[ACG][CaG][Season of the Shackles Adv.1: Lost at Sea](Table 1) (Inactive)

Game Master cartmanbeck

Turn order:
Oloch/TColMaster
Grazzle/wkover
Alase/Matsu Kurisu
Aric[RR]/Ekeli

When you encounter a ship, roll 1d8:
1: Random ship from ship list below
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

Random ship list, 1d9:

1: Goblin Weidling

Spoiler:

Ship P
Traits: Class 0
To Defeat: Dexterity/Stealth 5
OR
Wisdom/Survival 4
When Encountering: Before you act, summon and encounter the henchman Riptide Grindylow.
When Commanding: Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.

BACK:
To Repair: Strength 4
When Commanding: When you encounter a card, all other characters at this location move to a random closed location.

2: Magpie Princess

Spoiler:

Ship P
Traits: Class 6
To Defeat: Dexterity/Disable 10
OR
Wisdom/Survival 8
When Encountering: Before you act, each character at this location must bury a card.
When Commanding: Reduce Structural damage to this ship by 1d4; if you roll a 1, bury a card.
If you would fail a combat check by 2 or less, you may discard a card from the blessings deck to succeed.

BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, roll 1d4; on a 1, bury a card.

3: Mistmourn

Spoiler:

Ship P
Traits: Class 5
To Defeat: Dexterity/Acrobatics 11
OR
Wisdom/Survival 9
When Encountering: If any character would discard any cards during the check to defeat the Mistmourn, bury those cards instead.
When Commanding: Reduce Structural damage to this ship by 2.
You may discard a card from the blessings deck to evade a bane.

BACK:
To Repair: Craft 7
When Commanding: Whenever you banish cards, banish 1 additional card from your hand.

4: Dominator

Spoiler:

Ship B
Traits: Class 6
To Defeat: Wisdom/Survival 8
OR
Dexterity/Ranged 11
When Encountering: If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.
When Commanding: You may discard a card from the blessings deck to automatically succeed at your check to defeat a barrier that has the Task trait.

BACK:
To Repair: Craft 7
When Commanding: Remove the Swashbuckling trait from all of your checks.

5: Truewind

Spoiler:

Ship B
Traits: Class 1
To Defeat: Intelligence/Knowledge 8
OR
Wisdom/Survival 6
When Encountering: You may discard an ally that has the Pirate trait to add 2 to your check to defeat.
When Commanding: You may discard a card from the blessings deck to recharge a random card from your discard pile.

BACK:
To Repair: Craft 7
When Commanding: The difficulty of your check to acquire an ally that has the Pirate trait is increased by 2.

6: Wormwood

Spoiler:

Ship B
Traits: Class 5
To Defeat: Dexterity/Acrobatics 9
OR
Wisdom/Survival 7
When Encountering: The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.
When Commanding: You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or a ship.

BACK:
To Repair: Craft 8
When Commanding: At the start of your turn, banish this card and exchange it for the ship Merchantman.

7: Deathknell

Spoiler:

Ship 2
Traits: Class 7
To Defeat: Divine 7 OR Wisdom/Survival 9
When Encountering: You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.
When Commanding: You may discard a card from the blessings deck to add 1d12 to your check against a monster.
If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.
BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

8: Devil's Pallor

Spoiler:

Ship 2
Traits: Class 2
To Defeat: Wisdom/Survival 7 OR Constitution/Fortitude 9
When Encountering: If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.
When Commanding: Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon, or 2d12 if the boon is a spell that has the Attack trait or a weapon.
BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

9: Thresher

Spoiler:

Ship 2
Traits: Class 2
To Defeat: Intelligence/Knowledge 9 OR Wisdom/Survival 7
When Encountering: Before you act, bury a random card from your discard pile.
When Commanding: Reduce Structural damage to this ship by 1.
At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.
BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, summon and encounter the henchman Hammerhead Shark.


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Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Hey look, a wild Discussion thread appeared!


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Not a lot of strategy to Grazzle, other than to keep everyone alive. He's a fanatical healer that works best if other people feed him Cure spells. That way, he can discard his own cards like crazy (to heal others) and then heal himself. That's super-efficient. (link to powers) But it's understandable if people want to hold onto their own curing items/spells/allies.

