[ACG][OutPost I]Hawkmoon269's Season of Plundered Tombs Table 3 (Inactive)

Game Master Hawkmoon269

Loot List
POTENTIALLY SUMMONED CARDS:

Silver Chain Smuggler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Natron Zombie:
Natron Zombie
Henchman Monster B

Traits
Undead
Mummy
Veteran

Check
Combat
12

Powers
The Natron Zombie is immune to the Mental and Poison traits.
The difficulty to defeat the Natron Zombie is increased by the current scenario's adventure deck number.
After you act, if your check to defeat did not have the Electricity trait, bury a random card from your discard pile.

Sandstorm:
Sandstorm
Villain Barrier B

Traits
Obstacle
Weather
Trigger

Check
None

Powers
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.

Theletos:
Theletos
Henchman Monster 3

Traits
Outsider
Trigger

Check
Combat
18
OR
Knowledge
Diplomacy
Divine
14

Powers
When you examine this card, if you have a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, draw the scourge Curse of Fevered Dreams from the box.
Damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



RULES: TRADERS:
In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d6.
When you are dealt Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Withering.
Before building the location decks, choose and set aside a random ally that has the Aspis trait from the box. At the start of the first turn, choose a character to draw that ally.

Replacement Cards:
Remove Curse
Spoiler:
Remove Curse
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
8
OR
Wisdom
Divine
6

Powers
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Scarab Buckler
Spoiler:
Scarab Buckler
Loot Armor B

Traits
Shield
Alchemical
Healing

Check
None

Powers
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check.
Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.

Spear of the Watchful Guardian
Spoiler:
Spear of the Watchful Guardian
Loot Weapon 1

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
None

Powers
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.

Elemental Treaty
Spoiler:
Elemental Treaty
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Tablet of Languages Lost
Spoiler:
Tablet of Languages Lost
Loot Item 1

Traits
Object
Magic

Check
None
0

Powers
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check.
Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.

Game of Afterlife
Spoiler:
Game of Afterlife
Loot Item B

Traits
Object
Gambling

Check
None

Powers
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.

Akhentepi's Armor
Spoiler:
Akhentepi's Armor
Loot Armor 1

Traits
Light Armor
Magic

Check
None

Powers
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.


Sunburst Market
Campaign Sheet


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Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

3-2B Reward, common daddy needs a new faction: 1d20 ⇒ 2

SO CLOSE!


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

So I think we all got our card upgrade and feats, so Inthink we are good to go? I could be missing something though. I’ll go to that one trader I have if someone wants to go there for bonus draws, but I don’t want to sac cards from my deck for. . Really I guess the only thing I want is some better armor with the alchemist’s lab coat? And even then. . . Eh? Not much I need right now.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

For the record, I'm still open to re-doing 3-1A one of these days if only so Cogsnap gets access to the Sunburst Market, which I believe is generally the best Trader. He could always just use it to switch a weapon for another Acid Flask or Blessing. If Skizza or Qualzar aren't up for it, we can 2-player it.

And certainly always go to a Trader, even if you won't use it. You might find something that will surprise you.

Anyway, yep, just waiting on the GM to post the next scenario (and confirm that my Player Reward works fine, I guess?).


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

Honestly I’m not a big fan of traders. I’m sure they are worth it, but they seem like a hasstle to me, especially since Cogsnap doesn’t need a whole lot right now. The next combat item is level 4, and he basically just needs cards to throw around. So shrinking his deck is the opposite of what he wants to do. That one weapon 1 is all I really wanted. I have NO clue what my next requested upgrade will be. Probably just an ally or armor, but those are marginal upgrades at best.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4
Cogsnap-VampByDay wrote:
Honestly I’m not a big fan of traders. I’m sure they are worth it, but they seem like a hasstle to me, especially since Cogsnap doesn’t need a whole lot right now. The next combat item is level 4, and he basically just needs cards to throw around. So shrinking his deck is the opposite of what he wants to do. That one weapon 1 is all I really wanted. I have NO clue what my next requested upgrade will be. Probably just an ally or armor, but those are marginal upgrades at best.

