8574-12: Reign of Winter (Inactive)

Game Master Jason Lillis

Current Combat Map
PBP Ledger
Map of Heldren
Map of the Border Wood Region


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Welcome to the Reign of Winter Adventure Path!

I'll be taking 4-5 players to come along for an icy roller coaster through the coldest parts of Golarion - and beyond!

Please download the player's guide for this AP, read it through, and let me know what kind of character you are interested in playing.

I'm looking for a post rate of 1 / ~36 hours. Sometimes it'll be a bit faster, but don't sit in front of your computer all day unless you have to (like me).

Ability Scores: 15 point buy. This will encourage you to rely on your fellow PCs, and is the assumption for most of the APs that Paizo publishes.

Race: Core and Featured Races (and alternate racial options) from the Advanced Race Guide are permitted.

Class: Paizo-Published Classes and Archetypes permitted.

Feats: Paizo-published feats permitted.

Traits: Two traits total from Paizo-published sources, plus one Campaign trait. (3 total)

Equipment: Average per level, or you may roll for your class. This total may include PC-crafted equipment if this could be completed by Taking 10 on the roll to craft the item (say if your wizard wants to put together his own scrolls, or a witch her own potions, or a fighter his own armor/weapon, etc.), or by rolling the craft checks here during creation (failure = loss of materials from your starting total).

Hit points: Level 1 = Max HP, Roll or Average for subsequent levels.
Alignments: I'm flexible, but prefer a PG-13 rating for my games.

Background: You can copy/paste from this Google Doc for a random background, or you can answer the following for a quicker story:

  • Are you from Heldren, or just visiting?
  • Are you interested in helping those in need, or do you more often act for personal gain?
  • Are you a team player, or an opportunist?

  • Please keep backgrounds to a paragraph or two, and preferably without a "Chosen One" theme. All party members will be important.

    Finally, please tell me the following:

  • Have you read any of the Reign of Winter Adventure path or played it previously? (This won't discount you, I'm just curious)
  • How many other PBP Campaigns are you currently actively participating in?
  • My GM Style: I'm currently GMing a Kingmaker Campaign that I took over and an Iron Gods Campaign, if you'd like to get a sense of my posting style.

    Questions? Post below.

    Recruitment will close at 5:00 PM EST on 3/11/2015. I'll select PCs and we'll get going from there. Good luck!


    Dotting!

    I'm thinking a barbarian. I'll have something up in a bit.


    Dotting for interest.

    I like the idea of an artic druid, but I'll make it tomorrow.


    Dotting. Was also interested in artic druid. Perhaps something else if Ythiel is already on it.


    Hola, I can't have crunch up till tomorrow most likely, but I would like to play a Human barbarian archer. Going primal Hunter archetype.

    Characters name is Uthane Deadeye, son of Uthgaurd Deadeye. From a nomadic tribes in Irrisen. Durring one of these horrendous blizzards, far beyond the norm of the harsh land, most of his tribe was decimated. Now he is going out to end the witch and find allies to help in this fight.

    I have yet to play this AP, however I have been wanting to for awhile. I currently run one online pbp And play in another. I like to post daily with a lot of role play and description. Feel free to check out Yarrr I'm a pirate....hunter!!! To see my style of posting


    zomblisham wrote:

    Hola, I can't have crunch up till tomorrow most likely, but I would like to play a Human barbarian archer. Going primal Hunter archetype.

    Characters name is Uthane Deadeye, son of Uthgaurd Deadeye. From a nomadic tribes in Irrisen. Durring one of these horrendous blizzards, far beyond the norm of the harsh land, most of his tribe was decimated. Now he is going out to end the witch and find allies to help in this fight.

    I have yet to play this AP, however I have been wanting to for awhile. I currently run one online pbp And play in another. I like to post daily with a lot of role play and description. Feel free to check out Yarrr I'm a pirate....hunter!!! To see my style of posting

    Thanks for the interest. Do note that - as described in the Player's Guide - the AP does not start in Irrisen, but rather in southern Taldor. There's a bit of "fish out of water" aspect to this AP, so it's helpful to consider why your character would be so far south, and how your character got out of Irrisen to begin with (not many do).


    Dotting for interest.


    As there are four people interested, Two barbarians, and Two Druids, I am thinking that playing a cleric would be favorable.

    Harsk Grunyarson is a cleric of Torag, His backstory is kind aimed towards the Rise of the Runelords campaign, but it will be changed after I return from work tonight ~6 hours or so.

    :D I hope this campaign goes well.

    -Death_Keeper

    [EDIT]

    I haven't read/played or really even heard of this campaign


    aloha

    I'm thinking of playing an orc scarred witch doctor (witch) or, if that would be a bit too crazy a regular witch


    Lynx1482 wrote:
    Dotting. Was also interested in artic druid. Perhaps something else if Ythiel is already on it.

    Sorry, we had the same idea... T.T

    Silly question: if I make up a character from Ulfen origin (with Northen Ancestry trait), does he already know how to speak skald, or does he have to learn it?


    Alright, I'll draft up a boreal or elemental sorcerer so we don't have to fight for the druid spot


    Sylvan Sorcerer, do you want a simple background in addition to these questions?

    Are you from Heldren, or just visiting? From Heldren.(Should I pick up a more wintery animal companion?)

