A combined effort

Game Master DEWN MOU'TAIN

The enemy of my enemy is my friend...


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Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

Did Kodokura actually get Gentled? (And if so, Alathea will be mad that she didn't get to do it!) The way I read the description was that the Black Sister used the Weave on him, but that it didn't succeed.

Uh, nevermind. I see that Rizzen did indeed say that he's Gentled.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Roll weavesight on it to learn the weave at least :)


Male Human Wilder 8/ Asha'man 2/ Armsman 2 (hp: 69/69)
Alathea Sedai wrote:
Did Kodokura actually get Gentled? (And if so, Alathea will be mad that she didn't get to do it!)

Lol gee thanks!


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
Litheene wrote:
Roll weavesight on it to learn the weave at least :)

I assumed that that was what the Weavesight check that Alathea failed in this post was for. I'd be happy to roll another if I'm wrong, though...


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Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

So Ryland and I can move in to deal with the Myrdrall or should I pull from trying to find Moira and Litheene on the other side of the veil? Or what? I have lots of forms to try.

As for Kodokura I can teach you some of my techniques and make you a better swordsman!


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

I'd say you should slice that Aes Sedai if the maneuver with the a'dam fails...


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Let's see what the ada'm requires. If it's doable, no need to attack her as well. We have enough dangerous opponents around.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Ok. Heres what you will need to do

Grapple the aes sedai
Pin the aes sedai
And then collar the aes sedai.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Alternatively:

One person hits the Aes Sedai in the head with a reach weapon
One stabs her in the gut with another reach weapon
One puts the a'dam on her while she is still reeling with pain

All while my ward prevents her from channelling out beyond 5 ft.
Yes? No? Maybe? ^^;


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Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th
Alathea Sedai wrote:
Litheene wrote:
Roll weavesight on it to learn the weave at least :)
I assumed that that was what the Weavesight check that Alathea failed in this post was for. I'd be happy to roll another if I'm wrong, though...

That is what I thought at first too. However it may have been simply to notice the weave to begin with since she may have tried to invert it. If that is so, then we would need another roll to learn it? I dunno.

Also, I don't think anyone has reach weapons, or that could be an option.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

How about chucking shortspears at her, then? Aiel always have some of those handy, right?


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Just Rhoekk. :)


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Blargh. ^^; Stupid Wise One rules regarding spears...!


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6
RIZZENMAGNUS wrote:

Ok. Heres what you will need to do

Grapple the aes sedai
Pin the aes sedai
And then collar the aes sedai.

So it means - hitting her with a touch, then winning two grapple checks (two attacks used so far). Then use another attack to collar her I guess. Rhoekk - is this possible, or you prefer to try killing her?


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Fiallain Bo'airr wrote:
Alathea Sedai wrote:
Litheene wrote:
Roll weavesight on it to learn the weave at least :)
I assumed that that was what the Weavesight check that Alathea failed in this post was for. I'd be happy to roll another if I'm wrong, though...

That is what I thought at first too. However it may have been simply to notice the weave to begin with since she may have tried to invert it. If that is so, then we would need another roll to learn it? I dunno.

Also, I don't think anyone has reach weapons, or that could be an option.

The weavesight chevks was to notice the invert. You need to have the feat sense residue to see the inverted weaves


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel
Litheene wrote:
RIZZENMAGNUS wrote:

Ok. Heres what you will need to do

Grapple the aes sedai
Pin the aes sedai
And then collar the aes sedai.

So it means - hitting her with a touch, then winning two grapple checks (two attacks used so far). Then use another attack to collar her I guess. Rhoekk - is this possible, or you prefer to try killing her?

Rhoekk could get to her (move), grapple (standard), and then pin (heroic surge) in one round. However, I wouldn't have the adam, and I'd be a sitting duck vs other enemies (flat footed and immobile).

With Ryland attacking as well her death is much more certainly achievable. Channelers can still channel while pinned as well.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

@ Kokokura:
If it was me, I think I'd retire the character. But if that is the kind of challenge you go for, it would be interesting to play out.


Male Human Wilder 8/ Asha'man 2/ Armsman 2 (hp: 69/69)
Rhoekk of the Tardaad Aiel wrote:

@ Kokokura:

If it was me, I think I'd retire the character. But if that is the kind of challenge you go for, it would be interesting to play out.

Lol not typically, I think I'll just play it by ear. If it gets too unfun I'll probably have to ditch him - we'll see.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

AAAAGHH!!!

o_o I do not like the look of those rolls!
I do not like them in a boat
I do not like them with a goat
I do not like them, Sam I am!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

smirks


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Are we free to act and interact with what we see?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

No. its just a vision


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Wow What a scene to pop in on!


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Didn't. Know what to post entirely...and went with the knowledge I really never saw him, but know what kind of man he is


Male Human Wilder 8/ Asha'man 2/ Armsman 2 (hp: 69/69)

Hey Rizzenmagnus, I still haven't levelled up to lvl 9, but I'm kind of holding off for a bit as I'm not sure what class to take. Is it cool if I just "save" my level up, and do it when I know what direction Kodo will be taking?


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

FYI I will be traveling for work the next two days and may not have internet access.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Pong?

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