Grazzle's healing will also allow everyone else to periodically shuffle their decks. In case you're recharging cards that you'd like to see again, for instance.

There was talk of setting up a profile. Do you mean a str/dex/con/etc. byline? I sheepishly admit that I don't know how to do that. I looked for formatting instructions for help, but couldn't find anything useful. I'm sure I'm looking in the wrong place, though...

Liberty's Edge

I have a cure spell that I will had to you when I get it.
Main support Alase can offer is that any character at Tonbarses (my cohort) location can recharge a card when they encounter a bane. Have some other support cards and will indicate availability in my posts


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Alase - Matsu Kurisu wrote:
I have a cure spell that I will had to you when I get it.

Thanks for the lizard support. I don't necessarily need two Cures in my hand, but if I don't have any feel free to shoot one over.

Tonbarse also lets you distribute cards, I think? If you have attack spells that are both arcane and divine, it might be useful to send over such a spell if I encounter a monster w/o any attack capability. Though I have weapon access as well, which provides minor melee options.

Unfortunately, unlike most oracles, Grazzle isn't great at scouting cards. So he may wander into some painful situations and have to lash out with his mighty teeth and tail.

Liberty's Edge

Tonbarse wrote:


Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.

You are right.

I have never actually played Alase yet.
Looks at deck
The way I built Alase, I have no attack spells because I was relying on Tonbarse's combat power. Also I miss remembered, my Witch has the cure not my Summoner.
Also there are no attack spells in the summoner deck or intrigue.
However if I do find an attack spell I will be happy to hand it over


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Ok, thanks.

I should also add that - within reason - people shouldn't be overly shy about using allies and blessings to explore. If someone uses two allies to explore on their turn, for instance, I can discard a single card off the top of my deck to heal both allies at the start of my turn. With a 6-card hand, I just need to be careful about dying - though I do have two armors in my deck (I think).

For my first power feat, my plan is to take the feat that allows me to shuffle spells back into my deck (instead of automatically recharging). That'll give me even more access to my two Cure spells and my attack spells. My second power feat - in either this campaign or the next - will be to boost my healing capabilities even further.

Liberty's Edge

Hi Grazzle
That is much appreciated.
I will see if I can get the timing working correctly to have Tonbarse at your location for your turn, then back to me on my turn.
That would allow you a safety valve of recharging a card if you think the bane is going to be a bit ugly

Liberty's Edge

Oh All powerful Box Runner Nalshene
How do you want to handle Society Boons?
Alase has the Liberty's Edge reward and Seasons of the factions' Favor Rewrd#2 from PaizoCon 2018. Do you want me to send you photo's or something?
Thanks!

EDIT: Have found the instructions from another thread

http://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge

Quote:


All players will be required to own a copy of the class/character deck that their character comes from. This Google Spreadsheet will be useful for GMs/BRs to check whether a player has verified that they own a given class deck or other item. To verify that you own an item, simply take a quick snapshot of that item along with a note showing the date, and email that picture to Mark Koopman at morkxii@orgplayonline.com. Make sure to include your Paizo forum handle and your PFS #, please! A copy of a receipt is also an acceptable way of verifying ownership.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

You've got it! I'm about to post the more story-based information in the Gameplay thread, at which point you all can feel free to post your starting hands. If you have any questions about building your decks, obviously let me know here. Yay play-by-post!


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

(Grazzle's eyes grow wide as he spies a Cure spell)

Starting hands are looking pretty decent. I'll probably begin at Oloch's location, since - if he's in a sharing mood - he can pass me his Cure spell and I can get the healing train out of the station.

Alase - The spy blessings are the ones that don't provide dice unless you're exploring? I can heal those back up whenever you're inclined to use them.

Anyway, I'm pretty much a support beast - one that will rarely explore more than once per turn. So I'll try to be supportive, overall.

Also good to see that, if I'm at his location, Oloch can snatch away my monster encounters if I come up against something heinous.

Liberty's Edge

Blessing of the Spy wrote:


"Recharge this card to examine the top card of your location deck.
Discard this card to explore your location. During this exploration, add 1 dice to your checks."