    Are you interested in helping those in need, or do you more often act for personal gain? Helping those in need, doing whats needed to get the job done.

    Are you a team player, or an opportunist? Team player, focused on summoning and boosting allies and using my Animal Companion to assist in combat.

    Have you read any of the Reign of Winter Adventure path or played it previously? I have not played it nor read it.

    How many other PBP Campaigns are you currently actively participating in?
    Currently in a few PFS and 2 longer(1 homebrew, 1 RotRL).


    Ahh yeah my bad. I had misread the start. Ohh well. I would still like to play that same character, I'll adjust the backstory later tonight.


    does a half-orc count as an orc for the Scarred Witch Doctor archetype? if yes, super keen, i'll switch to half-orc for race. if not, super keen i'll go with the original plan.


    Lynx1482 wrote:
    Alright, I'll draft up a boreal sorcerer so we don't have to fight for the druid spot

    Do whatever you prefer, Lynx! :)

    Really, if you want to make an artic druid, then make it. ^^ I didn't want to bother you...


    Ythiel wrote:
    Lynx1482 wrote:
    Dotting. Was also interested in artic druid. Perhaps something else if Ythiel is already on it.

    Sorry, we had the same idea... T.T

    Silly question: if I make up a character from Ulfen origin (with Northen Ancestry trait), does he already know how to speak skald, or does he have to learn it?

    Humans will receive their racial languages for free based upon their heritage, like how PFS is currently handling the issue. Thanks for asking!


    Quinthalas wrote:

    Sylvan Sorcerer, do you want a simple background in addition to these questions?

    Are you from Heldren, or just visiting? From Heldren.(Should I pick up a more wintery animal companion?)

    Are you interested in helping those in need, or do you more often act for personal gain? Helping those in need, doing whats needed to get the job done.

    Are you a team player, or an opportunist? Team player, focused on summoning and boosting allies and using my Animal Companion to assist in combat.

    Have you read any of the Reign of Winter Adventure path or played it previously? I have not played it nor read it.

    How many other PBP Campaigns are you currently actively participating in?
    Currently in a few PFS and 2 longer(1 homebrew, 1 RotRL).

    Simple backgrounds here is fine. Thanks!


    Dragonofashandflame wrote:
    does a half-orc count as an orc for the Scarred Witch Doctor archetype? if yes, super keen, i'll switch to half-orc for race. if not, super keen i'll go with the original plan.

    I'm going to say that a Scarred Witch Doctor is a racial archetype, not a generally available one, so if you'd like to pursue this character, it should be a full Orc, not a half-orc.


    GM 8574,

    Tentatively thinking of an acrobatics-focused rogue, but the Player's Guide has me a bit worried with its references to difficult terrain. Am I reading too much into it, or will the game often feature battles and other situations where I'd be sucking up big penalties?


    GM 8574 wrote:
    Dragonofashandflame wrote:
    does a half-orc count as an orc for the Scarred Witch Doctor archetype? if yes, super keen, i'll switch to half-orc for race. if not, super keen i'll go with the original plan.
    I'm going to say that a Scarred Witch Doctor is a racial archetype, not a generally available one, so if you'd like to pursue this character, it should be a full Orc, not a half-orc.

    orc scarred witch doctor or a human witch it is!


    Statistics:
    Female human (Ulfen) barbarian (breaker) 1
    NG Medium Humanoid (Human)
    Init +1; Senses Perception +1
    ------------------------------
    DEFENSE
    ------------------------------
    AC 15/13, touch 12/10, flat-footed 13/11 (+3 armor, +2 Dex)
    hp 15/17
    Fort +5/7), Ref +1, Will +1/3 (+3/5 vs. fear effects)
    ------------------------------
    OFFENSE
    ------------------------------
    Speed 30 ft.

    Melee greatsword +4/6 (2d6+4/7, 19–20) or greatsword with Power Attack +3/5 (2d6+7/10, 19–20)

    Ranged heavy mace +2 (1d8+3/5) or javelin +2 (1d6+3/5)
    ------------------------------
    STATISTICS
    ------------------------------
    Str 16/20, Dex 14, Con 14/16, Int 7, Wis 12, Cha 12
    Base Atk +1; CMB +5/6 (+6/7 to sunder); CMD 16/18 (17/19 vs. bull rush & overrun)
    Traits Blood of Giants, Bred for War, Courageous
    Feats Power Attack, Throw Anything
    Skills Climb +7, Intimidate +6, Survival +5

    LanguagesCommon, Skald

    Special Abilities:

    ------------------------------
    SPECIAL ABILITIES
    ------------------------------
    Blood of Giants (Ex): Asta is a big person, and people have always said she’s got some giant blood in her. Even as a child, she towered over her friends, and as Asta grew older she grew even taller and stronger. To complete the image, her skin is pale as snow. Perhaps someday she’ll get the opportunity to travel to the north and meet some real giants — and see whether the rumors about her are true. Asta gains a +1 trait bonus on combat maneuver checks to sunder as well as a +1 trait bonus to her CMD against bull rush and overrun combat maneuvers.

    Bred for War (Ex): Asta towers above most other humans and possess a physique of hard, corded muscle. She gains a +1 trait bonus on Intimidate checks and a +1 trait bonus on her CMB because of her great size.

