Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Table 1

Game Master Hawkmoon269

SCOURGE TABLE:

1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

NEW RULE: FAVORS:
Season of Factions’ Favor introduces a new type of support card: favors. Certain scenarios place favors into the blessings deck. When that card is discarded from the blessings deck, do what it says. If a favor would be encountered or removed from the blessings deck discard pile, banish it instead.

RULES: TRADERS:
In Season of Factions’ Favor, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d4+1.

When creating the blessings deck, replace 1 blessing with the support card Liberty’s Edge Favor.

If the result of your first check to defeat of your turn exceeds the difficulty by 7 or more, shuffle a monster from the box into your location deck.



This is where discussion goes.


Hi everyone!

It looks like everyone has picked a character except me. I'll try to pick something that fills the gaps a bit. We seem to be pretty strong in Ranged-based characters, but we're defintely missing an arcane caster, and probably a healer? Adowyn has Divine, but I'm not sure how many healing spells she has access to. I'm thinking maybe a Magus or Bard (or maybe Mavaro with either deck).

If you have any suggestions for fun characters that would fit nicely in this party, let me know! I have most of the class decks, and all of the recent decks.


One thing we should figure out before we start: What timezone are we each in and during which time of a day will we be most likely to be active and posting. You can use that to set a turn order so the game flows more quickly.

Not that it matters as much as the players, but I'm Eastern Standard Time (USA). I can be fairly active weekdays between 8:30 a.m. and 5:30 (except on Wednesdays) p.m. and again from 9:00 p.m. to 11:30 p.m. Weekends are more in flux, but if I'm home I'm happy to check the thread and post as needed.


I'm EST as well, generally active from 6:30 AM through 10:00 PM (weekdays, at least).


I'm in PST. I tend to be active for a bit around 10:30am to noon. Potentially for a second chunk around 2pm and then most nights around midnight.


I am EST, and generally post between 6:30am - 9:25am.

As for party composition, we are far enough out that I am perfectly happy to switch something that benefits the group - I chose Adowyn because it as the one character deck I owned as of last week. I just got the witch deck (still in the plastic) and will have the druid deck as of next week. Equally psyched to play any of the above, in whatever way helps.

Liberty's Edge

Hi all! First time ACG PBP, and really looking forward to it.

My time zone is UTC +8, and I post once at ~5am, and another time at 5-8pm.

I have the goblins burn deck! And I'm keen to use it, perhaps choosing Tup as my character. Otherwise I have the gunslinger deck.

Shadow Lodge

1 person marked this as a favorite.
Statistician 7.5 +/- 1.5 (95% Confidence Interval)

Hi everyone, really looking forward to this as well. Long time PACG fan, but first time using the organised play rules and the class decks. I have been playing in a PbP of Wrath of the Righteous for a couple of years now over on RPGGeek and think the game is still really great in this format.

I'm from Sydney, Australia, so converting that to US EST, I am active from around 4pm onwards and all through your night, but as you guys are likely getting up in the morning it is approaching midnight and bedtime in my neck of the woods. Changes a little when daylight savings ends over here and starts in the US, though.


How do you join the game (as in, show up in the "players" tab)?

Also, I to am fresh to the organized play rules. I really only have experience playing the game solo, so there's a good chance I may be misapprehending some things... so, am always very happy to take direction and suggestion this time around.

Looking forward to trying this pbp; I've been doing the PFS rpg over at MythWeavers for years, and I like the format.


chthncthul wrote:
How do you join the game (as in, show up in the "players" tab)?

I'm pretty sure you'll show up on the players tab after you first post in the gameplay thread (even if you delete that post).

Silver Crusade RPG Superstar 2014 Top 16

MorkXII wrote:
chthncthul wrote:
How do you join the game (as in, show up in the "players" tab)?

I'm pretty sure you'll show up on the players tab after you first post in the gameplay thread (even if you delete that post).

Correct. Many veteran play-by-posters will simply do a "dot-and-delete" post in the gameplay thread. It's also perfectly acceptable to just make an OOC "dot" post and leave it there.


chthncthul wrote:
Also, I to am fresh to the organized play rules. I really only have experience playing the game solo, so there's a good chance I may be misapprehending some things... so, am always very happy to take direction and suggestion this time around.

The only differences are basically with (re)building your deck and that you can not trade cards before the scenario starts. During the scenario itself, the game plays the same way.


Hi Everybody! I'm super excited to participate. This will be my first play-by-post of anything. I'm very familiar with RotR PACG, but haven't kept up with the more recent Adventures, though I do try to keep up with the PACG blog.


