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AD&D Greyhawk Adventures: The Temple of Elemental Evil

Game Master Anselth

Current map


151 to 200 of 381 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Thoughts on donning the cloaks and trying to pass as members of whatever this group is at least from afar?


Male Human Paladin 3 [HP: 30/30]

It is a good plan! And, sadly, one Andre can't go along with. Part of the trade off on playing a paladin.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Us V.S. 70? We've so got this covered!

Qadira

Andre Girard wrote:
It is a good plan! And, sadly, one Andre can't go along with. Part of the trade off on playing a paladin.

Sounds like Anakin talking..

Qadira

Battening down for Sandy. Don't be surprised if you don't get a DM post for several days. Go ahead and make listen, lockpick, etc rolls for the eastern door in the meantime.

Qadira

On holiday for the next week or so. Should be back in action next Wednesday. Feel free to NPC my character until then.

Cheers


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Keep dry Anselth, its supposed to storm here in NY too.

Have fun Wolfie!


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Happy Halloween everybody, hope you get lots of sweet things!

Did Podo find anything?

Qadira

Thanks for the patience folks. DM post later this afternoon.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Yaay!


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

I've been in front of this door long enough that I know how Gandalf felt as he tried to open the Gate of Moria. There better be a + 3 bow on the other side. :)

Qadira

I think my video card went on the computer where I do the mapping. Until I get it figured out and fixed, I will do my best to provide you with updated maps, either by sketching or using the actual game map and scanning it in as we go. Not a huge deal for me, it just means it may take a bit of description and imagination until I can post each map update, either in the morning or late afternoon, as I wil have to be at work to scan.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Thanks for keeping the game going Anselth, these Doors of Procastination are an insidious trap.

:)


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)
Gnobby the Gnome wrote:
"Well, I didn't expect to find a pie-seller down here. Of course it is evil and nasty--it's an evil dungeon with bad men."

The evil Peculiar Purple Pie man from Porcupine Peak?

Mmmmm pie.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

I have Sunday off this week, hope that we get a few posts going.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Congratulations on the new job!


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

The Rangers are taking names!

Qadira

Nearly there hopeful our pally can slot the big zombie.

Cheers


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

A little early

HAPPY THANKSGIVING Guys!

Qadira

And the same to you colonials from across the pond. Toodlepip!


You 2 , guys :)


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

How come Legolas fought off an army in Rohan THEN Gondor and never ran out of arrows?


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Everfull Quiver?


Male Halfling Thief / 5

Hey everybody. I'll be at a sales meeting all this week, so posting might be spotty. Don't want to slow things down so fee free to DMPC me as needed.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Hurry back!


Male Halfling Thief / 5

Not trying to be confrontational, but we need a standard operating procedure for opening doors. It takes us weeks to open doors, and that more than anything is what slows this game down.

Podo will initially check for traps, locks etc. (DM feel free to roll this). If locked he will try to pick the lock before opening (Again DM feel free). I'm sure Gnobby can help with this.

Everyone else want to chime in???


Male Human Paladin 3 [HP: 30/30]

Agreed. Andre will, of course, be glad to open the door and charge in.

Qadira

Nope. Sounds about right. Sir Galavaine stays at the back.

So Podo and Gnobby unlock door.

Andre charges in followed by the elves (with their deadly bows) and then Gnobby, Podo and Galavaine step in and flank around the sides?

Pettry is our get out of jail free card in case it all goes pear shaped.

Cheers


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

And, more importantly, this tactic will be repeated at every door with the addition First, Gnobby and Podo check for traps.

Qadira

A small but vital addition.

Cheers


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

It's getting close eveybody so

-
"MERRY CHRISTMAS ONE AND ALL!


Male Human Paladin 3 [HP: 30/30]

The options, as I see them:

1) We continue to explore the Moathouse, and leave the prisoners here. Pro: We continue to explore the Moathouse while its denizens are not completely aware of our incursion. Con: If we fail, the prisoners are sure to die. Plus, there's nothing that guarantees that someone might wander by Lubash's room and find out the prisoners are freed. They're not combatants, so they'll likely be slaughtered if they're found out.

2) We quit the Moathouse for now, and help the prisoners return to town. Pro: We more or less guarantee their safety. Con: The Moathouse gets to prepare for our eventual return.

3) We split the party - some of us return to Hommlet with the prisoners, while the rest explore the Moathouse a while longer. Pro: We get the benefits of both 1 and 2. Con: We split the party, and if there's one thing you never ever do, it's that!

Andre is for #2, could be persuaded to #3, but is strongly against #1.