    Courageous (Ex): Asta’s childhood was brutal, yet she persevered. Through force of will and faith, she knew that—no matter how hard things might get — as long as she kept a level head she’d make it through. Asta gains a +2 trait bonus on saving throws against fear effects.

    Destructive (Ex): Whenever Asta makes a melee attack that targets an unattended object or makes a sunder combat maneuver, she adds half her barbarian level (minimum +1) on the damage roll. This ability replaces fast movement.

    Gear/Possessions:

    ------------------------------
    GEAR/POSSESSIONS
    ------------------------------
    greatsword, dagger, heavy mace, javelins (3), studded leather armor, backpack, belt pouch, blanket, cold weather outfit, explorer’s outfit, flint and steel, iron pot, 50 feet of hemp rope, soap, torches (10), trail rations (5 days), waterskin, 5 gp

    Background:
    Asta Krigersdottir (AZ-tah KREEG-urzDUH-teer) came to Taldor when she was a mere babe. Her father, mourning the death of his wife, came south with Asta to seek a position in the Ulfen Guard, the elite protectors of the Primogen Crown. Fate continued to be cruel, and Asta lost her father as well. While overseeing the offloading of goods from the ship they arrived in, the rope on a nearby crane snapped. He was struck by a heavy crate of goods and fell unconscious into the harbor, drowning before he could be rescued. Asta was remanded into the care of an orphanage in Oppara.

    Her life at the orphanage was rife with trouble. She grew fast and loomed over the other children her age, although the gangly youth was clumsy. Even more, her pale skin made her stand out against the natural bronze coloring of the Taldan locals. She was teased for both her size and appearance. This torment brought on tantrums that usually injured someone or broke something, quickly leading to Asta being punished by the stern women that ran the orphanage.

    One day, at the age of 12, while she was outside the orphanage, she was once again beset by a group of children. As expected, they finally set her off. She bellowed and hollered while swinging a stick she'd found nearby, sending shrieking children scampering for cover. Before she could do any damage, though, a man stopped her. He grabbed the stick and held her close, speaking calmly and easily to the young girl until her anger passed. His name was Kriger.

    An Ulfen like Asta, he worked as a bouncer at a nearby tavern. He recognized the rage within the girl and knew it had to be controlled. He adopted her that day and took her home. Over the years, Kriger taught Asta how to harness the rage within her and focused her talents on hitting things, not people. She got very good at it, and soon graduated from breaking practice dummies to cleaving shields and shattering swords. Now a woman grown, Asta has left her adopted father to travel the world and find her place in it.

    This has led Asta to Heldren. Eager to make friends and help people in need, the barbarian woman immediately volunteers for whatever adventures placed before her.

    Appearance and Personality:
    Asta is an imposing figure, standing 6 feet, 3 inches tall and weighing 210 pounds. Her
    blond hair is windswept and unkempt, save for a pair of beaded braids at either temple. Her snow-white skin and ice-blue eyes are echoes of the frosty north where she was born.

    Asta is a good person at heart. Her adopted father gave her the love and security she needed, along with the ability to control the deep well of anger that resides within her. Still, she hasn't had many friends, and tends to be uncomfortable in social situations. She is slow to trust, wary that someone might simply be having a joke at her expense. Those that win her friendship and loyalty have it for life.

    Opponents that stay out of reach frustrate Asta. Her usual response is to run them down. Failing that, she has no troubles grabbing nearby projectiles — rocks, chairs, tables, whatever is handy—and hurling them at the object of her frustration.

    Asta has been taught to save her rage for her true enemies. When she finds herself on the losing end of a social encounter, whether the butt of a joke or the losing end of an argument, she will often walk away from the situation. Those that pursue her and persist may find themselves in a world of trouble.

    Asta hates bullies. She will often go to the aid of those being bullied or those in a fight where the odds are against them.

    Asta is reserved and standoffish around new people. Most of those she’s met in life have either attempted to bully her or use her for their own ends, her adopted father and a few others being notable exceptions to the rule. Getting her to trust, let alone make friends, could be a challenge.

    Other Questions:
    1) I finished the first book of Reign of Winter with an IRL group before the campaign fell apart.

    2) I am currently running four PBP games and playing in four others. I like this style a lot. :)

    Thanks for any consideration!


    Not from Heldren, from the north.

    Background:

    Quin was born in Hoarwood to warrior parents, the youngest of 3 children. Always considered a runt by my racial standards Quin was not gifted with size but with the gift of gab, and magically. When he turned 17 he started demonstrating magical abilities, and a strange wanderlust took hold of him. Travelling well to the south to the Mwangi Expanse he found the jungle soothing to his wanderlust and found a dinosaur friend by the name of Scales.

    A sense of homesickness gave him a feeling he was needed back home, travelling north he went by way of Qadira then north into Taldor stopping in a the unseasonably cool town of Heldren on his way north.


    Samnell wrote:

    GM 8574,

    Tentatively thinking of an acrobatics-focused rogue, but the Player's Guide has me a bit worried with its references to difficult terrain. Am I reading too much into it, or will the game often feature battles and other situations where I'd be sucking up big penalties?

    There will often be times of combat in snow, which will have difficult terrain implications. If you take feats to overcome this, or find/make equipment to do this, then such a build is possible. Or, you could take another track initially, and retrain later when equipment that makes it more possible is available.

