AD&D Greyhawk Adventures: The Temple of Elemental Evil

Game Master Anselth

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Welcome KateC,

Yay another elf.... I was getting lonely :)

As for specialization, Anselth, the OSRIC rules state that if specialization is allowed for fighters, rangers may take it as well. So I did :) Our previous DM Wareagle approved. Let me know if I need to change it.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Well, I think OSRIC is the canon.

2HD and specialization for rangers, why would anyone want to be a fighter over a ranger?

The Exchange

Whoops. So they do. I misread the rules - available to Pallys also. Kate, ignore what I said and feel free to use specialization if you do decide to multiclass with Ranger.

As far as using the priest, while I normally wouldn't have a problem with a class like that, it's a major change that was not part of the ruleset that everyone else had available at character creation, so I'm doing to have to say no there.

I got a chance to review Solonhor's writeup and it's fine to worship him, however, there isn't really any mechanical benefit to worshipping one particular deity over another under the 1st edition/OSRIC rules. Also, while you can feel free to qualify yourself as a grey elf, again, the 1st edition/OSRIC rules don't make a mechanical distinction between the elven subraces.

in order to roll dice, simply put {dice=stats]4d6{/dice] with [ to close the command instead of {, the same way you did the spoiler. It will total the rolls, you just need to subtract the lowest one out for your total. The roller will roll any number of sides, and you can put pluses or minuses inside the tag:

stat roll: 4d6 ⇒ (4, 1, 2, 4) = 11 so dropping the 1, you would get a 10.

Yep, giving up an action to stabilize an adjacent party member stops the loss of HP. Rolling under your CON score on a d20 will also stabilize you (house rule). However, note that per the OSRIC ruleset, anyone injured after falling below 0 HP by anything other than the 1hp per round bleed damage dies automatically. This includes characters previously stabilized.

I apologize if I'm seeming fickle on things - I'm getting caught back up on portions of the rules that I hadn't reviewed as a player, and a .pdf isn't ideal for reading, so I'm missing some things. I'm also trying to keep things as consistant as possible between Wareagle's original rules and the way I am trying to run things.


Female Grey Elf Cleric 1/Ranger 1

Thanks for all the help (and patience!) Anselth!!

And I understand the reasoning behind your ruling, it's just fair to everyone that way, so all's cool.

I had my heart set on playing a bow wielding Elf (cliche but if it worked for Tolkein and Jackson ...) so I am leaning towards a Magic-User/Ranger, But if the party needs a Cleric I'll play a Magic-User/Cleric, what do you guys think? I'll be happy to fill the role in party that is most needed.

(I was willing to drop armor and Turn Undead in favor of the bow as a Cleric, do Magic-User/Cleric's cast spells in armor under OSIRIC like they did in 1st Ed, I would be willing to forgo armor I just wanted to know what this ruleset changed.)

I'll roll up my character when I get home from work, this is hopefully my last question, in 1st Ed Grey Elves got +1 to Int, +1 to Dex, -1 to Con, that is not true for OSIRIC?

Also FYI, Solonor is an Elven god in Greyhawk so he's in keeping with the campaign.

Thanks for the welcome guys!


stats: 4d6 ⇒ (6, 6, 2, 1) = 15


stats: 4d6 ⇒ (5, 2, 5, 1) = 13

stats: 4d6 ⇒ (6, 5, 3, 6) = 20

stats: 4d6 ⇒ (6, 4, 3, 5) = 18

stats: 4d6 ⇒ (5, 1, 5, 6) = 17

stats: 4d6 ⇒ (1, 6, 3, 1) = 11

I did one set of test array, which had better rolls, just my luck.

Female Grey Elf
Chaotic Good

Age 137
Height 5' 5"
Weight 109 lbs.

Money 170 gp

4d5 ⇒ (5, 4, 5, 3) = 17

Edit: regarding the re roll I just realized when you said four re rolls you meant a SINGLE die not a set of stats!! My pardon, I erased the last four rolls even when some were higher because I only caught my error after looking at two other players rolls after the fact. My apologies about the edit.

