Box Runner Nalshene |
Hey look, a wild Discussion thread appeared!
wkover - Grazzle |
Not a lot of strategy to Grazzle, other than to keep everyone alive. He's a fanatical healer that works best if other people feed him Cure spells. That way, he can discard his own cards like crazy (to heal others) and then heal himself. That's super-efficient. (link to powers) But it's understandable if people want to hold onto their own curing items/spells/allies.
Grazzle's healing will also allow everyone else to periodically shuffle their decks. In case you're recharging cards that you'd like to see again, for instance.
There was talk of setting up a profile. Do you mean a str/dex/con/etc. byline? I sheepishly admit that I don't know how to do that. I looked for formatting instructions for help, but couldn't find anything useful. I'm sure I'm looking in the wrong place, though...
wkover - Grazzle |
I have a cure spell that I will had to you when I get it.
Thanks for the lizard support. I don't necessarily need two Cures in my hand, but if I don't have any feel free to shoot one over.
Tonbarse also lets you distribute cards, I think? If you have attack spells that are both arcane and divine, it might be useful to send over such a spell if I encounter a monster w/o any attack capability. Though I have weapon access as well, which provides minor melee options.
Unfortunately, unlike most oracles, Grazzle isn't great at scouting cards. So he may wander into some painful situations and have to lash out with his mighty teeth and tail.
Alase - Summoner - Matsu Kurisu |
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
You are right.
I have never actually played Alase yet.Looks at deck
The way I built Alase, I have no attack spells because I was relying on Tonbarse's combat power. Also I miss remembered, my Witch has the cure not my Summoner.
Also there are no attack spells in the summoner deck or intrigue.
However if I do find an attack spell I will be happy to hand it over
wkover - Grazzle |
Ok, thanks.
I should also add that - within reason - people shouldn't be overly shy about using allies and blessings to explore. If someone uses two allies to explore on their turn, for instance, I can discard a single card off the top of my deck to heal both allies at the start of my turn. With a 6-card hand, I just need to be careful about dying - though I do have two armors in my deck (I think).
For my first power feat, my plan is to take the feat that allows me to shuffle spells back into my deck (instead of automatically recharging). That'll give me even more access to my two Cure spells and my attack spells. My second power feat - in either this campaign or the next - will be to boost my healing capabilities even further.
Alase - Summoner - Matsu Kurisu |
Oh All powerful Box Runner Nalshene
How do you want to handle Society Boons?
Alase has the Liberty's Edge reward and Seasons of the factions' Favor Rewrd#2 from PaizoCon 2018. Do you want me to send you photo's or something?
Thanks!
EDIT: Have found the instructions from another thread
http://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge
All players will be required to own a copy of the class/character deck that their character comes from. This Google Spreadsheet will be useful for GMs/BRs to check whether a player has verified that they own a given class deck or other item. To verify that you own an item, simply take a quick snapshot of that item along with a note showing the date, and email that picture to Mark Koopman at morkxii@orgplayonline.com. Make sure to include your Paizo forum handle and your PFS #, please! A copy of a receipt is also an acceptable way of verifying ownership.
Box Runner Nalshene |
You've got it! I'm about to post the more story-based information in the Gameplay thread, at which point you all can feel free to post your starting hands. If you have any questions about building your decks, obviously let me know here. Yay play-by-post!
wkover - Grazzle |
(Grazzle's eyes grow wide as he spies a Cure spell)
Starting hands are looking pretty decent. I'll probably begin at Oloch's location, since - if he's in a sharing mood - he can pass me his Cure spell and I can get the healing train out of the station.
Alase - The spy blessings are the ones that don't provide dice unless you're exploring? I can heal those back up whenever you're inclined to use them.
Anyway, I'm pretty much a support beast - one that will rarely explore more than once per turn. So I'll try to be supportive, overall.
Also good to see that, if I'm at his location, Oloch can snatch away my monster encounters if I come up against something heinous.
Alase - Summoner - Matsu Kurisu |
"Recharge this card to examine the top card of your location deck.
Discard this card to explore your location. During this exploration, add 1 dice to your checks."
Huh. First time playing with them and never really looked at them.
I didn't realise that they couldn't boost others checks :-(Will need to play with them and see if they have use or if I need to upgrade them out.
Oloch - Warpriest - TColMaster |
Alright, so, a few questions right from the start. Now, I have been playing season 3 (Mummies Mask) and know nothing from this season. My questions are as follows:
1. You rolled for plunder. What is it and how do we use it.
2. One of the locations mentions damaging our ship. How much health does it have to begin with?
3. What else do I need to know that's different than Season 3?
Box Runner Nalshene |
1. Plunder is basically a treasure mechanic which gives you a random card of the rolled type, usually when you defeat a ship. This card is "stashed" under the ship you're currently commanding, and if you win the scenario, you get the whole pile. This pile will be represented in our game by a "Scenario Deck" where I'll move cards to as you stash them.
Ship combat works similar to combat with a monster, except that you roll against the ship's listed check to Defeat which is normally NOT a Combat check.