    Liberty's Edge

    I know you said Paizo published Archetypes are kosher, so I'm sure it won't be an issue, but just to be certain before I start putting something together: are Familiar Archetypes permitted? I wanna do a Spirit Binder Wizard, and I'd need one of those Archetypes to really get what I'm going for.


    Orannis wrote:
    I know you said Paizo published Archetypes are kosher, so I'm sure it won't be an issue, but just to be certain before I start putting something together: are Familiar Archetypes permitted? I wanna do a Spirit Binder Wizard, and I'd need one of those Archetypes to really get what I'm going for.

    Sure, could you let me know which archetype you have in mind? Thanks!


    @GM 8574 What level of posting are you looking for? 1day? 2/day? more?

    I've GMed this one a little bit, we didn't get much into the first book.

    Kristoph Kristophson

    Circumstances of Birth:
    Kristoph was born on an auspicious evening. A "Winter Moon" was in the sky and it was unseasonably cold outside, something his father Kristoph Svenson was very glad for. Red Kris, as his father was called, was an Ulfen trader from the Land of the Linnorm Kings. He sailed the Inner Sea for many years before settling down in the Taldan city of Cassomir with a beautiful Taldan woman. Kristoph was raised in the city but his father always regaled him with tales of the frozen north and his youth there as well as his adventures at sea. Northern Ancestry campaign trait

    Young man's life:

    Red Kris doted on his young son and taught young Kristoph many things as he grew up in the large port city of Cassomir. Red Kris provided for his family by becoming a mate on river barges but after Kristoph was born he forswore going on the long sea voyages of his youth.

    Tragedy:

    When Kristoph was near his 12th nameday, his world was shattered. Red Kris had taken a job as a bargeman heading down the coast of Taldor from Oppara and the Jalrun River to Demgazi and Zimar. Red Kris's wife Denia was told that on the trip near the Border Wood the barge was attacked by brigands and all hands were lost. Denia was distraught and his son was devastated. The family quickly became penniless and was forced from their home. They moved north, to Denia's hometown of Wispil. Wispil was an interesting place, populated mostly by gnomes and other demihumans, Denia was the adopted daughter of a gnomish couple there. Her family was a woodsman cleric of Erastil and his wife [ooc] Race trait Adopted: Gnomish trait Animal Friend and Religion Trait Erastil's Speaker

    The next five years:

    For the next five years Kristoph helped his mother Denia and his adoptive grandparents Binknocket and Fliggia Burnswaddle harvest and produce the huge trees that made the Taldan navy. During this important time in his life Kristoph learned much about the natural world and the magic of the fey. This connection grew over time and Kristoph learned to feel the power of the natural world in a way that he thought might please his father, the long dead Red Kris. He connected with the second half of his soul, a majestic Elk he calls Sven. Named so for his father’s father.

    The trip:

    As Kristoph approached his 18th name day with an insatiable question. What really happened to my father? He decided to take a trip south, to the Border Wood. He turns up in Heldren at an auspicious time.

    Kristoph’s personality and appearance:
    Naive, Brash, headstrong, impulsive. The young man is tall and faired haired a trait he takes from his father. However his skin is darker and his eye color also dark, traits he gained from his Taldan mother. He has a shaggy, almost unkempt appearance.

    Mechanics:
    Hunter class, probably melee, but possibly archer depending on what the party needs. Haven’t really thought much about the numbers, just the background and stuff.

    Are you from Heldren, or just visiting?
    Just visiting, on the way to the Border Wood to search for clues of what happened to my father
    Are you interested in helping those in need, or do you more often act for personal gain? Kristoph is a good guy, he is a bit impulsive, that comes from being raised by gnomes. He is a helper.
    Are you a team player, or an opportunist?
    Definitely a team player type, Kristoph excels when his allies excel.

    Have you read any of the Reign of Winter Adventure path or played it previously? I GMed the first part of the first book of this AP here on the boards, specifically

    The game ended:
    Right around the Winter Portal

    How many other PBP Campaigns are you currently actively participating in? Hmm, I'm GMing three. Two have been going well over a year, Falcons Hollow has nearly 6k posts, Wrath of the Righteous has 3k posts, Iron Gods is younger but we still have 2500 posts. I'm playing in a bunch....probably a good half dozen. Most of which aren't multi post games. One a Legacy of Fire game, averages 2-3 posts/player/day, another Carrion Crown game is a 1/day consistent. I'm pretty active on the boards.


    GM Niles wrote:

    @GM 8574 What level of posting are you looking for? 1day? 2/day? more?

    I've GMed this one a little bit, we didn't get much into the first book.

    Kristoph Kristophson

    ** spoiler omitted **

    ** spoiler omitted **

    ** spoiler omitted **...

    ~Once per day or day and a half is the goal. Nothing too crazy.


    I believe I read 1/36hr?

    Liberty's Edge

    GM 8574 wrote:
    Orannis wrote:
    I know you said Paizo published Archetypes are kosher, so I'm sure it won't be an issue, but just to be certain before I start putting something together: are Familiar Archetypes permitted? I wanna do a Spirit Binder Wizard, and I'd need one of those Archetypes to really get what I'm going for.
    Sure, could you let me know which archetype you have in mind? Thanks!

    Mauler archetype for the Familiar.