Re Roll

2d6 ⇒ (2, 6) = 8


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

We have a cleric and a paladin.
I would be what you would enjoy most. If you want to shoot a bow, the ranger class is the way to do it.


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Kate C glad to see you are in. Bear in mind that pbp is a slow game so multi-class could be a very slow way to advance your character...

Extra clerics wouldn't have a huge benefit, its not like you can channel healing. Maybe ranger would be better since we don't have a wilderness warrior however in the end Gnobby is on the money - play whatever you want. We are.

Cheers


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Hey!! What am I? chopped liver ? ;D

One elven ranger is great..... two elven rangers would be awesome !!!!


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Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Multiclass is a better deal here than Pathfinder :-)

The Exchange

Guys, sorry I haven't been able to follow up on the GP thread. RL punched me in the gut yesterday, trying to catch up.

Kate, you still have three re-rolls if you want to try to raise the 10 or 11, or anything else for that matter. Otherwise, the concept seems sound to me - start up an alias and fill it in for me to take a final review of. You can use any of the PCs here for a guide. Chat with Tarmin if you want to work out a backstory, then let me know how you want to come into this. You're getting here just in time.


Sir Galavaine of Verbobonc wrote:
Extra clerics wouldn't have a huge benefit, its not like you can channel healing. Maybe ranger would be better since we don't have a wilderness warrior however in the end Gnobby is on the money - play whatever you want. We are.

Thanks for the advice all!

@Anselth: My temporary/first draft character is a few posts above. I'll have it ready after the weekend because I work a lot on weekend nights. I already did two re rolls, above, I did not use my last two because I made so many errors in figuring out character creation I felt it was fair to just take two re rolls instead of four. But if you'll still let me take them I will lol. ;-)

@French Wolf: I realize there is no channeling in earlier versions of the game, but I was of the impression that healing is actually at a premium and very much needed! And three Cleric slots with 3 Cure Light Wounds would be a boon to the party. In 1st Ed there is no Cure Moderate Wounds, is there in OSIRIC?

What I really want to play:

A Magic-User/Ranger (a poor man's Arcane Archer if you will)

What will be helpful as a versatile utility to the party:

A Magic-User/Cleric (if only Clerics could have used bows back then!)

The most logical for a low level party:

Probably Cleric/Ranger (but I am :-( to give up the Magic-User level)

Decisions, decisions, decisions.

I work LATE on weekends so I promise to make I final decision by Monday early morning. As for role playing my PCs arrival, advisors from the Court of the Queen of Celene have heard word of trouble in the Hommlett area and have dispatched a junior member of the Order of the Hart to make inquires and basically 'check things out'.

House Thalanderond of which my PC is beholden to has a tradition of sending their noble sons and daughters into service with the Order of the Hart for a Year and a Day and a Day and a Year. This is my PC's first major assignment away from Elven lands.


Gnobby the Gnome wrote:
Multiclass is a better deal here than Pathfinder :-)

Kind of Gestalt a little right? Only slower level rise.

The Exchange

Cure moderate is a 4th level spell in OSRIC, with cure Serious at 5th. As far as the rerolls, feel free to take them. The concept as I see it is fine, looking forward to seeing it fully fleshed out once you make a final decision on the class. And yes, it's basically gestalt when you multiclass, at the price of slower level advancement - divide xp by 2 and apply that to each class. OSRIC does not require classes to be within one level of eachother, which I'm pretty sure I remember from AD&D.

Interesting point on multi-class elves is that they can wear any armor when casting.


Thank you again.

I am guessing you mean Cure Serious and Cure Critical Wounds respectively, I believe Cure Moderate Wounds did not appear until 2nd edition (the old Ed game system I am most familiar with due a home game a play in) I was just not sure how much OSIRIC had evolved from the original. I really want to play a Magic-User, I really want to play a Ranger. But I think we will need a Cleric?

LOL.

I still don't know what to do. Sorry, but bare in mind if this is what we go through to take a picture then you will understand the mind games I am playing with myself right now. (Watch that clip it hits home so closely)

And thanks for the Re roll

1d6 ⇒ 6

1d6 ⇒ 4


Strength roll

1d100 ⇒ 95

Whoa! With a roll like that I am definitely being a Ranger!! : D

The Exchange

Yes, that's what I meant. I need to stop posting tired.

