7Swordsmen: Black Demon Hand

Game Master Burnscar

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This is Johnnycat checking in with my alias. I don't have the background put together yet, but the statblock should all be in order. Any feedback regarding that is welcome.

Here is what I have so far for my legendary weapon:

Red Queen:

A riotous weapon belonging to the legendary swordsman Noh. The crimson hued blade revels in battle, imparting a furious zeal upon its wielder. It was forged in the name of the god eater, only to be rechristened later as a heroes weapon.

Noh was the only swordsman to master serpent-fire, a testament to his own spiritual development. They say he was the first to swing his sword in times of need, be it for his homeland or his people.

This +1 uchigatana is forged of horacalcum, granting it a +1 circumstance bonus on attack rolls.

If we're ok doing wishlists:
Keen for my +1 weapon enchantment or a Scabbard of Keen Edges, that sort of thing.
For my 12k ability: Spiritual Ally in some form would be kind of cool or thematic. Otherwise probably something related to whatever heroic act I perform.


Johnnycat93 wrote:
How are we doing hp?

Hp is rolled after first level, the minimum result is half maximum.


HP: 1d8 ⇒ 5


HP: 1d10 ⇒ 8 Nice

This isn't getting the attention I was expecting it to. 30-point buy, free +1 weapon, Path of War, Seven Samurai. Good stuff.


It's a shame it'll all be for naught if we don't get 7 people...


Whats the list of 'swordsmen' we have now?


Doesn't look like anyone's come to the table yet with a support character, so I think I'll try my hand at an investigator ( maybe polymath - still trying to figure out if getting a handful of POW maneuvers is worth losing an extract per level) or a monk(sensei)/fighter(lore warden) mashup


I asked while I was out, but now I'm at my desk I can see what we've got going.

The Seven Swordsmen (So far):
Devilbreaker Amon - Human Barbarian (Unchained). Wields Oni's Fang
Kyūzo Sadamune - Devil-Blooded Bushi Warder. Wields Kikko
Trueblade Noh - Human Stalker. Wields Red Queen

Potential Swordsmen:
IronDesk
TheChess
Cam James
Ashe
(honorable mention)G-Unit

If all potentials complete their characters, we have seven!

Also, @Ashe, I understand how bad Gout can be, I'd say take your time. I have it too, but it's mostly centralized around my feet. I think I'd go insane if it affected my hands.


rungok wrote:
Whats the list of 'swordsmen' we have now?

Devilbreaker Amon (Unchained Barbarian) - Rungok

Kyūzo Sadamune (Warder) - Zayne Iwatani
Trueblade Noh (Stalker) - Johnnycat93

Interest/Various stages of completion:
Cam James (Monk)
IronDesk
DM.
Ashe
Battlespy

Edit: Beat me to it.


Still need some melee oriented healers. Perhaps a warpreist, battle oracle, or melee focused cleric?

Would it be possible for people to not be a "swordsman"? A lot of samurai were good archers. There is probably room for a ranger or zen archer monk as long as their blade is a decent backup.

I could see a melee focused spiritualist who channels the original owner of the blade. Or a summoner whose eidolon is fluffed as the original wielder. Or maybe a swordless swordsman like a boar style monk.

Or a bard. We could use a bard.

Edit: Also, I just have to put it out there in case anyone wants to get creative with their character. Kyuzo is the name of one of the samurai in the original movie. Sadamune is the blacksmith that originally forged Kikko which is an actual national treasure of Japan.


A rubato bard could definitely be useful given that we're using PoW. A cleric of Gorum is always a welcome melee powerhouse.

I think a cool ranged character could be made using a Blade Adept arcanist with a Sharding weapon and the Storm of Blades spell.


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IronDesk wrote:
Doesn't look like anyone's come to the table yet with a support character,..
Zayne Iwatani wrote:
Still need some melee oriented healers. Perhaps a warpreist, battle oracle, or melee focused cleric?

This happens a lot with these kinds of "Everyone play "X"" kind of games, and it is not a bad thing, it just requires the players and GM to play around the weaknesses/strengths. (Ex, Elf only game! Whos the tank?)

In this particular game everyone is encouraged to play a swordsman, which probably means we could be lacking in any of the arcane, healing or ranged categories, among others, and we are probably very heavy in the damage dealing category.
Thats fine, and we can come up with ways in game to make 5 berserk fighters work, if we cant, well the GM owns the world...
(And if you are one of those people who can create to fill any role, all the power to you. BUT if we dont have one of those people, then this can be a lot of unneeded pressure.