    My rough idea is a talented but reckless young Taldan wizard who, made a desperate attempt to save her mortally wounded lover (a young ranger) by using necromancy beyond her depth. The resulting arcane backlash slew her fox familiar, but then quickly reanimated it using the soul of her lover. The soul was damaged in the process, and it has difficulty remembering the woman it once was. What it *does* remember is how to fight, and quite well. Also, remnants of it's former existence have resulted in it being unwaveringly dedicated to my PC's safety and well-being.

    Spirit Binder

    Mauler


    Well, I prefer a higher posting rate to be honest, a minimum of 1/day and a GM willing to bot to move things along. Anything less and PbP games die. I've been on the boards for a while now and watched many many games die because of lack of consistent posting.

    @Oranis I like your character idea idea.

    I was looking into a hunter specifically with this archetype.

    Then Kristoph would be a ranged weapon wielder with a mobile animal companion who would screen for him.


    I'm gonna toss this little guy into the fray and see if, finally, I can snag a spot in one of these RoW games. I know about the first couple of encounters (and the fact we kill Rasputin at some point), but beyond that and it'll contain a lot of snow, not much.

    I need to tweak him up a little bit, but the short version is that his tribe of secretive kobolds live in the forest that's being afflicted by the sudden winter. The others are debating about what to do, but Kikiri thinks this may be too big for them to handle, so he quietly leaves the warren and ventures to the nearby town. He's hoping he can find someone who might have some idea of how to counter the sudden cold, and if so, convince the rest of his tribe to work with them to survive.


    GM Niles wrote:
    Well, I prefer a higher posting rate to be honest, a minimum of 1/day and a GM willing to bot to move things along. Anything less and PbP games die. I've been on the boards for a while now and watched many many games die because of lack of consistent posting.

    Sure, I can understand that. I'll usually post 1/day, but I know that I can't always do so, so I give it an extra 12 hours just in case.


    GM 8574 wrote:


    There will often be times of combat in snow, which will have difficult terrain implications. If you take feats to overcome this, or find/make equipment to do this, then such a build is possible. Or, you could take another track initially, and retrain later when equipment that makes it more possible is available.

    Ok. Could make the investment, but I think I'll play it conservative and try a ranger going for dual-wielding instead. Haven't played a ranger in ages.

    I'll probably have everything together tonight or tomorrow.


    Samnell wrote:
    GM 8574 wrote:


    There will often be times of combat in snow, which will have difficult terrain implications. If you take feats to overcome this, or find/make equipment to do this, then such a build is possible. Or, you could take another track initially, and retrain later when equipment that makes it more possible is available.

    Ok. Could make the investment, but I think I'll play it conservative and try a ranger going for dual-wielding instead. Haven't played a ranger in ages.

    I'll probably have everything together tonight or tomorrow.

    Sounds good! Rangers have lots of good choices in this AP for favored enemies and terrains. Have fun building.


    GM 8574

    I have changed Harsk's background to fit the campaign, and changed my statistics to fit. :D

    as for the questions

    Quote:

    Are you from Heldren, or just visiting?

    Are you interested in helping those in need, or do you more often act for personal gain?
    Are you a team player, or an opportunist?

    Visiting, as a trial for a higher rank in the order of Torag

    Helping those in need
    Team Player, but will not do evil.

    Also, Could you please make some sort of list of applicants?

    In other news, I am ready to play :D


    Applicant list is linked at the top - "Submissions so far."


    I agree that the 15 point buy is my preferred.

    That said, here is my clumsy cleric.

    Gaandik is a team player, and from the local area but not Hedren.


    I think it looks good we should just close and go with those 6, hah!


    Choant wrote:
    I think it looks good we should just close and go with those 6, hah!

    :) As convenient as that would be, let's give it a couple more days to make sure.


    Dotting: first lets answer the DMs questions

    1. Played Reign of winter, but never got past 1st level, so didn't get far into the first book.

    2. I'm in several campaigns, but most of them are short modules or pfs ones that are expected to finish within 2-3 weeks. I'm currently in 6 that I would officially count. Gming MM, WOTR, and S&S. Playing Iron Gods, a homebrew and S&S, yes I'm gming and playing S&S at the same time, but I'm not ahead of the GM, at least not yet, plus I'm skimming through the book rather than actually read read it, skipping over certain parts but still allowing roleplay and still telling the main story, so I won't know a lot of the stuff when the other GM gets to it, plus I can keep to myself and not spoil it for others.


    GM 8574 wrote:
    Ythiel wrote:
    Lynx1482 wrote:
    Dotting. Was also interested in artic druid. Perhaps something else if Ythiel is already on it.

    Sorry, we had the same idea... T.T

    Silly question: if I make up a character from Ulfen origin (with Northen Ancestry trait), does he already know how to speak skald, or does he have to learn it?
    Humans will receive their racial languages for free based upon their heritage, like how PFS is currently handling the issue. Thanks for asking!