A cleric would be helpful, but with a Pally and a Cleric on board, it's not critical. And I will supplement with potions in treasure if it becomes apparent that the party's healing isn't able to hold its own. Play what most interests you. I can adjust fire if need be. Rangers also get druid and wizard spells, though that doesn't start until level 8.

And the rerolls are for a whole stat, not one die. I misinterpreted what you meant and didn't catch that the first reroll was only 2d6 - so you've really only made one reroll (3 left) when you combine all the dice, and it's a 16. At this point I have your stat array at: 18, 16, 16, 15, 14, 12. That's a pretty good set, you can get the 10% experience bonus for high prime requisites, even if one of your classes is ranger (16 str, int, and wis). But you still have three rerolls, if you want to use them here or for spells. You can wait to decide until after your spells are determined, assuming you choose MU as one class.

When you get a chance, give me 2x1d28 if you choose MU for the spells in your spellbook. You get one of your choice, Read Magic automatically, then two random selections. you can use re-rolls for these as well.


Wow your up early!

I have not gone to bed yet ... Just got home from work.

About the re roll, I did it right the first time, thought I made a mistake and erased it, then realized I was actually did it right when i saw the other PCs but did not want to make further rolls without checking.

For Magic-User spells I'll pick Sleep if it affects up to a 4+ Hit Die monster. We get Read Magic for free (Detect Magic or am is my mind playing tricks on me) and form the rolls

1d28 ⇒ 26

1d28 ⇒ 15

You don't have to tell me spells until I pick my final PC classes, but I did take Ranger.

If I remember correctly the spell Identify is such a pain to cast in this edition, identifying magic items is like having a tooth ache.

I sent you a private message earlier as well.

Edit: The PC profile does not allow scores with percentile, but I am really excited because at 18/95 STR I am even more ripped than Body by Kloss.

The Exchange

I have a dog and two cats. They like to eat very early. I answered the rest in a response to your PM.

Yeah, Identify isn't so much as a pain as nearly useless at low levels, as it only lasts 1 segment per caster level, and determines item's properties at a rate of 15% + 5% per segment the item is held, and it must be cast fairly quickly after discovery of a magic item. Though I guess the temporary 8 points of CON loss after casting could be considered painful.


I am picturing my PC as a Scout/Tracker from the Order of the Hart (Celene), someone who goes ahead of the main body of the troops and does not engage the main enemy in military combat when armies take to the field, but rather joins with the other archers and flanks the main body of troops and takes out leaders and other targets of opportunity from the flanks.

In any case, what would the cost of a long or short bow be for one which I can apply my STR to the damage? I am finishing up the character now I just need to figure out costs of the equipment.

Also when using a string bow do you apply your STR or DEX to the to hit modifier? I doubt it would be both, although in the real world I can see the logic in that, DEX for hand/eye coordination/aiming, and STR for the pull of the bow/penetration.

Lastly, in 1st and 2nd Ed I believe you can fire twice per round with a bow, even when Not specialized. Specialization adds damage and further attacks, 5 attacks every two rounds!

How does non specialiaztion with a bow work in OSIRIC? And what are the benefits of weapon specialization with a bow?

The Exchange

The price of a strength bow isn't listed and is called out as GMs discretion, so I'm going to go with the Pathfinder cost, +100gp for each point of additional damage, up to the damage mod for the player's strength.

Only Dex is added to to hi for a bow. The bow fire rate is 2/round, so yes, for a specialized bow, it would be 5/2.


Anselth wrote:
The price of a strength bow isn't listed and is called out as GMs discretion, so I'm going to go with the Pathfinder cost, +100gp for each point of additional damage, up to the damage mod for the player's strength.

I sent my question to a friend I play with in RL, he said in 2nd Ed the price was 5 to 10x the cost so a short bow at 15 gp would be 75 to 150 gp to use STR Percentile bonus.

Your ruling is fine but I'm trying to determine the difference between the short bow and the compound short bow in OSIRIC, one is listed at 15 gp, and the other at 75 gp, but they seem like exactly the same weapon, same goes for the long/compound bow respectively.