I'm in CST. Typical active time 8am-11pm

Liberty's Edge

Where do we look for the "how to PBP for ACG?"


1 person marked this as a favorite.

You can get the instructions through this post.


Thanks for the link, Hawkmoon. That is super helpful. I feel much more prepared now!


I think I've settled on Grazzle, so I'll be the dedicated healer for this adventure, and (eventually) I should be able to share the scouting duties with Adowyn. :)


I just recently finished scenario 3-P which has this reward:

3-P wrote:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

I'm assuming I'll be able to use that reward in this adventure path, as soon as we unlock another trader?


You are correct.

Liberty's Edge

Hey guys, while i'm pretty keen to use the Goblin's burn deck, I know that Goblin's can be a bit player unfriendly. Pretty cool powers but causes havoc to friendlies. So just wanted to check if everyone is ok with that, else I'll pull out my other deck, gunslinger.

Shadow Lodge

Statistician 7.5 +/- 1.5 (95% Confidence Interval)

I’m Ok with the goblin. I say play what you want.

Liberty's Edge

I also can't seem to find the rule for traders in the guild guide. I just downloaded the latest version 5.0.

Shadow Lodge

Statistician 7.5 +/- 1.5 (95% Confidence Interval)

I think the standard rules for traders are in Mummy's Mask base set instructions. The GM's copied in the modified rules at the top of this thread. Basically, depending on the trader you get to trade a couple of cards from your hand for a particular type of card from the trader. I'm sure it'll all be made clear when we get started.


A goblin character is fine with me too.


Batpony wrote:
I also can't seem to find the rule for traders in the guild guide. I just downloaded the latest version 5.0.

For the first scenario, you don't have access to any traders. You'll earn some traders as a reward in the first scenario.

You can see some details about them in this blog post.


I'm fine with a goblin.

Shadow Lodge

1 person marked this as a favorite.
Statistician 7.5 +/- 1.5 (95% Confidence Interval)

Sounds like an interesting party is forming. A goblin, a lizard, a rat and a succubus...oh, and a couple of those weird-looking humans.


Hawkmoon269 wrote:
Batpony wrote:
I also can't seem to find the rule for traders in the guild guide. I just downloaded the latest version 5.0.

For the first scenario, you don't have access to any traders. You'll earn some traders as a reward in the first scenario.

You can see some details about them in this blog post.

Sorry, I ran out of time to finish this post. So, continuing with how Traders work in Season of Factions' Favor:

One of the first traders you'll earn is Falsin Deek. So, let's say you decide to visit him before the start of the second scenario. He offers items.

MM Rulebook p18 wrote:
For each trader, draw a number of random cards from the box equal to 1 plus the number of characters visiting that trader. These cards must be of the type that that trader is offering, and must have an adventure deck number equal to the completed scenario’s adventure deck number, or 1 less than that number. Display these cards on the trader.

Let's say you an 2 others decide to visit him. I'd put out 4 items (1 + characters) and they'd be from decks B/C or 1.

If you saw an item you'd like, you'd have to pay for it. Falsin Deek says the cost is 2 boons. The rulebook says the items have to be within 1 deck numbers of the card you are buying. (i.e. you can buy 2s with 1s and 2s, you can buy 3s with 2s and 1s). The rules for Season of Factions' Favor says you put one of the 2 in you class deck box and bury the other.

At the end of the scenario, you put the card you got from Falsin Deek back in the base set box (i.e. you can't use it for an upgrade) and you get the card you'd put in your class deck box back. The caried you buried is probably still buried, so you already have it.

I hope that makes sense. Let me know if you have other questions.


Ok. We are just a little over 1 week out from the start. It looks like everyone has chosen a character. If you could go ahead and make a post in the "Gameplay" thread, that would be great. If you want, you can create an alias on your account for the character. This is mine as an example from another table. The text is just the flavor text from Reta's token card in my example.

I will set up the first scenario and list out the locations shortly. That way you can finalize turn order and chose your locations so we can start right out of the gate on March 5th.

Liberty's Edge

Sorry in advance, but I have more questions! Thank you for the earlier explanation on Traders. I was a heavy RotR and SS card game player when it came out but haven't tried anything after, so a lot of this new additions are quite foreign to me.

I noticed the Scourge dice and Scourge table, but am not getting what that is suppose to reference? (besides the lurking spy making a reference to one of the possible scourges) What is this "Scourge" referring to?

Paizo / Messageboards / Community / Online Campaigns / Play-by-Post Discussion / [ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Discussion All Messageboards

Want to post a reply? Sign in.

©2002-2018 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.