    Thanks for replying! :)

    Here is my proposition of character:

    Background:

    Spoiler:

    As long as she could remember, Linge had always deeply admired her mother. She was entirely different from the rest of her family. While Linge's two older brothers were playing with fake weapons and feigning "epic" fights with her father , the young girl would stay sitting on her living room floor, playing silently and watching her mom stealthily .
    Her parents were both from Urfen origins, and had moved to southern Taldor when they were young children, and had decided to move to a small village next to Heldren just after their wedding. They were completely different, and yet deeply in love with each other: Bjorn Hagebak was a loyal and impulsive fighter, the tough guy with a soft heart; Anya Dahl was a "healer", as the other inhabitants would call her, and a discreet, mysterious, smart woman, who liked knitting and reading in her favorite rocking chair, next to the chimney.
    In a way, she had become the first teacher of her daughter. By listening to and observing her, Linge had learnt which plants were meant to heal people, and which ones could kill, how to deliver a baby, how to cure different types of diseases. But what she loved most were the stories (legends or facts) about the "land of her ancestors". Anya was the only one who talked about it, and every time it sent shivers down her spine. Sometimes, her mother would stop working to look at her in the eyes:
    "One day, you'll return. Snow is calling you. You have it in your blood."
    And indeed, Linge could almost feel the distant and frosty call of something she didn't quite know yet, but which was, certainly, "home".
    As her mother was an adept of the Green Faith and a healer, the young girl naturally followed the same path. Her parents were very proud when she became the apprentice of a druid; they both died peacefully, a few months apart, before she had completed her training. The eldest brother kept the house, as he was going to marry. Linge decided to move to a small house, a little away from Heldren, where she could practice as a druid, and also hide her new companion: Horn, a small bear which she had taken in as a baby bear. It was not an easy task.

    Physical Appearance:

    Spoiler:

    Linge is a tall, curvy young woman, with long, thick, blond hair and icy-blue eyes. Her ulfen origins are quite obvious, due to her strong jaw, her pale skin and the color of her hair. She likes sophisticated, impeccable hairstyles, but as she is often in a rush, they are rarely finished. She is often dressed in green, her favorite color.

    Personality:

    Spoiler:
    Linge is usually calm and diplomatic. She prefers a long, diplomatic discussion than a quick, savage fight. Although she'll fight if she has no other choice, she hates having to mistreat someone. She tends to believe in old legends, especially the ones involding Irrisen, her country of origin. Although she is used living alone, she is an open-minded and tolerant person. She only dislikes when people messes with Nature, and hates cruaulty. Her favorite season is winter, and when it snows, she can spend hours outside.

    Mechanics:

    Spoiler:

    Female Human Artic Druid (1)
    Alignment: NG
    Age: 19
    Size: Medium (5'8")
    Weight: 130 lbs
    Hair: Blonde
    Eyes: Blue
    Deity: Green Faith
    Init +2; Perception +6
    Favored class: Druid (+1 HP)
    Languages: Common, Skald, Druidic, Sylvan

    -------------
    DEFENSE
    -------------
    AC 15, touch 13, flat-footed 12 (+2 Armor, +2 Dex, +1 Dodge Feat)
    HP: 9 (1d8+1 Favored Class)
    Fort: +3 (+1 Northern Ancestry Trait)
    Ref +2
    Will: +5

    ------------
    OFFENSE
    -----------
    Spd: 30 feet
    Melee:
    Scimitar (+0/1d6/18-20:x2)

    Ranged:
    Sling (+2/1d4/x2)
    20 Bullets

    ---------------------------
    Equipment and Money
    ---------------------------

    Starting Money: 70 GP
    Combat gear:
    Defense: Leather Armor
    Offense: Scimitar, Sling, Bullets.

    Other possessions: Flint and Steel, Signal Whistle, Spell component pouch, Parchment (3 sheets), Ink (vial)
    Spare Money:
    PP: 0
    GP: 4
    SP: 4
    CP: 0
    Other valuable:
    Carried Weight: 31 lbs

    Encumbrance:
    0-33 lbs: Light Load
    34-66 lbs: Medium Load
    67-100: Heavy Load

    -------------
    Statistics:
    -------------
    Str 10 Dex 14 Con 10 Int 12 Wis 17 (Base 15 (+2 Racial Bonus) ) Cha 12
    Base Attack: +0; CMB : +0; CMD: 13
    Feats:
    Light Armor Proficiency (except metal armor)
    Medium Armor Proficiency (except metal armor)
    Naturebond (animal companion)
    Nature sense (+2 Knowlegde (Nature) and Survival checks)
    Orisons
    Dodge (+1 AC)
    Scribe Scrolls

    Traits:
    Northern Ancestry (+1 Fortitute, Cold Resistance: 2)
    Caretaker (+1 Heal check)
    Anatomist (+1 on all rolls made to confirm critical hits)

    Skills: 6 (Base 4/ +1 Int/ +1 Racial Bonus)
    Heal: +8 (+1 Caretaker Trait)
    Knowledge (arcana): +5
    Knowledge (geography): +5
    Knowledge (nature): +7 (+2 Nature Sense)
    Perception: +7
    Survival: +9 (+2 Nature Sense)

    Languages (4): Common, Skald, Druidic, Sylvan

    ----------
    Spells:
    ----------
    Spells per day:
    0: At will (Orisons)
    1: 2 (Base: 1 + 1 Wisdom)

    Prepared Spells:
    0: (DC 13)
    Spark
    Detect magic
    Flare

    1: (DC 14)
    Endure Elements
    Magic Fang

    Animal Companion :

    Spoiler:

