Rahali - Witch- Matsu Kurisu |
I'm about to head out of town as well. How about we pick back up on Sunday (I'll be back then) and we put Raheli 3rd in turn order so the other 2 can go and we should be ready for Raheli when she returns.
Works for me, however if you put me 4th it will allow most speed. Rahali will visit the Sunburst market and get remove curse. Also she would take the Golden armband if no one else wants it. As I don't yet have the +AD on recharge power yet it is not essential
Alahazra BGiB |
I considered trying to keep playing with you guys but my options all look bad.
1. Play Grazzle leveled up to tier 4. I would have no feats at all and nothing in my deck above tier 2.
2. Play Alahazra again. I can never upgrade her in any way. She won't get better until you hit tier 6 when I can switch to the tier 5 version of her.
Both seem worse then you guys just playing with 3 players.
Rahali - Witch- Matsu Kurisu |
Really tough set of choices :-(
Grazzle would get you a blank role card, however you get to build cards from AD2 or below. Will be permanently gimped as you can never earn the missing Feats :-(
OTH Having a grazzle in the party is AWESOME!!! (Looks over at the ease at which the other party is TRASHING skulls & shackles)
Not being able to progress Alahazra pregen between sessions is BORING for me
Your call, but my vote is for Grazzle :-)
Alahazra BGiB |
Remember no feats means no feats. No skill boosts, a 15 card deck, and no powers beyond the starting ones.
An argument could be made for me applying this scenario to him as his first one at tier 4. So I could bump his charisma to +1 and upgrade one of his spells to 3.
cartmanbeck RPG Superstar 2014 Top 16 |
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The guide is incorrect, because there is just NO WAY they would expect you to make a Tier 4 character with zero feats of any kind. I'm CONSIDERING issuing a ruling, for situations like this in the play-by-post space:
The final sentence of the first paragraph of page 9 of the PFSACG Guild Guide currently says "Your character (and role card, if you're playing a scenario with an adventure deck number of 4 or higher) can't have any feat boxes checked when you start play." This makes for an unplayable character, and after speaking to Keith Richmond about it, is unlikely to match the intent.
When playing at a table of higher than Tier 1, if you do not currently have a character within 1 of the table's tier, you may instead treat that last sentence as if it said: "Gain a number of Skill feats, power feats and card feats equal to the scenario's adventure deck number -1. If the scenario is Tier 4 or higher, your character also gains a role card and an additional power feat."
This means that people who wish to play with a higher-tier character will have one that is at least partially viable, but definitely still underpowered compared to other options. This will allow players to play with the character that they want to use, but said characters will still be significantly less powerful compared to a character who had actually played through the earlier adventures to get to that Tier, because they'll have no rewards, loot cards, or card upgrades.
I'd like to hear feedback from you all on this before I say "this is what we're doing in the online region" for sure. What do you think?
EDIT: I want to point out that I spoke to Keith Richmond about this to try to determine intent, and his reaction was "That seems mighty strange" and "makes sense, fix it says me."
Grazzle BGiB |
Under that ruling I don't think anyone would object to me playing Grazzle.
It would be 3 of each feat for the first 3 tiers, Apply a role card plus 1 power feat. Then apply the pregen credit for my first scenario at tier 4 gaining 1 skill feat, the upgrade of a spell to 3, and access to that medallion. Though sadly no access to the Sunburst Market.
Assuming everyone is okay with that it brings up the question of what role to play.
Bone Diviner has the ability to consistently reveal the top card of multiple location decks but I can't take the feat that would protect me from triggers until after the next scenario.
Bog Medic has a larger hand size and can let me avoid discarding my cures.
I'll have a deck built before we start again. I do know the spell 3 will be Restorative Touch. Pick a character at my location to banish up to 2 curses/scourges and heal 1d4 +1.
Edit: It took less time to build a deck then I thought.
Weapon
Djinni Quarterstaff
Spells
Restorative Touch
Cure
Aqueous Orb
Pyrotechnic Blast
Holy Light
Find Traps
Fire Snake
Marionette
Armor
Armor of the Sands
Shark Skin Armor
Item
Helpful Haversack
Ally
Druid of the Flame
Blessing
Blessing of Pharasma x3
Blessing of Abadar
Blessing of Isis
Edit #2 Missed some cards so not final list.
Rahali - Witch- Matsu Kurisu |
Hawkmoon269 wrote:I'm about to head out of town as well. How about we pick back up on Sunday (I'll be back then) and we put Raheli 3rd in turn order so the other 2 can go and we should be ready for Raheli when she returns.Works for me, however if you put me 4th it will allow most speed. Rahali will visit the Sunburst market and get remove curse. Also she would take the Golden armband if no one else wants it. As I don't yet have the +AD on recharge power yet it is not essential
Actually, If Grazzle has restorative Touch, Rahali will pick elemental treaty
Grazzle BGiB |
Pick as in how? The restorative Touch is the spell 3 upgrade I took.