Oh, I agree about normal traders, more or less. If I'm playing a card-hungry character, the loss of 2 boons for 1 is pretty bad. But Sunburst Market is excellent, and I find it hard to think of a single character that can't use Sunburst Market effectively for a 1-for-1 trade. There's almost no character in the game where I wouldn't take the option of trading 1 card type slot for a different card type slot, whether it's an extra spell, an extra blessing or an extra item, at the usual cost of a redundant weapon or barely-helpful armor.

Even if I did have a character who didn't want an extra blessing or an extra ally or something, I could always just use the Sunburst Market to trade an armor for a Cure spell. Even a single-use Cure is a perfectly fine card for almost all characters up to and including Tier 3, at least.

Once I get a better weapon, I'm considering using Sunburst Market to trade something for a weapon, then switching that weapon with the Spear loot, allowing me to use my normal weapon slot as well. The less reliant Estra is on spells to fight, the more I can focus my turns into more explorations (and the more excellent non-combat spells from my class decks I can utilise).


Busy day at work. Tried to get to all my games during lunch, but didn't have time, so I'm catching up now. Everything looks good. I'll post the next scenario very soon.


3-2B Reward
BR: 1d20 ⇒ 8

Nope. I think we still need a roll from Skizza.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

So, is there actually a forum for recording errors in PFSACG PDFs? This is the second time in a week I've seen a copy-paste error; in the story for 4-3A there's a copied paragraph from the previous adventure which comes out of nowhere, and I kind of feel like the non-sequitors really interrupt my engagement of the story. It's the first time in my life I've seen (semi-)random paragraphs spliced into a storylet I'm reading, and I spend a couple of minutes reading and re-reading in confusion before working out that I've seen that text before, then going back to find out where.

A couple of requests for the GM.
Could we have the Loot List spreadsheet placed somewhere in the headers for the campaign?
In addition, could we have a summary of earned traders placed in the headers?

Alternatively, I'll just add a sheet to the aforementioned spreadsheet which details the Traders we have, if that's easier and/or preferred by players.

(For the record, for Qualzar and Skizza, we currently have 5 traders, including Sunburst Market. The remaining for are all 2-boons-for-1 traders offering Weapons/Spells/Items/Allies are our options).

As for scenario discussion, an interesting scenario for sure! Everything's undead, which really hurts Qualzar (and somewhat hurts Estra, since I pointed out that two of my boons are now useless, but that just gives me two AD1 cards to trade!), but leads to some interesting new opportunities. I like the idea of 'chance to close off every monster, increasing as the deck shrinks'. Less random than henchmen closes, or at least it feels that way.

The Exchange

Deck Handler

Reward? Cookie for Skizza?: 1d20 ⇒ 2


Let me make spreadsheet for the traders, since there are different ones for different characters. Loot list added to header.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4
Hawkmoon269 wrote:
Let me make spreadsheet for the traders, since there are different ones for different characters. Loot list added to header.

Thanks! Don't worry about the Traders; I just added them to a new sheet of the Loot List since I had the time and the text. I separated them based on who had access to them, like the Loot.


Great. Thanks.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

So we're currently waiting for Skizza to pick a starting location, then we have to wait for the Trades and Aspis Ally to be posted, then we can start.

So that I make it clear; I've gotten the go-ahead from Tyler and officially apply the Society Initiate reward to Estra. I plan to convert it into a card feat as soon as I can, in the meantime, I'll list it in my Deck Handler.

The Exchange

Deck Handler

Sorry bout that it is up now.


Yewstance:
Thanks for adding the Trader tracker!
Although, it does show that Cogsnap can't accompany to Hadden Hoppert.
A bit of a role reversal: usually I'm wanting to try my luck at Hadden's, and you're loving the reliably efficiency of Sunburst Market!

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Sigh, true. Oh well. I still encourage Cogsnap to go to one of the locations, perhaps Falsin Deek? No harm in browsing, even if he doesn't make any trade.


FYI: I'm going to be away for the weekend camping. I can try to get the scenario set up tonight if I can get an internet connection. I'll be back Sunday early afternoon.


Yep, use the Blessing of Pharasma. Good luck!

The Exchange

Deck Handler

My apologies. Family surprised me with a visit for my birthday so I am nowhere near a computer atm. Posting from a phone has always been a bit crazy.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Happy Birthday!