    Horn, N
    Male Bear (1); HD 2
    Init: +2; Low light Vision, Scent, Perception: +5
    Small Size
    -------------
    DEFENSE
    -------------
    AC: 17, Touch 15, Flat-Footed 13 (Base 10, +2 Dex, +2 Natural Armor, +3 Studded Leather Armor)
    HP: 17 (HD 2, +1 Cons)
    Fort: +4
    Ref: +5
    Will: +1
    ------------
    OFFENSE
    -----------
    Spd 40 feet
    Melee: Bite +3 (1d4+2), 2 claws +3 (1d3+2)
    -------------
    Statistics:
    -------------
    Str 15 Dex 15 Cons 13 Int 2 Wis 12 Cha 6
    Base Attack: +1; CMB: +4; CMD: 15
    Skills:
    Intimidate: +2 (Rank 1, Class skill 3, Cha -2)
    Perception: +5 (Rank 1, Class skill 3, Wis 1)
    Feat:
    Light Armor Proficiency
    Gear: Studded Leather Armor (20 gp)

    GM Questions:

    Spoiler:

    1) I've read one, but I hadn't finished it.
    2) Two currently (one homebrew, one Curse of the Crimson Throne)


    Samnell's orc ranger, reporting in. Everything should be in the profile now.


    Dragonofashandflame's orc Scarred Witch Doctor. Hope everything's all gravy. Lemme know if it's not!


    Harsk the gruff and armored priest of Torag, the dwarf forger and earthshaker, Is ready to provide support for the friendly people he may meet in the north.


    Okay, Kikiri's profile should be all set! Barring some messed up inventory, I think everything else is ready. Here's hoping he makes the cut!

    Crunch:
    Kikiri Shadowscale
    Male Kobold Ninja 1
    LN Small Humanoid (Reptilian)
    Deity: Irori/Apsu

    Init +5; Senses Perception +4, Darkvision 60'
    --------------------
    Defense
    --------------------
    AC 16 Touch 13 (+3 Dex) Flat-footed 13 (+1 Size, +1 NA, +1 Armor)
    HP 8/8
    Fort -1 Ref + Will +0
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee Kunai +0 (1d3/x2)
    Ranged Shuriken +4 (2/x2/10') or Kunai +4 (1d3+1/x2/10')
    Special Sneak Attack +1d6

    Ninja Tricks None yet...

    --------------------
    Statistics
    --------------------
    Str 10, Dex 16, Con 8, Int 10, Wis 10, Cha 14
    Base Atk +0; CMB +0; CMD 16
    Feats Point Blank Shot
    Traits Reactionary, Alchemical Breath, Warded Against Witchery
    Skills Acrobatics +7, Disable Device +7,, Escape Artist +7, Kn. Local +4, Linguistics +2, Perception +4, Sleight of Hand +4, Stealth +11
    Languages Draconic, Common
    Combat Gear Haramaki, 30 Shuriken, Kusarigama, Kunai
    --------------------
    Equipment
    --------------------
    Haramaki
    Shuriken x30
    Kunai
    Alchemical Coal (choking smoke) x3
    Backpack
    Bedroll
    Smoke Pellet x3
    Rope, silk 50'
    Trail Rations (5 days)
    Waterskin
    3 gp 5 sp

    History:
    Born into the secretive Shadowscale tribe of kobolds, Kikiri grew up learning the art of ninjitsu from those around him, as was custom. According to his tribe's history, long ago, an extremely rare obsidian dragon gifted the Shadowscales with the ninja arts, and was so good at them, none have found her again to this day. The Shadowscales use their nigh-mystical techniques to protect themselves and their warren with ruthless efficiency.

    Recently, however, the Shadowscales, who live in the woods near Heldran, have taken note of the sudden snowfall and have grown quite concerned. They know this is not natural weather, and suspect something evil may have moved into their woods. Dispatching their individual agents throughout the woods to recon the situation and perhaps find a solution, Kikiri was among those sent to investigate. However, he believed this problem was too grave for the Shadowscales to handle by themselves. They might need assistance with this, or at the very least, an ally more knowledgeable than themselves on the subject.

    Although the tribe elders claimed the idea to be stupid, Kikiri secretly diverted from his investigations to visit the town of Heldran. It could very well be that this entire endeavor would prove fruitless... but if someone among the softskins had a notion of what they were up against and how to stop it, disregarding such a vital asset would be foolish.

    Thus, Kikiri has made for the town of Heldran to speak with it's residents. No Shadowscale has ever dared to attempt something so dangerous, but with the snows falling around them, the tribe was looking to be wiped out anyway. The potential reward was well worth the immense danger he was walking into.

    Personality:
    Kikiri is generally quiet, withdrawn and speaks little unless necessary, as his training has taught him. However, this doesn't mean he's anti-social, and enjoys company for what it's worth. This makes Kikiri a remarkably good confidant, and if you need to get something off your chest, Kikiri will gladly listen with undivided attention.

    More than any other member in his tribe, Kikiri recognizes that nobody can do it by themselves, and especially not a little kobold like himself. While he sees being able to take care of yourself and being self sufficient as things to take pride in, there is no shame in admitting you need aid. Heck, he's taking a big risk to himself and his tribe based on that belief! Kikiri prefers to stay out of the thick of things and strike from places one wouldn't expect; although it may look like he's abandoned a fight (and there is no shame in admitting that either), more often than not, he is merely vanishing from sight to attack again when his foes are unprepared. Of course, if he can avoid combat altogether, so much the better.

