Great Hunter that her aim holds true and mirrors the movements of Tarmin, launching two arrows above the heads and through the ranks of her fellow party members.
First shot
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
She carefully adjusts her aim
Second shot
1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
| Sir Galavaine of Verbobonc |
| Male Human Cleric of Heironeous 3, Hits 27/27, xp 3281.6/6000 |
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Sir Galavaine calls on the brave god to protect him against the battle to come and smiles at the knowledge his soul did speak true. There is wrongness to be smote.
He steps forwards a little to give the archers and paladin space to act.
cast protection from evil, lasts 3 rounds. -2 to hit him and +2 to save vs their nastyness.
"By Heironeous stand and be judged for the foul creatures you are."
Anselth
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to hit: 1d20 ⇒ 18
damage: 1d8 ⇒ 2
Sallandrya and Tarmin down one zombie before it can act, three of their arrows shattering the rotting body, ending the creature's twisted existence. Andre closes the distance with the other, burying his sword deeply in the zombie's side. The creature barely seems to notice that it has been wounded, however, and swings back at Andre, clawing his face before he can extricate his blade from its flesh.
The sounds of combat and the moans of the undead seem to have attracted other undead, as two more can be seen staggering from the next cell.
Andre, take 2 damage
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Sallandrya's eyes widen as she see's more approaching forms.
'Thank the Great Hunter and the god's of Virtue that we were brought here, this wretched fort has become a hive of the damned!'
The look of disgust for the walking abominations lingers on Sallandrya's face and she launches two more arrows through the ranks of her fellow party members towards the new threat.
First shot
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Second shot
1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Sallandrya will chance a glance behind her to make sure the door that was locked remains so.
"Pettry, watch our backs! Things just got 'sporting'!"
| Tarmin Elinissa |
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The thrum of bowstrings fills the air as Tarmin follows Sallandrya's example
Don't forget Sallandyra, our specialization give us 5 attacks ever 2 rounds, so 3 this round.
1st Arrow
1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 2 ⇒ (1) + 2 = 3
2nd Arrow
1d20 + 3 ⇒ (3) + 3 = 6
1d6 + 2 ⇒ (5) + 2 = 7
3rd Arrow
1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 2 ⇒ (3) + 2 = 5
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Right you are Tarmin. Nice roll Sir Galavaine!
Sallandrya will hold her last shot and fire at any that has been hit but is still standing and a threat to her companions
Third shot of round two
1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Rangers are showing off!
Anselth
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As the Rangers down the two that just appeared, Sir Galavaine finishes off the one that clipped Andre. Unfortunately, the hall seems fairly infested with the monsters as yet two more appear from another doorway, and two others appear from behind the far pillar.
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Sallandrya starts to mentally count her arrows.
May the Great Hunter keep my quiver filled until we put the last of these monsters down!
first arrow
1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
second arrow
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Sallandrya will aim for the closest ones that would threaten her companions.
| Sir Galavaine of Verbobonc |
| Male Human Cleric of Heironeous 3, Hits 27/27, xp 3281.6/6000 |
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Good third shot - Sallandrya. More 20's everyone!
Sir Galavaine moves to block off the pair coming from the doorway, thrusting his hammer up into the shambling undead's face.
Hammer attack 1d20 + 1 ⇒ (5) + 1 = 6, damage 1d6 + 1 ⇒ (3) + 1 = 4
"Inevitable is thy rest. Quit moving out of the way of Heironeous' justice," as the creature steps aside easily.
Anselth
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| Podo Bumbleroot |
| Male Halfling Thief / 3 |
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REPOST: You know for such a popular Website...this one sure is full of glitches.
Podo will stay hidden from the beasts and ONLY attack if he has a backstab opportunity, or to rescue a comrade. If a rescue attempt -4 on attack, and only first die of damage
1d100 ⇒ 83Hide in shadows (50%) chance
1d20 + 4 ⇒ (2) + 4 = 6 Backstab / shortsword
2d6 ⇒ (6, 2) = 8 Damage
Anselth
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Podo looks for an opportunity to sneak up on the creatures, but one isn't apparently forthcoming. Tarmin is unable to line up clean shots, and watches hers sail wide as Andre's clumsy swing does likewise. At the same time, four more appear out of the last two alcoves, shuffling towards the group, though their advance is blocked by the pillar and the two facing Andre and Sir Galavaine.
attack on Galavaine: 1d20 ⇒ 10
damage: 1d8 ⇒ 1
attack on Andre: 1d20 ⇒ 11
damage: 1d8 ⇒ 5
Both of the holy warriors fend off the blows of their attackers easily, but the press of the numbers behind them force the pair to take a step back all the same.
If I didn't have bad luck...There are six left, none of whom are wounded. they're stacked up south of Galavaine and Andre. Started a new job, so I can't do much for mapping at the moment.
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Sallandrya will raise her arm and brandish her archer's bracers where the holy symbol of Solonor Thelandira is proudly carved.
"By the Great Woodland Hunter who's sight is pansophical, withdraw from his chosen and plague the world with your sour foulness no more!"
Turn attempt 1d20 ⇒ 16
| Tarmin Elinissa |
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Inspired by her countrywoman's revelation of their god's power, Tarmin steps up beside Sallandrya's upraised arm and fired a volley of arrows into the nearest zombie.
Arrow #1
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 2 ⇒ (4) + 2 = 6
Arrow #2
1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 2 ⇒ (1) + 2 = 3
Arrow #3
1d20 + 3 ⇒ (2) + 3 = 5
1d6 + 2 ⇒ (5) + 2 = 7
Anselth
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Need Andre/Gnobby. If they want, the thieves can easily attempt to backstab the fleeing zombies while they are turned.
Anselth
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Gnobby finds a weak spot and dispatches one of the creatures before it can flee very far, both his sword and dagger tearing out the monster's back.
| Sallandrya Iramine Thainel |
| Female Grey Elf Cleric 2/Ranger 1 (HP 22/22, AC 2) |
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Sallandrya releases the breath she had been holding in.
Thank the Great Hunter!
She pulls two more arrows and selects either any remaining threats or one that has retreated.
First shot
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Second
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Forcing her will on the abominations has taken a lot out of the Elf Ranger.
Since I turned undead I can only get two shots because my 3/2 round shots I am guessing 'rebooted .' Also half my normal arrows are gone!
Anselth
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zombie attack: 1d20 ⇒ 19
damage: 1d8 ⇒ 6
Andre's swing fails to connect, and it in turn leaves him open to the counterattack of the creature. It grabs the Paladin bodily, and sinks its teeth into Andre's flesh. 6 damage, Andre The four other zombies shuffle away towards the far corner of the room, as Sallandrya's arrows fly harmlessly past.
| Sir Galavaine of Verbobonc |
| Male Human Cleric of Heironeous 3, Hits 27/27, xp 3281.6/6000 |
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He moves up beside the large zombie and waits briefly for the paladin to acknowledge and begin a joint attack routine. He tries to feint and block to give them both a good chance of striking the shambling beast.
Warhammer to patella 1d20 + 1 ⇒ (9) + 1 = 10, damage 1d6 + 1 ⇒ (2) + 1 = 3
Anselth
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Tarmin's second arrow and Podo's short sword strike at the same time, and the foul undead falls from Andre, whatever foul magics that had animated it dissipating as the cumulative effects of the party's attacks add up.
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