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

Strongly for 2--would prefer to drag the prisoners along if we continue rather than split the party or risk the prisoners safety. But that is a distant preference than going back.

And of course, I get my ONE count it ONE first level spell back :-)


Number two all the way!


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

First off, Happy New Year all!

about our options, how about a fourth option -

We have the prisoners wait for us upstairs, arming them just the same, in our safety hole, give us half an hour, if we don't return by then or don't send word, they make for Hommlett and tell the leaders of the village of the events transpiring here.

We should press our advantage!


Male Human Paladin 3 [HP: 30/30]

Instead of me answering, let me have Andre say something.

"Yes, they may be able to escape the Moathouse should we fall, but once they leave, we cannot guarantee their safety. We have faced giant frogs, spiders and other things besides just getting to them. We know of brigands watching the roads, and heard rumors of dogmen slinking through the night. Nothing may happen to them if they strike out for Hommlet on their own - but neither you nor I can say with perfect accuracy that nothing will. If I do not safeguard them in their hour of need, then what example am I? Your suggestion has merit, friend Sallandrya, and that is why I outlined the third option I discussed, but their fate weighs upon my conscience. No one else here has taken the paladin's oath, and I do not begrudge anyone for wishing to continue the push we have made here, but I cannot abandon these three in their moment of need. I will move with all due speed to Hommlet, and return with the speed my destrier can muster, should you decide to continue beneath the Moathouse without me."

In short - paladin code. What can you do? If I weren't a paladin, I'd agree that your plan is the best for everyone involved, but well...a paladin's gotta do what a paladin's gotta do.

Edit: Saw Salla posted that in character - might as well take that over to the real thread!


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Sir Galavaine is a more pragmatic animal than a paladin code allows. Anselth we do need to know if splitting the party is going to cause you some issues?

Cheers


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

It will make what I consider a slow game much more so. May have to PM the returnees when they rejoin the party as it could be months in real time.

Qadira

Yeah, splitting the party for this particular thing would slow this down a lot more. It's not particularly an issue for me as far as keeping track, but it would also cause trouble with pacing everyone back together.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Thank you for offering to stay Sir Galavaine, I would most definitely not want to split the party, be it for any of the above reasons or for safety's sake.

Andre what do you think of Pettry offering to take them back? Would that be a fair compromise good paladin?

If that does not suit you then I guess we all have to go back to Hommlett.


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

So we are recovering spells here?

Maybe we'll be rested when and if the level one Magellan returns. I guess the discussion continues. I vote to go back for the third time.


Male Halfling Thief / 5

Heck yeah. Let's go back. Shouldn't take but one post by the GM to get us back here the next day. Let's go back, then come back the next morning.


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

We are at day 8 of this decision. It is more important than opening up a door :-)

Qadira

LoL. If you want to go back, rest, and return, It will be two random encounter rolls, one each way. I will breeze through the round trip unless there is a conflict on the road.

If you want to stay here, Pettry will return with the prisoners to Hommlett. He will face the same rolls, but will wait at the Inn until you get back.

While this is an old school dungeon, I may change things, upping the alertness of those who remain, possibly increasing random encounter possibilities, etc. should the group leave and return.

I know Podo is for heading back, what say the rest? Splitting the party for some to head back and some to stay is too logistically challenging for this medium. I'll take the vote of the majority and pick back up.


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Galavaine wants to carry on at least for one more fight while we have some healing. Otherwise this is a bit like a 15 minute dungeon with us always waiting for Gnobby and Pettry to have their one spells.

That being said their spells are very useful, especially that phantasmal force.

One vote for more exploring!

I can repeat myself in character but this may be quicker.

Cheers


I agree !


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

First, escorting the prisoners back made sense. Getting a spell, which in AD&D is a much bigger deal than pathfinder, was the secondary benefit.

At day 9 of the decision, I cease to have a strong opinion anymore.

Qadira

OK, so we're staying here, then. Map hasn't changed, you see no other doors to these last two rooms. Gnobby's right, I've let this bog down too much. Let's get back over to the gameplay thread and get this going again.

The 15-minute workday is definitely an issue in AD&D at low levels for arcane types.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)
Sir Galavaine of Verbobonc wrote:

Galavaine wants to carry on at least for one more fight while we have some healing.

Cheers

That seems fair, another quick hit then withdraw.


Gnome (hp=18/18) AC=6 THAC0=20 Illusionist/Thief 3/4 xp 6775/7441

All this was for one more encounter?

We risk Petry and civs for one more encounter? Seems strange the gnome on the prison furlough program is the most concerned :-)

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