    While Kikiri is not dedicated to the cause of protecting his allies or others per se, he realizes that if he loses allies, his chances of stopping this unnatural winter dwindle ever more. If he can't stop the coming cold, his tribe will perish or be forced to make a dangerous migration. Neither option is good for them, and as such, while he may not see his allies as worth risking life and limb for (yet), they are vital to his efforts, and thus, if he can save someone, he will make the sincere effort.

    Traits Explained:
    Reactionary - Only the slow and slow-witted perish. A simple and grim truth that all Shadowscale hatchlings are taught. To survive the intense training of his tribe (as well as the perilous missions of embarks on), Kikiri has learned to expect danger at every turn, and always assume something dangerous is right around the corner. Better to act first and not know what you dodged than to die knowing what hit you.

    Alchemical Breath - All Shadowscales practice either sorcery or alchemy in an attempt to enhance their surprise tactics. Kikiri is no exception. Gifted as a tinker, Kikiri has learned from his tribe's best alchemists to create the alchemical coal his tribe is known for, along with other tricks and traps. And like all his kin, he knows where to hide it to keep it a secret, just in case...

    Warded From Witchery - By fluke, fickle luck, or perhaps actually blessed by their obsidian dragon master, all Shadowscales have some connection to the arcane world around them. Some use these talents to aid their sneakiness, others sharpen them to receive "visions" from their obsidian sensei, and for others, like Kikiri, he develops something like a sixth sense in terms of overcoming magic. Be it seeing through illusions, latent arcane repulsion, or simply detecting the subtle shift in magical energy around him, spells don't affect Kikiri quite as easily as his other kin.

    Shadow Lodge

    

    Random Character Background:

    Step 1—Homeland, Family, and Childhood

    * Core Race: 1d6 ⇒ 2

    * Homeland: 1d100 ⇒ 4

    * Parents: 1d100 ⇒ 93

    * Siblings: 1d100 ⇒ 59

    * Childhood: 1d100 ⇒ 91

    * Sibling Relative Age (If Necessary): 1d100 ⇒ 4

    * Sibling Race (If Adopted): 1d100 ⇒ 79

    * Unusual Homeland (If Necessary): 1d100 ⇒ 14

    * Circumstance of Birth: 1d100 ⇒ 90

    * Parents’ Profession: 1d100 ⇒ 80

    * Adopted Outside Your Race (If Necessary): 1d100 ⇒ 47

    * Nobility (If Necessary): 1d100 ⇒ 57

    * Major Childhood Event: 1d100 ⇒ 23

    Step 2—Adolescence And Training

    * Class: 1d31 ⇒ 27

    * Best Ability Score: 1d6 ⇒ 6

    * Worst Ability Score: 1d6 ⇒ 1

    * Class Background: 1d100 ⇒ 35

    * Class Background (If Hybrid Class): 1d2 ⇒ 2

    * Influential Associates: 1d100 ⇒ 5

    Step 3—Moral Conflicts, Relationships, and Drawbacks

    * Conflicts: 1d20 ⇒ 19

    * Conflicts (Nonevil Only): 1d12 ⇒ 9

    * Conflicts (Good Only): 1d6 ⇒ 1

    * Conflict Subject: 1d20 ⇒ 5

    * Conflict Motivation: 1d10 ⇒ 8

    * Conflict Motivation (Nonevil Only): 1d8 ⇒ 5

    * Conflict Motivation (Good Only): 1d4 ⇒ 3

    * Resolution Chosen:

    * Optional: Crime: 1d100 ⇒ 57

    * Optional: Punishment: 1d100 ⇒ 10

    * Alignment Chosen:

    * Deity Chosen:

    * Romantic Relationships: 1d20 ⇒ 11

    * Romantic Relationships (Relationship Required by earlier rolls): 1d12 ⇒ 1

    * Relationship with Fellow Adventurers: 1d100 ⇒ 16

    * Optional: Drawback: 1d100 ⇒ 97

    Since no one else went with the random option, I wanted to atleast see what it would pick for me.

    I want to note that there wasn't a key so I am unsure how to translate some of these rolls.


    Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
    Dylos wrote:

    ** spoiler omitted ** Since no one else went with the random option, I wanted to atleast see what it would pick for me.

    I want to note that there wasn't a key so I am unsure how to translate some of these rolls.

    Cough, cough... Sorry, I have a cold.

    Shadow Lodge

    Sedoriku wrote:
    Dylos wrote:

    ** spoiler omitted ** Since no one else went with the random option, I wanted to atleast see what it would pick for me.

    I want to note that there wasn't a key so I am unsure how to translate some of these rolls.

    Cough, cough... Sorry, I have a cold.

    which covers most but not all of the rolls. I assume race is in alphabetical order, but is class in alphabetical order or order of release?

    Order of release would indicate my roll is an investigator. Alphabetical would be umm...summoner


    Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
    Dylos wrote:
    Sedoriku wrote:
    Dylos wrote:

    ** spoiler omitted ** Since no one else went with the random option, I wanted to atleast see what it would pick for me.

    I want to note that there wasn't a key so I am unsure how to translate some of these rolls.

    Cough, cough... Sorry, I have a cold.

    which covers most but not all of the rolls. I assume race is in alphabetical order, but is class in alphabetical order or order of release?

    Order of release would indicate my roll is an investigator. Alphabetical would be umm...summoner

    Uh, right the rolls would seem to suggest something more than just the random background generator, so look where you found it, then?

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