1 person marked this as a favorite.

Happy Birthday, Agent Eclipse! The game can wait, enjoy the weekend!

Yewstance:

Estra wrote:
Something Estra has learned from Qualzar and Skizza; destructive tendencies among her colleagues are far more likely to pose a threat to their enemies than to Estra herself, and in doing so their companionship proves to provide a great deal of security.

Aw, that certainly would warm Qualzar's heart. And "Security through Destructive Tendencies" makes for a great slogan. Although "Security through Destructive Tendencies More Likely to Pose a Threat to Enemies" probably has a better ring to it in Gnomish.


Happy birthday!

Sorry for the lack of posting. We got 3 inches of rain on Saturday while camping. And we were camping in a tent. Everything turned out fine, it just required some vigilance and didn't allow for me to pull out a computer. Updating everything now.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
EmpTyger wrote:

Happy Birthday, Agent Eclipse! The game can wait, enjoy the weekend!

Yewstance:

Estra wrote:
Something Estra has learned from Qualzar and Skizza; destructive tendencies among her colleagues are far more likely to pose a threat to their enemies than to Estra herself, and in doing so their companionship proves to provide a great deal of security.
Aw, that certainly would warm Qualzar's heart. And "Security through Destructive Tendencies" makes for a great slogan. Although "Security through Destructive Tendencies More Likely to Pose a Threat to Enemies" probably has a better ring to it in Gnomish.

Gnomish is a language of nuance. Nuance and explosions. Actually mostly explosions.


3-2B
Success
Cogsnap: Weapon 1
Estra: Blessing B
Qualzar: Weapon B
Skizza: Item 2


I finally got around to finishing Chronicle sheets for adventure 1. You can download them here. And I've got a system setup now to get them done faster.

Let me know if everything looks ok.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
BR Hawkmoon wrote:

I finally got around to finishing Chronicle sheets for adventure 1. You can download them here. And I've got a system setup now to get them done faster.

Let me know if everything looks ok.

You appear to have replaced mine with Agent Eclipse’s


Cogsnap-VampByDay wrote:
BR Hawkmoon wrote:

I finally got around to finishing Chronicle sheets for adventure 1. You can download them here. And I've got a system setup now to get them done faster.

Let me know if everything looks ok.

You appear to have replaced mine with Agent Eclipse’s

Ah. So let me explain. The finished sheets for the adventure had your name and the adventure number. So "EmpTyger 3-1" is the adventure 1 sheet for EmpTyger (Qualzar). The ones that say "Fillable" in front are the work in progress ones. I finished up the adventure 1 sheets, and I was in the progress of creating the adventure 2 fillable sheets when you looked at it. I copied Agent Eclipse's sheet to create one for you. If you look at the fillable now, you'll see it has your info at the top (though I need your PFS number). Only the info for the A and B scenario is accurate. I'm updating the scenarios from the previous copy as we complete them.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
BR Hawkmoon wrote:
Cogsnap-VampByDay wrote:
BR Hawkmoon wrote:

I finally got around to finishing Chronicle sheets for adventure 1. You can download them here. And I've got a system setup now to get them done faster.

Let me know if everything looks ok.

You appear to have replaced mine with Agent Eclipse’s
Ah. So let me explain. The finished sheets for the adventure had your name and the adventure number. So "EmpTyger 3-1" is the adventure 1 sheet for EmpTyger (Qualzar). The ones that say "Fillable" in front are the work in progress ones. I finished up the adventure 1 sheets, and I was in the progress of creating the adventure 2 fillable sheets when you looked at it. I copied Agent Eclipse's sheet to create one for you. If you look at the fillable now, you'll see it has your info at the top (though I need your PFS number). Only the info for the A and B scenario is accurate. I'm updating the scenarios from the previous copy as we complete them.

Okay. Just as long as you are aware. # is 132475-1001


For 3-1B, Qualzar's upgrades should be Item 1 and Spell B.
Also, I didn't gain a die bump.


EmpTyger wrote:

For 3-1B, Qualzar's upgrades should be Item 1 and Spell B.

Also, I didn't gain a die bump.