Huh. First time playing with them and never really looked at them.

I didn't realise that they couldn't boost others checks :-(
Will need to play with them and see if they have use or if I need to upgrade them out.

Grand Lodge

Google Sheets Info

Alright, so, a few questions right from the start. Now, I have been playing season 3 (Mummies Mask) and know nothing from this season. My questions are as follows:

1. You rolled for plunder. What is it and how do we use it.
2. One of the locations mentions damaging our ship. How much health does it have to begin with?
3. What else do I need to know that's different than Season 3?

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

1. Plunder is basically a treasure mechanic which gives you a random card of the rolled type, usually when you defeat a ship. This card is "stashed" under the ship you're currently commanding, and if you win the scenario, you get the whole pile. This pile will be represented in our game by a "Scenario Deck" where I'll move cards to as you stash them.
Ship combat works similar to combat with a monster, except that you roll against the ship's listed check to Defeat which is normally NOT a Combat check.

Here's the information for the ship that your party is currently commanding:

Merchantman:

Class 0
To Defeat: Wisdom 5 OR Perception 7
When Encountered: If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.
When Commanding: When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

As you can see, the checks to defeat are Wisdom or Perception. Since you're commanding this ship, it also gives you the added benefit of letting you discard a card from the blessings deck to choose the plunder card that is stashed instead of rolling.

2. If you fail the check to defeat a ship, your ship takes Structural damage in the amount you failed by. Structural damage can be reduced by 1 by any character in the game simply by discarding a card. If you can't reduce the Structural damage your ship takes to 0, your ship is wrecked, and you flip it over:

Merchantman (Wrecked):

Class 0
To Repair: Craft 6
When Commanding: If you fail to defeat a bane that has the Pirate trait, bury a card.

As you can see, the When Commanding power becomes something negative when you're commanding a wrecked ship. You also can't stash more plunder under a wrecked ship. In addition, at the start of your move step, you have the chance to attempt to repair the ship with the To Repair check listed above. At the end of any turn when your ship is wrecked, you lose one random plunder card from under the ship.

3. Ships and Plunder are the only real new mechanics for Shackles, so I think that's about it! Let me know if you have further questions. :)


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Also, certain cards benefit you if you're "on a ship". A quick summary of the "on a ship" rules:

If your ship isn't anchored (usually the case): If it's your turn, you're on the ship. Anybody at your location is on the ship. If you move on your turn, anybody at your location can move with you.

If the ship is anchored, it's only at that one location, and you're only on the ship if you are at that location. When you move from the anchored location, people at your location cannot move with you.

Liberty's Edge

What is the AD# for this scenario? 0 or 1?
Impacts Alase's combat

Tonbarse wrote:


Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.

Liberty's Edge

Technical Question
How do we handle shuffling a location?
Alase can use Tonbarse to examine a location, however the deck is then shuffled


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

These are just guesses. Nalshene can verify. :)

I believe the AD# is 1.

If you shuffle a location deck, one way to explore randomly (representing the shuffle) is to perform a d10 die roll and then explore the randomly selected card. E.g., if a 5 is rolled, explore the 5th card down.

Further explorations would need to be handled the same way until the location is officially reset.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Sorry, yes all of those things are correct. I answered them in the Google chat and didn't copy the answers over here.

The game has officially started!!

Liberty's Edge

Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00
If anyone wants to play my character, let me know how I can share my google sheet with you. I have the card texts copied into the sheets so you don't need the physical cards

Also I will be away from keyboard Friday 22 July until Late Monday 25th July


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Alase - Summoner - Matsu Kurisu wrote:
Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00

I believe Oloch will be gone those same days (13th-15th). So maybe we take a break for two days? Up to y'all and Nalshene, of course.

I'll be generally offline from 19:00 tomorrow (Wed) to 13:00 Thu, but I'll probably have time to check in and take a quick turn. I'll do my best.

Liberty's Edge

I think taking a break over the Saturday, Sunday could be good. Will give Tyler a chance to breath :-)

Grand Lodge

Google Sheets Info
wkover - Grazzle wrote:
Alase - Summoner - Matsu Kurisu wrote:
Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00

I believe Oloch will be gone those same days (13th-15th). So maybe we take a break for two days? Up to y'all and Nalshene, of course.