Here is the updated deck list. I'm leaning towards Bone Diviner.
Weapon
Djinni Quarterstaff - Lets me shuffle my location deck
Spells
Restorative Touch - remove 2 curses and cure
Cure - cures 1d4 +1
Pyrotechnic Blast - divine +2d4 but can be used vs locks or obstacles (Not sure on this one)
Aqueous Orb - Odd wording but baseline Divine +3d6
Holy Javelin - divine +2d8, divine +2d12 vs the scarier enemies
Find Traps - add 2 dice to anyone's check vs a barrier
Fire Snake - use my divine skill in place of any of my non-combat check
Ghost Whip - divine +2d8 +1d8 more vs incorporeal
Armor
Armor of the Sands - can recharge instead of bury when preventing all dmg
Hide Armor of Fire Resistance - Mostly in here to recharge when my hand refreshes
Item
Helpful Haversack - Look at my top card of my deck each turn and put it on the bottom or draw it. (Not sure how to do this using the deck handler so will use a physical deck.)
Ally
Druid of the Flame - Adds 2 + adventure Deck # to my combat rolls when discarded to explore.
Blessing
Blessing of Pharasma x3 - adds 2 dice to spells
Blessing of Abadar - adds 2 dice to defeat a barrier
Blessing of Isis - adds 2 dice to intelligence checks or acid spells.
I am still real new to actually playing the game so am open to suggestions on card changes.
My desired card upgrades are mostly higher tier spells but there are 2 cards of note that are high priority.
Reflecting Shield (armor 4) - Reveal to prevent 2 dmg of nearly all types and can be used on multiple instances. Suck it Elemental Arachnid.
Channel the Gift (spell 4) - Discard to let any player search their deck for a spell and put it in their hand. Want your best combat spell before a boss fight? Need that Find traps when facing a barrier? Horribly cursed and need me to Restorative Touch you? Sooo good. And the recharge 14 means nothing to Grazzle.
Rahali - Witch- Matsu Kurisu |
I was refering to the sunburst market traders. Swap in a basic card to replace any other card
Your deck reasoning looks solid. Only query I have is handy haversack, however as Grazzle is a real combo deck (needing the cure to get going) I can see it being useful
re put on bottom, just use the recharge section of the sheet. Last card is the bottom of your deck
Grazzle BGiB |
Not a lot of good low level items for me. The other decent option is Binder's Tome.
Rahali - Witch- Matsu Kurisu |
Most of the decks I play are not too concerned about particular cards and have smaller hand sizes so Clogging 1 card can get expensive
Having had a Grazzle in my other game I can see the how it could be useful for you
Zarlova~ |
43439-1001
Put "Andrew" on the chronicle please (it's how I do all of mine). Andrew Roberts is my real name.
Gain: Spell 4
Success, not replaying, Tier 4.
Notes: Skill Feat (+1 Wisdom), Card Feat (+1 Blessing) (From the initiate reward)
(It's her first scenario at tier 4 so she got the skill feat)
(Replacing Augury with Scrying, and adding Blessing of Milani from the card feat)
Blessing of Maat 1 Blessing 2
Blessing of Maat 2 Blessing 2
Blessing of Thoth Blessing 1
Elemental Mastery Spell 3
Blessing of the Ancients Blessing B
Grazzle BGiB |
I'm still waffling on role.
Recharging my spells and blessings to examine gives me less cards in hand to actually help exploring. Maybe it is better to just go healer and we can just use blessings freely.
As for my deck I will hopefully have it nailed down by tomorrow.
Edit. I think Bog Medic will be simpler for me to play.
So for my sheet.
#145373-1002
Real name Edward
Character Grazzle
Role added Bog Medic
Feats Skill feat +1 to charisma, Power feat +1 hand size.
Gained access to the 2 traders (You didn't add what they trade for.), and the amulet
Loot Upgrade spell 3
Btw do they ever repeat trader access? Or is the sunburst market blocked from me forever?
Grazzle BGiB |
Finished my deck. Going Bog Medic and chose +1 hand size for my first power.
cartmanbeck RPG Superstar 2014 Top 16 |
Grazzle BGiB |
After drawing some sample hands I'm wondering if an 8 card hand is a good idea. I have 5 blessings + an ally. So plenty of chances to explore if I want. But do I want to?
Here are the spells I have right now.
1. Holy Javelin - Crazy good as a second level attack spell
2. Aqueous Orb - Another good attack spell
3. Ghost Whip - not quite as good as the other two
4. Restorative Touch - Cure + banish 2 curses
5. Cure - healing yay
6. Fire Snake - Use my divine skill (1d8 +7) in place of any non combat check
7. Find Traps - Add 2 dice to any check to defeat a barrier
8. ??? - I only have 3 attack spells in an 18 card deck. Grazzle has d6s for physical stats and isn't trained with weapons so a weapon won't help.