I was wondering if the compound bow allowed for the STR bonus.

And thanks for pointing out the Pathfinder rule, I did not even know that one! (I play spell casters normally)

Off to work, I'll have my character ready when I get back!

Late edit:

Would it be alright to do this, Short Bow is 15 gp, Composite Short bow is 75 gp, would I be able to add NON percentile STR bonus (+2 max) to the composite bow and then pay 100 gp per + 1 bonus? (I don't see any other benefit of using a compound bow ... Long or short)

So to use my full bonus it would be a 375 gp Composite bow, I guess sort of like a Masterwork bow but without the + 1 to hit.

The Exchange

Kate, see my PM. I took a look at your character alias and the only point I'll make is that a 13 INT means the maximum number of spells in your book is 9/level. Also, it prevents you from getting the 10% xp bonus for your wizard half for high prime requisite. the 15 wisdom does the same for cleric. both (along with dex) are prime req's for the ranger. Not telling you to change, just wanted to make sure you were aware. Feel free to show up in the inn, I'll check out your finalized character and go through any tweaks with you through PM.

All: One thing I'd like to do is limit ooc stuff in the actual gameplay thread. If I make a mistake in the rules, PM me or post it in here. We'll hash it out and I'll figure out a way to retcon the change in the flow of the game. But please, please don't hesitate to question me. It's hard to have a good time if you guys feel I'm ignoring the rules.

Also, I'll try to remember to post house rulings that come up in a spoiler in the campaign info tab. This way we don't need to go through mountains of posts to find out where I said that an attack on an unconscious enemy was an automatic hit, or what have you. That should help keep things concise and consistant.

The Exchange

@Gnobby: LOL


reroll

2d6 ⇒ (3, 6) = 9 2d6 ⇒ (6, 3) = 9


4d6 ⇒ (6, 5, 2, 1) = 14

Cleric/Ranger it is!

Equipment

Armor
Archer's Lamellar (AC -4) 45 gp

Weapons
Compound Short Bow (Weapon Specialization) 75 gp
Long Sword, scabbard (Weapon Proficiency) 15 gp
Dagger, scabbard (Non Proficient, used for meals) 2 gp

2 dozen arrows 4 gp
6 silver arrows 2 gp
large Quiver 25 sp
Hard Leather Archer's Bracer w/ holy symbol 2 gp

Clothing

Ranger's Outfit
Heavy Cloak 3 cp
Leather Gloves 1 gp
Belt with two pouches 9 sp
Soft Leg Boots 1 gp

Misc.

Tinder box
2 pints oil 2 sp
3 Torches 3 cp
Whetstone 2 cp
Bedroll and blanket 2 sp, 6 cp
Rations (2 days) 2 gp
Signal Whistle 5 sp
Chalk 1 sp
6' Staff (Non Proficient used for long travels)
Soap

Spells currently memorized (Cleric level 1 + Wisdom bonus)

Bless x 1
Command x 1
Cure Light Wounds x 1


Female Grey Elf Cleric 1/Ranger 1

Thanks for the wait and for everyone's help!

@Anselth, I sent you a final Private Message.

Sallandrya is almost ready to go, I know you guys play pbps but this is new for me I'm a little excited, I'll begin posting in the game thread after work tonight. What time of day is it in game?

The Exchange

Looks good. I replied to your PM, don't let me forget to answer those other two questions.

It's night, dark out, but still early, so folks are out and about.


Female Grey Elf Cleric 1/Ranger 1

I cleared my earlier relationship with Spaz/Tarmin via PM, his character being part of the Border Wardens probably had joint training/field operations with the Order of the Hart.

I guess we can add that I learned some bow skills from his PC and she in turn learned some tracking pointers from me (being a devotee of the god of the Hunt).

Added last touches on equipment, feathers for arrow fletching and writing quills in a pinch, cloth bandages for wounds and possibly to wrap around arrows to set alight. I added soap but realized already had it on there.

Took ogre as an additional language, left two language slots open for now.

@Anselth

Did not know how much silver arrows were, since it's 1 gp for 12 normal arrows, may I assume 1 gp for 3 silver headed arrows?