Here's the information for the ship that your party is currently commanding:
Class 0
To Defeat: Wisdom 5 OR Perception 7
When Encountered: If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.
When Commanding: When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.
As you can see, the checks to defeat are Wisdom or Perception. Since you're commanding this ship, it also gives you the added benefit of letting you discard a card from the blessings deck to choose the plunder card that is stashed instead of rolling.
2. If you fail the check to defeat a ship, your ship takes Structural damage in the amount you failed by. Structural damage can be reduced by 1 by any character in the game simply by discarding a card. If you can't reduce the Structural damage your ship takes to 0, your ship is wrecked, and you flip it over:
Class 0
To Repair: Craft 6
When Commanding: If you fail to defeat a bane that has the Pirate trait, bury a card.
As you can see, the When Commanding power becomes something negative when you're commanding a wrecked ship. You also can't stash more plunder under a wrecked ship. In addition, at the start of your move step, you have the chance to attempt to repair the ship with the To Repair check listed above. At the end of any turn when your ship is wrecked, you lose one random plunder card from under the ship.
3. Ships and Plunder are the only real new mechanics for Shackles, so I think that's about it! Let me know if you have further questions. :)
wkover - Grazzle |
Also, certain cards benefit you if you're "on a ship". A quick summary of the "on a ship" rules:
If your ship isn't anchored (usually the case): If it's your turn, you're on the ship. Anybody at your location is on the ship. If you move on your turn, anybody at your location can move with you.
If the ship is anchored, it's only at that one location, and you're only on the ship if you are at that location. When you move from the anchored location, people at your location cannot move with you.
Alase - Summoner - Matsu Kurisu |
What is the AD# for this scenario? 0 or 1?
Impacts Alase's combat
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
wkover - Grazzle |
These are just guesses. Nalshene can verify. :)
I believe the AD# is 1.
If you shuffle a location deck, one way to explore randomly (representing the shuffle) is to perform a d10 die roll and then explore the randomly selected card. E.g., if a 5 is rolled, explore the 5th card down.
Further explorations would need to be handled the same way until the location is officially reset.
Box Runner Nalshene |
Sorry, yes all of those things are correct. I answered them in the Google chat and didn't copy the answers over here.
The game has officially started!!
Alase - Summoner - Matsu Kurisu |
Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00
If anyone wants to play my character, let me know how I can share my google sheet with you. I have the card texts copied into the sheets so you don't need the physical cards
Also I will be away from keyboard Friday 22 July until Late Monday 25th July
wkover - Grazzle |
Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00
I believe Oloch will be gone those same days (13th-15th). So maybe we take a break for two days? Up to y'all and Nalshene, of course.
I'll be generally offline from 19:00 tomorrow (Wed) to 13:00 Thu, but I'll probably have time to check in and take a quick turn. I'll do my best.
Oloch - Warpriest - TColMaster |
Alase - Summoner - Matsu Kurisu wrote:Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00I believe Oloch will be gone those same days (13th-15th). So maybe we take a break for two days? Up to y'all and Nalshene, of course.
I'll be generally offline from 19:00 tomorrow (Wed) to 13:00 Thu, but I'll probably have time to check in and take a quick turn. I'll do my best.
Yep, local gaming convention this weekend. Kantcon
Box Runner Nalshene |
Sounds good, thanks for the heads up guys!
Alase - Summoner - Matsu Kurisu |
Actually reading the Villain text, do we not loose any blessings if I don't defeat him?
...If undefeated, Arron Ivy does not escape; shuffle him into this location, then reset your hand and end your turn
If that is correct, then lets ignore the temp closes and I will set up the combat to fail and he will be the only card left at the Riptide Cove.
We can then set up for Temp closes and someone tooled up for combat can take him on.Of course this happens when I am as buffed as I will ever be (eloquence up and B. of the Spy adding 1d to ALL checks :-)
Feedback?
Box Runner Nalshene |
See the below message that's being posted in every Discussion thread by the box runner. Importantly, I'll need a 1d20 roll from each of you since you've completed a scenario! Do I get a boon?: 1d20 ⇒ 11 Not this time...
Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:
Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.
Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.
Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.
Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.
Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.
Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.
This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!
Tyler
Box Runner Nalshene |
And now we each get another boon roll!
boon?: 1d20 ⇒ 17 Nope, not this time.
Alase - Summoner - Matsu Kurisu |
Oh BR Nalshene, does the Charisma reroll in the following reward apply to Alase's Tonbarse Melee?
{Burns incense in front of a shrine.}
[ ][ ] After you roll a Charisma check, Diplomacy check or attempt before you act, check box to add or subtract 1 die; take the new result.
While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait.
Charisma d10 +1
- Arcane: Charisma +2
My view is that the combat check would have Arcane, Charisma, Melee traits, so I could use the Charisma reroll.
Is this correct?Box Runner Nalshene |
@Alase: Yep, that would work on your combat check. Good job finding the way to break it. :-P
Box Runner Nalshene |
boon roll: 1d20 ⇒ 11 Nope.
Box Runner Nalshene |
reward?: 1d20 ⇒ 11 Nopers.