Basically, build what you want :) Party strenghts/weaknesses can be figured out afterward, and anything we cant fix, the GM can :)

Edit: my character is coming along, he is a fast human monk, but insomnia is a real creativity killer :(


Alright, I cant resist! You all have come up with some really good PC's and hopefully we can get seven! I'll have something up by Sunday evening and perhaps add some healing.


If it helps Im willing to help whoever may need it to get characters made.


No need for party balance. Sure, healing would be nice, and arcane magic too, but you can deal.

@Johnnycat93, I'd like to not use the metals from the future technology stuff. The future stuff is just about the only paizo material not allowed.


Then Ill probably swap down to Elysian Bronze. Sorry


Nah, it's really not a problem.


Ya somebody suggested Inubrix for a fast feeling metal but I think I will stick with Silver or Mithril for my blade :)

I like Elysian Bronze, it has a really neat "Blade forged in the Dawn of Time" feel to it.


Mines living steel now.


Oni's Fang is supposed to be made of a tooth, but couldn't figure out if that would give it abilities or something so I left it as base material.

... I'm starting to think I should have done something. :p


You can go with bone, but not for two-handed weapons and it'd have a -2 damage penalty.

Based on your backstory I'd go with cold iron as the actual special property. You could expand on the forging a bit, and say that the monster material was reinforced with demon-slaying metal a la Monster Hunter.


Agh, I can't think of anything that interesting that I want to play.


A medium or occultist could be pretty cool. There's also a one-handed POW build I was looking at earlier that can use a sword one-handed and still be treated as 2H for damage/abilities/etc.

Maybe it would help if you designed your legendary weapon first, then applied a class to it?


@Battle spy: Maybe we could link our characters and collaborate. Perhaps try to make PC's that work off of teamwork feats. If you're interested pm me.


Battlespy wrote:
Agh, I can't think of anything that interesting that I want to play.

Do you want ideas pitched at you`? Because I've buckets.


Burnscar wrote:
Battlespy wrote:
Agh, I can't think of anything that interesting that I want to play.
Do you want ideas pitched at you`? Because I've buckets.

Seconded


Small background added, but nothing to write home about. I may expand a little bit more on the idea but otherwise this'll be my submission.


Hrmm... I've hit a roadblock. The polymath has access to rather unappealing disciplines: Primal fury doesn't really fit the image of an intelligent and measured investigator, the poison themed steel serpent seems an odd choice for an archetype that gives up its poison based abilities, and solar wind doesn't help mesh with this particular campaign


The Unorthodox Method trait will let you swap a starting discipline and taking a Martial Tradition will let you swap another. Scarlet Sentinels would be an excellent tradition for this campaign and would give you access to Scarlet Throne.

Also; Solar Wind can be combined with Mithral Current for SWORD BEAMS


This seems fun, E6 is nice. And it doesn't look like I'm overly late to the party, I hope!

Edit: Random question - say one were to put together something fun with Spiritual Weapon, would it be okay to have the spell summon a sword of the same type as the character wields? Magical copy/projection of the real thing, if you will : )


Welcome to! You're not late to the party at all.

Yeah, sure, under the understanding that it still works like a normal spiritual weapon. No change in damage dice or the like.

Iron desk, as was mentioned, a trait can exchange one discipline, and a tradition another.

Alternatively, I'll also allow this homebrew feat;

Unorthodox Tradition
Benefit: You may exchange the disciplines available to your class for any others on a one for one basis.
Special: this feat may only be taken at først level. If you later take a level in a class that gives access to discipline, you may make this exchange for that class as well.


Aye!

Felt like a good foundation to start putting together a character on.

(Although; Spiritual Weapon Crit range and multiplier does depend on the sort of weapon you summon. Long Sword is among the standard [alignment] options with 19-20 x2 - which most swords have anyway - so I assume that is fair to use?)

Also, I have to double check, but I don't think anyone is doing halfling yet and they are awesome ...


Also, johnnycat, we will not be using custom rules for chakras.


That's a shame. I assume the vanilla rules for chakras are still allowed, though?


Ah, I misremembered, then. You'll absolutely use the critrange of your sword.

Johnnycat, yes.


All right!

Time for another question :P

Would you mind if I used the Heirloom Weapon trait to gain proficiency with one of the seven swords?

Although probably not passed down trough generations, the flavour of "really important sword passed into your care" fits. Also, mechanically, it helps a bit when one is building a non-sword proficient class.

Edit: Also; what ethnicities and languages can we expect to come across?


Johnnycat93 wrote:


Also; Solar Wind can be combined with Mithral Current for SWORD BEAMS

<raises eyebrow in interest> Please elaborate...


IronDesk wrote:
Johnnycat93 wrote:


Also; Solar Wind can be combined with Mithral Current for SWORD BEAMS
<raises eyebrow in interest> Please elaborate...