Re the Archers's bracers, thanks for allowing my holy symbol on them, the symbol of Solonor Thelandira is readily seen on them, which I will need for casting spells and turning.

I'll post on the game thread tonight.

I can post on the game thread at least two to three times daily, but Fridays and Saturdays are heavy work nights so please feel free to post as me as needed to move the story along.

Again, thanks and see you all on the game thread!

Here's hoping we roll more 20's than 1's.


@ the group: Where is the upload for the map? Also how do I link myself to be part of the campaign players?

The Exchange

They're in the campaign tab. Once you post in the gameplay thread, your character will show up in the "active" category.


Oh, great map!

The Exchange

A few notes about the Inn maps: the squares are 10x10, not 5x5. Gnobby and Podo are side by side at the top of the stairs, Jozan is standing right in the door to area 6. Pettry is on the landing halfway up, and the others are all outside.


That's a huge inn!


Female Grey Elf Cleric 1/Ranger 1

After that scene by the stairs I should just close my door and let the other Non Elf patrons go about their curious business ...

: D


Female Grey Elf Cleric 1/Ranger 1
French Wolf wrote:

DM Sigil

I have a busy couple of days - Star Wars Day sees me a year older and not much wiser. Plus I'm running basic Pathfinder at a wargames Con on Saturday (tough crowd!).

Cheers

I missed that part, HAPPY BIRTHDAY French Wolfie!


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby is trying to shelter Andre from his more expedient methods :-)


Sallandrya Iramine Thalanderond wrote:
French Wolf wrote:

DM Sigil

I have a busy couple of days - Star Wars Day sees me a year older and not much wiser. Plus I'm running basic Pathfinder at a wargames Con on Saturday (tough crowd!).

Cheers

I missed that part, HAPPY BIRTHDAY French Wolfie!

Good Catch Kate...I'd missed that as well.....Happy b-day Wolf-man :)


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

same here


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Just adding illusory Jozan to my repertoire .


Female Grey Elf Cleric 1/Ranger 1

I just noticed your XP Gnobby, I think your thief level gets a little extra for High DEX.

The Exchange

I'll be away from the computer most of the weekend. Use the time to RP/ask any final questions. I'll move you all on to the next morning sometime Sunday evening.


I made one change to Sallandrya's spell list for the day.

The Exchange

Sallandrya Iramine Thalanderond wrote:
French Wolf wrote:

DM Sigil

I have a busy couple of days - Star Wars Day sees me a year older and not much wiser. Plus I'm running basic Pathfinder at a wargames Con on Saturday (tough crowd!).

Cheers

I missed that part, HAPPY BIRTHDAY French Wolfie!

Hi Folks

Thanks for noticing my sideways special date, Sallandrya. And thanks our everyone else for your compliments.

Tarmin, apologies for the "we don't have a ranger" comment, you ain't chopped liver, I forgot.

And last of all Anselth I hope you are enjoying being in charge, I am.

Cheers

The Exchange

FW, glad you're enjoying it. The old modules are both really detailed and really open-ended. It's a much different experience than running most of the more modern ones.

The biggest problem I'm having is finding a map that is useable, but not overwhelming. The moathouse is huge, so the map is either too small a scale, or overwhelming. I'm not talented enough to create my own.

The Exchange

Please let me know if I'm pushing this along too fast. At this point, there's very little new information the characters can learn from those they trust in town, and I want to keep the campaign moving ahead.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

No, you are right, someone besides Gnobby needs to get some action.


Female Grey Elf Cleric 1/Ranger 1
Gnobby the Gnome wrote:
No, you are right, someone besides Gnobby needs to get some action.

Be careful what you wish for : )

The Exchange

Just an FYI - I will be in upstate NY with likely little to no internet access from Friday to Monday evening. Even if I do have access, I won't have the module so progress may be slow.

The Exchange

Let me know if Pettry's involvement is distracting - I don't want him to be an NPC that just shows up for combat and then disappears, but I don't want him to take away from the PCs, either. Storywise, I didn't want him to just vanish, and am looking for a good place for him to leave the party - but I can just disappear him if the group prefers.

And, the post monster apparently ate both of these last two posts by me. Trying again.

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