Why wouldn't you have gained a die bump? You get one for complete the adventure.

The Exchange

Deck Handler

Thank you for all the birthday wishes it was great...minus the slight sunburn. Catching up now and will post soon.


BR Hawkmoon wrote:
EmpTyger wrote:

For 3-1B, Qualzar's upgrades should be Item 1 and Spell B.

Also, I didn't gain a die bump.
Why wouldn't you have gained a die bump? You get one for complete the adventure.

Ah, didn't realize. Cool!

The Exchange

Deck Handler

I posted the first part of my turn but hit a cure and was wondering if Estra wanted to use a blessing to help acquire it and then I hand it off to you for faster cycling?


I'm swimming in blessings and I have a Surgeon in hand to recharge it afterwards. Qualzar will offer a blessing.

The Exchange

Deck Handler

Alright awesome. Acquired for our divine caster or whoever needs it. I can deliver it next turn.


Hah, I forgot I had already used a blessing for Estra, so it didn't recharge. But I don't begrudge the extra cure!


EmpTyger wrote:
BR Hawkmoon wrote:
EmpTyger wrote:

For 3-1B, Qualzar's upgrades should be Item 1 and Spell B.

Also, I didn't gain a die bump.
Why wouldn't you have gained a die bump? You get one for complete the adventure.
Ah, didn't realize. Cool!

3-1B upgrades should be corrected now.


Ironically, Qualzar also picked up a Cure, so now we're swimming in those. Qualzar has 4 cards in his discard currently, all of which I wouldn't mind retrieving. (2 non-mental spells, a blessing, an ally.) I'm inclined to banish it for immediate use, especially given that Skizza would still have an extra Cure on hand. But I wanted to check with the party, whether anyone would rather we load up Estra with all the cures?


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
EmpTyger wrote:
Ironically, Qualzar also picked up a Cure, so now we're swimming in those. Qualzar has 4 cards in his discard currently, all of which I wouldn't mind retrieving. (2 non-mental spells, a blessing, an ally.) I'm inclined to banish it for immediate use, especially given that Skizza would still have an extra Cure on hand. But I wanted to check with the party, whether anyone would rather we load up Estra with all the cures?

It's also a divine card that can be used to close the peasant tombs. Just an observation.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Sorry, sickness slowing me down. Also, I'm notifying the team that I may not be able to post during this upcoming weekend, as I will be travelling (oddly enough, also for birthday reasons).

I admit I'd kind of like one additional Cure, either in my deck or cast on me to recover my one currently in discard, but I don't feel its necessary for players holding onto them just to pass them to me. If you want to use it; just banish it for your own use; they're a strictly-better Potion of Healing! (Unless you're an Alchemist)

Besides, if I have too many they'll end up clogging up my draws. Not that that's the worst fate to have.

Also, yes, Skizza, Qualzar and I all have a Die Bump now, though we never really formally acknowledged that. They are technically primarily used to manipulate die rolls, but I'd rather none of us spend them - 3 of them together collectively can be used as a post-scenario Raise Dead, which I'd feel much better about having.

P.S. Thanks for the Chronicle Sheet updates, Hawkmoon!
P.P.S. Don't forget about Blessing of Maat, team. Not saying that anyone has forgotten; I just think it's worth re-iterating. It's power is considered equivalent to a deck 5/6 spell (Symbol of Fortune), interestingly enough.


Here is the info on Die Bumps:

Adventure Card Guild Guide wrote:

Die Bumps

A die bump is a single-use reward usually given to characters that complete an adventure (See Earning Scenario Rewards on page 10).

Your character can use a die bump to add 1 to or subtract 1 from the result of a check. Multiple die bumps can be used on a check, and multiple characters can use die bumps on a check.

If a character dies, at the end of that scenario, the party may collectively use 3 die bumps to resurrect that character back from the dead. Players may not be coerced into using die bumps for this purpose. The resurrected character is no longer dead and gains rewards as if he had not died.

When you use a die bump, mark it off on your character’s Chronicle sheet.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Hawkmoon:
Interestingly, the 'raise dead' wording of Die Bumps is different to that of the Society Initiate.