I'll be generally offline from 19:00 tomorrow (Wed) to 13:00 Thu, but I'll probably have time to check in and take a quick turn. I'll do my best.

Yep, local gaming convention this weekend. Kantcon

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Sounds good, thanks for the heads up guys!

Liberty's Edge

TURN PAUSED Guys, you need to do temp close checks!!

Grand Lodge

Google Sheets Info

Oloch closed his location on his turn so Scar Bay is good to go!

Liberty's Edge

Actually reading the Villain text, do we not loose any blessings if I don't defeat him?

Arron Ivy wrote:
...If undefeated, Arron Ivy does not escape; shuffle him into this location, then reset your hand and end your turn

If that is correct, then lets ignore the temp closes and I will set up the combat to fail and he will be the only card left at the Riptide Cove.

We can then set up for Temp closes and someone tooled up for combat can take him on.
Of course this happens when I am as buffed as I will ever be (eloquence up and B. of the Spy adding 1d to ALL checks :-)
Feedback?

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

See the below message that's being posted in every Discussion thread by the box runner. Importantly, I'll need a 1d20 roll from each of you since you've completed a scenario! Do I get a boon?: 1d20 ⇒ 11 Not this time...

Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:

Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.

Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.

Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.

Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.

Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.

This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!

Tyler

Grand Lodge

Google Sheets Info

RNG: 1d20 ⇒ 8

Liberty's Edge

Loot boon: 1d20 ⇒ 8


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Reward roll: 1d20 ⇒ 6

Liberty's Edge

Scenario 2 Reward Roll: 1d20 ⇒ 11
Nope :-)

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

And now we each get another boon roll!
boon?: 1d20 ⇒ 17 Nope, not this time.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Grazzle really concentrates...

Scenario 2 reward roll: 1d20 ⇒ 20

Got a reward! Need to think carefully.

Liberty's Edge

Oh BR Nalshene, does the Charisma reroll in the following reward apply to Alase's Tonbarse Melee?
{Burns incense in front of a shrine.}

Liberty's Edge Boon: wrote:


[ ][ ] After you roll a Charisma check, Diplomacy check or attempt before you act, check box to add or subtract 1 die; take the new result.
Tonbarse wrote:
While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait.
Alase wrote:

Charisma d10 +1

- Arcane: Charisma +2

My view is that the combat check would have Arcane, Charisma, Melee traits, so I could use the Charisma reroll.

Is this correct?


I am going to be offline this Friday night 20 July - Monday morning 23 July. OK to bot if you want. If someone can tell me how to share Google sheets, happy to give you links


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Botting half the party would be tough. I'm OK with temporarily halting play over the weekend. I'll let Oloch have his say, though.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

@Alase: Yep, that would work on your combat check. Good job finding the way to break it. :-P

Grand Lodge

Google Sheets Info

Botting 2, kinda hard. We can wait.

Liberty's Edge

Scenario win Boon d20: 1d20 ⇒ 20
Woohoo!!! Boon

Will double down and take another Player Reward 4: Liberty's Edge Reward


Deck handler

Scenario win Boon d20: 1d20 ⇒ 11


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Scenario reward roll: 1d20 ⇒ 20

Another reward! Nice.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

boon roll: 1d20 ⇒ 11 Nope.


Will do upgrades Monday night. Is this third scenario so no teir reward?


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

I'm taking the first Reward: Concordance Faction reward. I'll assign to Radovan at my other table. Thanks!

Grand Lodge

Google Sheets Info

Boon: 1d20 ⇒ 7


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Matsu Kurisu wrote:
Will do upgrades Monday night. Is this third scenario so no teir reward?

Yeah, no tier reward. Just scenario reward and normal card upgrades.


While I remember, I have to leave the country for a bit to extend my Visa, so I will be in Mexico from 2 August to 10 August. Uncertain of level of internet availability. Should be able to post once a day


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Going for random scenario boon:

Scenario boon?: 1d20 ⇒ 5

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

reward?: 1d20 ⇒ 11 Nopers.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Con boon: 1d20 ⇒ 5

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