I admit, this makes me want to read pow again. I bought the harbinger class pack and now im interested.


Quote:

Molten Silver Strike (combat)

Your powerful strikes are imbued with fiery wrath.
Prerequisites: Quick Draw, two Mithral Current maneuvers known, two Solar Wind maneuvers known.
Benefit: You can gain the effects of Solar Wind boosts when initiating Mithral Current strikes that allow you to attack enemies at range as a melee attack, even if those boosts would normally only function for ranged attacks. When you do so, you increase the range of the Mithral Current strike by 10 feet plus an additional 5 feet per four initiator levels you possess.
Normal: Mithral Current strikes that attack enemies at range are still melee attacks, and as such would not gain the benefits of Solar Wind’s boosts.


Just gonna roll a d8 for health as I sketch up a build;

2nd level hp: 1d8 ⇒ 6


If you're still looking for people, I'm thinking of making a guy.
Something like:

An unimposing aristocrat born into a house focusing on the Arts, he was an early disappointment to his family when he displayed little aptitude as an artist (producing only incomprehensible abstract pieces) and instead directed most of his energies toward his studies with the house's master-at-arms.

Consistently evading tutors and dodging the subject with his elders did little to bring him into better standing with his house, but proved a reasonable training ground for developing skills of deception.
In fact, while his father thought he was avoiding his responsibilities and birthright, he himself saw deep beauty in the crisp movements of the swordsman, and felt his studies were in line with his houses's history. He kept this observation to himself.

His father was nonplussed, and all involved were surprised, when the aging master-at-arms willed his storied blade to the disfavored youth instead of to his replacement upon his death.
Deeply honored by his mentor's actions, and on the verge of being disowned anyway, he was happy to set out with the other Swordsmen, and he has done some modest campaigning (possibly spy type work) since then.

I am thinking a rogue with social skills and deception skills (as well as being an artist!)

The sword is a rapier-equivalent. Maybe mithral. It's unusually slight, and is supposed to be supernaturally fast and sharp (though doesn't currently display much along those lines). I haven't come up with a good name yet.


I'm interested in this. How long do you see recruitment going? Will you be closing it as soon as you have 7 complete submissions?


Demon Lurking wrote:
I'm interested in this. How long do you see recruitment going? Will you be closing it as soon as you have 7 complete submissions?

Maybe so. Most likely there'll be some sort of grace period after the first seven for people to get their characters in. Especially if there's people active in the thread who has yet to finish up.

Molten Silver Strike is largely irrelevant, since there's only one Maneuver it applies to that you can access.

Jerrys, I'm definitely still looking for people. It's late now though, so I'm going to read the rest tomorrow :)


They can access Silver Wave and Dazzling Solar Flare too with the Epic Feat that allows one 4th level maneuver.

It's not a game changer, sure. I think it'd be a cool enough gimmick to build a character around. Plus, +6d6 damage on a ranged attack is nothing to sneeze at in e6.

If you wanted to go full anime the combo of Veiled Moon and Mithral Current with a Sacred Throne stance lets the character teleport around, shooting out sword beams that cut through buildings.


Started to go with an Occultist then I began reading the PoW stuff on the srd and the harbinger looks interesting too (I really like the skirmishes feel of the class). Either way I think my swords name will be Harbinger of Sorrows or just Sorrow.

I'm not that familiar with PoW but if looks fun, I'll have more details later. Any ideas or suggestions are welcome.


Be sure to look at the Expanded feats for all the feats for the Harbinger specifically

For whatever reason whoever updated the srd was a bonehead and hid the feats in some weird page that's not listed under the normal directly.

LINK


Thanks Johnnycat nice link.


Sword of Duty wrote:

The sword of duty is an unassuming katana at rest within a surprisingly heavy scabbard. The blade is said to be imbued with a potent curse that strikes down even the mightiest warrior with a single wound. But should the weapon ever be drawn in anger, the legend whispers that the magic would be the wielders undoing.

"Duty above all" is inscribed along the faintly green blade.

Small Viridium Elven Curved Blade +1 (Fluffed as Medium Katana)

A minor fluff blurb I put together for my sword. And with this I want to add another question; are you okay with a viridium sword - and is it okay if the blade has been magically strengthened as per the description?

(Having one of the campaign defining relics succumb to Fragile would be sorta awkward, after all :P)


I feel like the critical hit special ability conflicts with the magical reinforcement proccess a little (how much blade can be left after a couple hundred years of shards falling off of it?), but it's clearly RAW, so I'll allow it.

The reduced hardness aspect remains, however.


That seems fair!

And E6 seems like a perfect place to actually try viridium out, since not that many people will need a 1 to fail :P

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