Society Initiate reward wrote:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

Unlike Die Bumps, it doesn't say anything about "[...] gains rewards as if he had not died.", so are we to assume that if we use the Initiate reward to cheat death we don't get the scenario - and by extension, the Adventure and Adventure Path - reward unless we replay the scenario? It seems more like an oversight to me, but they're clearly worded differently.

Two more questions, one slightly related and one based on something in-game currently.

1. I never really considered this, but is Cogsnap completely unable to gain the Adventure Path reward for the Season of Plundered Tombs? He hasn't completed the first adventure, and he has a finite amount of time to do so until he tiers up too high and will be unable to even choose to do so ever again. That also means he cannot play the 'capstone' scenario and achieve it's reward either, since it specifies that players must have earned the Adventure Path reward.

That seems unfair, and is there any alternate way he can 'get credit' for Adventure 1? Especially if we get to the end, and then Skizza, Qualzar and Estra have to do the Capstone scenario (Tide of the Unholy First) on our own, RAW.

2. Just confirming something in terms of the game. Estra can wait to see if a location is closed before playing Speak with Dead, correct? The scenario rule and Speak with Dead both have an opening to be used "when a monster is defeated", so since they're simultaneous players get to choose which to resolve/consider, correct?


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

Shoot, forgot that the hydra was given the undead trait from the scenario power and that I should have rolled a d8 to see if I could close the location. Oops. Wanna just say I rolled a 1-5 so that play proceeded like I wrote.


I'm going to assume you still gain the reward either way. The guide also says this:

Guide p10 wrote:
If your character is dead at the end of a scenario and is not resurrected (see Die Bumps on page 9), your character does not gain rewards even if the party won the scenario.

That indicates to me that the only way you don't gain rewards is if you stay dead. Anything that makes you not-dead means you get the rewards and the die bump text is superfluous.

1. Yeah. I'm not aware of any way around that besides going back and playing them. I'll ask around though.

2. Yes, you can choose whether to apply the scenario power or play Speak with Dead first.


Cogsnap-VampByDay wrote:
Shoot, forgot that the hydra was given the undead trait from the scenario power and that I should have rolled a d8 to see if I could close the location. Oops. Wanna just say I rolled a 1-5 so that play proceeded like I wrote.

Yeah, that seems simple enough.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

(For the record, I maintain my offer of happily going back and playing Season 3-1 with Cogsnap/VampByDay... but because of the rules forbidding me from using AD2 cards in an AD1 scenario, I'd probably just make a new character for the first 5 scenarios then return to Estra when he's fully caught up. It'd make for a good basis to set up a character for the Tier 2 Assault on Absalom special anyway.)


Estra and Honaire wrote:
Also, I'm notifying the team that I may not be able to post during this upcoming weekend, as I will be travelling (oddly enough, also for birthday reasons).

Coincidentally, my birthday is the week following. Yay Leos!


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

I feel left out as a Aquarius.


Estra and Honaire wrote:
(For the record, I maintain my offer of happily going back and playing Season 3-1 with Cogsnap/VampByDay... but because of the rules forbidding me from using AD2 cards in an AD1 scenario, I'd probably just make a new character for the first 5 scenarios then return to Estra when he's fully caught up. It'd make for a good basis to set up a character for the Tier 2 Assault on Absalom special anyway.)

So, I asked around and there is really no way around this. The guide even calls out skipping scenarios as causing you to miss out on the adventure path reward. I think missing the reward itself isn't a big deal, as much as missing the capstone scenario is. I'm going to do what I can to petition to change that. But for now it is what it is.

If you guys want to play the first adventure again, that is fine with me.

Also, you can use tier 2 cards in adventure 1. You can't have any cards higher than your personal tier is the rule for OP.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4
Hawkmoon269 wrote:
Also, you can use tier 2 cards in adventure 1. You can't have any cards higher than your personal tier is the rule for OP.

Huh, I had always misread that rule, then. So Cogsnap can't take AD2 rewards currently either? Never realized that.

I'm real happy to have VampByDay playing with us as a fourth party member, but I never realized how hostile OP was to starting part-way into an adventure. Especially since I'm a fan of the Capstone reward (which I've seen used by Mork in another table).

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