So I could use a versatile attack spell such as Pyrotechnic Blast.
But with a massive hand size, 5 blessings in my deck that I often won't use to explore but which should be used on other players checks, and keeping everyone healthy with my healing power I could burn through my deck fast.
I'm also considering taking a power other then +1 hand size. Either the one that lets me skip my explore to cure myself or the one that let's me recharge divine spells I discard to my healing ability so I keep my cures.
It occurs to me that Bone Diviner solves some of my issues. I can recharge unused blessings or utility spells before my turn to explore locations. On my turn if I don't have an attack spell I can just move to a location with a boon. If every location has a monster I can move to a closed location and hide.
I will go with Bone Diviner. Final answer. And power feat will be the examine power with the intent of getting the immune to trigger powers after this scenario.
Oh and I'm taking Pyrotechnic Blast over the 2nd Cure.
Rahali - Witch- Matsu Kurisu |
Agreed. Unless you have some damage reduction or ability to recharge lots of cards if you hit unexpected damage, I wouldn't go 8 hand size ahead of power enhancements
Grazzle BGiB |
In my case I just have access to the two we just got and at normal cost.
Rahali - Witch- Matsu Kurisu |
@Grazzle & @Enora
Rahali only has two cards in hand so why don't you move to the other locations and I can handle the last card and close by only discarding 1 card
Rahali - Witch- Matsu Kurisu |
Too late!
No problems :-)
Does make me wonder what happens to the Rolling Stone if there are no OTHER open locationsRahali - Witch- Matsu Kurisu |
Great! I will remove it tomorrow morning when I do my turn. Worst case I will only lose one card.
Zarlova~ |
Remember to use my Find Traps! And a blessing if you need it.
Zarlova~ |
I will be going to Gen Con next week (Heading over there Wednesday, August 1). Not sure if others here will be, but it will be hard to post during that time.
Zarlova~ |
I'm playing in the 11 AM slots on Friday and Saturday for the card game. I'll hopefully be wearing the nametag "Yiroep (GM Andrew)" so online peeps can recognize me.
Grazzle BGiB |
Thanks. I had some good rolls this scenario. Pity about the loss of the spell 4 but Enora tried hard.
faction boon?: 1d20 ⇒ 13
My second scenario at tier 4 so for my feat I'm taking the immunity to triggers power.
Zarlova~ |
Boon: 1d20 ⇒ 4
Nice job! That one went a lot better than the last one.
Grazzle BGiB |
First spell 3: 1d1000 ⇒ 621
Second spell 3: 1d1000 ⇒ 111
Hoping to upgrade from Cure to Major Cure. And hoping to use Eruption in place of my Ghost Whip.
Zarlova~ |
Think we're all going to be fighting for the same stuff here.
Spell 3 1d1000 ⇒ 113
Spell 3 1d1000 ⇒ 249
Spell 2 1d1000 ⇒ 889
Looks like I'm probably getting Spell 2, which is fine.
Rahali - Witch- Matsu Kurisu |
Second Adventure in Teir 3 for Rahali = Power feat = [x] Plus items highest AD number
Faction boon: 1d20 ⇒ 8
Leaving first Spell 3 to Grazzle = Super healer gets what they need :-)
Happy to let him have Eruption as well
I am going to want to continue taking Golden Serpent Armband
Does anyone want to take Elemental Skin?
Assuming Enora is also going to want spells, so Rahali will bow out of the spell chase :-)
I will take a Blessing B upgrade
Rahali - Witch- Matsu Kurisu |
4-4B
Success
Grazzle - Spell 3, Power feat
Zarlova - Spell 3, Power feat
Raheli - Blessing B, Power feat
Enora - None, ReplayLet me know if that looks right.
Yes, looks correct to me
Zarlova~ |
Looks right to me.
Replaced Fireblade with Volcanic Storm.
Power feat: [X] Add 2 to your check that has the Attack trait.
Zarlova~ |
Should get a post up in an hour or so.
Rahali - Witch- Matsu Kurisu |
Suggest we leave one person at each location and everyone else start going to find and kill the Villain.
Rahali will stay at Garden 4
Grazzle BGiB |
Acquired cards above B. I think.
Spell 1
Spell 3
Spell 3
Spell 4
Spell 4
Item 1
Item 3
Item 4
Weapon 4
Blessing 1
Blessing 4
A good haul indeed. Gazzle would like to add Channel the Gift to his deck so...
Spell 4 #1: 1d1000 ⇒ 417
Spell 4 #2: 1d1000 ⇒ 832